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See the GNU General Public License 13 * version 2 for more details (a copy is included in the LICENSE file that 14 * accompanied this code). 15 * 16 * You should have received a copy of the GNU General Public License version 17 * 2 along with this work; if not, write to the Free Software Foundation, 18 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 19 * 20 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 21 * or visit www.oracle.com if you need additional information or have any 22 * questions. 23 * 24 */ 25 26 27 /* 28 * 29 * (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved 30 * 31 */ 32 33 #ifndef __LEFONTINSTANCE_H 34 #define __LEFONTINSTANCE_H 35 36 #include "LETypes.h" 37 /** 38 * \file 39 * \brief C++ API: Layout Engine Font Instance object 40 */ 41 42 U_NAMESPACE_BEGIN 43 44 /** 45 * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and 46 * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character 47 * to glyph mapping process. Examples of this are filtering out control characters 48 * and character mirroring - replacing a character which has both a left and a right 49 * hand form with the opposite form. 50 * 51 * @stable ICU 3.2 52 */ 53 class LECharMapper /* not : public UObject because this is an interface/mixin class */ 54 { 55 public: 56 /** 57 * Destructor. 58 * @stable ICU 3.2 59 */ 60 virtual ~LECharMapper(); 61 62 /** 63 * This method does the adjustments. 64 * 65 * @param ch - the input character 66 * 67 * @return the adjusted character 68 * 69 * @stable ICU 2.8 70 */ 71 virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0; 72 }; 73 74 /** 75 * This is a forward reference to the class which holds the per-glyph 76 * storage. 77 * 78 * @stable ICU 3.0 79 */ 80 class LEGlyphStorage; 81 82 /** 83 * This is a virtual base class that serves as the interface between a LayoutEngine 84 * and the platform font environment. It allows a LayoutEngine to access font tables, do 85 * character to glyph mapping, and obtain metrics information without knowing any platform 86 * specific details. There are also a few utility methods for converting between points, 87 * pixels and funits. (font design units) 88 * 89 * An instance of an <code>LEFontInstance</code> represents a font at a particular point 90 * size. Each instance can represent either a single physical font, or a composite font. 91 * A composite font is a collection of physical fonts, each of which contains a subset of 92 * the characters contained in the composite font. 93 * 94 * Note: with the exception of <code>getSubFont</code>, the methods in this class only 95 * make sense for a physical font. If you have an <code>LEFontInstance</code> which 96 * represents a composite font you should only call the methods below which have 97 * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code> 98 * as one of the arguments because these can be used to select a particular subfont. 99 * 100 * Subclasses which implement composite fonts should supply an implementation of these 101 * methods with some default behavior such as returning constant values, or using the 102 * values from the first subfont. 103 * 104 * @stable ICU 3.0 105 */ 106 class U_LAYOUT_API LEFontInstance : public UObject 107 { 108 public: 109 110 /** 111 * This virtual destructor is here so that the subclass 112 * destructors can be invoked through the base class. 113 * 114 * @stable ICU 2.8 115 */ 116 virtual ~LEFontInstance(); 117 118 /** 119 * Get a physical font which can render the given text. For composite fonts, 120 * if there is no single physical font which can render all of the text, 121 * return a physical font which can render an initial substring of the text, 122 * and set the <code>offset</code> parameter to the end of that substring. 123 * 124 * Internally, the LayoutEngine works with runs of text all in the same 125 * font and script, so it is best to call this method with text which is 126 * in a single script, passing the script code in as a hint. If you don't 127 * know the script of the text, you can use zero, which is the script code 128 * for characters used in more than one script. 129 * 130 * The default implementation of this method is intended for instances of 131 * <code>LEFontInstance</code> which represent a physical font. It returns 132 * <code>this</code> and indicates that the entire string can be rendered. 