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  12  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  13  * version 2 for more details (a copy is included in the LICENSE file that
  14  * accompanied this code).
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  25 
  26 
  27 /*
  28  *
  29  * (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved
  30  *
  31  */
  32 
  33 #ifndef __LEFONTINSTANCE_H
  34 #define __LEFONTINSTANCE_H
  35 
  36 #include "LETypes.h"
  37 /**
  38  * \file
  39  * \brief C++ API: Layout Engine Font Instance object
  40  */
  41 
  42 U_NAMESPACE_BEGIN
  43 
  44 /**
  45  * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
  46  * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
  47  * to glyph mapping process. Examples of this are filtering out control characters
  48  * and character mirroring - replacing a character which has both a left and a right
  49  * hand form with the opposite form.
  50  *
  51  * @stable ICU 3.2
  52  */
  53 class LECharMapper /* not : public UObject because this is an interface/mixin class */
  54 {
  55 public:
  56     /**
  57      * Destructor.
  58      * @stable ICU 3.2
  59      */
  60     virtual ~LECharMapper();
  61 
  62     /**
  63      * This method does the adjustments.
  64      *
  65      * @param ch - the input character
  66      *
  67      * @return the adjusted character
  68      *
  69      * @stable ICU 2.8
  70      */
  71     virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
  72 };
  73 
  74 /**
  75  * This is a forward reference to the class which holds the per-glyph
  76  * storage.
  77  *
  78  * @stable ICU 3.0
  79  */
  80 class LEGlyphStorage;
  81 
  82 /**
  83  * This is a virtual base class that serves as the interface between a LayoutEngine
  84  * and the platform font environment. It allows a LayoutEngine to access font tables, do
  85  * character to glyph mapping, and obtain metrics information without knowing any platform
  86  * specific details. There are also a few utility methods for converting between points,
  87  * pixels and funits. (font design units)
  88  *
  89  * An instance of an <code>LEFontInstance</code> represents a font at a particular point
  90  * size. Each instance can represent either a single physical font, or a composite font.
  91  * A composite font is a collection of physical fonts, each of which contains a subset of
  92  * the characters contained in the composite font.
  93  *
  94  * Note: with the exception of <code>getSubFont</code>, the methods in this class only
  95  * make sense for a physical font. If you have an <code>LEFontInstance</code> which
  96  * represents a composite font you should only call the methods below which have
  97  * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
  98  * as one of the arguments because these can be used to select a particular subfont.
  99  *
 100  * Subclasses which implement composite fonts should supply an implementation of these
 101  * methods with some default behavior such as returning constant values, or using the
 102  * values from the first subfont.
 103  *
 104  * @stable ICU 3.0
 105  */
 106 class U_LAYOUT_API LEFontInstance : public UObject
 107 {
 108 public:
 109 
 110     /**
 111      * This virtual destructor is here so that the subclass
 112      * destructors can be invoked through the base class.
 113      *
 114      * @stable ICU 2.8
 115      */
 116     virtual ~LEFontInstance();
 117 
 118     /**
 119      * Get a physical font which can render the given text. For composite fonts,
 120      * if there is no single physical font which can render all of the text,
 121      * return a physical font which can render an initial substring of the text,
 122      * and set the <code>offset</code> parameter to the end of that substring.
 123      *
 124      * Internally, the LayoutEngine works with runs of text all in the same
 125      * font and script, so it is best to call this method with text which is
 126      * in a single script, passing the script code in as a hint. If you don't
 127      * know the script of the text, you can use zero, which is the script code
 128      * for characters used in more than one script.
 129      *
 130      * The default implementation of this method is intended for instances of
 131      * <code>LEFontInstance</code> which represent a physical font. It returns
 132      * <code>this</code> and indicates that the entire string can be rendered.
 133      *
 134      * This method will return a valid <code>LEFontInstance</code> unless you
 135      * have passed illegal parameters, or an internal error has been encountered.
 136      * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
 137      * to indicate that the returned font may not be able to render all of
 138      * the text. Whenever a valid font is returned, the <code>offset</code> parameter
 139      * will be advanced by at least one.
 140      *
 141      * Subclasses which implement composite fonts must override this method.
