1 /* 2 * Copyright (c) 1997, 2014, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_VM_RUNTIME_HANDLES_HPP 26 #define SHARE_VM_RUNTIME_HANDLES_HPP 27 28 #include "oops/klass.hpp" 29 30 //------------------------------------------------------------------------------------------------------------------------ 31 // In order to preserve oops during garbage collection, they should be 32 // allocated and passed around via Handles within the VM. A handle is 33 // simply an extra indirection allocated in a thread local handle area. 34 // 35 // A handle is a ValueObj, so it can be passed around as a value, can 36 // be used as a parameter w/o using &-passing, and can be returned as a 37 // return value. 38 // 39 // oop parameters and return types should be Handles whenever feasible. 40 // 41 // Handles are declared in a straight-forward manner, e.g. 42 // 43 // oop obj = ...; 44 // Handle h1(obj); // allocate new handle 45 // Handle h2(thread, obj); // faster allocation when current thread is known 46 // Handle h3; // declare handle only, no allocation occurs 47 // ... 48 // h3 = h1; // make h3 refer to same indirection as h1 49 // oop obj2 = h2(); // get handle value 50 // h1->print(); // invoking operation on oop 51 // 52 // Handles are specialized for different oop types to provide extra type 53 // information and avoid unnecessary casting. For each oop type xxxOop 54 // there is a corresponding handle called xxxHandle, e.g. 55 // 56 // oop Handle 57 // Method* methodHandle 58 // instanceOop instanceHandle 59 60 //------------------------------------------------------------------------------------------------------------------------ 61 // Base class for all handles. Provides overloading of frequently 62 // used operators for ease of use. 63 64 class Handle VALUE_OBJ_CLASS_SPEC { 65 private: 66 oop* _handle; 67 68 protected: 69 oop obj() const { return _handle == NULL ? (oop)NULL : *_handle; } 70 oop non_null_obj() const { assert(_handle != NULL, "resolving NULL handle"); return *_handle; } 71 72 public: 73 // Constructors 74 Handle() { _handle = NULL; } 75 Handle(oop obj); 76 Handle(Thread* thread, oop obj); 77 78 // General access 79 oop operator () () const { return obj(); } 80 oop operator -> () const { return non_null_obj(); } 81 bool operator == (oop o) const { return obj() == o; } 82 bool operator == (const Handle& h) const { return obj() == h.obj(); } 83 84 // Null checks 85 bool is_null() const { return _handle == NULL; } 86 bool not_null() const { return _handle != NULL; } 87 88 // Debugging 89 void print() { obj()->print(); } 90 91 // Direct interface, use very sparingly. 92 // Used by JavaCalls to quickly convert handles and to create handles static data structures. 93 // Constructor takes a dummy argument to prevent unintentional type conversion in C++. 94 Handle(oop *handle, bool dummy) { _handle = handle; } 95 96 // Raw handle access. Allows easy duplication of Handles. This can be very unsafe 97 // since duplicates is only valid as long as original handle is alive. 98 oop* raw_value() { return _handle; } 99 static oop raw_resolve(oop *handle) { return handle == NULL ? (oop)NULL : *handle; } 100 }; 101 102 // Specific Handles for different oop types 103 #define DEF_HANDLE(type, is_a) \ 104 class type##Handle: public Handle { \ 105 protected: \ 106 type##Oop obj() const { return (type##Oop)Handle::obj(); } \ 107 type##Oop non_null_obj() const { return (type##Oop)Handle::non_null_obj(); } \ 108 \ 109 public: \ 110 /* Constructors */ \ 111 type##Handle () : Handle() {} \ 112 type##Handle (type##Oop obj) : Handle((oop)obj) { \ 113 assert(is_null() || ((oop)obj)->is_a(), \ 114 "illegal type"); \ 115 } \ 116 type##Handle (Thread* thread, type##Oop obj) : Handle(thread, (oop)obj) { \ 117 assert(is_null() || ((oop)obj)->is_a(), "illegal type"); \ 118 } \ 119 \ 120 /* Operators for ease of use */ \ 121 type##Oop operator () () const { return obj(); } \ 122 type##Oop operator -> () const { return non_null_obj(); } \ 123 }; 124 125 126 DEF_HANDLE(instance , is_instance ) 127 DEF_HANDLE(array , is_array ) 128 DEF_HANDLE(objArray , is_objArray ) 129 DEF_HANDLE(typeArray , is_typeArray ) 130 131 //------------------------------------------------------------------------------------------------------------------------ 132 133 // Metadata Handles. Unlike oop Handles these are needed to prevent metadata 134 // from being reclaimed by RedefineClasses. 