133 * 134 * This method will return a valid <code>LEFontInstance</code> unless you 135 * have passed illegal parameters, or an internal error has been encountered. 136 * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code> 137 * to indicate that the returned font may not be able to render all of 138 * the text. Whenever a valid font is returned, the <code>offset</code> parameter 139 * will be advanced by at least one. 140 * 141 * Subclasses which implement composite fonts must override this method. 142 * Where it makes sense, they should use the script code as a hint to render 143 * characters from the COMMON script in the font which is used for the given 144 * script. For example, if the input text is a series of Arabic words separated 145 * by spaces, and the script code passed in is <code>arabScriptCode</code> you 146 * should return the font used for Arabic characters for all of the input text, 147 * including the spaces. If, on the other hand, the input text contains characters 148 * which cannot be rendered by the font used for Arabic characters, but which can 149 * be rendered by another font, you should return that font for those characters. 150 * 151 * @param chars - the array of Unicode characters. 152 * @param offset - a pointer to the starting offset in the text. On exit this 153 * will be set the the limit offset of the text which can be 154 * rendered using the returned font. 155 * @param limit - the limit offset for the input text. 156 * @param script - the script hint. 157 * @param success - set to an error code if the arguments are illegal, or no font 158 * can be returned for some reason. May also be set to 159 * <code>LE_NO_SUBFONT_WARNING</code> if the subfont which 160 * was returned cannot render all of the text. 161 * 162 * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or 163 * <code>NULL</code> if there is an error. 164 * 165 * @see LEScripts.h 166 * 167 * @stable ICU 3.2 168 */ 169 virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const; 170 171 // 172 // Font file access 173 // 174 175 /** 176 * This method reads a table from the font. Note that in general, 177 * it only makes sense to call this method on an <code>LEFontInstance</code> 178 * which represents a physical font - i.e. one which has been returned by 179 * <code>getSubFont()</code>. This is because each subfont in a composite font 180 * will have different tables, and there's no way to know which subfont to access. 181 * 182 * Subclasses which represent composite fonts should always return <code>NULL</code>. 183 * 184 * This version sets a length, for range checking. 185 * Note that range checking can only be accomplished if this function is 186 * implemented in subclasses. 187 * 188 * @param tableTag - the four byte table tag. (e.g. 'cmap') 189 * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown. 190 * @return the address of the table in memory, or <code>NULL</code> 191 * if the table doesn't exist. 192 * @internal 193 */ 194 virtual const void* getFontTable(LETag tableTag, size_t &length) const = 0; 195 196 virtual void *getKernPairs() const = 0; 197 virtual void setKernPairs(void *pairs) const = 0; 198 199 /** 200 * This method is used to determine if the font can 201 * render the given character. This can usually be done 202 * by looking the character up in the font's character 203 * to glyph mapping. 204 * 205 * The default implementation of this method will return 206 * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code> 207 * returns a non-zero value. 208 * 209 * @param ch - the character to be tested 210 * 211 * @return <code>TRUE</code> if the font can render ch. 212 * 213 * @stable ICU 3.2 214 */ 215 virtual le_bool canDisplay(LEUnicode32 ch) const; 216 217 /** 218 * This method returns the number of design units in 219 * the font's EM square. 220 * 221 * @return the number of design units pre EM. 222 * 223 * @stable ICU 2.8 224 */ 225 virtual le_int32 getUnitsPerEM() const = 0; 226 227 /** 228 * This method maps an array of character codes to an array of glyph 229 * indices, using the font's character to glyph map. 230 * 231 * The default implementation iterates over all of the characters and calls 232 * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate 233 * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF) 234 * for the low surrogate. 