1 /* 2 * Copyright (c) 1997, 2009, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 // Optimization - Graph Style 26 27 #include "incls/_precompiled.incl" 28 #include "incls/_block.cpp.incl" 29 30 31 //----------------------------------------------------------------------------- 32 void Block_Array::grow( uint i ) { 33 assert(i >= Max(), "must be an overflow"); 34 debug_only(_limit = i+1); 35 if( i < _size ) return; 36 if( !_size ) { 37 _size = 1; 38 _blocks = (Block**)_arena->Amalloc( _size * sizeof(Block*) ); 39 _blocks[0] = NULL; 40 } 41 uint old = _size; 42 while( i >= _size ) _size <<= 1; // Double to fit 43 _blocks = (Block**)_arena->Arealloc( _blocks, old*sizeof(Block*),_size*sizeof(Block*)); 44 Copy::zero_to_bytes( &_blocks[old], (_size-old)*sizeof(Block*) ); 45 } 46 47 //============================================================================= 48 void Block_List::remove(uint i) { 49 assert(i < _cnt, "index out of bounds"); 50 Copy::conjoint_words_to_lower((HeapWord*)&_blocks[i+1], (HeapWord*)&_blocks[i], ((_cnt-i-1)*sizeof(Block*))); 51 pop(); // shrink list by one block 52 } 53 54 void Block_List::insert(uint i, Block *b) { 55 push(b); // grow list by one block 56 Copy::conjoint_words_to_higher((HeapWord*)&_blocks[i], (HeapWord*)&_blocks[i+1], ((_cnt-i-1)*sizeof(Block*))); 57 _blocks[i] = b; 58 } 59 60 #ifndef PRODUCT 61 void Block_List::print() { 62 for (uint i=0; i < size(); i++) { 63 tty->print("B%d ", _blocks[i]->_pre_order); 64 } 65 tty->print("size = %d\n", size()); 66 } 67 #endif 68 69 //============================================================================= 70 71 uint Block::code_alignment() { 72 // Check for Root block 73 if( _pre_order == 0 ) return CodeEntryAlignment; 74 // Check for Start block 75 if( _pre_order == 1 ) return InteriorEntryAlignment; 76 // Check for loop alignment 77 if (has_loop_alignment()) return loop_alignment(); 78 79 return 1; // no particular alignment 80 } 81 82 uint Block::compute_loop_alignment() { 83 Node *h = head(); 84 if( h->is_Loop() && h->as_Loop()->is_inner_loop() ) { 85 // Pre- and post-loops have low trip count so do not bother with 86 // NOPs for align loop head. The constants are hidden from tuning 87 // but only because my "divide by 4" heuristic surely gets nearly 88 // all possible gain (a "do not align at all" heuristic has a 89 // chance of getting a really tiny gain). 90 if( h->is_CountedLoop() && (h->as_CountedLoop()->is_pre_loop() || 91 h->as_CountedLoop()->is_post_loop()) ) 92 return (OptoLoopAlignment > 4) ? (OptoLoopAlignment>>2) : 1; 93 // Loops with low backedge frequency should not be aligned. 94 Node *n = h->in(LoopNode::LoopBackControl)->in(0); 95 if( n->is_MachIf() && n->as_MachIf()->_prob < 0.01 ) { 96 return 1; // Loop does not loop, more often than not! 97 } 98 return OptoLoopAlignment; // Otherwise align loop head 99 } 100 101 return 1; // no particular alignment 102 } 103 104 //----------------------------------------------------------------------------- 105 // Compute the size of first 'inst_cnt' instructions in this block. 106 // Return the number of instructions left to compute if the block has 107 // less then 'inst_cnt' instructions. Stop, and return 0 if sum_size 108 // exceeds OptoLoopAlignment. 109 uint Block::compute_first_inst_size(uint& sum_size, uint inst_cnt, 110 PhaseRegAlloc* ra) { 111 uint last_inst = _nodes.size(); 112 for( uint j = 0; j < last_inst && inst_cnt > 0; j++ ) { 113 uint inst_size = _nodes[j]->size(ra); 114 if( inst_size > 0 ) { 115 inst_cnt--; 116 uint sz = sum_size + inst_size; 117 if( sz <= (uint)OptoLoopAlignment ) { 118 // Compute size of instructions which fit into fetch buffer only 119 // since all inst_cnt instructions will not fit even if we align them. 120 sum_size = sz; 121 } else { 122 return 0; 123 } 124 } 125 } 126 return inst_cnt; 127 } 128 129 //----------------------------------------------------------------------------- 130 uint Block::find_node( const Node *n ) const { 131 for( uint i = 0; i < _nodes.size(); i++ ) { 132 if( _nodes[i] == n ) 133 return i; 134 } 135 ShouldNotReachHere(); 136 return 0; 137 } 138 139 // Find and remove n from block list 140 void Block::find_remove( const Node *n ) { 141 _nodes.remove(find_node(n)); 142 } 143 144 //------------------------------is_Empty--------------------------------------- 145 // Return empty status of a block. Empty blocks contain only the head, other 146 // ideal nodes, and an optional trailing goto. 147 int Block::is_Empty() const { 148 149 // Root or start block is not considered empty 150 if (head()->is_Root() || head()->is_Start()) { 151 return not_empty; 152 } 153 154 int success_result = completely_empty; 155 int end_idx = _nodes.size()-1; 156 157 // Check for ending goto 158 if ((end_idx > 0) && (_nodes[end_idx]->is_Goto())) { 159 success_result = empty_with_goto; 160 end_idx--; 161 } 162 163 // Unreachable blocks are considered empty 164 if (num_preds() <= 1) { 165 return success_result; 166 } 167 168 // Ideal nodes are allowable in empty blocks: skip them Only MachNodes 169 // turn directly into code, because only MachNodes have non-trivial 170 // emit() functions. 171 while ((end_idx > 0) && !_nodes[end_idx]->is_Mach()) { 172 end_idx--; 173 } 174 175 // No room for any interesting instructions? 176 if (end_idx == 0) { 177 return success_result; 178 } 179 180 return not_empty; 181 } 182 183 //------------------------------has_uncommon_code------------------------------ 184 // Return true if the block's code implies that it is likely to be 185 // executed infrequently. Check to see if the block ends in a Halt or 186 // a low probability call. 187 bool Block::has_uncommon_code() const { 188 Node* en = end(); 189 190 if (en->is_Goto()) 191 en = en->in(0); 192 if (en->is_Catch()) 193 en = en->in(0); 194 if (en->is_Proj() && en->in(0)->is_MachCall()) { 195 MachCallNode* call = en->in(0)->as_MachCall(); 196 if (call->cnt() != COUNT_UNKNOWN && call->cnt() <= PROB_UNLIKELY_MAG(4)) { 197 // This is true for slow-path stubs like new_{instance,array}, 198 // slow_arraycopy, complete_monitor_locking, uncommon_trap. 199 // The magic number corresponds to the probability of an uncommon_trap, 200 // even though it is a count not a probability. 