1 /*
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  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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  13  * accompanied this code).
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  24 
  25 #ifndef SHARE_VM_LIBADT_SET_HPP
  26 #define SHARE_VM_LIBADT_SET_HPP
  27 
  28 #include "libadt/port.hpp"
  29 #include "memory/allocation.hpp"
  30 
  31 // Sets - An Abstract Data Type
  32 
  33 //INTERFACE
  34 
  35 class SparseSet;
  36 class VectorSet;
  37 class ListSet;
  38 class CoSet;
  39 
  40 class ostream;
  41 class SetI_;
  42 
  43 // These sets can grow or shrink, based on the initial size and the largest
  44 // element currently in them.  Basically, they allow a bunch of bits to be
  45 // grouped together, tested, set & cleared, intersected, etc.  The basic
  46 // Set class is an abstract class, and cannot be constructed.  Instead,
  47 // one of VectorSet, SparseSet, or ListSet is created.  Each variation has
  48 // different asymptotic running times for different operations, and different
  49 // constants of proportionality as well.
  50 // {n = number of elements, N = largest element}
  51 
  52 //              VectorSet       SparseSet       ListSet
  53 // Create       O(N)            O(1)            O(1)
  54 // Clear        O(N)            O(1)            O(1)
  55 // Insert       O(1)            O(1)            O(log n)
  56 // Delete       O(1)            O(1)            O(log n)
  57 // Member       O(1)            O(1)            O(log n)
  58 // Size         O(N)            O(1)            O(1)
  59 // Copy         O(N)            O(n)            O(n)
  60 // Union        O(N)            O(n)            O(n log n)
  61 // Intersect    O(N)            O(n)            O(n log n)
  62 // Difference   O(N)            O(n)            O(n log n)
  63 // Equal        O(N)            O(n)            O(n log n)
  64 // ChooseMember O(N)            O(1)            O(1)
  65 // Sort         O(1)            O(n log n)      O(1)
  66 // Forall       O(N)            O(n)            O(n)
  67 // Complement   O(1)            O(1)            O(1)
  68 
  69 // TIME:        N/32            n               8*n     Accesses
  70 // SPACE:       N/8             4*N+4*n         8*n     Bytes
  71 
  72 // Create:      Make an empty set
  73 // Clear:       Remove all the elements of a Set
  74 // Insert:      Insert an element into a Set; duplicates are ignored
  75 // Delete:      Removes an element from a Set
  76 // Member:      Tests for membership in a Set
  77 // Size:        Returns the number of members of a Set
  78 // Copy:        Copy or assign one Set to another
  79 // Union:       Union 2 sets together
  80 // Intersect:   Intersect 2 sets together
  81 // Difference:  Compute A & !B; remove from set A those elements in set B
  82 // Equal:       Test for equality between 2 sets
  83 // ChooseMember Pick a random member
  84 // Sort:        If no other operation changes the set membership, a following
  85 //              Forall will iterate the members in ascending order.
  86 // Forall:      Iterate over the elements of a Set.  Operations that modify
  87 //              the set membership during iteration work, but the iterator may
  88 //              skip any member or duplicate any member.
  89 // Complement:  Only supported in the Co-Set variations.  It adds a small
  90 //              constant-time test to every Set operation.
  91 //
  92 // PERFORMANCE ISSUES:
  93 // If you "cast away" the specific set variation you are using, and then do
  94 // operations on the basic "Set" object you will pay a virtual function call
  95 // to get back the specific set variation.  On the other hand, using the
  96 // generic Set means you can change underlying implementations by just
  97 // changing the initial declaration.  Examples:
  98 //      void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; }
  99 // "foo" must be called with a VectorSet.  The vector set union operation
 100 // is called directly.
 101 //      void foo(Set vs1, Set vs2) { vs1 |= vs2; }
 102 // "foo" may be called with *any* kind of sets; suppose it is called with
 103 // VectorSets.  Two virtual function calls are used to figure out the that vs1
 104 // and vs2 are VectorSets.  In addition, if vs2 is not a VectorSet then a
 105 // temporary VectorSet copy of vs2 will be made before the union proceeds.
 106 //
 107 // VectorSets have a small constant.  Time and space are proportional to the
 108 //   largest element.  Fine for dense sets and largest element < 10,000.
 109 // SparseSets have a medium constant.  Time is proportional to the number of
 110 //   elements, space is proportional to the largest element.
 111 //   Fine (but big) with the largest element < 100,000.
 112 // ListSets have a big constant.  Time *and space* are proportional to the
 113 //   number of elements.  They work well for a few elements of *any* size
 114 //   (i.e. sets of pointers)!
 115 
 116 //------------------------------Set--------------------------------------------
 117 class Set : public ResourceObj {
 118  public:
 119 
 120   // Creates a new, empty set.
