1 /* 2 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_VM_OPTO_BLOCK_HPP 26 #define SHARE_VM_OPTO_BLOCK_HPP 27 28 #include "opto/multnode.hpp" 29 #include "opto/node.hpp" 30 #include "opto/phase.hpp" 31 32 // Optimization - Graph Style 33 34 class Block; 35 class CFGLoop; 36 class MachCallNode; 37 class Matcher; 38 class RootNode; 39 class VectorSet; 40 struct Tarjan; 41 42 //------------------------------Block_Array------------------------------------ 43 // Map dense integer indices to Blocks. Uses classic doubling-array trick. 44 // Abstractly provides an infinite array of Block*'s, initialized to NULL. 45 // Note that the constructor just zeros things, and since I use Arena 46 // allocation I do not need a destructor to reclaim storage. 47 class Block_Array : public ResourceObj { 48 uint _size; // allocated size, as opposed to formal limit 49 debug_only(uint _limit;) // limit to formal domain 50 protected: 51 Block **_blocks; 52 void grow( uint i ); // Grow array node to fit 53 54 public: 55 Arena *_arena; // Arena to allocate in 56 57 Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) { 58 debug_only(_limit=0); 59 _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize ); 60 for( int i = 0; i < OptoBlockListSize; i++ ) { 61 _blocks[i] = NULL; 62 } 63 } 64 Block *lookup( uint i ) const // Lookup, or NULL for not mapped 65 { return (i<Max()) ? _blocks[i] : (Block*)NULL; } 66 Block *operator[] ( uint i ) const // Lookup, or assert for not mapped 67 { assert( i < Max(), "oob" ); return _blocks[i]; } 68 // Extend the mapping: index i maps to Block *n. 69 void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; } 70 uint Max() const { debug_only(return _limit); return _size; } 71 }; 72 73 74 class Block_List : public Block_Array { 75 public: 76 uint _cnt; 77 Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {} 78 void push( Block *b ) { map(_cnt++,b); } 79 Block *pop() { return _blocks[--_cnt]; } 80 Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;} 81 void remove( uint i ); 82 void insert( uint i, Block *n ); 83 uint size() const { return _cnt; } 84 void reset() { _cnt = 0; } 85 void print(); 86 }; 87 88 89 class CFGElement : public ResourceObj { 90 public: 91 float _freq; // Execution frequency (estimate) 92 93 CFGElement() : _freq(0.0f) {} 94 virtual bool is_block() { return false; } 95 virtual bool is_loop() { return false; } 96 Block* as_Block() { assert(is_block(), "must be block"); return (Block*)this; } 97 CFGLoop* as_CFGLoop() { assert(is_loop(), "must be loop"); return (CFGLoop*)this; } 98 }; 99 100 //------------------------------Block------------------------------------------ 101 // This class defines a Basic Block. 102 // Basic blocks are used during the output routines, and are not used during 103 // any optimization pass. They are created late in the game. 104 class Block : public CFGElement { 105 public: 106 // Nodes in this block, in order 107 Node_List _nodes; 108 109 // Basic blocks have a Node which defines Control for all Nodes pinned in 110 // this block. This Node is a RegionNode. Exception-causing Nodes 111 // (division, subroutines) and Phi functions are always pinned. Later, 112 // every Node will get pinned to some block. 113 Node *head() const { return _nodes[0]; } 114 115 // CAUTION: num_preds() is ONE based, so that predecessor numbers match 116 // input edges to Regions and Phis. 117 uint num_preds() const { return head()->req(); } 118 Node *pred(uint i) const { return head()->in(i); } 119 120 // Array of successor blocks, same size as projs array 121 Block_Array _succs; 122 123 // Basic blocks have some number of Nodes which split control to all 124 // following blocks. These Nodes are always Projections. The field in 125 // the Projection and the block-ending Node determine which Block follows. 