201 return true; 202 } 203 } 204 205 int op = en->is_Mach() ? en->as_Mach()->ideal_Opcode() : en->Opcode(); 206 return op == Op_Halt; 207 } 208 209 //------------------------------is_uncommon------------------------------------ 210 // True if block is low enough frequency or guarded by a test which 211 // mostly does not go here. 212 bool Block::is_uncommon( Block_Array &bbs ) const { 213 // Initial blocks must never be moved, so are never uncommon. 214 if (head()->is_Root() || head()->is_Start()) return false; 215 216 // Check for way-low freq 217 if( _freq < BLOCK_FREQUENCY(0.00001f) ) return true; 218 219 // Look for code shape indicating uncommon_trap or slow path 220 if (has_uncommon_code()) return true; 221 222 const float epsilon = 0.05f; 223 const float guard_factor = PROB_UNLIKELY_MAG(4) / (1.f - epsilon); 224 uint uncommon_preds = 0; 225 uint freq_preds = 0; 226 uint uncommon_for_freq_preds = 0; 227 228 for( uint i=1; i<num_preds(); i++ ) { 229 Block* guard = bbs[pred(i)->_idx]; 230 // Check to see if this block follows its guard 1 time out of 10000 231 // or less. 232 // 233 // See list of magnitude-4 unlikely probabilities in cfgnode.hpp which 234 // we intend to be "uncommon", such as slow-path TLE allocation, 235 // predicted call failure, and uncommon trap triggers. 236 // 237 // Use an epsilon value of 5% to allow for variability in frequency 238 // predictions and floating point calculations. The net effect is 239 // that guard_factor is set to 9500. 240 // 241 // Ignore low-frequency blocks. 242 // The next check is (guard->_freq < 1.e-5 * 9500.). 243 if(guard->_freq*BLOCK_FREQUENCY(guard_factor) < BLOCK_FREQUENCY(0.00001f)) { 244 uncommon_preds++; 245 } else { 246 freq_preds++; 247 if( _freq < guard->_freq * guard_factor ) { 248 uncommon_for_freq_preds++; 249 } 250 } 251 } 252 if( num_preds() > 1 && 253 // The block is uncommon if all preds are uncommon or 254 (uncommon_preds == (num_preds()-1) || 255 // it is uncommon for all frequent preds. 256 uncommon_for_freq_preds == freq_preds) ) { 257 return true; 258 } 259 return false; 260 } 261 262 //------------------------------dump------------------------------------------- 263 #ifndef PRODUCT 264 void Block::dump_bidx(const Block* orig) const { 265 if (_pre_order) tty->print("B%d",_pre_order); 266 else tty->print("N%d", head()->_idx); 267 268 if (Verbose && orig != this) { 269 // Dump the original block's idx 270 tty->print(" ("); 271 orig->dump_bidx(orig); 272 tty->print(")"); 273 } 274 } 275 276 void Block::dump_pred(const Block_Array *bbs, Block* orig) const { 277 if (is_connector()) { 278 for (uint i=1; i<num_preds(); i++) { 279 Block *p = ((*bbs)[pred(i)->_idx]); 280 p->dump_pred(bbs, orig); 281 } 282 } else { 283 dump_bidx(orig); 284 tty->print(" "); 285 } 286 } 287 288 void Block::dump_head( const Block_Array *bbs ) const { 289 // Print the basic block 290 dump_bidx(this); 291 tty->print(": #\t"); 292 293 // Print the incoming CFG edges and the outgoing CFG edges 294 for( uint i=0; i<_num_succs; i++ ) { 295 non_connector_successor(i)->dump_bidx(_succs[i]); 296 tty->print(" "); 297 } 298 tty->print("<- "); 299 if( head()->is_block_start() ) { 300 for (uint i=1; i<num_preds(); i++) { 301 Node *s = pred(i); 302 if (bbs) { 303 Block *p = (*bbs)[s->_idx]; 304 p->dump_pred(bbs, p); 305 } else { 306 while (!s->is_block_start()) 307 s = s->in(0); 308 tty->print("N%d ", s->_idx ); 309 } 310 } 311 } else 312 tty->print("BLOCK HEAD IS JUNK "); 313 314 // Print loop, if any 315 const Block *bhead = this; // Head of self-loop 316 Node *bh = bhead->head(); 317 if( bbs && bh->is_Loop() && !head()->is_Root() ) { 318 LoopNode *loop = bh->as_Loop(); 319 const Block *bx = (*bbs)[loop->in(LoopNode::LoopBackControl)->_idx]; 320 while (bx->is_connector()) { 321 bx = (*bbs)[bx->pred(1)->_idx]; 322 } 323 tty->print("\tLoop: B%d-B%d ", bhead->_pre_order, bx->_pre_order); 324 // Dump any loop-specific bits, especially for CountedLoops. 325 loop->dump_spec(tty); 326 } else if (has_loop_alignment()) { 327 tty->print(" top-of-loop"); 328 } 329 tty->print(" Freq: %g",_freq); 330 if( Verbose || WizardMode ) { 331 tty->print(" IDom: %d/#%d", _idom ? _idom->_pre_order : 0, _dom_depth); 332 tty->print(" RegPressure: %d",_reg_pressure); 333 tty->print(" IHRP Index: %d",_ihrp_index); 334 tty->print(" FRegPressure: %d",_freg_pressure); 335 tty->print(" FHRP Index: %d",_fhrp_index); 336 } 337 tty->print_cr(""); 338 } 339 340 void Block::dump() const { dump(0); } 341 342 void Block::dump( const Block_Array *bbs ) const { 343 dump_head(bbs); 344 uint cnt = _nodes.size(); 345 for( uint i=0; i<cnt; i++ ) 346 _nodes[i]->dump(); 347 tty->print("\n"); 348 } 349 #endif 350 351 //============================================================================= 352 //------------------------------PhaseCFG--------------------------------------- 353 PhaseCFG::PhaseCFG( Arena *a, RootNode *r, Matcher &m ) : 354 Phase(CFG), 355 _bbs(a), 356 _root(r), 357 _node_latency(NULL) 358 #ifndef PRODUCT 359 , _trace_opto_pipelining(TraceOptoPipelining || C->method_has_option("TraceOptoPipelining")) 360 #endif 361 #ifdef ASSERT 362 , _raw_oops(a) 363 #endif 364 { 365 ResourceMark rm; 366 // I'll need a few machine-specific GotoNodes. Make an Ideal GotoNode, 367 // then Match it into a machine-specific Node. Then clone the machine 368 // Node on demand. 369 Node *x = new (C, 1) GotoNode(NULL); 370 x->init_req(0, x); 371 _goto = m.match_tree(x); 372 assert(_goto != NULL, ""); 373 _goto->set_req(0,_goto); 374 375 // Build the CFG in Reverse Post Order 376 _num_blocks = build_cfg(); 377 _broot = _bbs[_root->_idx]; 378 } 379 380 //------------------------------build_cfg-------------------------------------- 381 // Build a proper looking CFG. Make every block begin with either a StartNode 382 // or a RegionNode. Make every block end with either a Goto, If or Return. 383 // The RootNode both starts and ends it's own block. Do this with a recursive 384 // backwards walk over the control edges. 385 uint PhaseCFG::build_cfg() { 386 Arena *a = Thread::current()->resource_area(); 387 VectorSet visited(a); 388 389 // Allocate stack with enough space to avoid frequent realloc 390 Node_Stack nstack(a, C->unique() >> 1); 391 nstack.push(_root, 0); 392 uint sum = 0; // Counter for blocks 393 394 while (nstack.is_nonempty()) { 395 // node and in's index from stack's top 396 // 'np' is _root (see above) or RegionNode, StartNode: we push on stack 397 // only nodes which point to the start of basic block (see below). 398 Node *np = nstack.node(); 399 // idx > 0, except for the first node (_root) pushed on stack 400 // at the beginning when idx == 0. 