 121   // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
 122   Set(Arena *arena) : _set_arena(arena) {};
 123 
 124   // Creates a new set from an existing set
 125   // DO NOT CONSTRUCT A Set.  THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
 126   Set(const Set &) {};
 127 
 128   // Set assignment; deep-copy guts
 129   virtual Set &operator =(const Set &s)=0;
 130   virtual Set &clone(void) const=0;
 131 
 132   // Virtual destructor
 133   virtual ~Set() {};
 134 
 135   // Add member to set
 136   virtual Set &operator <<=(uint elem)=0;
 137   // virtual Set  operator << (uint elem);
 138 
 139   // Delete member from set
 140   virtual Set &operator >>=(uint elem)=0;
 141   // virtual Set  operator >> (uint elem);
 142 
 143   // Membership test.  Result is Zero (absent)/ Non-Zero (present)
 144   virtual int operator [](uint elem) const=0;
 145 
 146   // Intersect sets
 147   virtual Set &operator &=(const Set &s)=0;
 148   // virtual Set  operator & (const Set &s) const;
 149 
 150   // Union sets
 151   virtual Set &operator |=(const Set &s)=0;
 152   // virtual Set  operator | (const Set &s) const;
 153 
 154   // Difference sets
 155   virtual Set &operator -=(const Set &s)=0;
 156   // virtual Set  operator - (const Set &s) const;
 157 
 158   // Tests for equality.  Result is Zero (false)/ Non-Zero (true)
 159   virtual int operator ==(const Set &s) const=0;
 160   int operator !=(const Set &s) const { return !(*this == s); }
 161   virtual int disjoint(const Set &s) const=0;
 162 
 163   // Tests for strict subset.  Result is Zero (false)/ Non-Zero (true)
 164   virtual int operator < (const Set &s) const=0;
 165   int operator > (const Set &s) const { return s < *this; }
 166 
 167   // Tests for subset.  Result is Zero (false)/ Non-Zero (true)
 168   virtual int operator <=(const Set &s) const=0;
 169   int operator >=(const Set &s) const { return s <= *this; }
 170 
 171   // Return any member of the Set.  Undefined if the Set is empty.
 172   virtual uint getelem(void) const=0;
 173 
 174   // Clear all the elements in the Set
 175   virtual void Clear(void)=0;
 176 
 177   // Return the number of members in the Set
 178   virtual uint Size(void) const=0;
 179 
 180   // If an iterator follows a "Sort()" without any Set-modifying operations
 181   // inbetween then the iterator will visit the elements in ascending order.
 182   virtual void Sort(void)=0;
 183 
 184   // Convert a set to printable string in an allocated buffer.
 185   // The caller must deallocate the string.
 186   virtual char *setstr(void) const;
 187 
 188   // Print the Set on "stdout".  Can be conveniently called in the debugger
 189   void print() const;
 190 
 191   // Parse text from the string into the Set.  Return length parsed.
 192   virtual int parse(const char *s);
 193 
 194   // Convert a generic Set to a specific Set
 195   /* Removed for MCC BUG
 196      virtual operator const SparseSet* (void) const;
 197      virtual operator const VectorSet* (void) const;
 198      virtual operator const ListSet  * (void) const;
 199      virtual operator const CoSet    * (void) const; */
 200   virtual const SparseSet *asSparseSet(void) const;
 201   virtual const VectorSet *asVectorSet(void) const;
 202   virtual const ListSet   *asListSet  (void) const;
 203   virtual const CoSet     *asCoSet    (void) const;
 204 
 205   // Hash the set.  Sets of different types but identical elements will NOT
 206   // hash the same.  Same set type, same elements WILL hash the same.
 207   virtual int hash() const = 0;
 208 
 209 protected:
 210   friend class SetI;
 211   friend class CoSet;
 212   virtual class SetI_ *iterate(uint&) const=0;
 213 
 214   // Need storeage for the set
 215   Arena *_set_arena;
 216 };
 217 typedef Set&((*Set_Constructor)(Arena *arena));
 218 extern Set &ListSet_Construct(Arena *arena);
 219 extern Set &VectorSet_Construct(Arena *arena);
 220 extern Set &SparseSet_Construct(Arena *arena);
 221 
 222 //------------------------------Iteration--------------------------------------
 223 // Loop thru all elements of the set, setting "elem" to the element numbers
 224 // in random order.  Inserted or deleted elements during this operation may
 225 // or may not be iterated over; untouched elements will be affected once.
 226 
 227 // Usage:  for( SetI  i(s); i.test(); i++ ) { body = i.elem; }   ...OR...
 228 //         for( i.reset(s); i.test(); i++ ) { body = i.elem; }
 229 
 230 class SetI_ : public ResourceObj {
 231 protected:
 232   friend class SetI;
 233   virtual ~SetI_();
 234   virtual uint next(void)=0;
 235   virtual int test(void)=0;
 236 };
 237 
 238 class SetI {
 239 protected:
 240   SetI_ *impl;
 241 public:
 242   uint elem;                    // The publically accessible element
 243 
 244   SetI( const Set *s ) { impl = s->iterate(elem); }
 245   ~SetI() { delete impl; }
 246   void reset( const Set *s ) { delete impl; impl = s->iterate(elem); }
 247   void operator ++(void) { elem = impl->next(); }
 248   int test(void) { return impl->test(); }
 249 };
 250 
 251 #endif // SHARE_VM_LIBADT_SET_HPP