 142      * Where it makes sense, they should use the script code as a hint to render
 143      * characters from the COMMON script in the font which is used for the given
 144      * script. For example, if the input text is a series of Arabic words separated
 145      * by spaces, and the script code passed in is <code>arabScriptCode</code> you
 146      * should return the font used for Arabic characters for all of the input text,
 147      * including the spaces. If, on the other hand, the input text contains characters
 148      * which cannot be rendered by the font used for Arabic characters, but which can
 149      * be rendered by another font, you should return that font for those characters.
 150      *
 151      * @param chars   - the array of Unicode characters.
 152      * @param offset  - a pointer to the starting offset in the text. On exit this
 153      *                  will be set the the limit offset of the text which can be
 154      *                  rendered using the returned font.
 155      * @param limit   - the limit offset for the input text.
 156      * @param script  - the script hint.
 157      * @param success - set to an error code if the arguments are illegal, or no font
 158      *                  can be returned for some reason. May also be set to
 159      *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
 160      *                  was returned cannot render all of the text.
 161      *
 162      * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
 163      *         <code>NULL</code> if there is an error.
 164      *
 165      * @see LEScripts.h
 166      *
 167      * @stable ICU 3.2
 168      */
 169     virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
 170 
 171     //
 172     // Font file access
 173     //
 174 
 175     /**
 176      * This method reads a table from the font. Note that in general,
 177      * it only makes sense to call this method on an <code>LEFontInstance</code>
 178      * which represents a physical font - i.e. one which has been returned by
 179      * <code>getSubFont()</code>. This is because each subfont in a composite font
 180      * will have different tables, and there's no way to know which subfont to access.
 181      *
 182      * Subclasses which represent composite fonts should always return <code>NULL</code>.
 183      *
 184      * This version sets a length, for range checking.
 185      * Note that range checking can only be accomplished if this function is
 186      * implemented in subclasses.
 187      *
 188      * @param tableTag - the four byte table tag. (e.g. 'cmap')
 189      * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown.
 190      * @return the address of the table in memory, or <code>NULL</code>
 191      *         if the table doesn't exist.
 192      * @internal
 193      */
 194     virtual const void* getFontTable(LETag tableTag, size_t &length) const = 0;
 195 
 196     virtual void *getKernPairs() const = 0;
 197     virtual void  setKernPairs(void *pairs) const = 0;
 198 
 199     /**
 200      * This method is used to determine if the font can
 201      * render the given character. This can usually be done
 202      * by looking the character up in the font's character
 203      * to glyph mapping.
 204      *
 205      * The default implementation of this method will return
 206      * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
 207      * returns a non-zero value.
 208      *
 209      * @param ch - the character to be tested
 210      *
 211      * @return <code>TRUE</code> if the font can render ch.
 212      *
 213      * @stable ICU 3.2
 214      */
 215     virtual le_bool canDisplay(LEUnicode32 ch) const;
 216 
 217     /**
 218      * This method returns the number of design units in
 219      * the font's EM square.
 220      *
 221      * @return the number of design units pre EM.
 222      *
 223      * @stable ICU 2.8
 224      */
 225     virtual le_int32 getUnitsPerEM() const = 0;
 226 
 227     /**
 228      * This method maps an array of character codes to an array of glyph
 229      * indices, using the font's character to glyph map.
 230      *
 231      * The default implementation iterates over all of the characters and calls
 232      * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
 233      * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
 234      * for the low surrogate.
 235      *
 236      * Most sublcasses will not need to implement this method.
 237      *
 238      * @param chars - the character array
 239      * @param offset - the index of the first character
 240      * @param count - the number of characters
 241      * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
 242      * @param mapper - the character mapper.