401 // We will use the condition (idx == 0) later to end the build. 402 uint idx = nstack.index(); 403 Node *proj = np->in(idx); 404 const Node *x = proj->is_block_proj(); 405 // Does the block end with a proper block-ending Node? One of Return, 406 // If or Goto? (This check should be done for visited nodes also). 407 if (x == NULL) { // Does not end right... 408 Node *g = _goto->clone(); // Force it to end in a Goto 409 g->set_req(0, proj); 410 np->set_req(idx, g); 411 x = proj = g; 412 } 413 if (!visited.test_set(x->_idx)) { // Visit this block once 414 // Skip any control-pinned middle'in stuff 415 Node *p = proj; 416 do { 417 proj = p; // Update pointer to last Control 418 p = p->in(0); // Move control forward 419 } while( !p->is_block_proj() && 420 !p->is_block_start() ); 421 // Make the block begin with one of Region or StartNode. 422 if( !p->is_block_start() ) { 423 RegionNode *r = new (C, 2) RegionNode( 2 ); 424 r->init_req(1, p); // Insert RegionNode in the way 425 proj->set_req(0, r); // Insert RegionNode in the way 426 p = r; 427 } 428 // 'p' now points to the start of this basic block 429 430 // Put self in array of basic blocks 431 Block *bb = new (_bbs._arena) Block(_bbs._arena,p); 432 _bbs.map(p->_idx,bb); 433 _bbs.map(x->_idx,bb); 434 if( x != p ) // Only for root is x == p 435 bb->_nodes.push((Node*)x); 436 437 // Now handle predecessors 438 ++sum; // Count 1 for self block 439 uint cnt = bb->num_preds(); 440 for (int i = (cnt - 1); i > 0; i-- ) { // For all predecessors 441 Node *prevproj = p->in(i); // Get prior input 442 assert( !prevproj->is_Con(), "dead input not removed" ); 443 // Check to see if p->in(i) is a "control-dependent" CFG edge - 444 // i.e., it splits at the source (via an IF or SWITCH) and merges 445 // at the destination (via a many-input Region). 446 // This breaks critical edges. The RegionNode to start the block 447 // will be added when <p,i> is pulled off the node stack 448 if ( cnt > 2 ) { // Merging many things? 449 assert( prevproj== bb->pred(i),""); 450 if(prevproj->is_block_proj() != prevproj) { // Control-dependent edge? 451 // Force a block on the control-dependent edge 452 Node *g = _goto->clone(); // Force it to end in a Goto 453 g->set_req(0,prevproj); 454 p->set_req(i,g); 455 } 456 } 457 nstack.push(p, i); // 'p' is RegionNode or StartNode 458 } 459 } else { // Post-processing visited nodes 460 nstack.pop(); // remove node from stack 461 // Check if it the fist node pushed on stack at the beginning. 462 if (idx == 0) break; // end of the build 463 // Find predecessor basic block 464 Block *pb = _bbs[x->_idx]; 465 // Insert into nodes array, if not already there 466 if( !_bbs.lookup(proj->_idx) ) { 467 assert( x != proj, "" ); 468 // Map basic block of projection 469 _bbs.map(proj->_idx,pb); 470 pb->_nodes.push(proj); 471 } 472 // Insert self as a child of my predecessor block 473 pb->_succs.map(pb->_num_succs++, _bbs[np->_idx]); 474 assert( pb->_nodes[ pb->_nodes.size() - pb->_num_succs ]->is_block_proj(), 475 "too many control users, not a CFG?" ); 476 } 477 } 478 // Return number of basic blocks for all children and self 479 return sum; 480 } 481 482 //------------------------------insert_goto_at--------------------------------- 483 // Inserts a goto & corresponding basic block between 484 // block[block_no] and its succ_no'th successor block 485 void PhaseCFG::insert_goto_at(uint block_no, uint succ_no) { 486 // get block with block_no 487 assert(block_no < _num_blocks, "illegal block number"); 488 Block* in = _blocks[block_no]; 489 // get successor block succ_no 490 assert(succ_no < in->_num_succs, "illegal successor number"); 491 Block* out = in->_succs[succ_no]; 492 // Compute frequency of the new block. Do this before inserting 493 // new block in case succ_prob() needs to infer the probability from 494 // surrounding blocks. 495 float freq = in->_freq * in->succ_prob(succ_no); 496 // get ProjNode corresponding to the succ_no'th successor of the in block 497 ProjNode* proj = in->_nodes[in->_nodes.size() - in->_num_succs + succ_no]->as_Proj(); 498 // create region for basic block 499 RegionNode* region = new (C, 2) RegionNode(2); 500 region->init_req(1, proj); 501 // setup corresponding basic block 502 Block* block = new (_bbs._arena) Block(_bbs._arena, region); 503 _bbs.map(region->_idx, block); 504 C->regalloc()->set_bad(region->_idx); 505 // add a goto node 506 Node* gto = _goto->clone(); // get a new goto node 507 gto->set_req(0, region); 508 // add it to the basic block 509 block->_nodes.push(gto); 510 _bbs.map(gto->_idx, block); 511 C->regalloc()->set_bad(gto->_idx); 512 // hook up successor block 513 block->_succs.map(block->_num_succs++, out); 514 // remap successor's predecessors if necessary 515 for (uint i = 1; i < out->num_preds(); i++) { 516 if (out->pred(i) == proj) out->head()->set_req(i, gto); 517 } 518 // remap predecessor's successor to new block 519 in->_succs.map(succ_no, block); 520 // Set the frequency of the new block 521 block->_freq = freq; 522 // add new basic block to basic block list 523 _blocks.insert(block_no + 1, block); 524 _num_blocks++; 525 } 526 527 //------------------------------no_flip_branch--------------------------------- 528 // Does this block end in a multiway branch that cannot have the default case 529 // flipped for another case? 530 static bool no_flip_branch( Block *b ) { 531 int branch_idx = b->_nodes.size() - b->_num_succs-1; 532 if( branch_idx < 1 ) return false; 533 Node *bra = b->_nodes[branch_idx]; 534 if( bra->is_Catch() ) 535 return true; 536 if( bra->is_Mach() ) { 537 if( bra->is_MachNullCheck() ) 538 return true; 539 int iop = bra->as_Mach()->ideal_Opcode(); 540 if( iop == Op_FastLock || iop == Op_FastUnlock ) 541 return true; 542 } 543 return false; 544 } 545 546 //------------------------------convert_NeverBranch_to_Goto-------------------- 547 // Check for NeverBranch at block end. This needs to become a GOTO to the 548 // true target. NeverBranch are treated as a conditional branch that always 549 // goes the same direction for most of the optimizer and are used to give a 550 // fake exit path to infinite loops. At this late stage they need to turn 551 // into Goto's so that when you enter the infinite loop you indeed hang. 552 void PhaseCFG::convert_NeverBranch_to_Goto(Block *b) { 553 // Find true target 554 int end_idx = b->end_idx(); 555 int idx = b->_nodes[end_idx+1]->as_Proj()->_con; 556 Block *succ = b->_succs[idx]; 557 Node* gto = _goto->clone(); // get a new goto node 558 gto->set_req(0, b->head()); 559 Node *bp = b->_nodes[end_idx]; 560 b->_nodes.map(end_idx,gto); // Slam over NeverBranch 561 _bbs.map(gto->_idx, b); 562 C->regalloc()->set_bad(gto->_idx); 563 b->_nodes.pop(); // Yank projections 564 b->_nodes.pop(); // Yank projections 565 b->_succs.map(0,succ); // Map only successor 566 b->_num_succs = 1; 567 // remap successor's predecessors if necessary 568 uint j; 569 for( j = 1; j < succ->num_preds(); j++) 570 if( succ->pred(j)->in(0) == bp ) 571 succ->head()->set_req(j, gto); 572 // Kill alternate exit path 573 Block *dead = b->_succs[1-idx]; 574 for( j = 1; j < dead->num_preds(); j++) 575 if( dead->pred(j)->in(0) == bp ) 576 break; 577 // Scan through block, yanking dead path from 578 // all regions and phis. 579 dead->head()->del_req(j); 580 for( int k = 1; dead->_nodes[k]->is_Phi(); k++ ) 581 dead->_nodes[k]->del_req(j); 582 } 583 584 //------------------------------move_to_next----------------------------------- 585 // Helper function to move block bx to the slot following b_index. Return 586 // true if the move is successful, otherwise false 587 bool PhaseCFG::move_to_next(Block* bx, uint b_index) { 588 if (bx == NULL) return false; 589 590 // Return false if bx is already scheduled. 591 uint bx_index = bx->_pre_order; 592 if ((bx_index <= b_index) && (_blocks[bx_index] == bx)) { 593 return false; 594 } 595 596 // Find the current index of block bx on the block list 597 bx_index = b_index + 1; 598 while( bx_index < _num_blocks && _blocks[bx_index] != bx ) bx_index++; 599 assert(_blocks[bx_index] == bx, "block not found"); 600 601 // If the previous block conditionally falls into bx, return false, 602 // because moving bx will create an extra jump. 603 for(uint k = 1; k < bx->num_preds(); k++ ) { 604 Block* pred = _bbs[bx->pred(k)->_idx]; 605 if (pred == _blocks[bx_index-1]) { 606 if (pred->_num_succs != 1) { 607 return false; 608 } 609 } 610 } 611 612 // Reinsert bx just past block 'b' 613 _blocks.remove(bx_index); 614 _blocks.insert(b_index + 1, bx); 615 return true; 616 } 617 618 //------------------------------move_to_end------------------------------------ 619 // Move empty and uncommon blocks to the end. 620 void PhaseCFG::move_to_end(Block *b, uint i) { 621 int e = b->is_Empty(); 622 if (e != Block::not_empty) { 623 if (e == Block::empty_with_goto) { 624 // Remove the goto, but leave the block. 625 b->_nodes.pop(); 626 } 627 // Mark this block as a connector block, which will cause it to be 628 // ignored in certain functions such as non_connector_successor(). 629 b->set_connector(); 630 } 631 // Move the empty block to the end, and don't recheck. 632 _blocks.remove(i); 633 _blocks.push(b); 634 } 635 636 //---------------------------set_loop_alignment-------------------------------- 637 // Set loop alignment for every block 638 void PhaseCFG::set_loop_alignment() { 639 uint last = _num_blocks; 640 assert( _blocks[0] == _broot, "" ); 641 642 for (uint i = 1; i < last; i++ ) { 643 Block *b = _blocks[i]; 644 if (b->head()->is_Loop()) { 645 b->set_loop_alignment(b); 646 } 647 } 648 } 649 650 //-----------------------------remove_empty------------------------------------ 651 // Make empty basic blocks to be "connector" blocks, Move uncommon blocks 652 // to the end. 653 void PhaseCFG::remove_empty() { 654 // Move uncommon blocks to the end 655 uint last = _num_blocks; 656 assert( _blocks[0] == _broot, "" ); 657 658 for (uint i = 1; i < last; i++) { 659 Block *b = _blocks[i]; 660 if (b->is_connector()) break; 661 662 // Check for NeverBranch at block end. This needs to become a GOTO to the 663 // true target. NeverBranch are treated as a conditional branch that 664 // always goes the same direction for most of the optimizer and are used 665 // to give a fake exit path to infinite loops. At this late stage they 666 // need to turn into Goto's so that when you enter the infinite loop you 667 // indeed hang. 668 if( b->_nodes[b->end_idx()]->Opcode() == Op_NeverBranch ) 669 convert_NeverBranch_to_Goto(b); 670 671 // Look for uncommon blocks and move to end. 672 if (!C->do_freq_based_layout()) { 673 if( b->is_uncommon(_bbs) ) { 674 move_to_end(b, i); 675 last--; // No longer check for being uncommon! 676 if( no_flip_branch(b) ) { // Fall-thru case must follow? 677 b = _blocks[i]; // Find the fall-thru block 678 move_to_end(b, i); 679 last--; 680 } 681 i--; // backup block counter post-increment 682 } 683 } 684 } 685 686 // Move empty blocks to the end 687 last = _num_blocks; 688 for (uint i = 1; i < last; i++) { 689 Block *b = _blocks[i]; 690 if (b->is_Empty() != Block::not_empty) { 691 move_to_end(b, i); 692 last--; 693 i--; 694 } 695 } // End of for all blocks 696 } 697 698 //-----------------------------fixup_flow-------------------------------------- 699 // Fix up the final control flow for basic blocks. 700 void PhaseCFG::fixup_flow() { 701 // Fixup final control flow for the blocks. Remove jump-to-next 702 // block. If neither arm of a IF follows the conditional branch, we 703 // have to add a second jump after the conditional. We place the 704 // TRUE branch target in succs[0] for both GOTOs and IFs. 705 for (uint i=0; i < _num_blocks; i++) { 706 Block *b = _blocks[i]; 707 b->_pre_order = i; // turn pre-order into block-index 708 709 // Connector blocks need no further processing. 710 if (b->is_connector()) { 711 assert((i+1) == _num_blocks || _blocks[i+1]->is_connector(), 712 "All connector blocks should sink to the end"); 713 continue; 714 } 715 assert(b->is_Empty() != Block::completely_empty, 716 "Empty blocks should be connectors"); 717 718 Block *bnext = (i < _num_blocks-1) ? _blocks[i+1] : NULL; 719 Block *bs0 = b->non_connector_successor(0); 720 721 // Check for multi-way branches where I cannot negate the test to 722 // exchange the true and false targets. 