1 /* 2 * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 #ifndef HEADLESS 27 28 #include <jlong.h> 29 30 #include "OGLBufImgOps.h" 31 #include "OGLContext.h" 32 #include "OGLRenderQueue.h" 33 #include "OGLSurfaceData.h" 34 #include "GraphicsPrimitiveMgr.h" 35 36 /** Evaluates to true if the given bit is set on the local flags variable. */ 37 #define IS_SET(flagbit) \ 38 (((flags) & (flagbit)) != 0) 39 40 /**************************** ConvolveOp support ****************************/ 41 42 /** 43 * The ConvolveOp shader is fairly straightforward. For each texel in 44 * the source texture, the shader samples the MxN texels in the surrounding 45 * area, multiplies each by its corresponding kernel value, and then sums 46 * them all together to produce a single color result. Finally, the 47 * resulting value is multiplied by the current OpenGL color, which contains 48 * the extra alpha value. 49 * 50 * Note that this shader source code includes some "holes" marked by "%s". 51 * This allows us to build different shader programs (e.g. one for 52 * 3x3, one for 5x5, and so on) simply by filling in these "holes" with 53 * a call to sprintf(). See the OGLBufImgOps_CreateConvolveProgram() method 54 * for more details. 55 * 56 * REMIND: Currently this shader (and the supporting code in the 57 * EnableConvolveOp() method) only supports 3x3 and 5x5 filters. 58 * Early shader-level hardware did not support non-constant sized 59 * arrays but modern hardware should support them (although I 60 * don't know of any simple way to find out, other than to compile 61 * the shader at runtime and see if the drivers complain). 62 */ 63 64 /** 65 * Flags that can be bitwise-or'ed together to control how the shader 66 * source code is generated. 67 */ 68 #define CONVOLVE_RECT (1 << 0) 69 #define CONVOLVE_EDGE_ZERO_FILL (1 << 1) 70 #define CONVOLVE_5X5 (1 << 2) 71 72 /** 73 * The handles to the ConvolveOp fragment program objects. The index to 74 * the array should be a bitwise-or'ing of the CONVOLVE_* flags defined 75 * above. Note that most applications will likely need to initialize one 76 * or two of these elements, so the array is usually sparsely populated. 77 */ 78 static GLhandleARB convolvePrograms[8]; 79 80 /** 81 * The maximum kernel size supported by the ConvolveOp shader. 82 */ 83 #define MAX_KERNEL_SIZE 25 84 85 /** 86 * Compiles and links the ConvolveOp shader program. If successful, this 87 * function returns a handle to the newly created shader program; otherwise 88 * returns 0. 89 */ 90 static GLhandleARB 91 OGLBufImgOps_CreateConvolveProgram(jint flags) 92 { 93 GLhandleARB convolveProgram; 94 GLint loc; 95 char *kernelMax = IS_SET(CONVOLVE_5X5) ? "25" : "9"; 96 char *target = IS_SET(CONVOLVE_RECT) ? "2DRect" : "2D"; 97 char edge[100]; 98 char finalSource[2000]; 99 100 J2dTraceLn1(J2D_TRACE_INFO, 101 "OGLBufImgOps_CreateConvolveProgram: flags=%d", 102 flags); 103 104 if (IS_SET(CONVOLVE_EDGE_ZERO_FILL)) { 105 // EDGE_ZERO_FILL: fill in zero at the edges 106 sprintf(edge, "sum = vec4(0.0);"); 107 } else { 108 // EDGE_NO_OP: use the source pixel color at the edges 109 sprintf(edge, 110 "sum = texture%s(baseImage, gl_TexCoord[0].st);", 111 target); 112 } 113 114 // compose the final source code string from the various pieces 115 sprintf(finalSource, 116 // maximum size supported by this shader 117 "const int MAX_KERNEL_SIZE = %s;" 118 // image to be convolved 119 "uniform sampler%s baseImage;" 120 // image edge limits: 121 // imgEdge.xy = imgMin.xy (anything < will be treated as edge case) 122 // imgEdge.zw = imgMax.xy (anything > will be treated as edge case) 123 "uniform vec4 imgEdge;" 124 // value for each location in the convolution kernel: 125 // kernelVals[i].x = offsetX[i] 