src/share/vm/opto/indexSet.cpp

Print this page

        

@@ -21,557 +21,22 @@
  * questions.
  *
  */
 
 #include "precompiled.hpp"
-#include "memory/allocation.inline.hpp"
-#include "opto/chaitin.hpp"
-#include "opto/compile.hpp"
 #include "opto/indexSet.hpp"
-#include "opto/regmask.hpp"
-
-// This file defines the IndexSet class, a set of sparse integer indices.
-// This data structure is used by the compiler in its liveness analysis and
-// during register allocation.  It also defines an iterator for this class.
-
-//-------------------------------- Initializations ------------------------------
-
-IndexSet::BitBlock  IndexSet::_empty_block     = IndexSet::BitBlock();
-
-#ifdef ASSERT
-// Initialize statistics counters
-julong IndexSet::_alloc_new = 0;
-julong IndexSet::_alloc_total = 0;
-
-julong IndexSet::_total_bits = 0;
-julong IndexSet::_total_used_blocks = 0;
-julong IndexSet::_total_unused_blocks = 0;
-
-// Per set, or all sets operation tracing
-int IndexSet::_serial_count = 1;
-#endif
-
-// What is the first set bit in a 5 bit integer?
-const uint8_t IndexSetIterator::_first_bit[32] = {
-  0, 0, 1, 0,
-  2, 0, 1, 0,
-  3, 0, 1, 0,
-  2, 0, 1, 0,
-  4, 0, 1, 0,
-  2, 0, 1, 0,
-  3, 0, 1, 0,
-  2, 0, 1, 0
-};
-
-// What is the second set bit in a 5 bit integer?
-const uint8_t IndexSetIterator::_second_bit[32] = {
-  5, 5, 5, 1,
-  5, 2, 2, 1,
-  5, 3, 3, 1,
-  3, 2, 2, 1,
-  5, 4, 4, 1,
-  4, 2, 2, 1,
-  4, 3, 3, 1,
-  3, 2, 2, 1
-};
-
-// I tried implementing the IndexSetIterator with a window_size of 8 and
-// didn't seem to get a noticeable speedup.  I am leaving in the tables
-// in case we want to switch back.
-
-/*const byte IndexSetIterator::_first_bit[256] = {
-  8, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  7, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  6, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  5, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0,
-  4, 0, 1, 0, 2, 0, 1, 0, 3, 0, 1, 0, 2, 0, 1, 0
-};
-
-const byte IndexSetIterator::_second_bit[256] = {
-  8, 8, 8, 1, 8, 2, 2, 1, 8, 3, 3, 1, 3, 2, 2, 1,
-  8, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
-  8, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
-  5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
-  8, 6, 6, 1, 6, 2, 2, 1, 6, 3, 3, 1, 3, 2, 2, 1,
-  6, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
-  6, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
-  5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
-  8, 7, 7, 1, 7, 2, 2, 1, 7, 3, 3, 1, 3, 2, 2, 1,
-  7, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
-  7, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
-  5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
-  7, 6, 6, 1, 6, 2, 2, 1, 6, 3, 3, 1, 3, 2, 2, 1,
-  6, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1,
-  6, 5, 5, 1, 5, 2, 2, 1, 5, 3, 3, 1, 3, 2, 2, 1,
-  5, 4, 4, 1, 4, 2, 2, 1, 4, 3, 3, 1, 3, 2, 2, 1
-};*/
-
-//---------------------------- IndexSet::populate_free_list() -----------------------------
-// Populate the free BitBlock list with a batch of BitBlocks.  The BitBlocks
-// are 32 bit aligned.
-
-void IndexSet::populate_free_list() {
-  Compile *compile = Compile::current();
-  BitBlock *free = (BitBlock*)compile->indexSet_free_block_list();
-
-  char *mem = (char*)arena()->Amalloc_4(sizeof(BitBlock) *
-                                        bitblock_alloc_chunk_size + 32);
-
-  // Align the pointer to a 32 bit boundary.
-  BitBlock *new_blocks = (BitBlock*)(((uintptr_t)mem + 32) & ~0x001F);
-
-  // Add the new blocks to the free list.