 243      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
 244      * @param glyphStorage - the object which contains the output glyph array
 245      *
 246      * @see LECharMapper
 247      *
 248      * @stable ICU 3.6
 249      */
 250     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
 251 
 252     /**
 253      * This method maps a single character to a glyph index, using the
 254      * font's character to glyph map. The default implementation of this
 255      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
 256      *
 257      * @param ch - the character
 258      * @param mapper - the character mapper
 259      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
 260      *
 261      * @return the glyph index
 262      *
 263      * @see LECharMapper
 264      *
 265      * @stable ICU 3.6
 266      */
 267     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
 268 
 269     /**
 270      * This method maps a single character to a glyph index, using the
 271      * font's character to glyph map. The default implementation of this
 272      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
 273      *
 274      * @param ch - the character
 275      * @param mapper - the character mapper
 276      *
 277      * @return the glyph index
 278      *
 279      * @see LECharMapper
 280      *
 281      * @stable ICU 3.2
 282      */
 283     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
 284 
 285     /**
 286      * This method maps a single character to a glyph index, using the
 287      * font's character to glyph map. There is no default implementation
 288      * of this method because it requires information about the platform
 289      * font implementation.
 290      *
 291      * @param ch - the character
 292      *
 293      * @return the glyph index
 294      *
 295      * @stable ICU 3.2
 296      */
 297     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
 298 
 299     //
 300     // Metrics
 301     //
 302 
 303     /**
 304      * This method gets the X and Y advance of a particular glyph, in pixels.
 305      *
 306      * @param glyph - the glyph index
 307      * @param advance - the X and Y pixel values will be stored here
 308      *
 309      * @stable ICU 3.2
 310      */
 311     virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
 312 
 313     virtual void getKerningAdjustment(LEPoint &adjustment) const = 0;
 314 
 315     /**
 316      * This method gets the hinted X and Y pixel coordinates of a particular
 317      * point in the outline of the given glyph.
 318      *
 319      * @param glyph - the glyph index
 320      * @param pointNumber - the number of the point
 321      * @param point - the point's X and Y pixel values will be stored here
 322      *
 323      * @return <code>TRUE</code> if the point coordinates could be stored.
 324      *
 325      * @stable ICU 2.8
 326      */
 327     virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
 328 
 329     /**
 330      * This method returns the width of the font's EM square
 331      * in pixels.
 332      *
 333      * @return the pixel width of the EM square
 334      *
 335      * @stable ICU 2.8
 336      */
 337     virtual float getXPixelsPerEm() const = 0;
 338 
 339     /**
 340      * This method returns the height of the font's EM square
 341      * in pixels.
 342      *
 343      * @return the pixel height of the EM square
 344      *
 345      * @stable ICU 2.8
 346      */
 347     virtual float getYPixelsPerEm() const = 0;
 348 
 349     /**
 350      * This method converts font design units in the
 351      * X direction to points.
 352      *
 353      * @param xUnits - design units in the X direction
 354      *
 355      * @return points in the X direction
 356      *
 357      * @stable ICU 3.2
 358      */
 359     virtual float xUnitsToPoints(float xUnits) const;
 360 
 361     /**
 362      * This method converts font design units in the
 363      * Y direction to points.
 364      *
 365      * @param yUnits - design units in the Y direction
 366      *
 367      * @return points in the Y direction
 368      *
 369      * @stable ICU 3.2
 370      */
 371     virtual float yUnitsToPoints(float yUnits) const;
 372 
 373     /**
 374      * This method converts font design units to points.
 375      *
 376      * @param units - X and Y design units
 377      * @param points - set to X and Y points
 378      *
 379      * @stable ICU 3.2
 380      */
 381     virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
 382 
 383     /**
 384      * This method converts pixels in the
 385      * X direction to font design units.
 386      *
 387      * @param xPixels - pixels in the X direction
 388      *
 389      * @return font design units in the X direction
 390      *
 391      * @stable ICU 3.2
 392      */
 393     virtual float xPixelsToUnits(float xPixels) const;
 394 
 395     /**
 396      * This method converts pixels in the
 397      * Y direction to font design units.
 398      *
 399      * @param yPixels - pixels in the Y direction
 400      *
 401      * @return font design units in the Y direction
 402      *
 403      * @stable ICU 3.2
 404      */
 405     virtual float yPixelsToUnits(float yPixels) const;
 406 
 407     /**
 408      * This method converts pixels to font design units.
 409      *
 410      * @param pixels - X and Y pixel
 411      * @param units - set to X and Y font design units
 412      *
 413      * @stable ICU 3.2
 414      */
 415     virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
 416 
 417     /**
 418      * Get the X scale factor from the font's transform. The default
 419      * implementation of <code>transformFunits()</code> will call this method.
