1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 3 * 4 * This code is free software; you can redistribute it and/or modify it 5 * under the terms of the GNU General Public License version 2 only, as 6 * published by the Free Software Foundation. Oracle designates this 7 * particular file as subject to the "Classpath" exception as provided 8 * by Oracle in the LICENSE file that accompanied this code. 9 * 10 * This code is distributed in the hope that it will be useful, but WITHOUT 11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * version 2 for more details (a copy is included in the LICENSE file that 14 * accompanied this code). 15 * 16 * You should have received a copy of the GNU General Public License version 17 * 2 along with this work; if not, write to the Free Software Foundation, 18 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 19 * 20 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 21 * or visit www.oracle.com if you need additional information or have any 22 * questions. 23 * 24 */ 25 26 27 /* 28 * 29 * (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved 30 * 31 */ 32 33 #ifndef __LEFONTINSTANCE_H 34 #define __LEFONTINSTANCE_H 35 36 #include "LETypes.h" 37 /** 38 * \file 39 * \brief C++ API: Layout Engine Font Instance object 40 */ 41 42 U_NAMESPACE_BEGIN 43 44 /** 45 * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and 46 * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character 47 * to glyph mapping process. Examples of this are filtering out control characters 48 * and character mirroring - replacing a character which has both a left and a right 49 * hand form with the opposite form. 50 * 51 * @stable ICU 3.2 52 */ 53 class LECharMapper /* not : public UObject because this is an interface/mixin class */ 54 { 55 public: 56 /** 57 * Destructor. 58 * @stable ICU 3.2 59 */ 60 virtual ~LECharMapper(); 61 62 /** 63 * This method does the adjustments. 64 * 65 * @param ch - the input character 66 * 67 * @return the adjusted character 68 * 69 * @stable ICU 2.8 70 */ 71 virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0; 72 }; 73 74 /** 75 * This is a forward reference to the class which holds the per-glyph 76 * storage. 77 * 78 * @stable ICU 3.0 79 */ 80 class LEGlyphStorage; 81 82 /** 83 * This is a virtual base class that serves as the interface between a LayoutEngine 84 * and the platform font environment. It allows a LayoutEngine to access font tables, do 85 * character to glyph mapping, and obtain metrics information without knowing any platform 86 * specific details. There are also a few utility methods for converting between points, 87 * pixels and funits. (font design units) 88 * 89 * An instance of an <code>LEFontInstance</code> represents a font at a particular point 90 * size. Each instance can represent either a single physical font, or a composite font. 91 * A composite font is a collection of physical fonts, each of which contains a subset of 92 * the characters contained in the composite font. 93 * 94 * Note: with the exception of <code>getSubFont</code>, the methods in this class only 95 * make sense for a physical font. If you have an <code>LEFontInstance</code> which 96 * represents a composite font you should only call the methods below which have 97 * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code> 98 * as one of the arguments because these can be used to select a particular subfont. 99 * 100 * Subclasses which implement composite fonts should supply an implementation of these 101 * methods with some default behavior such as returning constant values, or using the 102 * values from the first subfont. 103 * 104 * @stable ICU 3.0 105 */ 106 class U_LAYOUT_API LEFontInstance : public UObject 107 { 108 public: 109 110 /** 111 * This virtual destructor is here so that the subclass 112 * destructors can be invoked through the base class. 113 * 114 * @stable ICU 2.8 115 */ 116 virtual ~LEFontInstance(); 117 118 /** 119 * Get a physical font which can render the given text. For composite fonts, 120 * if there is no single physical font which can render all of the text, 121 * return a physical font which can render an initial substring of the text, 122 * and set the <code>offset</code> parameter to the end of that substring. 123 * 124 * Internally, the LayoutEngine works with runs of text all in the same 125 * font and script, so it is best to call this method with text which is 126 * in a single script, passing the script code in as a hint. If you don't 127 * know the script of the text, you can use zero, which is the script code 128 * for characters used in more than one script. 