-  for (int i = 0; i < bitblock_alloc_chunk_size; i++) {
-    new_blocks->set_next(free);
-    free = new_blocks;
-    new_blocks++;
-  }
-
-  compile->set_indexSet_free_block_list(free);
-
-#ifdef ASSERT
-  if (CollectIndexSetStatistics) {
-    inc_stat_counter(&_alloc_new, bitblock_alloc_chunk_size);
-  }
-#endif
-}
-
-
-//---------------------------- IndexSet::alloc_block() ------------------------
-// Allocate a BitBlock from the free list.  If the free list is empty,
-// prime it.
-
-IndexSet::BitBlock *IndexSet::alloc_block() {
-#ifdef ASSERT
-  if (CollectIndexSetStatistics) {
-    inc_stat_counter(&_alloc_total, 1);
-  }
-#endif
-  Compile *compile = Compile::current();
-  BitBlock* free_list = (BitBlock*)compile->indexSet_free_block_list();
-  if (free_list == NULL) {
-    populate_free_list();
-    free_list = (BitBlock*)compile->indexSet_free_block_list();
-  }
-  BitBlock *block = free_list;
-  compile->set_indexSet_free_block_list(block->next());
-
-  block->clear();
-  return block;
-}
-
-//---------------------------- IndexSet::alloc_block_containing() -------------
-// Allocate a new BitBlock and put it into the position in the _blocks array
-// corresponding to element.
-
-IndexSet::BitBlock *IndexSet::alloc_block_containing(uint element) {
-  BitBlock *block = alloc_block();
-  uint bi = get_block_index(element);
-  _blocks[bi] = block;
-  return block;
-}
-
-//---------------------------- IndexSet::free_block() -------------------------
-// Add a BitBlock to the free list.
-
-void IndexSet::free_block(uint i) {
-  debug_only(check_watch("free block", i));
-  assert(i < _max_blocks, "block index too large");
-  BitBlock *block = _blocks[i];
-  assert(block != &_empty_block, "cannot free the empty block");
-  block->set_next((IndexSet::BitBlock*)Compile::current()->indexSet_free_block_list());
-  Compile::current()->set_indexSet_free_block_list(block);
-  set_block(i,&_empty_block);
-}
-
-//------------------------------lrg_union--------------------------------------
-// Compute the union of all elements of one and two which interfere with
-// the RegMask mask.  If the degree of the union becomes exceeds
-// fail_degree, the union bails out.  The underlying set is cleared before
-// the union is performed.
-
-uint IndexSet::lrg_union(uint lr1, uint lr2,
-                         const uint fail_degree,
-                         const PhaseIFG *ifg,
-                         const RegMask &mask ) {
-  IndexSet *one = ifg->neighbors(lr1);
-  IndexSet *two = ifg->neighbors(lr2);
-  LRG &lrg1 = ifg->lrgs(lr1);
-  LRG &lrg2 = ifg->lrgs(lr2);
-#ifdef ASSERT
-  assert(_max_elements == one->_max_elements, "max element mismatch");
-  check_watch("union destination");
-  one->check_watch("union source");
-  two->check_watch("union source");
-#endif
-
-  // Compute the degree of the combined live-range.  The combined
-  // live-range has the union of the original live-ranges' neighbors set as
-  // well as the neighbors of all intermediate copies, minus those neighbors
-  // that can not use the intersected allowed-register-set.
-
-  // Copy the larger set.  Insert the smaller set into the larger.
-  if (two->count() > one->count()) {
-    IndexSet *temp = one;
-    one = two;
-    two = temp;
-  }
-
-  clear();
-
-  // Used to compute degree of register-only interferences.  Infinite-stack
-  // neighbors do not alter colorability, as they can always color to some
-  // other color.  (A variant of the Briggs assertion)
-  uint reg_degree = 0;
-
-  uint element;
-  // Load up the combined interference set with the neighbors of one
-  IndexSetIterator elements(one);
-  while ((element = elements.next()) != 0) {
-    LRG &lrg = ifg->lrgs(element);
-    if (mask.overlap(lrg.mask())) {
-      insert(element);
-      if( !lrg.mask().is_AllStack() ) {
-        reg_degree += lrg1.compute_degree(lrg);
-        if( reg_degree >= fail_degree ) return reg_degree;
-      } else {
-        // !!!!! Danger!  No update to reg_degree despite having a neighbor.