126 // kernelVals[i].y = offsetY[i] 127 // kernelVals[i].z = kernel[i] 128 "uniform vec3 kernelVals[MAX_KERNEL_SIZE];" 129 "" 130 "void main(void)" 131 "{" 132 " int i;" 133 " vec4 sum;" 134 "" 135 " if (any(lessThan(gl_TexCoord[0].st, imgEdge.xy)) ||" 136 " any(greaterThan(gl_TexCoord[0].st, imgEdge.zw)))" 137 " {" 138 // (placeholder for edge condition code) 139 " %s" 140 " } else {" 141 " sum = vec4(0.0);" 142 " for (i = 0; i < MAX_KERNEL_SIZE; i++) {" 143 " sum +=" 144 " kernelVals[i].z *" 145 " texture%s(baseImage," 146 " gl_TexCoord[0].st + kernelVals[i].xy);" 147 " }" 148 " }" 149 "" 150 // modulate with gl_Color in order to apply extra alpha 151 " gl_FragColor = sum * gl_Color;" 152 "}", kernelMax, target, edge, target); 153 154 convolveProgram = OGLContext_CreateFragmentProgram(finalSource); 155 if (convolveProgram == 0) { 156 J2dRlsTraceLn(J2D_TRACE_ERROR, 157 "OGLBufImgOps_CreateConvolveProgram: error creating program"); 158 return 0; 159 } 160 161 // "use" the program object temporarily so that we can set the uniforms 162 j2d_glUseProgramObjectARB(convolveProgram); 163 164 // set the "uniform" texture unit binding 165 loc = j2d_glGetUniformLocationARB(convolveProgram, "baseImage"); 166 j2d_glUniform1iARB(loc, 0); // texture unit 0 167 168 // "unuse" the program object; it will be re-bound later as needed 169 j2d_glUseProgramObjectARB(0); 170 171 return convolveProgram; 172 } 173 174 void 175 OGLBufImgOps_EnableConvolveOp(OGLContext *oglc, jlong pSrcOps, 176 jboolean edgeZeroFill, 177 jint kernelWidth, jint kernelHeight, 178 unsigned char *kernel) 179 { 180 OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); 181 jint kernelSize = kernelWidth * kernelHeight; 182 GLhandleARB convolveProgram; 183 GLfloat xoff, yoff; 184 GLfloat edgeX, edgeY, minX, minY, maxX, maxY; 185 GLfloat kernelVals[MAX_KERNEL_SIZE*3]; 186 jint i, j, kIndex; 187 GLint loc; 188 jint flags = 0; 189 190 J2dTraceLn2(J2D_TRACE_INFO, 191 "OGLBufImgOps_EnableConvolveOp: kernelW=%d kernelH=%d", 192 kernelWidth, kernelHeight); 193 194 RETURN_IF_NULL(oglc); 195 RETURN_IF_NULL(srcOps); 196 RESET_PREVIOUS_OP(); 197 198 if (srcOps->textureTarget == GL_TEXTURE_RECTANGLE_ARB) { 199 flags |= CONVOLVE_RECT; 200 201 // for GL_TEXTURE_RECTANGLE_ARB, texcoords are specified in the 202 // range [0,srcw] and [0,srch], so to achieve an x/y offset of 203 // exactly one pixel we simply use the value 1 here 204 xoff = 1.0f; 205 yoff = 1.0f; 206 } else { 207 // for GL_TEXTURE_2D, texcoords are specified in the range [0,1], 208 // so to achieve an x/y offset of approximately one pixel we have 209 // to normalize to that range here 210 xoff = 1.0f / srcOps->textureWidth; 211 yoff = 1.0f / srcOps->textureHeight; 212 } 213 if (edgeZeroFill) { 214 flags |= CONVOLVE_EDGE_ZERO_FILL; 215 } 216 if (kernelWidth == 5 && kernelHeight == 5) { 217 flags |= CONVOLVE_5X5; 218 } 219 220 // locate/initialize the shader program for the given flags 221 if (convolvePrograms[flags] == 0) { 222 convolvePrograms[flags] = OGLBufImgOps_CreateConvolveProgram(flags); 223 if (convolvePrograms[flags] == 0) { 224 // shouldn't happen, but just in case... 225 return; 226 } 227 } 228 convolveProgram = convolvePrograms[flags]; 229 230 // enable the convolve shader 231 j2d_glUseProgramObjectARB(convolveProgram); 232 233 // update the "uniform" image min/max values 234 edgeX = (kernelWidth/2) * xoff; 235 edgeY = (kernelHeight/2) * yoff; 236 minX = edgeX; 237 minY = edgeY; 238 if (srcOps->textureTarget == GL_TEXTURE_RECTANGLE_ARB) { 239 // texcoords are in the range [0,srcw] and [0,srch] 240 maxX = ((GLfloat)srcOps->width) - edgeX; 241 maxY = ((GLfloat)srcOps->height) - edgeY; 242 } else { 243 // texcoords are in the range [0,1] 244 maxX = (((GLfloat)srcOps->width) / srcOps->textureWidth) - edgeX; 245 maxY = (((GLfloat)srcOps->height) / srcOps->textureHeight) - edgeY; 246 } 247 loc = j2d_glGetUniformLocationARB(convolveProgram, "imgEdge"); 248 j2d_glUniform4fARB(loc, minX, minY, maxX, maxY); 249 250 // update the "uniform" kernel offsets and values 251 loc = j2d_glGetUniformLocationARB(convolveProgram, "kernelVals"); 252 kIndex = 0; 253 for (i = -kernelHeight/2; i < kernelHeight/2+1; i++) { 254 for (j = -kernelWidth/2; j < kernelWidth/2+1; j++) { 255 kernelVals[kIndex+0] = j*xoff; 256 kernelVals[kIndex+1] = i*yoff; 257 kernelVals[kIndex+2] = NEXT_FLOAT(kernel); 258 kIndex += 3; 259 } 260 } 261 j2d_glUniform3fvARB(loc, kernelSize, kernelVals); 262 } 263 264 void 265 OGLBufImgOps_DisableConvolveOp(OGLContext *oglc) 266 { 267 J2dTraceLn(J2D_TRACE_INFO, "OGLBufImgOps_DisableConvolveOp"); 268 269 RETURN_IF_NULL(oglc); 270 271 // disable the ConvolveOp shader 272 j2d_glUseProgramObjectARB(0); 273 } 274 275 /**************************** RescaleOp support *****************************/ 276 277 /** 278 * The RescaleOp shader is one of the simplest possible. Each fragment 279 * from the source image is multiplied by the user's scale factor and added 280 * to the user's offset value (these are component-wise operations). 281 * Finally, the resulting value is multiplied by the current OpenGL color, 282 * which contains the extra alpha value. 283 * 284 * The RescaleOp spec says that the operation is performed regardless of 285 * whether the source data is premultiplied or non-premultiplied. This is 286 * a problem for the OpenGL pipeline in that a non-premultiplied 287 * BufferedImage will have already been converted into premultiplied 288 * when uploaded to an OpenGL texture. Therefore, we have a special mode 289 * called RESCALE_NON_PREMULT (used only for source images that were 290 * originally non-premultiplied) that un-premultiplies the source color 291 * prior to the rescale operation, then re-premultiplies the resulting 292 * color before returning from the fragment shader. 293 * 294 * Note that this shader source code includes some "holes" marked by "%s". 295 * This allows us to build different shader programs (e.g. one for 296 * GL_TEXTURE_2D targets, one for GL_TEXTURE_RECTANGLE_ARB targets, and so on) 297 * simply by filling in these "holes" with a call to sprintf(). See the 298 * OGLBufImgOps_CreateRescaleProgram() method for more details. 299 */ 300 301 /** 302 * Flags that can be bitwise-or'ed together to control how the shader 303 * source code is generated. 304 */ 305 #define RESCALE_RECT (1 << 0) 306 #define RESCALE_NON_PREMULT (1 << 1) 307 308 /** 309 * The handles to the RescaleOp fragment program objects. The index to 310 * the array should be a bitwise-or'ing of the RESCALE_* flags defined 311 * above. Note that most applications will likely need to initialize one 312 * or two of these elements, so the array is usually sparsely populated. 313 */ 314 static GLhandleARB rescalePrograms[4]; 315 316 /** 317 * Compiles and links the RescaleOp shader program. If successful, this 318 * function returns a handle to the newly created shader program; otherwise 319 * returns 0. 