135 136 // Specific Handles for different oop types 137 #define DEF_METADATA_HANDLE(name, type) \ 138 class name##Handle; \ 139 class name##Handle : public StackObj { \ 140 type* _value; \ 141 Thread* _thread; \ 142 protected: \ 143 type* obj() const { return _value; } \ 144 type* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; } \ 145 \ 146 public: \ 147 /* Constructors */ \ 148 name##Handle () : _value(NULL), _thread(NULL) {} \ 149 name##Handle (type* obj); \ 150 name##Handle (Thread* thread, type* obj); \ 151 \ 152 name##Handle (const name##Handle &h); \ 153 name##Handle& operator=(const name##Handle &s); \ 154 \ 155 /* Destructor */ \ 156 ~name##Handle (); \ 157 void remove(); \ 158 \ 159 /* Operators for ease of use */ \ 160 type* operator () () const { return obj(); } \ 161 type* operator -> () const { return non_null_obj(); } \ 162 \ 163 bool operator == (type* o) const { return obj() == o; } \ 164 bool operator == (const name##Handle& h) const { return obj() == h.obj(); } \ 165 \ 166 /* Null checks */ \ 167 bool is_null() const { return _value == NULL; } \ 168 bool not_null() const { return _value != NULL; } \ 169 }; 170 171 172 DEF_METADATA_HANDLE(method, Method) 173 DEF_METADATA_HANDLE(constantPool, ConstantPool) 174 175 // Writing this class explicitly, since DEF_METADATA_HANDLE(klass) doesn't 176 // provide the necessary Klass* <-> Klass* conversions. This Klass 177 // could be removed when we don't have the Klass* typedef anymore. 178 class KlassHandle : public StackObj { 179 Klass* _value; 180 protected: 181 Klass* obj() const { return _value; } 182 Klass* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; } 183 184 public: 185 KlassHandle() : _value(NULL) {} 186 KlassHandle(const Klass* obj) : _value(const_cast<Klass *>(obj)) {}; 187 KlassHandle(Thread* thread, const Klass* obj) : _value(const_cast<Klass *>(obj)) {}; 188 189 Klass* operator () () const { return obj(); } 190 Klass* operator -> () const { return non_null_obj(); } 191 192 bool operator == (Klass* o) const { return obj() == o; } 193 bool operator == (const KlassHandle& h) const { return obj() == h.obj(); } 194 195 bool is_null() const { return _value == NULL; } 196 bool not_null() const { return _value != NULL; } 197 }; 198 199 class instanceKlassHandle : public KlassHandle { 200 public: 201 /* Constructors */ 202 instanceKlassHandle () : KlassHandle() {} 203 instanceKlassHandle (const Klass* k) : KlassHandle(k) { 204 assert(k == NULL || k->oop_is_instance(), 205 "illegal type"); 206 } 207 instanceKlassHandle (Thread* thread, const Klass* k) : KlassHandle(thread, k) { 208 assert(k == NULL || k->oop_is_instance(), 209 "illegal type"); 210 } 211 /* Access to klass part */ 212 InstanceKlass* operator () () const { return (InstanceKlass*)obj(); } 213 InstanceKlass* operator -> () const { return (InstanceKlass*)obj(); } 214 }; 215 216 217 //------------------------------------------------------------------------------------------------------------------------ 218 // Thread local handle area 219 class HandleArea: public Arena { 220 friend class HandleMark; 221 friend class NoHandleMark; 222 friend class ResetNoHandleMark; 223 #ifdef ASSERT 224 int _handle_mark_nesting; 225 int _no_handle_mark_nesting; 226 #endif 227 HandleArea* _prev; // link