 420      *
 421      * @return the X scale factor.
 422      *
 423      *
 424      * @see transformFunits
 425      *
 426      * @stable ICU 3.2
 427      */
 428     virtual float getScaleFactorX() const = 0;
 429 
 430     /**
 431      * Get the Y scale factor from the font's transform. The default
 432      * implementation of <code>transformFunits()</code> will call this method.
 433      *
 434      * @return the Yscale factor.
 435      *
 436      * @see transformFunits
 437      *
 438      * @stable ICU 3.2
 439      */
 440     virtual float getScaleFactorY() const = 0;
 441 
 442     /**
 443      * This method transforms an X, Y point in font design units to a
 444      * pixel coordinate, applying the font's transform. The default
 445      * implementation of this method calls <code>getScaleFactorX()</code>
 446      * and <code>getScaleFactorY()</code>.
 447      *
 448      * @param xFunits - the X coordinate in font design units
 449      * @param yFunits - the Y coordinate in font design units
 450      * @param pixels - the tranformed co-ordinate in pixels
 451      *
 452      * @see getScaleFactorX
 453      * @see getScaleFactorY
 454      *
 455      * @stable ICU 3.2
 456      */
 457     virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
 458 
 459     /**
 460      * This is a convenience method used to convert
 461      * values in a 16.16 fixed point format to floating point.
 462      *
 463      * @param fixed - the fixed point value
 464      *
 465      * @return the floating point value
 466      *
 467      * @stable ICU 2.8
 468      */
 469     static inline float fixedToFloat(le_int32 fixed);
 470 
 471     /**
 472      * This is a convenience method used to convert
 473      * floating point values to 16.16 fixed point format.
 474      *
 475      * @param theFloat - the floating point value
 476      *
 477      * @return the fixed point value
 478      *
 479      * @stable ICU 2.8
 480      */
 481     static inline le_int32 floatToFixed(float theFloat);
 482 
 483     //
 484     // These methods won't ever be called by the LayoutEngine,
 485     // but are useful for clients of <code>LEFontInstance</code> who
 486     // need to render text.
 487     //
 488 
 489     /**
 490      * Get the font's ascent.
 491      *
 492      * @return the font's ascent, in points. This value
 493      * will always be positive.
 494      *
 495      * @stable ICU 3.2
 496      */
 497     virtual le_int32 getAscent() const = 0;
 498 
 499     /**
 500      * Get the font's descent.
 501      *
 502      * @return the font's descent, in points. This value
 503      * will always be positive.
 504      *
 505      * @stable ICU 3.2
 506      */
 507     virtual le_int32 getDescent() const = 0;
 508 
 509     /**
 510      * Get the font's leading.
 511      *
 512      * @return the font's leading, in points. This value
 513      * will always be positive.
 514      *
 515      * @stable ICU 3.2
 516      */
 517     virtual le_int32 getLeading() const = 0;
 518 
 519     /**
 520      * Get the line height required to display text in
 521      * this font. The default implementation of this method
 522      * returns the sum of the ascent, descent, and leading.
 523      *
 524      * @return the line height, in points. This vaule will
 525      * always be positive.
 526      *
 527      * @stable ICU 3.2
 528      */
 529     virtual le_int32 getLineHeight() const;
 530 
 531     /**
 532      * ICU "poor man's RTTI", returns a UClassID for the actual class.
 533      *
 534      * @stable ICU 3.2
 535      */
 536     virtual UClassID getDynamicClassID() const;
 537 
 538     /**
 539      * ICU "poor man's RTTI", returns a UClassID for this class.
 540      *
 541      * @stable ICU 3.2
 542      */
 543     static UClassID getStaticClassID();
 544 
 545 };
 546 
 547 inline float LEFontInstance::fixedToFloat(le_int32 fixed)
 548 {
 549     return (float) (fixed / 65536.0);
 550 }
 551 
 552 inline le_int32 LEFontInstance::floatToFixed(float theFloat)
 553 {
 554     return (le_int32) (theFloat * 65536.0);
 555 }
 556 
 557 U_NAMESPACE_END
 558 #endif