320 */ 321 static GLhandleARB 322 OGLBufImgOps_CreateRescaleProgram(jint flags) 323 { 324 GLhandleARB rescaleProgram; 325 GLint loc; 326 char *target = IS_SET(RESCALE_RECT) ? "2DRect" : "2D"; 327 char *preRescale = ""; 328 char *postRescale = ""; 329 char finalSource[2000]; 330 331 J2dTraceLn1(J2D_TRACE_INFO, 332 "OGLBufImgOps_CreateRescaleProgram: flags=%d", 333 flags); 334 335 if (IS_SET(RESCALE_NON_PREMULT)) { 336 preRescale = "srcColor.rgb /= srcColor.a;"; 337 postRescale = "result.rgb *= result.a;"; 338 } 339 340 // compose the final source code string from the various pieces 341 sprintf(finalSource, 342 // image to be rescaled 343 "uniform sampler%s baseImage;" 344 // vector containing scale factors 345 "uniform vec4 scaleFactors;" 346 // vector containing offsets 347 "uniform vec4 offsets;" 348 "" 349 "void main(void)" 350 "{" 351 " vec4 srcColor = texture%s(baseImage, gl_TexCoord[0].st);" 352 // (placeholder for un-premult code) 353 " %s" 354 // rescale source value 355 " vec4 result = (srcColor * scaleFactors) + offsets;" 356 // (placeholder for re-premult code) 357 " %s" 358 // modulate with gl_Color in order to apply extra alpha 359 " gl_FragColor = result * gl_Color;" 360 "}", target, target, preRescale, postRescale); 361 362 rescaleProgram = OGLContext_CreateFragmentProgram(finalSource); 363 if (rescaleProgram == 0) { 364 J2dRlsTraceLn(J2D_TRACE_ERROR, 365 "OGLBufImgOps_CreateRescaleProgram: error creating program"); 366 return 0; 367 } 368 369 // "use" the program object temporarily so that we can set the uniforms 370 j2d_glUseProgramObjectARB(rescaleProgram); 371 372 // set the "uniform" values 373 loc = j2d_glGetUniformLocationARB(rescaleProgram, "baseImage"); 374 j2d_glUniform1iARB(loc, 0); // texture unit 0 375 376 // "unuse" the program object; it will be re-bound later as needed 377 j2d_glUseProgramObjectARB(0); 378 379 return rescaleProgram; 380 } 381 382 void 383 OGLBufImgOps_EnableRescaleOp(OGLContext *oglc, jlong pSrcOps, 384 jboolean nonPremult, 385 unsigned char *scaleFactors, 386 unsigned char *offsets) 387 { 388 OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); 389 GLhandleARB rescaleProgram; 390 GLint loc; 391 jint flags = 0; 392 393 J2dTraceLn(J2D_TRACE_INFO, "OGLBufImgOps_EnableRescaleOp"); 394 395 RETURN_IF_NULL(oglc); 396 RETURN_IF_NULL(srcOps); 397 RESET_PREVIOUS_OP(); 398 399 // choose the appropriate shader, depending on the source texture target 400 if (srcOps->textureTarget == GL_TEXTURE_RECTANGLE_ARB) { 401 flags |= RESCALE_RECT; 402 } 403 if (nonPremult) { 404 flags |= RESCALE_NON_PREMULT; 405 } 406 407 // locate/initialize the shader program for the given flags 408 if (rescalePrograms[flags] == 0) { 409 rescalePrograms[flags] = OGLBufImgOps_CreateRescaleProgram(flags); 410 if (rescalePrograms[flags] == 0) { 411 // shouldn't happen, but just in case... 412 return; 413 } 414 } 415 rescaleProgram = rescalePrograms[flags]; 416 417 // enable the rescale shader 418 j2d_glUseProgramObjectARB(rescaleProgram); 419 420 // update the "uniform" scale factor values (note that the Java-level 421 // dispatching code always passes down 4 values here, regardless of 422 // the original source image type) 423 loc = j2d_glGetUniformLocationARB(rescaleProgram, "scaleFactors"); 424 { 425 GLfloat sf1 = NEXT_FLOAT(scaleFactors); 426 GLfloat sf2 = NEXT_FLOAT(scaleFactors); 427 GLfloat sf3 = NEXT_FLOAT(scaleFactors); 428 GLfloat sf4 = NEXT_FLOAT(scaleFactors); 429 j2d_glUniform4fARB(loc, sf1, sf2, sf3, sf4); 430 } 431 432 // update the "uniform" offset values (note that the Java-level 433 // dispatching code always passes down 4 values here, and that the 434 // offsets will have already been normalized to the range [0,1]) 435 loc = j2d_glGetUniformLocationARB(rescaleProgram, "offsets"); 436 { 437 GLfloat off1 = NEXT_FLOAT(offsets); 438 GLfloat off2 = NEXT_FLOAT(offsets); 439 GLfloat off3 = NEXT_FLOAT(offsets); 440 GLfloat off4 = NEXT_FLOAT(offsets); 441 j2d_glUniform4fARB(loc, off1, off2, off3, off4); 442 } 443 } 444 445 void 446 OGLBufImgOps_DisableRescaleOp(OGLContext *oglc) 447 { 448 J2dTraceLn(J2D_TRACE_INFO, "OGLBufImgOps_DisableRescaleOp"); 449 450 RETURN_IF_NULL(oglc); 451 452 // disable the RescaleOp shader 453 j2d_glUseProgramObjectARB(0); 454 } 455 456 /**************************** LookupOp support ******************************/ 457 458 /** 459 * The LookupOp shader takes a fragment color (from the source texture) as 460 * input, subtracts the optional user offset value, and then uses the 461 * resulting value to index into the lookup table texture to provide 462 * a new color result. Finally, the resulting value is multiplied by 463 * the current OpenGL color, which contains the extra alpha value. 