1 /*
2 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25
26
27 package java.awt;
28
29 import java.awt.image.ColorModel;
30
31 import sun.awt.AWTAccessor;
32 import sun.awt.AppContext;
33 import sun.awt.SunToolkit;
34
35 /**
36 * The {@code GraphicsDevice} class describes the graphics devices
37 * that might be available in a particular graphics environment. These
38 * include screen and printer devices. Note that there can be many screens
39 * and many printers in an instance of {@link GraphicsEnvironment}. Each
40 * graphics device has one or more {@link GraphicsConfiguration} objects
41 * associated with it. These objects specify the different configurations
42 * in which the {@code GraphicsDevice} can be used.
43 * <p>
44 * In a multi-screen environment, the {@code GraphicsConfiguration}
45 * objects can be used to render components on multiple screens. The
46 * following code sample demonstrates how to create a {@code JFrame}
47 * object for each {@code GraphicsConfiguration} on each screen
48 * device in the {@code GraphicsEnvironment}:
49 * <pre>{@code
50 * GraphicsEnvironment ge = GraphicsEnvironment.
51 * getLocalGraphicsEnvironment();
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1 /*
2 * Copyright (c) 1997, 2017, Oracle and/or its affiliates. All rights reserved.
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
4 *
5 * This code is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 only, as
7 * published by the Free Software Foundation. Oracle designates this
8 * particular file as subject to the "Classpath" exception as provided
9 * by Oracle in the LICENSE file that accompanied this code.
10 *
11 * This code is distributed in the hope that it will be useful, but WITHOUT
12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * version 2 for more details (a copy is included in the LICENSE file that
15 * accompanied this code).
16 *
17 * You should have received a copy of the GNU General Public License version
18 * 2 along with this work; if not, write to the Free Software Foundation,
19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
20 *
21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
22 * or visit www.oracle.com if you need additional information or have any
23 * questions.
24 */
25
26 package java.awt;
27
28 import java.awt.image.ColorModel;
29
30 import sun.awt.AppContext;
31 import sun.awt.SunToolkit;
32
33 /**
34 * The {@code GraphicsDevice} class describes the graphics devices
35 * that might be available in a particular graphics environment. These
36 * include screen and printer devices. Note that there can be many screens
37 * and many printers in an instance of {@link GraphicsEnvironment}. Each
38 * graphics device has one or more {@link GraphicsConfiguration} objects
39 * associated with it. These objects specify the different configurations
40 * in which the {@code GraphicsDevice} can be used.
41 * <p>
42 * In a multi-screen environment, the {@code GraphicsConfiguration}
43 * objects can be used to render components on multiple screens. The
44 * following code sample demonstrates how to create a {@code JFrame}
45 * object for each {@code GraphicsConfiguration} on each screen
46 * device in the {@code GraphicsEnvironment}:
47 * <pre>{@code
48 * GraphicsEnvironment ge = GraphicsEnvironment.
49 * getLocalGraphicsEnvironment();
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