129 * 130 * The default implementation of this method is intended for instances of 131 * <code>LEFontInstance</code> which represent a physical font. It returns 132 * <code>this</code> and indicates that the entire string can be rendered. 133 * 134 * This method will return a valid <code>LEFontInstance</code> unless you 135 * have passed illegal parameters, or an internal error has been encountered. 136 * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code> 137 * to indicate that the returned font may not be able to render all of 138 * the text. Whenever a valid font is returned, the <code>offset</code> parameter 139 * will be advanced by at least one. 140 * 141 * Subclasses which implement composite fonts must override this method. 142 * Where it makes sense, they should use the script code as a hint to render 143 * characters from the COMMON script in the font which is used for the given 144 * script. For example, if the input text is a series of Arabic words separated 145 * by spaces, and the script code passed in is <code>arabScriptCode</code> you 146 * should return the font used for Arabic characters for all of the input text, 147 * including the spaces. If, on the other hand, the input text contains characters 148 * which cannot be rendered by the font used for Arabic characters, but which can 149 * be rendered by another font, you should return that font for those characters. 150 * 151 * @param chars - the array of Unicode characters. 152 * @param offset - a pointer to the starting offset in the text. On exit this 153 * will be set the the limit offset of the text which can be 154 * rendered using the returned font. 155 * @param limit - the limit offset for the input text. 156 * @param script - the script hint. 157 * @param success - set to an error code if the arguments are illegal, or no font 158 * can be returned for some reason. May also be set to 159 * <code>LE_NO_SUBFONT_WARNING</code> if the subfont which 160 * was returned cannot render all of the text. 161 * 162 * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or 163 * <code>NULL</code> if there is an error. 164 * 165 * @see LEScripts.h 166 * 167 * @stable ICU 3.2 168 */ 169 virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const; 170 171 // 172 // Font file access 173 // 174 175 /** 176 * This method reads a table from the font. Note that in general, 177 * it only makes sense to call this method on an <code>LEFontInstance</code> 178 * which represents a physical font - i.e. one which has been returned by 179 * <code>getSubFont()</code>. This is because each subfont in a composite font 180 * will have different tables, and there's no way to know which subfont to access. 181 * 182 * Subclasses which represent composite fonts should always return <code>NULL</code>. 183 * 184 * Note that implementing this function does not allow for range checking. 185 * Subclasses that desire the safety of range checking must implement the 186 * variation which has a length parameter. 187 * 188 * @param tableTag - the four byte table tag. (e.g. 'cmap') 189 * 190 * @return the address of the table in memory, or <code>NULL</code> 191 * if the table doesn't exist. 192 * 193 * @stable ICU 2.8 194 */ 195 virtual const void *getFontTable(LETag tableTag) const = 0; 196 197 /** 198 * This method reads a table from the font. Note that in general, 199 * it only makes sense to call this method on an <code>LEFontInstance</code> 200 * which represents a physical font - i.e. one which has been returned by 201 * <code>getSubFont()</code>. This is because each subfont in a composite font 202 * will have different tables, and there's no way to know which subfont to access. 203 * 204 * Subclasses which represent composite fonts should always return <code>NULL</code>. 205 * 206 * This version sets a length, for range checking. 207 * Note that range checking can only be accomplished if this function is 208 * implemented in subclasses. 209 * 210 * @param tableTag - the four byte table tag. (e.g. 'cmap') 211 * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown. 212 * @return the address of the table in memory, or <code>NULL</code> 213 * if the table doesn't exist. 214 * @internal 215 */ 216 virtual const void* getFontTable(LETag tableTag, size_t &length) const { length=-1; return getFontTable(tableTag); } /* -1 = unknown length */ 217 218 virtual void *getKernPairs() const = 0; 219 virtual void setKernPairs(void *pairs) const = 0; 220 221 /** 222 * This method is used to determine if the font can 223 * render the given character. This can usually be done 224 * by looking the character up in the font's character 225 * to glyph mapping. 226 * 227 * The default implementation of this method will return 228 * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code> 229 * returns a non-zero value. 