464 * 465 * The lookup step requires 3 texture accesses (or 4, when alpha is included), 466 * which is somewhat unfortunate because it's not ideal from a performance 467 * standpoint, but that sort of thing is getting faster with newer hardware. 468 * In the 3-band case, we could consider using a three-dimensional texture 469 * and performing the lookup with a single texture access step. We already 470 * use this approach in the LCD text shader, and it works well, but for the 471 * purposes of this LookupOp shader, it's probably overkill. Also, there's 472 * a difference in that the LCD text shader only needs to populate the 3D LUT 473 * once, but here we would need to populate it on every invocation, which 474 * would likely be a waste of VRAM and CPU/GPU cycles. 475 * 476 * The LUT texture is currently hardcoded as 4 rows/bands, each containing 477 * 256 elements. This means that we currently only support user-provided 478 * tables with no more than 256 elements in each band (this is checked at 479 * at the Java level). If the user provides a table with less than 256 480 * elements per band, our shader will still work fine, but if elements are 481 * accessed with an index >= the size of the LUT, then the shader will simply 482 * produce undefined values. Typically the user would provide an offset 483 * value that would prevent this from happening, but it's worth pointing out 484 * this fact because the software LookupOp implementation would usually 485 * throw an ArrayIndexOutOfBoundsException in this scenario (although it is 486 * not something demanded by the spec). 487 * 488 * The LookupOp spec says that the operation is performed regardless of 489 * whether the source data is premultiplied or non-premultiplied. This is 490 * a problem for the OpenGL pipeline in that a non-premultiplied 491 * BufferedImage will have already been converted into premultiplied 492 * when uploaded to an OpenGL texture. Therefore, we have a special mode 493 * called LOOKUP_NON_PREMULT (used only for source images that were 494 * originally non-premultiplied) that un-premultiplies the source color 495 * prior to the lookup operation, then re-premultiplies the resulting 496 * color before returning from the fragment shader. 497 * 498 * Note that this shader source code includes some "holes" marked by "%s". 499 * This allows us to build different shader programs (e.g. one for 500 * GL_TEXTURE_2D targets, one for GL_TEXTURE_RECTANGLE_ARB targets, and so on) 501 * simply by filling in these "holes" with a call to sprintf(). See the 502 * OGLBufImgOps_CreateLookupProgram() method for more details. 503 */ 504 505 /** 506 * Flags that can be bitwise-or'ed together to control how the shader 507 * source code is generated. 508 */ 509 #define LOOKUP_RECT (1 << 0) 510 #define LOOKUP_USE_SRC_ALPHA (1 << 1) 511 #define LOOKUP_NON_PREMULT (1 << 2) 512 513 /** 514 * The handles to the LookupOp fragment program objects. The index to 515 * the array should be a bitwise-or'ing of the LOOKUP_* flags defined 516 * above. Note that most applications will likely need to initialize one 517 * or two of these elements, so the array is usually sparsely populated. 518 */ 519 static GLhandleARB lookupPrograms[8]; 520 521 /** 522 * The handle to the lookup table texture object used by the shader. 