-        // A variant of the Briggs assertion.
-        // Not needed if I simplify during coalesce, ala George/Appel.
-        assert( lrg.lo_degree(), "" );
-      }
-    }
-  }
-  // Add neighbors of two as well
-  IndexSetIterator elements2(two);
-  while ((element = elements2.next()) != 0) {
-    LRG &lrg = ifg->lrgs(element);
-    if (mask.overlap(lrg.mask())) {
-      if (insert(element)) {
-        if( !lrg.mask().is_AllStack() ) {
-          reg_degree += lrg2.compute_degree(lrg);
-          if( reg_degree >= fail_degree ) return reg_degree;
-        } else {
-          // !!!!! Danger!  No update to reg_degree despite having a neighbor.
-          // A variant of the Briggs assertion.
-          // Not needed if I simplify during coalesce, ala George/Appel.
-          assert( lrg.lo_degree(), "" );
-        }
-      }
-    }
-  }
-
-  return reg_degree;
-}
-
-//---------------------------- IndexSet() -----------------------------
-// A deep copy constructor.  This is used when you need a scratch copy of this set.
-
-IndexSet::IndexSet (IndexSet *set) {
-#ifdef ASSERT
-  _serial_number = _serial_count++;
-  set->check_watch("copied", _serial_number);
-  check_watch("initialized by copy", set->_serial_number);
-  _max_elements = set->_max_elements;
-#endif
-  _count = set->_count;
-  _max_blocks = set->_max_blocks;
-  if (_max_blocks <= preallocated_block_list_size) {
-    _blocks = _preallocated_block_list;
-  } else {
-    _blocks =
-      (IndexSet::BitBlock**) arena()->Amalloc_4(sizeof(IndexSet::BitBlock**) * _max_blocks);
-  }
-  for (uint i = 0; i < _max_blocks; i++) {
-    BitBlock *block = set->_blocks[i];
-    if (block == &_empty_block) {
-      set_block(i, &_empty_block);
-    } else {
-      BitBlock *new_block = alloc_block();
-      memcpy(new_block->words(), block->words(), sizeof(uint32_t) * words_per_block);
-      set_block(i, new_block);
-    }
-  }
-}
-
-//---------------------------- IndexSet::initialize() -----------------------------
-// Prepare an IndexSet for use.
-
-void IndexSet::initialize(uint max_elements) {
-#ifdef ASSERT
-  _serial_number = _serial_count++;
-  check_watch("initialized", max_elements);
-  _max_elements = max_elements;
-#endif
-  _count = 0;
-  _max_blocks = (max_elements + bits_per_block - 1) / bits_per_block;
-
-  if (_max_blocks <= preallocated_block_list_size) {
-    _blocks = _preallocated_block_list;
-  } else {
-    _blocks = (IndexSet::BitBlock**) arena()->Amalloc_4(sizeof(IndexSet::BitBlock**) * _max_blocks);
-  }
-  for (uint i = 0; i < _max_blocks; i++) {
-    set_block(i, &_empty_block);
-  }
-}
-
-//---------------------------- IndexSet::initialize()------------------------------
-// Prepare an IndexSet for use.  If it needs to allocate its _blocks array, it does
-// so from the Arena passed as a parameter.  BitBlock allocation is still done from
-// the static Arena which was set with reset_memory().
-
-void IndexSet::initialize(uint max_elements, Arena *arena) {
-#ifdef ASSERT
-  _serial_number = _serial_count++;
-  check_watch("initialized2", max_elements);
-  _max_elements = max_elements;
-#endif // ASSERT
-  _count = 0;
-  _max_blocks = (max_elements + bits_per_block - 1) / bits_per_block;
-
-  if (_max_blocks <= preallocated_block_list_size) {
-    _blocks = _preallocated_block_list;
-  } else {
-    _blocks = (IndexSet::BitBlock**) arena->Amalloc_4(sizeof(IndexSet::BitBlock**) * _max_blocks);
-  }
-  for (uint i = 0; i < _max_blocks; i++) {
-    set_block(i, &_empty_block);
-  }
-}
-
-//---------------------------- IndexSet::swap() -----------------------------
-// Exchange two IndexSets.