230 * 231 * @param ch - the character to be tested 232 * 233 * @return <code>TRUE</code> if the font can render ch. 234 * 235 * @stable ICU 3.2 236 */ 237 virtual le_bool canDisplay(LEUnicode32 ch) const; 238 239 /** 240 * This method returns the number of design units in 241 * the font's EM square. 242 * 243 * @return the number of design units pre EM. 244 * 245 * @stable ICU 2.8 246 */ 247 virtual le_int32 getUnitsPerEM() const = 0; 248 249 /** 250 * This method maps an array of character codes to an array of glyph 251 * indices, using the font's character to glyph map. 252 * 253 * The default implementation iterates over all of the characters and calls 254 * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate 255 * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF) 256 * for the low surrogate. 257 * 258 * Most sublcasses will not need to implement this method. 259 * 260 * @param chars - the character array 261 * @param offset - the index of the first character 262 * @param count - the number of characters 263 * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order. 264 * @param mapper - the character mapper. 265 * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours. 266 * @param glyphStorage - the object which contains the output glyph array 267 * 268 * @see LECharMapper 269 * 270 * @stable ICU 3.6 271 */ 272 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const; 273 274 /** 275 * This method maps a single character to a glyph index, using the 276 * font's character to glyph map. The default implementation of this 277 * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>. 278 * 279 * @param ch - the character 280 * @param mapper - the character mapper 281 * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours. 282 * 283 * @return the glyph index 284 * 285 * @see LECharMapper 286 * 287 * @stable ICU 3.6 288 */ 289 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const; 290 291 /** 292 * This method maps a single character to a glyph index, using the 293 * font's character to glyph map. The default implementation of this 294 * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>. 295 * 296 * @param ch - the character 297 * @param mapper - the character mapper 298 * 299 * @return the glyph index 300 * 301 * @see LECharMapper 302 * 303 * @stable ICU 3.2 304 */ 305 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const; 306 307 /** 308 * This method maps a single character to a glyph index, using the 309 * font's character to glyph map. There is no default implementation 310 * of this method because it requires information about the platform 311 * font implementation. 312 * 313 * @param ch - the character 314 * 315 * @return the glyph index 316 * 317 * @stable ICU 3.2 318 */ 319 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0; 320 321 // 322 // Metrics 323 // 324 325 /** 326 * This method gets the X and Y advance of a particular glyph, in pixels. 327 * 328 * @param glyph - the glyph index 329 * @param advance - the X and Y pixel values will be stored here 330 * 331 * @stable ICU 3.2 332 */ 333 virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0; 334 335 virtual void getKerningAdjustment(LEPoint &adjustment) const = 0; 336 337 /** 338 * This method gets the hinted X and Y pixel coordinates of a particular 339 * point in the outline of the given glyph. 340 * 341 * @param glyph - the glyph index 342 * @param pointNumber - the number of the point 343 * @param point - the point's X and Y pixel values will be stored here 344 * 345 * @return <code>TRUE</code> if the point coordinates could be stored. 346 * 347 * @stable ICU 2.8 348 */ 349 virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0; 350 351 /** 352 * This method returns the width of the font's EM square 353 * in pixels. 354 * 355 * @return the pixel width of the EM square 356 * 357 * @stable ICU 2.8 358 */ 359 virtual float getXPixelsPerEm() const = 0; 360 361 /** 362 * This method returns the height of the font's EM square 363 * in pixels. 364 * 365 * @return the pixel height of the EM square 366 * 367 * @stable ICU 2.8 368 */ 369 virtual float getYPixelsPerEm() const = 0; 370 371 /** 372 * This method converts font design units in the 373 * X direction to points. 374 * 375 * @param xUnits - design units in the X direction 376 * 377 * @return points in the X direction 378 * 379 * @stable ICU 3.2 380 */ 381 virtual float xUnitsToPoints(float xUnits) const; 382 383 /** 384 * This method converts font design units in the 385 * Y direction to points. 386 * 387 * @param yUnits - design units in the Y direction 388 * 389 * @return points in the Y direction 390 * 391 * @stable ICU 3.2 392 */ 393 virtual float yUnitsToPoints(float yUnits) const; 394 395 /** 396 * This method converts font design units to points. 