1 /* 2 * Copyright (c) 2003, 2020, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 */ 23 24 import java.awt.Choice; 25 import java.awt.Frame; 26 import java.awt.Graphics; 27 import java.util.concurrent.CountDownLatch; 28 import java.util.concurrent.TimeUnit; 29 30 /** 31 * @test 32 * @bug 4790927 4783342 4930678 8225126 33 * @key headful 34 * @summary Tests Choice doesn't flash 35 */ 36 public final class SetBoundsPaintTest { 37 38 public static void main(String[] args) throws Exception { 39 CountDownLatch go = new CountDownLatch(10); 40 Choice choice = new Choice(); 41 choice.addItem("first"); 42 choice.addItem("second"); 43 Frame frame = new Frame() { 44 @Override 45 public void paint(Graphics g) { 46 g.fillRect(0, 0, 200, 200); 47 choice.setBounds(50, 50, 180, 30); 48 go.countDown(); 49 } 50 }; 51 try { 52 frame.setLayout(null); 53 frame.add(choice); 54 frame.setSize(300, 300); 55 frame.setLocationRelativeTo(null); 56 frame.setVisible(true); 57 58 if (go.await(5, TimeUnit.SECONDS)) { 59 throw new RuntimeException("recursive setBounds paint"); 60 } 61 } finally { 62 frame.dispose(); 63 } 64 } 65 }