src/share/vm/interpreter/bytecodeInterpreter.cpp
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*** 20,33 ****
* or visit www.oracle.com if you need additional information or have any
* questions.
*
*/
-
// no precompiled headers
! #include "incls/_bytecodeInterpreter.cpp.incl"
#ifdef CC_INTERP
/*
* USELABELS - If using GCC, then use labels for the opcode dispatching
* rather -then a switch statement. This improves performance because it
--- 20,69 ----
* or visit www.oracle.com if you need additional information or have any
* questions.
*
*/
// no precompiled headers
! #include "classfile/vmSymbols.hpp"
! #include "gc_interface/collectedHeap.hpp"
! #include "interpreter/bytecodeHistogram.hpp"
! #include "interpreter/bytecodeInterpreter.hpp"
! #include "interpreter/bytecodeInterpreter.inline.hpp"
! #include "interpreter/interpreter.hpp"
! #include "interpreter/interpreterRuntime.hpp"
! #include "memory/cardTableModRefBS.hpp"
! #include "memory/resourceArea.hpp"
! #include "oops/objArrayKlass.hpp"
! #include "oops/oop.inline.hpp"
! #include "prims/jvmtiExport.hpp"
! #include "runtime/frame.inline.hpp"
! #include "runtime/handles.inline.hpp"
! #include "runtime/interfaceSupport.hpp"
! #include "runtime/sharedRuntime.hpp"
! #include "runtime/threadCritical.hpp"
! #include "utilities/exceptions.hpp"
! #ifdef TARGET_OS_ARCH_linux_x86
! # include "orderAccess_linux_x86.inline.hpp"
! #endif
! #ifdef TARGET_OS_ARCH_linux_sparc
! # include "orderAccess_linux_sparc.inline.hpp"
! #endif
! #ifdef TARGET_OS_ARCH_linux_zero
! # include "orderAccess_linux_zero.inline.hpp"
! #endif
! #ifdef TARGET_OS_ARCH_solaris_x86
! # include "orderAccess_solaris_x86.inline.hpp"
! #endif
! #ifdef TARGET_OS_ARCH_solaris_sparc
! # include "orderAccess_solaris_sparc.inline.hpp"
! #endif
! #ifdef TARGET_OS_ARCH_windows_x86
! # include "orderAccess_windows_x86.inline.hpp"
! #endif
!
+ // no precompiled headers
#ifdef CC_INTERP
/*
* USELABELS - If using GCC, then use labels for the opcode dispatching
* rather -then a switch statement. This improves performance because it