723 if( no_flip_branch( b ) ) { 724 // Find fall through case - if must fall into its target 725 int branch_idx = b->_nodes.size() - b->_num_succs; 726 for (uint j2 = 0; j2 < b->_num_succs; j2++) { 727 const ProjNode* p = b->_nodes[branch_idx + j2]->as_Proj(); 728 if (p->_con == 0) { 729 // successor j2 is fall through case 730 if (b->non_connector_successor(j2) != bnext) { 731 // but it is not the next block => insert a goto 732 insert_goto_at(i, j2); 733 } 734 // Put taken branch in slot 0 735 if( j2 == 0 && b->_num_succs == 2) { 736 // Flip targets in succs map 737 Block *tbs0 = b->_succs[0]; 738 Block *tbs1 = b->_succs[1]; 739 b->_succs.map( 0, tbs1 ); 740 b->_succs.map( 1, tbs0 ); 741 } 742 break; 743 } 744 } 745 // Remove all CatchProjs 746 for (uint j1 = 0; j1 < b->_num_succs; j1++) b->_nodes.pop(); 747 748 } else if (b->_num_succs == 1) { 749 // Block ends in a Goto? 750 if (bnext == bs0) { 751 // We fall into next block; remove the Goto 752 b->_nodes.pop(); 753 } 754 755 } else if( b->_num_succs == 2 ) { // Block ends in a If? 756 // Get opcode of 1st projection (matches _succs[0]) 757 // Note: Since this basic block has 2 exits, the last 2 nodes must 758 // be projections (in any order), the 3rd last node must be 759 // the IfNode (we have excluded other 2-way exits such as 760 // CatchNodes already). 761 MachNode *iff = b->_nodes[b->_nodes.size()-3]->as_Mach(); 762 ProjNode *proj0 = b->_nodes[b->_nodes.size()-2]->as_Proj(); 763 ProjNode *proj1 = b->_nodes[b->_nodes.size()-1]->as_Proj(); 764 765 // Assert that proj0 and succs[0] match up. Similarly for proj1 and succs[1]. 766 assert(proj0->raw_out(0) == b->_succs[0]->head(), "Mismatch successor 0"); 767 assert(proj1->raw_out(0) == b->_succs[1]->head(), "Mismatch successor 1"); 768 769 Block *bs1 = b->non_connector_successor(1); 770 771 // Check for neither successor block following the current 772 // block ending in a conditional. If so, move one of the 773 // successors after the current one, provided that the 774 // successor was previously unscheduled, but moveable 775 // (i.e., all paths to it involve a branch). 776 if( !C->do_freq_based_layout() && bnext != bs0 && bnext != bs1 ) { 777 // Choose the more common successor based on the probability 778 // of the conditional branch. 779 Block *bx = bs0; 780 Block *by = bs1; 781 782 // _prob is the probability of taking the true path. Make 783 // p the probability of taking successor #1. 784 float p = iff->as_MachIf()->_prob; 785 if( proj0->Opcode() == Op_IfTrue ) { 786 p = 1.0 - p; 787 } 788 789 // Prefer successor #1 if p > 0.5 790 if (p > PROB_FAIR) { 791 bx = bs1; 792 by = bs0; 793 } 794 795 // Attempt the more common successor first 796 if (move_to_next(bx, i)) { 797 bnext = bx; 798 } else if (move_to_next(by, i)) { 799 bnext = by; 800 } 801 } 802 803 // Check for conditional branching the wrong way. Negate 804 // conditional, if needed, so it falls into the following block 805 // and branches to the not-following block. 806 807 // Check for the next block being in succs[0]. We are going to branch 808 // to succs[0], so we want the fall-thru case as the next block in 809 // succs[1]. 810 if (bnext == bs0) { 811 // Fall-thru case in succs[0], so flip targets in succs map 812 Block *tbs0 = b->_succs[0]; 813 Block *tbs1 = b->_succs[1]; 814 b->_succs.map( 0, tbs1 ); 815 b->_succs.map( 1, tbs0 ); 816 // Flip projection for each target 817 { ProjNode *tmp = proj0; proj0 = proj1; proj1 = tmp; } 818 819 } else if( bnext != bs1 ) { 820 // Need a double-branch 821 // The existing conditional branch need not change. 822 // Add a unconditional branch to the false target. 823 // Alas, it must appear in its own block and adding a 824 // block this late in the game is complicated. Sigh. 825 insert_goto_at(i, 1); 826 } 827 828 // Make sure we TRUE branch to the target 829 if( proj0->Opcode() == Op_IfFalse ) { 830 iff->negate(); 831 } 832 833 b->_nodes.pop(); // Remove IfFalse & IfTrue projections 834 b->_nodes.pop(); 835 836 } else { 837 // Multi-exit block, e.g. a switch statement 838 // But we don't need to do anything here 839 } 840 } // End of for all blocks 841 } 842 843 844 //------------------------------dump------------------------------------------- 845 #ifndef PRODUCT 846 void PhaseCFG::_dump_cfg( const Node *end, VectorSet &visited ) const { 847 const Node *x = end->is_block_proj(); 848 assert( x, "not a CFG" ); 849 850 // Do not visit this block again 851 if( visited.test_set(x->_idx) ) return; 852 853 // Skip through this block 854 const Node *p = x; 855 do { 856 p = p->in(0); // Move control forward 857 assert( !p->is_block_proj() || p->is_Root(), "not a CFG" ); 858 } while( !p->is_block_start() ); 859 860 // Recursively visit 861 for( uint i=1; i<p->req(); i++ ) 862 _dump_cfg(p->in(i),visited); 863 864 // Dump the block 865 _bbs[p->_idx]->dump(&_bbs); 866 } 867 868 void PhaseCFG::dump( ) const { 869 tty->print("\n--- CFG --- %d BBs\n",_num_blocks); 870 if( _blocks.size() ) { // Did we do basic-block layout? 871 for( uint i=0; i<_num_blocks; i++ ) 872 _blocks[i]->dump(&_bbs); 873 } else { // Else do it with a DFS 874 VectorSet visited(_bbs._arena); 875 _dump_cfg(_root,visited); 876 } 877 } 878 879 void PhaseCFG::dump_headers() { 880 for( uint i = 0; i < _num_blocks; i++ ) { 881 if( _blocks[i] == NULL ) continue; 882 _blocks[i]->dump_head(&_bbs); 883 } 884 } 885 886 void PhaseCFG::verify( ) const { 887 #ifdef ASSERT 888 // Verify sane CFG 889 for( uint i = 0; i < _num_blocks; i++ ) { 890 Block *b = _blocks[i]; 891 uint cnt = b->_nodes.size(); 892 uint j; 893 for( j = 0; j < cnt; j++ ) { 894 Node *n = b->_nodes[j]; 895 assert( _bbs[n->_idx] == b, "" ); 896 if( j >= 1 && n->is_Mach() && 897 n->as_Mach()->ideal_Opcode() == Op_CreateEx ) { 898 assert( j == 1 || b->_nodes[j-1]->is_Phi(), 899 "CreateEx must be first instruction in block" ); 900 } 901 for( uint k = 0; k < n->req(); k++ ) { 902 Node *def = n->in(k); 903 if( def && def != n ) { 904 assert( _bbs[def->_idx] || def->is_Con(), 905 "must have block; constants for debug info ok" ); 906 // Verify that instructions in the block is in correct order. 907 // Uses must follow their definition if they are at the same block. 908 // Mostly done to check that MachSpillCopy nodes are placed correctly 909 // when CreateEx node is moved in build_ifg_physical(). 910 if( _bbs[def->_idx] == b && 911 !(b->head()->is_Loop() && n->is_Phi()) && 912 // See (+++) comment in reg_split.cpp 913 !