126 uint _num_succs; 127 128 // Basic blocks also carry all sorts of good old fashioned DFS information 129 // used to find loops, loop nesting depth, dominators, etc. 130 uint _pre_order; // Pre-order DFS number 131 132 // Dominator tree 133 uint _dom_depth; // Depth in dominator tree for fast LCA 134 Block* _idom; // Immediate dominator block 135 136 CFGLoop *_loop; // Loop to which this block belongs 137 uint _rpo; // Number in reverse post order walk 138 139 virtual bool is_block() { return true; } 140 float succ_prob(uint i); // return probability of i'th successor 141 int num_fall_throughs(); // How many fall-through candidate this block has 142 void update_uncommon_branch(Block* un); // Lower branch prob to uncommon code 143 bool succ_fall_through(uint i); // Is successor "i" is a fall-through candidate 144 Block* lone_fall_through(); // Return lone fall-through Block or null 145 146 Block* dom_lca(Block* that); // Compute LCA in dominator tree. 147 #ifdef ASSERT 148 bool dominates(Block* that) { 149 int dom_diff = this->_dom_depth - that->_dom_depth; 150 if (dom_diff > 0) return false; 151 for (; dom_diff < 0; dom_diff++) that = that->_idom; 152 return this == that; 153 } 154 #endif 155 156 // Report the alignment required by this block. Must be a power of 2. 157 // The previous block will insert nops to get this alignment. 158 uint code_alignment(); 159 uint compute_loop_alignment(); 160 161 // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies. 162 // It is currently also used to scale such frequencies relative to 163 // FreqCountInvocations relative to the old value of 1500. 164 #define BLOCK_FREQUENCY(f) ((f * (float) 1500) / FreqCountInvocations) 165 166 // Register Pressure (estimate) for Splitting heuristic 167 uint _reg_pressure; 168 uint _ihrp_index; 169 uint _freg_pressure; 170 uint _fhrp_index; 171 172 // Mark and visited bits for an LCA calculation in insert_anti_dependences. 173 // Since they hold unique node indexes, they do not need reinitialization. 174 node_idx_t _raise_LCA_mark; 175 void set_raise_LCA_mark(node_idx_t x) { _raise_LCA_mark = x; } 176 node_idx_t raise_LCA_mark() const { return _raise_LCA_mark; } 177 node_idx_t _raise_LCA_visited; 178 void set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; } 179 node_idx_t raise_LCA_visited() const { return _raise_LCA_visited; } 180 181 // Estimated size in bytes of first instructions in a loop. 182 uint _first_inst_size; 183 uint first_inst_size() const { return _first_inst_size; } 184 void set_first_inst_size(uint s) { _first_inst_size = s; } 185 186 // Compute the size of first instructions in this block. 187 uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra); 188 189 // Compute alignment padding if the block needs it. 190 // Align a loop if loop's padding is less or equal to padding limit 191 // or the size of first instructions in the loop > padding. 192 uint alignment_padding(int current_offset) { 193 int block_alignment = code_alignment(); 194 int max_pad = block_alignment-relocInfo::addr_unit(); 195 if( max_pad > 0 ) { 196 assert(is_power_of_2(max_pad+relocInfo::addr_unit()), ""); 197 int current_alignment = current_offset & max_pad; 198 if( current_alignment != 0 ) { 199 uint padding = (block_alignment-current_alignment) & max_pad; 200 if( has_loop_alignment() && 201 padding > (uint)MaxLoopPad && 202 first_inst_size() <= padding ) { 203 return 0; 204 } 205 return padding; 206 } 207 } 208 return 0; 209 } 210 211 // Connector blocks. Connector blocks are basic blocks devoid of 212 // instructions, but may have relevant non-instruction Nodes, such as 213 // Phis or MergeMems. Such blocks are discovered and marked during the 214 // RemoveEmpty phase, and elided during Output. 215 bool _connector; 216 void set_connector() { _connector = true; } 217 bool is_connector() const { return _connector; }; 218 219 // Loop_alignment will be set for blocks which are at the top of loops. 220 // The block layout pass may rotate loops such that the loop head may not 221 // be the sequentially first block of the loop encountered in the linear 222 // list of blocks. If the layout pass is not run, loop alignment is set 223 // for each block which is the head of a loop. 224 uint _loop_alignment; 225 void set_loop_alignment(Block *loop_top) { 226 uint new_alignment = loop_top->compute_loop_alignment(); 227 if (new_alignment > _loop_alignment) { 228 _loop_alignment = new_alignment; 229 } 230 } 231 uint loop_alignment() const { return _loop_alignment; } 232 bool has_loop_alignment() const { return loop_alignment() > 0; } 233 234 // Create a new Block with given head Node. 235 // Creates the (empty) predecessor arrays. 