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src/share/vm/gc/shared/workgroup.hpp

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   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
  26 #define SHARE_VM_GC_SHARED_WORKGROUP_HPP
  27 
  28 #include "gc/shared/taskqueue.hpp"
  29 #include "runtime/thread.inline.hpp"
  30 
  31 // Task class hierarchy:
  32 //   AbstractGangTask
  33 //     AbstractGangTaskWOopQueues
  34 //
  35 // Gang/Group class hierarchy:
  36 //   AbstractWorkGang
  37 //     WorkGang
  38 //       FlexibleWorkGang
  39 //         YieldingFlexibleWorkGang (defined in another file)
  40 //
  41 // Worker class hierarchy:
  42 //   GangWorker (subclass of WorkerThread)

  43 //     YieldingFlexibleGangWorker   (defined in another file)
  44 
  45 // Forward declarations of classes defined here
  46 
  47 class WorkGang;
  48 class GangWorker;
  49 class YieldingFlexibleGangWorker;
  50 class YieldingFlexibleGangTask;
  51 class WorkData;
  52 class AbstractWorkGang;
  53 
  54 // An abstract task to be worked on by a gang.
  55 // You subclass this to supply your own work() method
  56 class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
  57 public:




  58   // The abstract work method.
  59   // The argument tells you which member of the gang you are.
  60   virtual void work(uint worker_id) = 0;
  61 
  62   // Debugging accessor for the name.
  63   const char* name() const PRODUCT_RETURN_(return NULL;);
  64   int counter() { return _counter; }
  65   void set_counter(int value) { _counter = value; }
  66   int *address_of_counter() { return &_counter; }
  67 
  68   // RTTI
  69   NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
  70     return false;
  71   })
  72 
  73 private:
  74   NOT_PRODUCT(const char* _name;)
  75   // ??? Should a task have a priority associated with it?
  76   // ??? Or can the run method adjust priority as needed?
  77   int _counter;
  78 
  79 protected:
  80   // Constructor and desctructor: only construct subclasses.
  81   AbstractGangTask(const char* name)
  82   {
  83     NOT_PRODUCT(_name = name);
  84     _counter = 0;
  85   }
  86   ~AbstractGangTask() { }





  87 
  88 public:
  89 };


  90 
  91 class AbstractGangTaskWOopQueues : public AbstractGangTask {
  92   OopTaskQueueSet*       _queues;
  93   ParallelTaskTerminator _terminator;
  94  public:
  95   AbstractGangTaskWOopQueues(const char* name, OopTaskQueueSet* queues, uint n_threads) :
  96     AbstractGangTask(name), _queues(queues), _terminator(n_threads, _queues) {}
  97   ParallelTaskTerminator* terminator() { return &_terminator; }
  98   OopTaskQueueSet* queues() { return _queues; }
  99 };


 100 

 101 
 102 // Class AbstractWorkGang:
 103 // An abstract class representing a gang of workers.
 104 // You subclass this to supply an implementation of run_task().
 105 class AbstractWorkGang: public CHeapObj<mtInternal> {
 106 protected:
 107   // Work gangs are never deleted, so no need to cleanup.
 108   ~AbstractWorkGang() { ShouldNotReachHere(); }






































 109 public:
 110   // Constructor.
 111   AbstractWorkGang(const char* name, bool are_GC_task_threads,

 112                    bool are_ConcurrentGC_threads);
 113   // Run a task, returns when the task is done (or terminated).
 114   virtual void run_task(AbstractGangTask* task) = 0;



 115   // Return true if more workers should be applied to the task.
 116   virtual bool needs_more_workers() const { return true; }
 117 public:
 118   // Debugging.
 119   const char* name() const;
 120 protected:
 121   // Initialize only instance data.
 122   const bool _are_GC_task_threads;
 123   const bool _are_ConcurrentGC_threads;
 124   // Printing support.
 125   const char* _name;
 126   // The monitor which protects these data,
 127   // and notifies of changes in it.
 128   Monitor*  _monitor;
 129   // The count of the number of workers in the gang.
 130   uint _total_workers;
 131   // The array of worker threads for this gang.
 132   // This is only needed for cleaning up.
 133   GangWorker** _gang_workers;
 134   // The task for this gang.
 135   AbstractGangTask* _task;
 136   // A sequence number for the current task.
 137   int _sequence_number;
 138   // The number of started workers.
 139   uint _started_workers;
 140   // The number of finished workers.
 141   uint _finished_workers;