(n->jvms() != NULL && n->jvms()->is_monitor_use(k)) ) { 914 bool is_loop = false; 915 if (n->is_Phi()) { 916 for( uint l = 1; l < def->req(); l++ ) { 917 if (n == def->in(l)) { 918 is_loop = true; 919 break; // Some kind of loop 920 } 921 } 922 } 923 assert( is_loop || b->find_node(def) < j, "uses must follow definitions" ); 924 } 925 if( def->is_SafePointScalarObject() ) { 926 assert(_bbs[def->_idx] == b, "SafePointScalarObject Node should be at the same block as its SafePoint node"); 927 assert(_bbs[def->_idx] == _bbs[def->in(0)->_idx], "SafePointScalarObject Node should be at the same block as its control edge"); 928 } 929 } 930 } 931 } 932 933 j = b->end_idx(); 934 Node *bp = (Node*)b->_nodes[b->_nodes.size()-1]->is_block_proj(); 935 assert( bp, "last instruction must be a block proj" ); 936 assert( bp == b->_nodes[j], "wrong number of successors for this block" ); 937 if( bp->is_Catch() ) { 938 while( b->_nodes[--j]->Opcode() == Op_MachProj ) ; 939 assert( b->_nodes[j]->is_Call(), "CatchProj must follow call" ); 940 } 941 else if( bp->is_Mach() && bp->as_Mach()->ideal_Opcode() == Op_If ) { 942 assert( b->_num_succs == 2, "Conditional branch must have two targets"); 943 } 944 } 945 #endif 946 } 947 #endif 948 949 //============================================================================= 950 //------------------------------UnionFind-------------------------------------- 951 UnionFind::UnionFind( uint max ) : _cnt(max), _max(max), _indices(NEW_RESOURCE_ARRAY(uint,max)) { 952 Copy::zero_to_bytes( _indices, sizeof(uint)*max ); 953 } 954 955 void UnionFind::extend( uint from_idx, uint to_idx ) { 956 _nesting.check(); 957 if( from_idx >= _max ) { 958 uint size = 16; 959 while( size <= from_idx ) size <<=1; 960 _indices = REALLOC_RESOURCE_ARRAY( uint, _indices, _max, size ); 961 _max = size; 962 } 963 while( _cnt <= from_idx ) _indices[_cnt++] = 0; 964 _indices[from_idx] = to_idx; 965 } 966 967 void UnionFind::reset( uint max ) { 968 assert( max <= max_uint, "Must fit within uint" ); 969 // Force the Union-Find mapping to be at least this large 970 extend(max,0); 971 // Initialize to be the ID mapping. 972 for( uint i=0; i<max; i++ ) map(i,i); 973 } 974 975 //------------------------------Find_compress---------------------------------- 976 // Straight out of Tarjan's union-find algorithm 977 uint UnionFind::Find_compress( uint idx ) { 978 uint cur = idx; 979 uint next = lookup(cur); 980 while( next != cur ) { // Scan chain of equivalences 981 assert( next < cur, "always union smaller" ); 982 cur = next; // until find a fixed-point 983 next = lookup(cur); 984 } 985 // Core of union-find algorithm: update chain of 986 // equivalences to be equal to the root. 987 while( idx != next ) { 988 uint tmp = lookup(idx); 989 map(idx, next); 990 idx = tmp; 991 } 992 return idx; 993 } 994 995 //------------------------------Find_const------------------------------------- 996 // Like Find above, but no path compress, so bad asymptotic behavior 997 uint UnionFind::Find_const( uint idx ) const { 998 if( idx == 0 ) return idx; // Ignore the zero idx 999 // Off the end? This can happen during debugging dumps 1000 // when data structures have not finished being updated. 1001 if( idx >= _max ) return idx; 1002 uint next = lookup(idx); 1003 while( next != idx ) { // Scan chain of equivalences 1004 idx = next; // until find a fixed-point 1005 next = lookup(idx); 1006 } 1007 return next; 1008 } 1009 1010 //------------------------------Union------------------------------------------ 1011 // union 2 sets together. 1012 void UnionFind::Union( uint idx1, uint idx2 ) { 1013 uint src = Find(idx1); 1014 uint dst = Find(idx2); 1015 assert( src, "" ); 1016 assert( dst, "" ); 1017 assert( src < _max, "oob" ); 1018 assert( dst < _max, "oob" ); 1019 assert( src < dst, "always union smaller" ); 1020 map(dst,src); 1021 } 1022 1023 #ifndef PRODUCT 1024 static void edge_dump(GrowableArray<CFGEdge *> *edges) { 1025 tty->print_cr("---- Edges ----"); 1026 for (int i = 0; i < edges->length(); i++) { 1027 CFGEdge *e = edges->at(i); 1028 if (e != NULL) { 1029 edges->at(i)->dump(); 1030 } 1031 } 1032 } 1033 1034 static void trace_dump(Trace *traces[], int count) { 1035 tty->print_cr("---- Traces ----"); 1036 for (int i = 0; i < count; i++) { 1037 Trace *tr = traces[i]; 1038 if (tr != NULL) { 1039 tr->dump(); 1040 } 1041 } 1042 } 1043 1044 void Trace::dump( ) const { 1045 tty->print_cr("Trace (freq %f)", first_block()->_freq); 1046 for (Block *b = first_block(); b != NULL; b = next(b)) { 1047 tty->print(" B%d", b->_pre_order); 1048 if (b->head()->is_Loop()) { 1049 tty->print(" (L%d)", b->compute_loop_alignment()); 1050 } 1051 if (b->has_loop_alignment()) { 1052 tty->print(" (T%d)", b->code_alignment()); 1053 } 1054 } 1055 tty->cr(); 1056 } 1057 1058 void CFGEdge::dump( ) const { 1059 tty->print(" B%d --> B%d Freq: %f out:%3d%% in:%3d%% State: ", 1060 from()->_pre_order, to()->_pre_order, freq(), _from_pct, _to_pct); 1061 switch(state()) { 1062 case connected: 1063 tty->print("connected"); 1064 break; 1065 case open: 1066 tty->print("open"); 1067 break; 1068 case interior: 1069 tty->print("interior"); 1070 break; 1071 } 1072 if (infrequent()) { 1073 tty->print(" infrequent"); 1074 } 1075 tty->cr(); 1076 } 1077 #endif 1078 1079 //============================================================================= 1080 1081 //------------------------------edge_order------------------------------------- 1082 // Comparison function for edges 1083 static int edge_order(CFGEdge **e0, CFGEdge **e1) { 1084 float freq0 = (*e0)->freq(); 1085 float freq1 = (*e1)->freq(); 1086 if (freq0 != freq1) { 1087 return freq0 > freq1 ? -1 : 1; 1088 } 1089 1090 int dist0 = (*e0)->to()->_rpo - (*e0)->from()->_rpo; 1091 int dist1 = (*e1)->to()->_rpo - (*e1)->from()->_rpo; 1092 1093 return dist1 - dist0; 1094 } 1095 1096 //------------------------------trace_frequency_order-------------------------- 1097 // Comparison function for edges 1098 static int trace_frequency_order(const void *p0, const void *p1) { 1099 Trace *tr0 = *(Trace **) p0; 1100 Trace *tr1 = *(Trace **) p1; 1101 Block *b0 = tr0->first_block(); 1102 Block *b1 = tr1->first_block(); 1103 1104 // The trace of connector blocks goes at the end; 1105 // we only expect one such trace 1106 if (b0->is_connector() != b1->is_connector()) { 1107 return b1->is_connector() ? -1 : 1; 1108 } 1109 1110 // Pull more frequently executed blocks to the beginning 1111 float freq0 = b0->_freq; 1112 float freq1 = b1->_freq; 1113 if (freq0 != freq1) { 1114 return freq0 > freq1 ? -1 : 1; 1115 } 1116 1117 int diff = tr0->first_block()->_rpo - tr1->first_block()->_rpo; 1118 1119 return diff; 1120 } 1121 1122 //------------------------------find_edges------------------------------------- 1123 // Find edges of interest, i.e, those which can fall through. Presumes that 1124 // edges which don't fall through are of low frequency and can be generally 1125 // ignored. Initialize the list of traces. 