235 * 236 * Most sublcasses will not need to implement this method. 237 * 238 * @param chars - the character array 239 * @param offset - the index of the first character 240 * @param count - the number of characters 241 * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order. 242 * @param mapper - the character mapper. 243 * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours. 244 * @param glyphStorage - the object which contains the output glyph array 245 * 246 * @see LECharMapper 247 * 248 * @stable ICU 3.6 249 */ 250 virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const; 251 252 /** 253 * This method maps a single character to a glyph index, using the 254 * font's character to glyph map. The default implementation of this 255 * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>. 256 * 257 * @param ch - the character 258 * @param mapper - the character mapper 259 * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours. 260 * 261 * @return the glyph index 262 * 263 * @see LECharMapper 264 * 265 * @stable ICU 3.6 266 */ 267 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const; 268 269 /** 270 * This method maps a single character to a glyph index, using the 271 * font's character to glyph map. The default implementation of this 272 * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>. 273 * 274 * @param ch - the character 275 * @param mapper - the character mapper 276 * 277 * @return the glyph index 278 * 279 * @see LECharMapper 280 * 281 * @stable ICU 3.2 282 */ 283 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const; 284 285 /** 286 * This method maps a single character to a glyph index, using the 287 * font's character to glyph map. There is no default implementation 288 * of this method because it requires information about the platform 289 * font implementation. 290 * 291 * @param ch - the character 292 * 293 * @return the glyph index 294 * 295 * @stable ICU 3.2 296 */ 297 virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0; 298 299 // 300 // Metrics 301 // 302 303 /** 304 * This method gets the X and Y advance of a particular glyph, in pixels. 305 * 306 * @param glyph - the glyph index 307 * @param advance - the X and Y pixel values will be stored here 308 * 309 * @stable ICU 3.2 310 */ 311 virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0; 312 313 virtual void getKerningAdjustment(LEPoint &adjustment) const = 0; 314 315 /** 316 * This method gets the hinted X and Y pixel coordinates of a particular 317 * point in the outline of the given glyph. 318 * 319 * @param glyph - the glyph index 320 * @param pointNumber - the number of the point 321 * @param point - the point's X and Y pixel values will be stored here 322 * 323 * @return <code>TRUE</code> if the point coordinates could be stored. 324 * 325 * @stable ICU 2.8 326 */ 327 virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0; 328 329 /** 330 * This method returns the width of the font's EM square 331 * in pixels. 332 * 333 * @return the pixel width of the EM square 334 * 335 * @stable ICU 2.8 336 */ 337 virtual float getXPixelsPerEm() const = 0; 338 339 /** 340 * This method returns the height of the font's EM square 341 * in pixels. 342 * 343 * @return the pixel height of the EM square 344 * 345 * @stable ICU 2.8 346 */ 347 virtual float getYPixelsPerEm() const = 0; 348 349 /** 350 * This method converts font design units in the 351 * X direction to points. 352 * 353 * @param xUnits - design units in the X direction 354 * 355 * @return points in the X direction 356 * 357 * @stable ICU 3.2 358 */ 359 virtual float xUnitsToPoints(float xUnits) const; 360 361 /** 362 * This method converts font design units in the 363 * Y direction to points. 364 * 365 * @param yUnits - design units in the Y direction 366 * 367 * @return points in the Y direction 368 * 369 * @stable ICU 3.2 370 */ 371 virtual float yUnitsToPoints(float yUnits) const; 372 373 /** 374 * This method converts font design units to points. 375 * 376 * @param units - X and Y design units 377 * @param points - set to X and Y points 378 * 379 * @stable ICU 3.2 380 */ 381 virtual void unitsToPoints(LEPoint &units, LEPoint &points) const; 382 383 /** 384 * This method converts pixels in the 385 * X direction to font design units. 