236 Block( Arena *a, Node *headnode ) 237 : CFGElement(), 238 _nodes(a), 239 _succs(a), 240 _num_succs(0), 241 _pre_order(0), 242 _idom(0), 243 _loop(NULL), 244 _reg_pressure(0), 245 _ihrp_index(1), 246 _freg_pressure(0), 247 _fhrp_index(1), 248 _raise_LCA_mark(0), 249 _raise_LCA_visited(0), 250 _first_inst_size(999999), 251 _connector(false), 252 _loop_alignment(0) { 253 _nodes.push(headnode); 254 } 255 256 // Index of 'end' Node 257 uint end_idx() const { 258 // %%%%% add a proj after every goto 259 // so (last->is_block_proj() != last) always, then simplify this code 260 // This will not give correct end_idx for block 0 when it only contains root. 261 int last_idx = _nodes.size() - 1; 262 Node *last = _nodes[last_idx]; 263 assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], ""); 264 return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs); 265 } 266 267 // Basic blocks have a Node which ends them. This Node determines which 268 // basic block follows this one in the program flow. This Node is either an 269 // IfNode, a GotoNode, a JmpNode, or a ReturnNode. 270 Node *end() const { return _nodes[end_idx()]; } 271 272 // Add an instruction to an existing block. It must go after the head 273 // instruction and before the end instruction. 274 void add_inst( Node *n ) { _nodes.insert(end_idx(),n); } 275 // Find node in block 276 uint find_node( const Node *n ) const; 277 // Find and remove n from block list 278 void find_remove( const Node *n ); 279 280 // Schedule a call next in the block 281 uint sched_call(Matcher &matcher, Block_Array &bbs, uint node_cnt, Node_List &worklist, int *ready_cnt, MachCallNode *mcall, VectorSet &next_call); 282 283 // Perform basic-block local scheduling 284 Node *select(PhaseCFG *cfg, Node_List &worklist, int *ready_cnt, VectorSet &next_call, uint sched_slot); 285 void set_next_call( Node *n, VectorSet &next_call, Block_Array &bbs ); 286 void needed_for_next_call(Node *this_call, VectorSet &next_call, Block_Array &bbs); 287 bool schedule_local(PhaseCFG *cfg, Matcher &m, int *ready_cnt, VectorSet &next_call); 288 // Cleanup if any code lands between a Call and his Catch 289 void call_catch_cleanup(Block_Array &bbs); 290 // Detect implicit-null-check opportunities. Basically, find NULL checks 291 // with suitable memory ops nearby. Use the memory op to do the NULL check. 292 // I can generate a memory op if there is not one nearby. 293 void implicit_null_check(PhaseCFG *cfg, Node *proj, Node *val, int allowed_reasons); 294 295 // Return the empty status of a block 296 enum { not_empty, empty_with_goto, completely_empty }; 297 int is_Empty() const; 298 299 // Forward through connectors 300 Block* non_connector() { 301 Block* s = this; 302 while (s->is_connector()) { 303 s = s->_succs[0]; 304 } 305 return s; 306 } 307 308 // Return true if b is a successor of this block 309 bool has_successor(Block* b) const { 310 for (uint i = 0; i < _num_succs; i++ ) { 311 if (non_connector_successor(i) == b) { 312 return true; 313 } 314 } 315 return false; 316 } 317 318 // Successor block, after forwarding through connectors 319 Block* non_connector_successor(int i) const { 320 return _succs[i]->non_connector(); 321 } 322 323 // Examine block's code shape to predict if it is not commonly executed. 324 bool has_uncommon_code() const; 325 326 // Use frequency calculations and code shape to predict if the block 327 // is uncommon. 328 bool is_uncommon( Block_Array &bbs ) const; 329 330 #ifndef PRODUCT 331 // Debugging print of basic block 332 void dump_bidx(const Block* orig) const; 333 void dump_pred(const Block_Array *bbs, Block* orig) const; 334 void dump_head( const Block_Array *bbs ) const; 335 void dump( ) const; 336 void dump( const Block_Array *bbs ) const; 337 #endif 338 }; 339 340 341 //------------------------------PhaseCFG--------------------------------------- 342 // Build an array of Basic Block pointers, one per Node. 343 class PhaseCFG : public Phase { 344 private: 345 // Build a proper looking cfg. Return count of basic blocks 346 uint build_cfg(); 347 348 // Perform DFS search. 349 // Setup 'vertex' as DFS to vertex mapping. 