523 */ 524 static GLuint lutTextureID = 0; 525 526 /** 527 * Compiles and links the LookupOp shader program. If successful, this 528 * function returns a handle to the newly created shader program; otherwise 529 * returns 0. 530 */ 531 static GLhandleARB 532 OGLBufImgOps_CreateLookupProgram(jint flags) 533 { 534 GLhandleARB lookupProgram; 535 GLint loc; 536 char *target = IS_SET(LOOKUP_RECT) ? "2DRect" : "2D"; 537 char *alpha; 538 char *preLookup = ""; 539 char *postLookup = ""; 540 char finalSource[2000]; 541 542 J2dTraceLn1(J2D_TRACE_INFO, 543 "OGLBufImgOps_CreateLookupProgram: flags=%d", 544 flags); 545 546 if (IS_SET(LOOKUP_USE_SRC_ALPHA)) { 547 // when numComps is 1 or 3, the alpha is not looked up in the table; 548 // just keep the alpha from the source fragment 549 alpha = "result.a = srcColor.a;"; 550 } else { 551 // when numComps is 4, the alpha is looked up in the table, just 552 // like the other color components from the source fragment 553 alpha = 554 "result.a = texture2D(lookupTable, vec2(srcIndex.a, 0.875)).r;"; 555 } 556 if (IS_SET(LOOKUP_NON_PREMULT)) { 557 preLookup = "srcColor.rgb /= srcColor.a;"; 558 postLookup = "result.rgb *= result.a;"; 559 } 560 561 // compose the final source code string from the various pieces 562 sprintf(finalSource, 563 // source image (bound to texture unit 0) 564 "uniform sampler%s baseImage;" 565 // lookup table (bound to texture unit 1) 566 "uniform sampler2D lookupTable;" 567 // offset subtracted from source index prior to lookup step 568 "uniform vec4 offset;" 569 "" 570 "void main(void)" 571 "{" 572 " vec4 srcColor = texture%s(baseImage, gl_TexCoord[0].st);" 573 // (placeholder for un-premult code) 574 " %s" 575 // subtract offset from original index 576 " vec4 srcIndex = srcColor - offset;" 577 // use source value as input to lookup table (note that 578 // "v" texcoords are hardcoded to hit texel centers of 579 // each row/band in texture) 580 " vec4 result;" 581 " result.r = texture2D(lookupTable, vec2(srcIndex.r, 0.125)).r;" 582 " result.g = texture2D(lookupTable, vec2(srcIndex.g, 0.375)).r;" 583 " result.b = texture2D(lookupTable, vec2(srcIndex.b, 0.625)).r;" 584 // (placeholder for alpha store code) 585 " %s" 586 // (placeholder for re-premult code) 587 " %s" 588 // modulate with gl_Color in order to apply extra alpha 589 " gl_FragColor = result * gl_Color;" 590 "}", target, target, preLookup, alpha, postLookup); 591 592 lookupProgram = OGLContext_CreateFragmentProgram(finalSource); 593 if (lookupProgram == 0) { 594 J2dRlsTraceLn(J2D_TRACE_ERROR, 595 "OGLBufImgOps_CreateLookupProgram: error creating program"); 596 return 0; 597 } 598 599 // "use" the program object temporarily so that we can set the uniforms 600 j2d_glUseProgramObjectARB(lookupProgram); 601 602 // set the "uniform" values 603 loc = j2d_glGetUniformLocationARB(lookupProgram, "baseImage"); 604 j2d_glUniform1iARB(loc, 0); // texture unit 0 605 loc = j2d_glGetUniformLocationARB(lookupProgram, "lookupTable"); 606 j2d_glUniform1iARB(loc, 1); // texture unit 1 607 608 // "unuse" the program object; it will be re-bound later as needed 609 j2d_glUseProgramObjectARB(0); 610 611 return lookupProgram; 612 } 613 614 void 615 OGLBufImgOps_EnableLookupOp(OGLContext *oglc, jlong pSrcOps, 616 jboolean nonPremult, jboolean shortData, 617 jint numBands, jint bandLength, jint offset, 618 void *tableValues) 619 { 620 OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); 621 int bytesPerElem = (shortData ? 