1126 void PhaseBlockLayout::find_edges() 1127 { 1128 // Walk the blocks, creating edges and Traces 1129 uint i; 1130 Trace *tr = NULL; 1131 for (i = 0; i < _cfg._num_blocks; i++) { 1132 Block *b = _cfg._blocks[i]; 1133 tr = new Trace(b, next, prev); 1134 traces[tr->id()] = tr; 1135 1136 // All connector blocks should be at the end of the list 1137 if (b->is_connector()) break; 1138 1139 // If this block and the next one have a one-to-one successor 1140 // predecessor relationship, simply append the next block 1141 int nfallthru = b->num_fall_throughs(); 1142 while (nfallthru == 1 && 1143 b->succ_fall_through(0)) { 1144 Block *n = b->_succs[0]; 1145 1146 // Skip over single-entry connector blocks, we don't want to 1147 // add them to the trace. 1148 while (n->is_connector() && n->num_preds() == 1) { 1149 n = n->_succs[0]; 1150 } 1151 1152 // We see a merge point, so stop search for the next block 1153 if (n->num_preds() != 1) break; 1154 1155 i++; 1156 assert(n = _cfg._blocks[i], "expecting next block"); 1157 tr->append(n); 1158 uf->map(n->_pre_order, tr->id()); 1159 traces[n->_pre_order] = NULL; 1160 nfallthru = b->num_fall_throughs(); 1161 b = n; 1162 } 1163 1164 if (nfallthru > 0) { 1165 // Create a CFGEdge for each outgoing 1166 // edge that could be a fall-through. 1167 for (uint j = 0; j < b->_num_succs; j++ ) { 1168 if (b->succ_fall_through(j)) { 1169 Block *target = b->non_connector_successor(j); 1170 float freq = b->_freq * b->succ_prob(j); 1171 int from_pct = (int) ((100 * freq) / b->_freq); 1172 int to_pct = (int) ((100 * freq) / target->_freq); 1173 edges->append(new CFGEdge(b, target, freq, from_pct, to_pct)); 1174 } 1175 } 1176 } 1177 } 1178 1179 // Group connector blocks into one trace 1180 for (i++; i < _cfg._num_blocks; i++) { 1181 Block *b = _cfg._blocks[i]; 1182 assert(b->is_connector(), "connector blocks at the end"); 1183 tr->append(b); 1184 uf->map(b->_pre_order, tr->id()); 1185 traces[b->_pre_order] = NULL; 1186 } 1187 } 1188 1189 //------------------------------union_traces---------------------------------- 1190 // Union two traces together in uf, and null out the trace in the list 1191 void PhaseBlockLayout::union_traces(Trace* updated_trace, Trace* old_trace) 1192 { 1193 uint old_id = old_trace->id(); 1194 uint updated_id = updated_trace->id(); 1195 1196 uint lo_id = updated_id; 1197 uint hi_id = old_id; 1198 1199 // If from is greater than to, swap values to meet 1200 // UnionFind guarantee. 1201 if (updated_id > old_id) { 1202 lo_id = old_id; 1203 hi_id = updated_id; 1204 1205 // Fix up the trace ids 1206 traces[lo_id] = traces[updated_id]; 1207 updated_trace->set_id(lo_id); 1208 } 1209 1210 // Union the lower with the higher and remove the pointer 1211 // to the higher. 1212 uf->Union(lo_id, hi_id); 1213 traces[hi_id] = NULL; 1214 } 1215 1216 //------------------------------grow_traces------------------------------------- 1217 // Append traces together via the most frequently executed edges 1218 void PhaseBlockLayout::grow_traces() 1219 { 1220 // Order the edges, and drive the growth of Traces via the most 1221 // frequently executed edges. 1222 edges->sort(edge_order); 1223 for (int i = 0; i < edges->length(); i++) { 1224 CFGEdge *e = edges->at(i); 1225 1226 if (e->state() != CFGEdge::open) continue; 1227 1228 Block *src_block = e->from(); 1229 Block *targ_block = e->to(); 1230 1231 // Don't grow traces along backedges? 1232 if (!BlockLayoutRotateLoops) { 1233 if (targ_block->_rpo <= src_block->_rpo) { 1234 targ_block->set_loop_alignment(targ_block); 1235 continue; 1236 } 1237 } 1238 1239 Trace *src_trace = trace(src_block); 1240 Trace *targ_trace = trace(targ_block); 1241 1242 // If the edge in question can join two traces at their ends, 1243 // append one trace to the other. 1244 if (src_trace->last_block() == src_block) { 1245 if (src_trace == targ_trace) { 1246 e->set_state(CFGEdge::interior); 1247 if (targ_trace->backedge(e)) { 1248 // Reset i to catch any newly eligible edge 1249 // (Or we could remember the first "open" edge, and reset there) 1250 i = 0; 1251 } 1252 } else if (targ_trace->first_block() == targ_block) { 1253 e->set_state(CFGEdge::connected); 1254 src_trace->append(targ_trace); 1255 union_traces(src_trace, targ_trace); 1256 } 1257 } 1258 } 1259 } 1260 1261 //------------------------------merge_traces----------------------------------- 1262 // Embed one trace into another, if the fork or join points are sufficiently 1263 // balanced. 1264 void PhaseBlockLayout::merge_traces(bool fall_thru_only) 1265 { 1266 // Walk the edge list a another time, looking at unprocessed edges. 1267 // Fold in diamonds 1268 for (int i = 0; i < edges->length(); i++) { 1269 CFGEdge *e = edges->at(i); 1270 1271 if (e->state() != CFGEdge::open) continue; 1272 if (fall_thru_only) { 1273 if (e->infrequent()) continue; 1274 } 1275 1276 Block *src_block = e->from(); 1277 Trace *src_trace = trace(src_block); 1278 bool src_at_tail = src_trace->last_block() == src_block; 1279 1280 Block *targ_block = e->to(); 1281 Trace *targ_trace = trace(targ_block); 1282 bool targ_at_start = targ_trace->first_block() == targ_block; 1283 1284 if (src_trace == targ_trace) { 1285 // This may be a loop, but we can't do much about it. 1286 e->set_state(CFGEdge::interior); 1287 continue; 1288 } 1289 1290 if (fall_thru_only) { 1291 // If the edge links the middle of two traces, we can't do anything. 1292 // Mark the edge and continue. 1293 if (!src_at_tail & !targ_at_start) { 1294 continue; 1295 } 1296 1297 // Don't grow traces along backedges? 1298 if (!BlockLayoutRotateLoops && (targ_block->_rpo <= src_block->_rpo)) { 1299 continue; 1300 } 1301 1302 // If both ends of the edge are available, why didn't we handle it earlier? 1303 assert(src_at_tail ^ targ_at_start, "Should have caught this edge earlier."); 1304 1305 if (targ_at_start) { 1306 // Insert the "targ" trace in the "src" trace if the insertion point 1307 // is a two way branch. 