350 // Setup 'semi' as vertex to DFS mapping. 351 // Set 'parent' to DFS parent. 352 uint DFS( Tarjan *tarjan ); 353 354 // Helper function to insert a node into a block 355 void schedule_node_into_block( Node *n, Block *b ); 356 357 void replace_block_proj_ctrl( Node *n ); 358 359 // Set the basic block for pinned Nodes 360 void schedule_pinned_nodes( VectorSet &visited ); 361 362 // I'll need a few machine-specific GotoNodes. Clone from this one. 363 MachNode *_goto; 364 365 Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false); 366 void verify_anti_dependences(Block* LCA, Node* load) { 367 assert(LCA == _bbs[load->_idx], "should already be scheduled"); 368 insert_anti_dependences(LCA, load, true); 369 } 370 371 public: 372 PhaseCFG( Arena *a, RootNode *r, Matcher &m ); 373 374 uint _num_blocks; // Count of basic blocks 375 Block_List _blocks; // List of basic blocks 376 RootNode *_root; // Root of whole program 377 Block_Array _bbs; // Map Nodes to owning Basic Block 378 Block *_broot; // Basic block of root 379 uint _rpo_ctr; 380 CFGLoop* _root_loop; 381 float _outer_loop_freq; // Outmost loop frequency 382 383 // Per node latency estimation, valid only during GCM 384 GrowableArray<uint> *_node_latency; 385 386 #ifndef PRODUCT 387 bool _trace_opto_pipelining; // tracing flag 388 #endif 389 390 #ifdef ASSERT 391 Unique_Node_List _raw_oops; 392 #endif 393 394 // Build dominators 395 void Dominators(); 396 397 // Estimate block frequencies based on IfNode probabilities 398 void Estimate_Block_Frequency(); 399 400 // Global Code Motion. See Click's PLDI95 paper. Place Nodes in specific 401 // basic blocks; i.e. _bbs now maps _idx for all Nodes to some Block. 402 void GlobalCodeMotion( Matcher &m, uint unique, Node_List &proj_list ); 403 404 // Compute the (backwards) latency of a node from the uses 405 void latency_from_uses(Node *n); 406 407 // Compute the (backwards) latency of a node from a single use 408 int latency_from_use(Node *n, const Node *def, Node *use); 409 410 // Compute the (backwards) latency of a node from the uses of this instruction 411 void partial_latency_of_defs(Node *n); 412 413 // Schedule Nodes early in their basic blocks. 414 bool schedule_early(VectorSet &visited, Node_List &roots); 415 416 // For each node, find the latest block it can be scheduled into 417 // and then select the cheapest block between the latest and earliest 418 // block to place the node. 419 void schedule_late(VectorSet &visited, Node_List &stack); 420 421 // Pick a block between early and late that is a cheaper alternative 422 // to late. Helper for schedule_late. 423 Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self); 424 425 // Compute the instruction global latency with a backwards walk 426 void ComputeLatenciesBackwards(VectorSet &visited, Node_List &stack); 427 428 // Set loop alignment 429 void set_loop_alignment(); 430 431 // Remove empty basic blocks 432 void remove_empty(); 433 void fixup_flow(); 434 bool move_to_next(Block* bx, uint b_index); 435 void move_to_end(Block* bx, uint b_index); 436 void insert_goto_at(uint block_no, uint succ_no); 437 438 // Check for NeverBranch at block end. This needs to become a GOTO to the 439 // true target. NeverBranch are treated as a conditional branch that always 440 // goes the same direction for most of the optimizer and are used to give a 441 // fake exit path to infinite loops. At this late stage they need to turn 442 // into Goto's so that when you enter the infinite loop you indeed hang. 443 void convert_NeverBranch_to_Goto(Block *b); 444 445 CFGLoop* create_loop_tree(); 446 447 // Insert a node into a block, and update the _bbs 448 void insert( Block *b, uint idx, Node *n ) { 449 b->_nodes.insert( idx, n ); 450 _bbs.map( n->_idx, b ); 451 } 452 453 #ifndef PRODUCT 454 bool trace_opto_pipelining() const { return _trace_opto_pipelining; } 455 456 // Debugging print of CFG 457 void dump( ) const; // CFG only 458 void _dump_cfg( const Node *end, VectorSet &visited ) const; 459 void verify() const; 460 void dump_headers(); 461 #else 462 bool trace_opto_pipelining() const { return false; } 463 #endif 464 }; 465 466 467 //------------------------------UnionFind-------------------------------------- 468 // Map Block indices to a block-index for a cfg-cover. 