-
-void IndexSet::swap(IndexSet *set) {
-#ifdef ASSERT
-  assert(_max_elements == set->_max_elements, "must have same universe size to swap");
-  check_watch("swap", set->_serial_number);
-  set->check_watch("swap", _serial_number);
-#endif
-
-  for (uint i = 0; i < _max_blocks; i++) {
-    BitBlock *temp = _blocks[i];
-    set_block(i, set->_blocks[i]);
-    set->set_block(i, temp);
-  }
-  uint temp = _count;
-  _count = set->_count;
-  set->_count = temp;
-}
 
 //---------------------------- IndexSet::dump() -----------------------------
 // Print this set.  Used for debugging.
 
 #ifndef PRODUCT
-void IndexSet::dump() const {
+void IndexSet::dump() {
   IndexSetIterator elements(this);
 
   tty->print("{");
   uint i;
   while ((i = elements.next()) != 0) {
     tty->print("L%d ", i);
   }
   tty->print_cr("}");
 }
 #endif
-
-#ifdef ASSERT
-//---------------------------- IndexSet::tally_iteration_statistics() -----------------------------
-// Update block/bit counts to reflect that this set has been iterated over.
-
-void IndexSet::tally_iteration_statistics() const {
-  inc_stat_counter(&_total_bits, count());
-
-  for (uint i = 0; i < _max_blocks; i++) {
-    if (_blocks[i] != &_empty_block) {
-      inc_stat_counter(&_total_used_blocks, 1);
-    } else {
-      inc_stat_counter(&_total_unused_blocks, 1);
-    }
-  }
-}
-
-//---------------------------- IndexSet::print_statistics() -----------------------------
-// Print statistics about IndexSet usage.
-
-void IndexSet::print_statistics() {
-  julong total_blocks = _total_used_blocks + _total_unused_blocks;
-  tty->print_cr ("Accumulated IndexSet usage statistics:");
-  tty->print_cr ("--------------------------------------");
-  tty->print_cr ("  Iteration:");
-  tty->print_cr ("    blocks visited: " UINT64_FORMAT, total_blocks);
-  tty->print_cr ("    blocks empty: %4.2f%%", 100.0*(double)_total_unused_blocks/total_blocks);
-  tty->print_cr ("    bit density (bits/used blocks): %4.2f", (double)_total_bits/_total_used_blocks);
-  tty->print_cr ("    bit density (bits/all blocks): %4.2f", (double)_total_bits/total_blocks);
-  tty->print_cr ("  Allocation:");
-  tty->print_cr ("    blocks allocated: " UINT64_FORMAT, _alloc_new);
-  tty->print_cr ("    blocks used/reused: " UINT64_FORMAT, _alloc_total);
-}
-
-//---------------------------- IndexSet::verify() -----------------------------
-// Expensive test of IndexSet sanity.  Ensure that the count agrees with the
-// number of bits in the blocks.  Make sure the iterator is seeing all elements
-// of the set.  Meant for use during development.
-
-void IndexSet::verify() const {
-  assert(!member(0), "zero cannot be a member");
-  uint count = 0;
-  uint i;
-  for (i = 1; i < _max_elements; i++) {
-    if (member(i)) {
-      count++;
-      assert(count <= _count, "_count is messed up");
-    }
-  }
-
-  IndexSetIterator elements(this);
-  count = 0;
-  while ((i = elements.next()) != 0) {
-    count++;
-    assert(member(i), "returned a non member");
-    assert(count <= _count, "iterator returned wrong number of elements");
-  }
-}
-#endif
-
-//---------------------------- IndexSetIterator() -----------------------------
-// Create an iterator for a set.  If empty blocks are detected when iterating
-// over the set, these blocks are replaced.
