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src/java.desktop/share/classes/java/awt/Window.java

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rev 55470 : 8225372: accessibility errors in tables in java.desktop files
Reviewed-by: aivanov
   1 /*
   2  * Copyright (c) 1995, 2018, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any


  79  * The default layout for a window is {@code BorderLayout}.
  80  * <p>
  81  * A window must have either a frame, dialog, or another window defined as its
  82  * owner when it's constructed.
  83  * <p>
  84  * In a multi-screen environment, you can create a {@code Window}
  85  * on a different screen device by constructing the {@code Window}
  86  * with {@link #Window(Window, GraphicsConfiguration)}.  The
  87  * {@code GraphicsConfiguration} object is one of the
  88  * {@code GraphicsConfiguration} objects of the target screen device.
  89  * <p>
  90  * In a virtual device multi-screen environment in which the desktop
  91  * area could span multiple physical screen devices, the bounds of all
  92  * configurations are relative to the virtual device coordinate system.
  93  * The origin of the virtual-coordinate system is at the upper left-hand
  94  * corner of the primary physical screen.  Depending on the location of
  95  * the primary screen in the virtual device, negative coordinates are
  96  * possible, as shown in the following figure.
  97  * <p>
  98  * <img src="doc-files/MultiScreen.gif"
  99  * alt="Diagram shows virtual device containing 4 physical screens. Primary physical screen shows coords (0,0), other screen shows (-80,-100)."
 100  * style="float:center; margin: 7px 10px;">

 101  * <p>
 102  * In such an environment, when calling {@code setLocation},
 103  * you must pass a virtual coordinate to this method.  Similarly,
 104  * calling {@code getLocationOnScreen} on a {@code Window} returns
 105  * virtual device coordinates.  Call the {@code getBounds} method
 106  * of a {@code GraphicsConfiguration} to find its origin in the virtual
 107  * coordinate system.
 108  * <p>
 109  * The following code sets the location of a {@code Window}
 110  * at (10, 10) relative to the origin of the physical screen
 111  * of the corresponding {@code GraphicsConfiguration}.  If the
 112  * bounds of the {@code GraphicsConfiguration} is not taken
 113  * into account, the {@code Window} location would be set
 114  * at (10, 10) relative to the virtual-coordinate system and would appear
 115  * on the primary physical screen, which might be different from the
 116  * physical screen of the specified {@code GraphicsConfiguration}.
 117  *
 118  * <pre>
 119  *      Window w = new Window(Window owner, GraphicsConfiguration gc);
 120  *      Rectangle bounds = gc.getBounds();


   1 /*
   2  * Copyright (c) 1995, 2019, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any


  79  * The default layout for a window is {@code BorderLayout}.
  80  * <p>
  81  * A window must have either a frame, dialog, or another window defined as its
  82  * owner when it's constructed.
  83  * <p>
  84  * In a multi-screen environment, you can create a {@code Window}
  85  * on a different screen device by constructing the {@code Window}
  86  * with {@link #Window(Window, GraphicsConfiguration)}.  The
  87  * {@code GraphicsConfiguration} object is one of the
  88  * {@code GraphicsConfiguration} objects of the target screen device.
  89  * <p>
  90  * In a virtual device multi-screen environment in which the desktop
  91  * area could span multiple physical screen devices, the bounds of all
  92  * configurations are relative to the virtual device coordinate system.
  93  * The origin of the virtual-coordinate system is at the upper left-hand
  94  * corner of the primary physical screen.  Depending on the location of
  95  * the primary screen in the virtual device, negative coordinates are
  96  * possible, as shown in the following figure.
  97  * <p>
  98  * <img src="doc-files/MultiScreen.gif"
  99  * alt="Diagram shows virtual device containing 4 physical screens. Primary
 100  * physical screen shows coords (0,0), other screen shows (-80,-100)."
 101  * style="margin: 7px 10px;">
 102  * <p>
 103  * In such an environment, when calling {@code setLocation},
 104  * you must pass a virtual coordinate to this method.  Similarly,
 105  * calling {@code getLocationOnScreen} on a {@code Window} returns
 106  * virtual device coordinates.  Call the {@code getBounds} method
 107  * of a {@code GraphicsConfiguration} to find its origin in the virtual
 108  * coordinate system.
 109  * <p>
 110  * The following code sets the location of a {@code Window}
 111  * at (10, 10) relative to the origin of the physical screen
 112  * of the corresponding {@code GraphicsConfiguration}.  If the
 113  * bounds of the {@code GraphicsConfiguration} is not taken
 114  * into account, the {@code Window} location would be set
 115  * at (10, 10) relative to the virtual-coordinate system and would appear
 116  * on the primary physical screen, which might be different from the
 117  * physical screen of the specified {@code GraphicsConfiguration}.
 118  *
 119  * <pre>
 120  *      Window w = new Window(Window owner, GraphicsConfiguration gc);
 121  *      Rectangle bounds = gc.getBounds();


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