469 // Array lookup in the optimized case. 470 class UnionFind : public ResourceObj { 471 uint _cnt, _max; 472 uint* _indices; 473 ReallocMark _nesting; // assertion check for reallocations 474 public: 475 UnionFind( uint max ); 476 void reset( uint max ); // Reset to identity map for [0..max] 477 478 uint lookup( uint nidx ) const { 479 return _indices[nidx]; 480 } 481 uint operator[] (uint nidx) const { return lookup(nidx); } 482 483 void map( uint from_idx, uint to_idx ) { 484 assert( from_idx < _cnt, "oob" ); 485 _indices[from_idx] = to_idx; 486 } 487 void extend( uint from_idx, uint to_idx ); 488 489 uint Size() const { return _cnt; } 490 491 uint Find( uint idx ) { 492 assert( idx < 65536, "Must fit into uint"); 493 uint uf_idx = lookup(idx); 494 return (uf_idx == idx) ? uf_idx : Find_compress(idx); 495 } 496 uint Find_compress( uint idx ); 497 uint Find_const( uint idx ) const; 498 void Union( uint idx1, uint idx2 ); 499 500 }; 501 502 //----------------------------BlockProbPair--------------------------- 503 // Ordered pair of Node*. 504 class BlockProbPair VALUE_OBJ_CLASS_SPEC { 505 protected: 506 Block* _target; // block target 507 float _prob; // probability of edge to block 508 public: 509 BlockProbPair() : _target(NULL), _prob(0.0) {} 510 BlockProbPair(Block* b, float p) : _target(b), _prob(p) {} 511 512 Block* get_target() const { return _target; } 513 float get_prob() const { return _prob; } 514 }; 515 516 //------------------------------CFGLoop------------------------------------------- 517 class CFGLoop : public CFGElement { 518 int _id; 519 int _depth; 520 CFGLoop *_parent; // root of loop tree is the method level "pseudo" loop, it's parent is null 521 CFGLoop *_sibling; // null terminated list 522 CFGLoop *_child; // first child, use child's sibling to visit all immediately nested loops 523 GrowableArray<CFGElement*> _members; // list of members of loop 524 GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities 525 float _exit_prob; // probability any loop exit is taken on a single loop iteration 526 void update_succ_freq(Block* b, float freq); 527 528 public: 529 CFGLoop(int id) : 530 CFGElement(), 531 _id(id), 532 _depth(0), 533 _parent(NULL), 534 _sibling(NULL), 535 _child(NULL), 536 _exit_prob(1.0f) {} 537 CFGLoop* parent() { return _parent; } 538 void push_pred(Block* blk, int i, Block_List& worklist, Block_Array& node_to_blk); 539 void add_member(CFGElement *s) { _members.push(s); } 540 void add_nested_loop(CFGLoop* cl); 541 Block* head() { 542 assert(_members.at(0)->is_block(), "head must be a block"); 543 Block* hd = _members.at(0)->as_Block(); 544 assert(hd->_loop == this, "just checking"); 545 assert(hd->head()->is_Loop(), "must begin with loop head node"); 546 return hd; 547 } 548 Block* backedge_block(); // Return the block on the backedge of the loop (else NULL) 549 void compute_loop_depth(int depth); 550 void compute_freq(); // compute frequency with loop assuming head freq 1.0f 551 void scale_freq(); // scale frequency by loop trip count (including outer loops) 552 float outer_loop_freq() const; // frequency of outer loop 553 bool in_loop_nest(Block* b); 554 float trip_count() const { return 1.0f / _exit_prob; } 555 virtual bool is_loop() { return true; } 556 int id() { return _id; } 557 558 #ifndef PRODUCT 559 void dump( ) const; 560 void dump_tree() const; 561 #endif 562 }; 563 564 565 //----------------------------------CFGEdge------------------------------------ 566 // A edge between two basic blocks that will be embodied by a branch or a 567 // fall-through. 