1308 // Better profitability check possible, but may not be worth it. 1309 // Someday, see if the this "fork" has an associated "join"; 1310 // then make a policy on merging this trace at the fork or join. 1311 // For example, other things being equal, it may be better to place this 1312 // trace at the join point if the "src" trace ends in a two-way, but 1313 // the insertion point is one-way. 1314 assert(src_block->num_fall_throughs() == 2, "unexpected diamond"); 1315 e->set_state(CFGEdge::connected); 1316 src_trace->insert_after(src_block, targ_trace); 1317 union_traces(src_trace, targ_trace); 1318 } else if (src_at_tail) { 1319 if (src_trace != trace(_cfg._broot)) { 1320 e->set_state(CFGEdge::connected); 1321 targ_trace->insert_before(targ_block, src_trace); 1322 union_traces(targ_trace, src_trace); 1323 } 1324 } 1325 } else if (e->state() == CFGEdge::open) { 1326 // Append traces, even without a fall-thru connection. 1327 // But leave root entry at the beginning of the block list. 1328 if (targ_trace != trace(_cfg._broot)) { 1329 e->set_state(CFGEdge::connected); 1330 src_trace->append(targ_trace); 1331 union_traces(src_trace, targ_trace); 1332 } 1333 } 1334 } 1335 } 1336 1337 //----------------------------reorder_traces----------------------------------- 1338 // Order the sequence of the traces in some desirable way, and fixup the 1339 // jumps at the end of each block. 1340 void PhaseBlockLayout::reorder_traces(int count) 1341 { 1342 ResourceArea *area = Thread::current()->resource_area(); 1343 Trace ** new_traces = NEW_ARENA_ARRAY(area, Trace *, count); 1344 Block_List worklist; 1345 int new_count = 0; 1346 1347 // Compact the traces. 1348 for (int i = 0; i < count; i++) { 1349 Trace *tr = traces[i]; 1350 if (tr != NULL) { 1351 new_traces[new_count++] = tr; 1352 } 1353 } 1354 1355 // The entry block should be first on the new trace list. 1356 Trace *tr = trace(_cfg._broot); 1357 assert(tr == new_traces[0], "entry trace misplaced"); 1358 1359 // Sort the new trace list by frequency 1360 qsort(new_traces + 1, new_count - 1, sizeof(new_traces[0]), trace_frequency_order); 1361 1362 // Patch up the successor blocks 1363 _cfg._blocks.reset(); 1364 _cfg._num_blocks = 0; 1365 for (int i = 0; i < new_count; i++) { 1366 Trace *tr = new_traces[i]; 1367 if (tr != NULL) { 1368 tr->fixup_blocks(_cfg); 1369 } 1370 } 1371 } 1372 1373 //------------------------------PhaseBlockLayout------------------------------- 1374 // Order basic blocks based on frequency 1375 PhaseBlockLayout::PhaseBlockLayout(PhaseCFG &cfg) : 1376 Phase(BlockLayout), 1377 _cfg(cfg) 1378 { 1379 ResourceMark rm; 1380 ResourceArea *area = Thread::current()->resource_area(); 1381 1382 // List of traces 1383 int size = _cfg._num_blocks + 1; 1384 traces = NEW_ARENA_ARRAY(area, Trace *, size); 1385 memset(traces, 0, size*sizeof(Trace*)); 1386 next = NEW_ARENA_ARRAY(area, Block *, size); 1387 memset(next, 0, size*sizeof(Block *)); 1388 prev = NEW_ARENA_ARRAY(area, Block *, size); 1389 memset(prev , 0, size*sizeof(Block *)); 1390 1391 // List of edges 1392 edges = new GrowableArray<CFGEdge*>; 1393 1394 // Mapping block index --> block_trace 1395 uf = new UnionFind(size); 1396 uf->reset(size); 1397 1398 // Find edges and create traces. 1399 find_edges(); 1400 1401 // Grow traces at their ends via most frequent edges. 1402 grow_traces(); 1403 1404 // Merge one trace into another, but only at fall-through points. 1405 // This may make diamonds and other related shapes in a trace. 1406 merge_traces(true); 1407 1408 // Run merge again, allowing two traces to be catenated, even if 1409 // one does not fall through into the other. This appends loosely 1410 // related traces to be near each other. 1411 merge_traces(false); 1412 1413 // Re-order all the remaining traces by frequency 1414 reorder_traces(size); 1415 1416 assert(_cfg._num_blocks >= (uint) (size - 1), "number of blocks can not shrink"); 1417 } 1418 1419 1420 //------------------------------backedge--------------------------------------- 1421 // Edge e completes a loop in a trace. If the target block is head of the 1422 // loop, rotate the loop block so that the loop ends in a conditional branch. 1423 bool Trace::backedge(CFGEdge *e) { 1424 bool loop_rotated = false; 1425 Block *src_block = e->from(); 1426 Block *targ_block = e->to(); 1427 1428 assert(last_block() == src_block, "loop discovery at back branch"); 1429 if (first_block() == targ_block) { 1430 if (BlockLayoutRotateLoops && last_block()->num_fall_throughs() < 2) { 1431 // Find the last block in the trace that has a conditional 1432 // branch. 1433 Block *b; 1434 for (b = last_block(); b != NULL; b = prev(b)) { 1435 if (b->num_fall_throughs() == 2) { 1436 break; 1437 } 1438 } 1439 1440 if (b != last_block() && b != NULL) { 1441 loop_rotated = true; 1442 1443 // Rotate the loop by doing two-part linked-list surgery. 1444 append(first_block()); 1445 break_loop_after(b); 1446 } 1447 } 1448 1449 // Backbranch to the top of a trace 1450 // Scroll forward through the trace from the targ_block. If we find 1451 // a loop head before another loop top, use the the loop head alignment. 1452 for (Block *b = targ_block; b != NULL; b = next(b)) { 1453 if (b->has_loop_alignment()) { 1454 break; 1455 } 1456 if (b->head()->is_Loop()) { 1457 targ_block = b; 1458 break; 1459 } 1460 } 1461 1462 first_block()->set_loop_alignment(targ_block); 1463 1464 } else { 1465 // Backbranch into the middle of a trace 1466 targ_block->set_loop_alignment(targ_block); 1467 } 1468 1469 return loop_rotated; 1470 } 1471 1472 //------------------------------fixup_blocks----------------------------------- 1473 // push blocks onto the CFG list 1474 // ensure that blocks have the correct two-way branch sense 1475 void Trace::fixup_blocks(PhaseCFG &cfg) { 1476 Block *last = last_block(); 1477 for (Block *b = first_block(); b != NULL; b = next(b)) { 1478 cfg._blocks.push(b); 1479 cfg._num_blocks++; 1480 if (!b->is_connector()) { 1481 int nfallthru = b->num_fall_throughs(); 1482 if (b != last) { 1483 if (nfallthru == 2) { 1484 // Ensure that the sense of the branch is correct 1485 Block *bnext = next(b); 1486 Block *bs0 = b->non_connector_successor(0); 1487 1488 MachNode *iff = b->_nodes[b->_nodes.size()-3]->as_Mach(); 1489 ProjNode *proj0 = b->_nodes[b->_nodes.size()-2]->as_Proj(); 1490 ProjNode *proj1 = b->_nodes[b->_nodes.size()-1]->as_Proj(); 1491 1492 if (bnext == bs0) { 1493 // Fall-thru case in succs[0], should be in succs[1] 1494 1495 // Flip targets in _succs map 1496 Block *tbs0 = b->_succs[0]; 1497 Block *tbs1 = b->_succs[1]; 1498 b->_succs.map( 0, tbs1 ); 1499 b->_succs.map( 1, tbs0 ); 1500 1501 // Flip projections to match targets 1502 b->_nodes.map(b->_nodes.size()-2, proj1); 1503 b->_nodes.map(b->_nodes.size()-1, proj0); 1504 } 1505 } 1506 } 1507 } 1508 } 1509 }