2 : 1); 622 GLhandleARB lookupProgram; 623 GLfloat foff; 624 GLint loc; 625 void *bands[4]; 626 int i; 627 jint flags = 0; 628 629 J2dTraceLn4(J2D_TRACE_INFO, 630 "OGLBufImgOps_EnableLookupOp: short=%d num=%d len=%d off=%d", 631 shortData, numBands, bandLength, offset); 632 633 for (i = 0; i < 4; i++) { 634 bands[i] = NULL; 635 } 636 RETURN_IF_NULL(oglc); 637 RETURN_IF_NULL(srcOps); 638 RESET_PREVIOUS_OP(); 639 640 // choose the appropriate shader, depending on the source texture target 641 // and the number of bands involved 642 if (srcOps->textureTarget == GL_TEXTURE_RECTANGLE_ARB) { 643 flags |= LOOKUP_RECT; 644 } 645 if (numBands != 4) { 646 flags |= LOOKUP_USE_SRC_ALPHA; 647 } 648 if (nonPremult) { 649 flags |= LOOKUP_NON_PREMULT; 650 } 651 652 // locate/initialize the shader program for the given flags 653 if (lookupPrograms[flags] == 0) { 654 lookupPrograms[flags] = OGLBufImgOps_CreateLookupProgram(flags); 655 if (lookupPrograms[flags] == 0) { 656 // shouldn't happen, but just in case... 657 return; 658 } 659 } 660 lookupProgram = lookupPrograms[flags]; 661 662 // enable the lookup shader 663 j2d_glUseProgramObjectARB(lookupProgram); 664 665 // update the "uniform" offset value 666 loc = j2d_glGetUniformLocationARB(lookupProgram, "offset"); 667 foff = offset / 255.0f; 668 j2d_glUniform4fARB(loc, foff, foff, foff, foff); 669 670 // bind the lookup table to texture unit 1 and enable texturing 671 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 672 if (lutTextureID == 0) { 673 /* 674 * Create the lookup table texture with 4 rows (one band per row) 675 * and 256 columns (one LUT band element per column) and with an 676 * internal format of 16-bit luminance values, which will be 677 * sufficient for either byte or short LUT data. Note that the 678 * texture wrap mode will be set to the default of GL_CLAMP_TO_EDGE, 679 * which means that out-of-range index value will be clamped 680 * appropriately. 681 */ 682 lutTextureID = 683 OGLContext_CreateBlitTexture(GL_LUMINANCE16, GL_LUMINANCE, 684 256, 4); 685 if (lutTextureID == 0) { 686 // should never happen, but just to be safe... 687 return; 688 } 689 } 690 j2d_glBindTexture(GL_TEXTURE_2D, lutTextureID); 691 j2d_glEnable(GL_TEXTURE_2D); 692 693 // update the lookup table with the user-provided values 694 if (numBands == 1) { 695 // replicate the single band for R/G/B; alpha band is unused 696 for (i = 0; i < 3; i++) { 697 bands[i] = tableValues; 698 } 699 bands[3] = NULL; 700 } else if (numBands == 3) { 701 // user supplied band for each of R/G/B; alpha band is unused 702 for (i = 0; i < 3; i++) { 703 bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem); 704 } 705 bands[3] = NULL; 706 } else if (numBands == 4) { 707 // user supplied band for each of R/G/B/A 708 for (i = 0; i < 4; i++) { 709 bands[i] = PtrAddBytes(tableValues, i*bandLength*bytesPerElem); 710 } 711 } 712 713 // upload the bands one row at a time into our lookup table texture 714 for (i = 0; i < 4; i++) { 715 if (bands[i] == NULL) { 716 continue; 717 } 718 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 719 0, i, bandLength, 1, 720 GL_LUMINANCE, 721 shortData ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, 722 bands[i]); 723 } 724 725 // restore texture unit 0 (the default) as the active one since 726 // the OGLBlitTextureToSurface() method is responsible for binding the 727 // source image texture, which will happen later 728 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 729 } 730 731 void 732 OGLBufImgOps_DisableLookupOp(OGLContext *oglc) 733 { 734 J2dTraceLn(J2D_TRACE_INFO, "OGLBufImgOps_DisableLookupOp"); 735 736 RETURN_IF_NULL(oglc); 737 738 // disable the LookupOp shader 739 j2d_glUseProgramObjectARB(0); 740 741 // disable the lookup table on texture unit 1 742 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 743 j2d_glDisable(GL_TEXTURE_2D); 744 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 745 } 746 747 #endif /* !HEADLESS */