568 class CFGEdge : public ResourceObj { 569 private: 570 Block * _from; // Source basic block 571 Block * _to; // Destination basic block 572 float _freq; // Execution frequency (estimate) 573 int _state; 574 bool _infrequent; 575 int _from_pct; 576 int _to_pct; 577 578 // Private accessors 579 int from_pct() const { return _from_pct; } 580 int to_pct() const { return _to_pct; } 581 int from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; } 582 int to_infrequent() const { return to_pct() < BlockLayoutMinDiamondPercentage; } 583 584 public: 585 enum { 586 open, // initial edge state; unprocessed 587 connected, // edge used to connect two traces together 588 interior // edge is interior to trace (could be backedge) 589 }; 590 591 CFGEdge(Block *from, Block *to, float freq, int from_pct, int to_pct) : 592 _from(from), _to(to), _freq(freq), 593 _from_pct(from_pct), _to_pct(to_pct), _state(open) { 594 _infrequent = from_infrequent() || to_infrequent(); 595 } 596 597 float freq() const { return _freq; } 598 Block* from() const { return _from; } 599 Block* to () const { return _to; } 600 int infrequent() const { return _infrequent; } 601 int state() const { return _state; } 602 603 void set_state(int state) { _state = state; } 604 605 #ifndef PRODUCT 606 void dump( ) const; 607 #endif 608 }; 609 610 611 //-----------------------------------Trace------------------------------------- 612 // An ordered list of basic blocks. 613 class Trace : public ResourceObj { 614 private: 615 uint _id; // Unique Trace id (derived from initial block) 616 Block ** _next_list; // Array mapping index to next block 617 Block ** _prev_list; // Array mapping index to previous block 618 Block * _first; // First block in the trace 619 Block * _last; // Last block in the trace 620 621 // Return the block that follows "b" in the trace. 622 Block * next(Block *b) const { return _next_list[b->_pre_order]; } 623 void set_next(Block *b, Block *n) const { _next_list[b->_pre_order] = n; } 624 625 // Return the block that precedes "b" in the trace. 626 Block * prev(Block *b) const { return _prev_list[b->_pre_order]; } 627 void set_prev(Block *b, Block *p) const { _prev_list[b->_pre_order] = p; } 628 629 // We've discovered a loop in this trace. Reset last to be "b", and first as 630 // the block following "b 631 void break_loop_after(Block *b) { 632 _last = b; 633 _first = next(b); 634 set_prev(_first, NULL); 635 set_next(_last, NULL); 636 } 637 638 public: 639 640 Trace(Block *b, Block **next_list, Block **prev_list) : 641 _first(b), 642 _last(b), 643 _next_list(next_list), 644 _prev_list(prev_list), 645 _id(b->_pre_order) { 646 set_next(b, NULL); 647 set_prev(b, NULL); 648 }; 649 650 // Return the id number 651 uint id() const { return _id; } 652 void set_id(uint id) { _id = id; } 653 654 // Return the first block in the trace 655 Block * first_block() const { return _first; } 656 657 // Return the last block in the trace 658 Block * last_block() const { return _last; } 659 660 // Insert a trace in the middle of this one after b 661 void insert_after(Block *b, Trace *tr) { 662 set_next(tr->last_block(), next(b)); 663 if (next(b) != NULL) { 664 set_prev(next(b), tr->last_block()); 665 } 666 667 set_next(b, tr->first_block()); 668 set_prev(tr->first_block(), b); 669 670 if (b == _last) { 671 _last = tr->last_block(); 672 } 673 } 674 675 void insert_before(Block *b, Trace *tr) { 676 Block *p = prev(b); 677 assert(p != NULL, "use append instead"); 678 insert_after(p, tr); 679 } 680 681 // Append another trace to this one. 682 void append(Trace *tr) { 683 insert_after(_last, tr); 684 } 685 686 // Append a block at the end of this trace 687 void append(Block *b) { 688 set_next(_last, b); 689 set_prev(b, _last); 690 _last = b; 691 } 692 693 // Adjust the the blocks in this trace 694 void fixup_blocks(PhaseCFG &cfg); 695 bool backedge(CFGEdge *e); 696 697 #ifndef PRODUCT 698 void dump( ) const; 699 #endif 700 }; 701 702 //------------------------------PhaseBlockLayout------------------------------- 703 // Rearrange blocks into some canonical order, based on edges and their frequencies 704 class PhaseBlockLayout : public Phase { 705 PhaseCFG &_cfg; // Control flow graph 706 707 GrowableArray<CFGEdge *> *edges; 708 Trace **traces; 709 Block **next; 710 Block **prev; 711 UnionFind *uf; 712 713 // Given a block, find its encompassing Trace 714 Trace * trace(Block *b) { 715 return traces[uf->Find_compress(b->_pre_order)]; 716 } 717 public: 718 PhaseBlockLayout(PhaseCFG &cfg); 719 720 void find_edges(); 721 void grow_traces(); 722 void merge_traces(bool loose_connections); 723 void reorder_traces(int count); 724 void union_traces(Trace* from, Trace* to); 725 }; 726 727 #endif // SHARE_VM_OPTO_BLOCK_HPP