to outer (older) area 228 public: 229 // Constructor 230 HandleArea(HandleArea* prev) : Arena(mtThread, Chunk::tiny_size) { 231 debug_only(_handle_mark_nesting = 0); 232 debug_only(_no_handle_mark_nesting = 0); 233 _prev = prev; 234 } 235 236 // Handle allocation 237 private: 238 oop* real_allocate_handle(oop obj) { 239 #ifdef ASSERT 240 oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize)); 241 #else 242 oop* handle = (oop*) Amalloc_4(oopSize); 243 #endif 244 *handle = obj; 245 return handle; 246 } 247 public: 248 #ifdef ASSERT 249 oop* allocate_handle(oop obj); 250 #else 251 oop* allocate_handle(oop obj) { return real_allocate_handle(obj); } 252 #endif 253 254 // Garbage collection support 255 void oops_do(OopClosure* f); 256 257 // Number of handles in use 258 size_t used() const { return Arena::used() / oopSize; } 259 260 debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; }) 261 }; 262 263 264 //------------------------------------------------------------------------------------------------------------------------ 265 // Handles are allocated in a (growable) thread local handle area. Deallocation 266 // is managed using a HandleMark. It should normally not be necessary to use 267 // HandleMarks manually. 268 // 269 // A HandleMark constructor will record the current handle area top, and the 270 // destructor will reset the top, destroying all handles allocated in between. 271 // The following code will therefore NOT work: 272 // 273 // Handle h; 274 // { 275 // HandleMark hm; 276 // h = Handle(obj); 277 // } 278 // h()->print(); // WRONG, h destroyed by HandleMark destructor. 279 // 280 // If h has to be preserved, it can be converted to an oop or a local JNI handle 281 // across the HandleMark boundary. 282 283 // The base class of HandleMark should have been StackObj but we also heap allocate 284 // a HandleMark when a thread is created. The operator new is for this special case. 285 286 class HandleMark { 287 private: 288 Thread *_thread; // thread that owns this mark 289 HandleArea *_area; // saved handle area 290 Chunk *_chunk; // saved arena chunk 291 char *_hwm, *_max; // saved arena info 292 size_t _size_in_bytes; // size of handle area 293 // Link to previous active HandleMark in thread 294 HandleMark* _previous_handle_mark; 295 296 void initialize(Thread* thread); // common code for constructors 297 void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; } 298 HandleMark* previous_handle_mark() const { return _previous_handle_mark; } 299 300 size_t size_in_bytes() const { return _size_in_bytes; } 301 public: 302 HandleMark(); // see handles_inline.hpp 303 HandleMark(Thread* thread) { initialize(thread); } 304 ~HandleMark(); 305 306 // Functions used by HandleMarkCleaner 307 // called in the constructor of HandleMarkCleaner 308 void push(); 309 // called in the destructor of HandleMarkCleaner 310 void pop_and_restore(); 311 // overloaded operators 312 void* operator new(size_t size) throw(); 313 void* operator new [](size_t size) throw(); 314 void operator delete(void* p); 315 void operator delete[](void* p); 316 }; 317 318 //------------------------------------------------------------------------------------------------------------------------ 319 // A NoHandleMark stack object will verify that no handles are allocated 320 // in its scope. Enabled in debug mode only. 321 322 class NoHandleMark: public StackObj { 323 public: 324 #ifdef ASSERT 325 NoHandleMark(); 326 ~NoHandleMark(); 327 #else 328 NoHandleMark() {} 329 ~NoHandleMark() {} 330 #endif 331 }; 332 333 334 class ResetNoHandleMark: public StackObj { 335 int _no_handle_mark_nesting; 336 public: 337 #ifdef ASSERT 338 ResetNoHandleMark(); 339 ~ResetNoHandleMark(); 340 #else 341 ResetNoHandleMark() {} 342 ~ResetNoHandleMark() {} 343 #endif 344 }; 345 346 #endif // SHARE_VM_RUNTIME_HANDLES_HPP