 142 public:


 143   // Accessors for fields
 144   Monitor* monitor() const {
 145     return _monitor;
 146   }
 147   uint total_workers() const {
 148     return _total_workers;
 149   }
 150   virtual uint active_workers() const {
 151     return _total_workers;
 152   }
 153   GangWorker** gang_workers() const {
 154     return _gang_workers;
 155   }
 156   AbstractGangTask* task() const {
 157     return _task;
 158   }
 159   int sequence_number() const {
 160     return _sequence_number;
 161   }
 162   uint started_workers() const {
 163     return _started_workers;
 164   }
 165   uint finished_workers() const {
 166     return _finished_workers;
 167   }
 168   bool are_GC_task_threads() const {
 169     return _are_GC_task_threads;
 170   }
 171   bool are_ConcurrentGC_threads() const {
 172     return _are_ConcurrentGC_threads;
 173   }
 174   // Predicates.
 175   bool is_idle() const {
 176     return (task() == NULL);
 177   }
 178   // Return the Ith gang worker.
 179   GangWorker* gang_worker(uint i) const;
 180 
 181   void threads_do(ThreadClosure* tc) const;
 182 
 183   // Printing
 184   void print_worker_threads_on(outputStream *st) const;
 185   void print_worker_threads() const {
 186     print_worker_threads_on(tty);
 187   }
 188 
 189 protected:
 190   friend class GangWorker;
 191   friend class YieldingFlexibleGangWorker;
 192   // Note activation and deactivation of workers.
 193   // These methods should only be called with the mutex held.
 194   void internal_worker_poll(WorkData* data) const;
 195   void internal_note_start();
 196   void internal_note_finish();
 197 };
 198 
 199 class WorkData: public StackObj {
 200   // This would be a struct, but I want accessor methods.
 201 private:
 202   AbstractGangTask* _task;
 203   int               _sequence_number;
 204 public:
 205   // Constructor and destructor
 206   WorkData() {
 207     _task            = NULL;
 208     _sequence_number = 0;
 209   }
 210   ~WorkData() {
 211   }
 212   AbstractGangTask* task()               const { return _task; }
 213   void set_task(AbstractGangTask* value)       { _task = value; }
 214   int sequence_number()                  const { return _sequence_number; }
 215   void set_sequence_number(int value)          { _sequence_number = value; }
 216 
 217   YieldingFlexibleGangTask* yf_task()    const {
 218     return (YieldingFlexibleGangTask*)_task;
 219   }
 220 };
 221 
 222 // Class WorkGang:
 223 class WorkGang: public AbstractWorkGang {
 224 public:
 225   // Constructor
 226   WorkGang(const char* name, uint workers,
 227            bool are_GC_task_threads, bool are_ConcurrentGC_threads);
 228   // Run a task, returns when the task is done (or terminated).
 229   virtual void run_task(AbstractGangTask* task);
 230   void run_task(AbstractGangTask* task, uint no_of_parallel_workers);
 231   // Allocate a worker and return a pointer to it.
 232   virtual GangWorker* allocate_worker(uint which);
 233   // Initialize workers in the gang.  Return true if initialization
 234   // succeeded. The type of the worker can be overridden in a derived
 235   // class with the appropriate implementation of allocate_worker().
 236   bool initialize_workers();
 237 };
 238 
 239 // Class GangWorker:
 240 //   Several instances of this class run in parallel as workers for a gang.
 241 class GangWorker: public WorkerThread {
 242 public:
 243   // Constructors and destructor.
 244   GangWorker(AbstractWorkGang* gang, uint id);
 245 
 246   // The only real method: run a task for the gang.
 247   virtual void run();
 248   // Predicate for Thread
 249   virtual bool is_GC_task_thread() const;
 250   virtual bool is_ConcurrentGC_thread() const;
 251   // Printing
 252   void print_on(outputStream* st) const;
 253   virtual void print() const { print_on(tty); }

 254 protected:
 255   AbstractWorkGang* _gang;
 256 
 257   virtual void initialize();
 258   virtual void loop();
 259 
 260 public:
 261   AbstractWorkGang* gang() const { return _gang; }
 262 };
 263 











