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src/java.desktop/share/classes/java/awt/Window.java
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rev 55815 : 8225372: accessibility errors in tables in java.desktop files
Reviewed-by: aivanov
*** 1,7 ****
/*
! * Copyright (c) 1995, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
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/*
! * Copyright (c) 1995, 2019, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
*** 94,105 ****
* corner of the primary physical screen. Depending on the location of
* the primary screen in the virtual device, negative coordinates are
* possible, as shown in the following figure.
* <p>
* <img src="doc-files/MultiScreen.gif"
! * alt="Diagram shows virtual device containing 4 physical screens. Primary physical screen shows coords (0,0), other screen shows (-80,-100)."
! * style="float:center; margin: 7px 10px;">
* <p>
* In such an environment, when calling {@code setLocation},
* you must pass a virtual coordinate to this method. Similarly,
* calling {@code getLocationOnScreen} on a {@code Window} returns
* virtual device coordinates. Call the {@code getBounds} method
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* corner of the primary physical screen. Depending on the location of
* the primary screen in the virtual device, negative coordinates are
* possible, as shown in the following figure.
* <p>
* <img src="doc-files/MultiScreen.gif"
! * alt="Diagram shows virtual device containing 4 physical screens. Primary
! * physical screen shows coords (0,0), other screen shows (-80,-100)."
! * style="margin: 7px 10px;">
* <p>
* In such an environment, when calling {@code setLocation},
* you must pass a virtual coordinate to this method. Similarly,
* calling {@code getLocationOnScreen} on a {@code Window} returns
* virtual device coordinates. Call the {@code getBounds} method
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