397 * 398 * @param units - X and Y design units 399 * @param points - set to X and Y points 400 * 401 * @stable ICU 3.2 402 */ 403 virtual void unitsToPoints(LEPoint &units, LEPoint &points) const; 404 405 /** 406 * This method converts pixels in the 407 * X direction to font design units. 408 * 409 * @param xPixels - pixels in the X direction 410 * 411 * @return font design units in the X direction 412 * 413 * @stable ICU 3.2 414 */ 415 virtual float xPixelsToUnits(float xPixels) const; 416 417 /** 418 * This method converts pixels in the 419 * Y direction to font design units. 420 * 421 * @param yPixels - pixels in the Y direction 422 * 423 * @return font design units in the Y direction 424 * 425 * @stable ICU 3.2 426 */ 427 virtual float yPixelsToUnits(float yPixels) const; 428 429 /** 430 * This method converts pixels to font design units. 431 * 432 * @param pixels - X and Y pixel 433 * @param units - set to X and Y font design units 434 * 435 * @stable ICU 3.2 436 */ 437 virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const; 438 439 /** 440 * Get the X scale factor from the font's transform. The default 441 * implementation of <code>transformFunits()</code> will call this method. 442 * 443 * @return the X scale factor. 444 * 445 * 446 * @see transformFunits 447 * 448 * @stable ICU 3.2 449 */ 450 virtual float getScaleFactorX() const = 0; 451 452 /** 453 * Get the Y scale factor from the font's transform. The default 454 * implementation of <code>transformFunits()</code> will call this method. 455 * 456 * @return the Yscale factor. 457 * 458 * @see transformFunits 459 * 460 * @stable ICU 3.2 461 */ 462 virtual float getScaleFactorY() const = 0; 463 464 /** 465 * This method transforms an X, Y point in font design units to a 466 * pixel coordinate, applying the font's transform. The default 467 * implementation of this method calls <code>getScaleFactorX()</code> 468 * and <code>getScaleFactorY()</code>. 469 * 470 * @param xFunits - the X coordinate in font design units 471 * @param yFunits - the Y coordinate in font design units 472 * @param pixels - the tranformed co-ordinate in pixels 473 * 474 * @see getScaleFactorX 475 * @see getScaleFactorY 476 * 477 * @stable ICU 3.2 478 */ 479 virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const; 480 481 /** 482 * This is a convenience method used to convert 483 * values in a 16.16 fixed point format to floating point. 484 * 485 * @param fixed - the fixed point value 486 * 487 * @return the floating point value 488 * 489 * @stable ICU 2.8 490 */ 491 static inline float fixedToFloat(le_int32 fixed); 492 493 /** 494 * This is a convenience method used to convert 495 * floating point values to 16.16 fixed point format. 496 * 497 * @param theFloat - the floating point value 498 * 499 * @return the fixed point value 500 * 501 * @stable ICU 2.8 502 */ 503 static inline le_int32 floatToFixed(float theFloat); 504 505 // 506 // These methods won't ever be called by the LayoutEngine, 507 // but are useful for clients of <code>LEFontInstance</code> who 508 // need to render text. 509 // 510 511 /** 512 * Get the font's ascent. 513 * 514 * @return the font's ascent, in points. This value 515 * will always be positive. 516 * 517 * @stable ICU 3.2 518 */ 519 virtual le_int32 getAscent() const = 0; 520 521 /** 522 * Get the font's descent. 523 * 524 * @return the font's descent, in points. This value 525 * will always be positive. 526 * 527 * @stable ICU 3.2 528 */ 529 virtual le_int32 getDescent() const = 0; 530 531 /** 532 * Get the font's leading. 533 * 534 * @return the font's leading, in points. This value 535 * will always be positive. 536 * 537 * @stable ICU 3.2 538 */ 539 virtual le_int32 getLeading() const = 0; 540 541 /** 542 * Get the line height required to display text in 543 * this font. The default implementation of this method 544 * returns the sum of the ascent, descent, and leading. 545 * 546 * @return the line height, in points. This vaule will 547 * always be positive. 548 * 549 * @stable ICU 3.2 550 */ 551 virtual le_int32 getLineHeight() const; 552 553 /** 554 * ICU "poor man's RTTI", returns a UClassID for the actual class. 555 * 556 * @stable ICU 3.2 557 */ 558 virtual UClassID getDynamicClassID() const; 559 560 /** 561 * ICU "poor man's RTTI", returns a UClassID for this class. 562 * 563 * @stable ICU 3.2 564 */ 565 static UClassID getStaticClassID(); 566 567 }; 568 569 inline float LEFontInstance::fixedToFloat(le_int32 fixed) 570 { 571 return (float) (fixed / 65536.0); 572 } 573 574 inline le_int32 LEFontInstance::floatToFixed(float theFloat) 575 { 576 return (le_int32) (theFloat * 65536.0); 577 } 578 579 U_NAMESPACE_END 580 #endif