-
-IndexSetIterator::IndexSetIterator(IndexSet *set) {
-#ifdef ASSERT
-  if (CollectIndexSetStatistics) {
-    set->tally_iteration_statistics();
-  }
-  set->check_watch("traversed", set->count());
-#endif
-  if (set->is_empty()) {
-    _current = 0;
-    _next_word = IndexSet::words_per_block;
-    _next_block = 1;
-    _max_blocks = 1;
-
-    // We don't need the following values when we iterate over an empty set.
-    // The commented out code is left here to document that the omission
-    // is intentional.
-    //
-    //_value = 0;
-    //_words = NULL;
-    //_blocks = NULL;
-    //_set = NULL;
-  } else {
-    _current = 0;
-    _value = 0;
-    _next_block = 0;
-    _next_word = IndexSet::words_per_block;
-
-    _max_blocks = set->_max_blocks;
-    _words = NULL;
-    _blocks = set->_blocks;
-    _set = set;
-  }
-}
-
-//---------------------------- IndexSetIterator(const) -----------------------------
-// Iterate over a constant IndexSet.
-
-IndexSetIterator::IndexSetIterator(const IndexSet *set) {
-#ifdef ASSERT
-  if (CollectIndexSetStatistics) {
-    set->tally_iteration_statistics();
-  }
-  // We don't call check_watch from here to avoid bad recursion.
-  //   set->check_watch("traversed const", set->count());
-#endif
-  if (set->is_empty()) {
-    _current = 0;
-    _next_word = IndexSet::words_per_block;
-    _next_block = 1;
-    _max_blocks = 1;
-
-    // We don't need the following values when we iterate over an empty set.
-    // The commented out code is left here to document that the omission
-    // is intentional.
-    //
-    //_value = 0;
-    //_words = NULL;
-    //_blocks = NULL;
-    //_set = NULL;
-  } else {
-    _current = 0;
-    _value = 0;
-    _next_block = 0;
-    _next_word = IndexSet::words_per_block;
-
-    _max_blocks = set->_max_blocks;
-    _words = NULL;
-    _blocks = set->_blocks;
-    _set = NULL;
-  }
-}
-
-//---------------------------- List16Iterator::advance_and_next() -----------------------------
-// Advance to the next non-empty word in the set being iterated over.  Return the next element
-// if there is one.  If we are done, return 0.  This method is called from the next() method
-// when it gets done with a word.
-
-uint IndexSetIterator::advance_and_next() {
-  // See if there is another non-empty word in the current block.
-  for (uint wi = _next_word; wi < (unsigned)IndexSet::words_per_block; wi++) {
-    if (_words[wi] != 0) {
-      // Found a non-empty word.
-      _value = ((_next_block - 1) * IndexSet::bits_per_block) + (wi * IndexSet::bits_per_word);
-      _current = _words[wi];
-
-      _next_word = wi+1;
-
-      return next();
-    }
-  }
-
-  // We ran out of words in the current block.  Advance to next non-empty block.
-  for (uint bi = _next_block; bi < _max_blocks; bi++) {
-    if (_blocks[bi] != &IndexSet::_empty_block) {
-      // Found a non-empty block.
-
-      _words = _blocks[bi]->words();
-      for (uint wi = 0; wi < (unsigned)IndexSet::words_per_block; wi++) {
-        if (_words[wi] != 0) {
-          // Found a non-empty word.
-          _value = (bi * IndexSet::bits_per_block) + (wi * IndexSet::bits_per_word);
-          _current = _words[wi];
-
-          _next_block = bi+1;
-          _next_word = wi+1;
-
-          return next();
-        }
-      }
-
-      // All of the words in the block were empty.  Replace
-      // the block with the empty block.
-      if (_set) {
-        _set->free_block(bi);
-      }
-    }
-  }
-
-  // These assignments make redundant calls to next on a finished iterator
-  // faster.  Probably not necessary.
-  _next_block = _max_blocks;
-  _next_word = IndexSet::words_per_block;
-
-  // No more words.
-  return 0;
-}