386 * 387 * @param xPixels - pixels in the X direction 388 * 389 * @return font design units in the X direction 390 * 391 * @stable ICU 3.2 392 */ 393 virtual float xPixelsToUnits(float xPixels) const; 394 395 /** 396 * This method converts pixels in the 397 * Y direction to font design units. 398 * 399 * @param yPixels - pixels in the Y direction 400 * 401 * @return font design units in the Y direction 402 * 403 * @stable ICU 3.2 404 */ 405 virtual float yPixelsToUnits(float yPixels) const; 406 407 /** 408 * This method converts pixels to font design units. 409 * 410 * @param pixels - X and Y pixel 411 * @param units - set to X and Y font design units 412 * 413 * @stable ICU 3.2 414 */ 415 virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const; 416 417 /** 418 * Get the X scale factor from the font's transform. The default 419 * implementation of <code>transformFunits()</code> will call this method. 420 * 421 * @return the X scale factor. 422 * 423 * 424 * @see transformFunits 425 * 426 * @stable ICU 3.2 427 */ 428 virtual float getScaleFactorX() const = 0; 429 430 /** 431 * Get the Y scale factor from the font's transform. The default 432 * implementation of <code>transformFunits()</code> will call this method. 433 * 434 * @return the Yscale factor. 435 * 436 * @see transformFunits 437 * 438 * @stable ICU 3.2 439 */ 440 virtual float getScaleFactorY() const = 0; 441 442 /** 443 * This method transforms an X, Y point in font design units to a 444 * pixel coordinate, applying the font's transform. The default 445 * implementation of this method calls <code>getScaleFactorX()</code> 446 * and <code>getScaleFactorY()</code>. 447 * 448 * @param xFunits - the X coordinate in font design units 449 * @param yFunits - the Y coordinate in font design units 450 * @param pixels - the tranformed co-ordinate in pixels 451 * 452 * @see getScaleFactorX 453 * @see getScaleFactorY 454 * 455 * @stable ICU 3.2 456 */ 457 virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const; 458 459 /** 460 * This is a convenience method used to convert 461 * values in a 16.16 fixed point format to floating point. 462 * 463 * @param fixed - the fixed point value 464 * 465 * @return the floating point value 466 * 467 * @stable ICU 2.8 468 */ 469 static inline float fixedToFloat(le_int32 fixed); 470 471 /** 472 * This is a convenience method used to convert 473 * floating point values to 16.16 fixed point format. 474 * 475 * @param theFloat - the floating point value 476 * 477 * @return the fixed point value 478 * 479 * @stable ICU 2.8 480 */ 481 static inline le_int32 floatToFixed(float theFloat); 482 483 // 484 // These methods won't ever be called by the LayoutEngine, 485 // but are useful for clients of <code>LEFontInstance</code> who 486 // need to render text. 487 // 488 489 /** 490 * Get the font's ascent. 491 * 492 * @return the font's ascent, in points. This value 493 * will always be positive. 494 * 495 * @stable ICU 3.2 496 */ 497 virtual le_int32 getAscent() const = 0; 498 499 /** 500 * Get the font's descent. 501 * 502 * @return the font's descent, in points. This value 503 * will always be positive. 504 * 505 * @stable ICU 3.2 506 */ 507 virtual le_int32 getDescent() const = 0; 508 509 /** 510 * Get the font's leading. 511 * 512 * @return the font's leading, in points. This value 513 * will always be positive. 514 * 515 * @stable ICU 3.2 516 */ 517 virtual le_int32 getLeading() const = 0; 518 519 /** 520 * Get the line height required to display text in 521 * this font. The default implementation of this method 522 * returns the sum of the ascent, descent, and leading. 523 * 524 * @return the line height, in points. This vaule will 525 * always be positive. 526 * 527 * @stable ICU 3.2 528 */ 529 virtual le_int32 getLineHeight() const; 530 531 /** 532 * ICU "poor man's RTTI", returns a UClassID for the actual class. 533 * 534 * @stable ICU 3.2 535 */ 536 virtual UClassID getDynamicClassID() const; 537 538 /** 539 * ICU "poor man's RTTI", returns a UClassID for this class. 540 * 541 * @stable ICU 3.2 542 */ 543 static UClassID getStaticClassID(); 544 545 }; 546 547 inline float LEFontInstance::fixedToFloat(le_int32 fixed) 548 { 549 return (float) (fixed / 65536.0); 550 } 551 552 inline le_int32 LEFontInstance::floatToFixed(float theFloat) 553 { 554 return (le_int32) (theFloat * 65536.0); 555 } 556 557 U_NAMESPACE_END 558 #endif