 264 // Dynamic number of worker threads
 265 //
 266 // This type of work gang is used to run different numbers of
 267 // worker threads at different times.  The
 268 // number of workers run for a task is "_active_workers"
 269 // instead of "_total_workers" in a WorkGang.  The method
 270 // "needs_more_workers()" returns true until "_active_workers"
 271 // have been started and returns false afterwards.  The
 272 // implementation of "needs_more_workers()" in WorkGang always
 273 // returns true so that all workers are started.  The method
 274 // "loop()" in GangWorker was modified to ask "needs_more_workers()"
 275 // in its loop to decide if it should start working on a task.
 276 // A worker in "loop()" waits for notification on the WorkGang
 277 // monitor and execution of each worker as it checks for work
 278 // is serialized via the same monitor.  The "needs_more_workers()"
 279 // call is serialized and additionally the calculation for the
 280 // "part" (effectively the worker id for executing the task) is
 281 // serialized to give each worker a unique "part".  Workers that
 282 // are not needed for this tasks (i.e., "_active_workers" have
 283 // been started before it, continue to wait for work.
 284 
 285 class FlexibleWorkGang: public WorkGang {
 286   // The currently active workers in this gang.
 287   // This is a number that is dynamically adjusted
 288   // and checked in the run_task() method at each invocation.
 289   // As described above _active_workers determines the number
 290   // of threads started on a task.  It must also be used to
 291   // determine completion.
 292 
 293  protected:
 294   uint _active_workers;
 295  public:
 296   // Constructor and destructor.
 297   FlexibleWorkGang(const char* name, uint workers,
 298                    bool are_GC_task_threads,
 299                    bool  are_ConcurrentGC_threads) :
 300     WorkGang(name, workers, are_GC_task_threads, are_ConcurrentGC_threads),
 301     _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers) {}
 302 
 303   // Accessors for fields.
 304   virtual uint active_workers() const {
 305     assert(_active_workers <= _total_workers,
 306            err_msg("_active_workers: %u > _total_workers: %u", _active_workers, _total_workers));
 307     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 308            "Unless dynamic should use total workers");
 309     return _active_workers;
 310   }
 311   void set_active_workers(uint v) {
 312     assert(v <= _total_workers,
 313            "Trying to set more workers active than there are");
 314     _active_workers = MIN2(v, _total_workers);
 315     assert(v != 0, "Trying to set active workers to 0");
 316     _active_workers = MAX2(1U, _active_workers);
 317     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 318            "Unless dynamic should use total workers");
 319   }
 320   virtual void run_task(AbstractGangTask* task);
 321   virtual bool needs_more_workers() const {
 322     return _started_workers < _active_workers;
 323   }
 324 };
 325 
 326 // A class that acts as a synchronisation barrier. Workers enter
 327 // the barrier and must wait until all other workers have entered
 328 // before any of them may leave.
 329 
 330 class WorkGangBarrierSync : public StackObj {
 331 protected:
 332   Monitor _monitor;
 333   uint    _n_workers;
 334   uint    _n_completed;
 335   bool    _should_reset;
 336   bool    _aborted;
 337 
 338   Monitor* monitor()        { return &_monitor; }
 339   uint     n_workers()      { return _n_workers; }
 340   uint     n_completed()    { return _n_completed; }
 341   bool     should_reset()   { return _should_reset; }
 342   bool     aborted()        { return _aborted; }
 343 
 344   void     zero_completed() { _n_completed = 0; }




   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
  26 #define SHARE_VM_GC_SHARED_WORKGROUP_HPP
  27 

  28 #include "runtime/thread.inline.hpp"
  29 
  30 // Task class hierarchy:
  31 //   AbstractGangTask

  32 //
  33 // Gang/Group class hierarchy:
  34 //   AbstractWorkGang
  35 //     WorkGang

  36 //     YieldingFlexibleWorkGang (defined in another file)
  37 //
  38 // Worker class hierarchy:
  39 //   AbstractGangWorker (subclass of WorkerThread)
  40 //     GangWorker
  41 //     YieldingFlexibleGangWorker   (defined in another file)
  42 
  43 // Forward declarations of classes defined here
  44 
  45 class AbstractGangWorker;
  46 class GangWorker;


  47 class WorkData;

  48 
  49 // An abstract task to be worked on by a gang.
  50 // You subclass this to supply your own work() method
  51 class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
  52   const char* _name;
  53 
  54  public:
  55   AbstractGangTask(const char* name) : _name(name) {}
  56 
  57   // The abstract work method.
  58   // The argument tells you which member of the gang you are.
  59   virtual void work(uint worker_id) = 0;
  60 
  61   // Debugging accessor for the name.
  62   const char* name() const { return _name; }
  63 };







  64 





  65 
  66 // The work gang is the collection of workers to execute tasks.
  67 // The number of workers run for a task is "_active_workers"
  68 // while "_total_workers" is the number of available of workers.
  69 class AbstractWorkGang : public CHeapObj<mtInternal> {
  70  protected:
  71   // The array of worker threads for this gang.
  72   AbstractGangWorker** _workers;
  73   // The count of the number of workers in the gang.
  74   uint _total_workers;
  75   // The currently active workers in this gang.
  76   uint _active_workers;
  77   // Printing support.
  78   const char* _name;
  79 
  80  private:
  81   // Initialize only instance data.
  82   const bool _are_GC_task_threads;
  83   const bool _are_ConcurrentGC_threads;
  84 



  85  public:
  86   AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
  87       _name(name),
  88       _total_workers(workers),
  89       _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
  90       _are_GC_task_threads(are_GC_task_threads),
  91       _are_ConcurrentGC_threads(are_ConcurrentGC_threads)
  92   { }
  93 
  94   virtual AbstractGangWorker* allocate_worker(uint which) = 0;
  95 
  96   // Initialize workers in the gang.  Return true if initialization succeeded.
  97   bool initialize_workers();
  98 
  99   bool are_GC_task_threads()      const { return _are_GC_task_threads; }
 100   bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
 101 
 102   uint total_workers() const { return _total_workers; }
 103 
 104   virtual uint active_workers() const {
 105     assert(_active_workers <= _total_workers,
 106            err_msg("_active_workers: %u > _total_workers: %u", _active_workers, _total_workers));
 107     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 108            "Unless dynamic should use total workers");
 109     return _active_workers;
 110   }
 111   void set_active_workers(uint v) {
 112     assert(v <= _total_workers,
 113            "Trying to set more workers active than there are");
 114     _active_workers = MIN2(v, _total_workers);
 115     assert(v != 0, "Trying to set active workers to 0");
 116     _active_workers = MAX2(1U, _active_workers);
 117     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 118            "Unless dynamic should use total workers");
 119   }
 120 
 121   // Return the Ith worker.
 122   AbstractGangWorker* worker(uint i) const;
 123 
 124   void threads_do(ThreadClosure* tc) const;
 125 
 126   // Debugging.
 127   const char* name() const { return _name; }
 128 
 129   // Printing
 130   void print_worker_threads_on(outputStream *st) const;
 131   void print_worker_threads() const {
 132     print_worker_threads_on(tty);
 133   }
 134 };
 135 
 136 // An class representing a gang of workers.
 137 class WorkGang: public AbstractWorkGang {
 138 private:
 139   // Never deleted.
 140   ~WorkGang();
 141 public:
 142   WorkGang(const char* name,
 143            uint workers,
 144            bool are_GC_task_threads,
 145            bool are_ConcurrentGC_threads);
 146 
 147   // Run a task, returns when the task is done.
 148   virtual void run_task(AbstractGangTask* task);
 149   void run_task(AbstractGangTask* task, uint no_of_parallel_workers);
 150 
 151   // Return true if more workers should be applied to the task.
 152   virtual bool needs_more_workers() const {
 153     return _started_workers < _active_workers;
 154   }
 155 
 156 protected:





 157   // The monitor which protects these data,
 158   // and notifies of changes in it.
 159   Monitor*  _monitor;





 160   // The task for this gang.
 161   AbstractGangTask* _task;
 162   // A sequence number for the current task.
 163   int _sequence_number;
 164   // The number of started workers.
 165   uint _started_workers;
 166   // The number of finished workers.
 167   uint _finished_workers;
 168 
 169 public:
 170   virtual AbstractGangWorker* allocate_worker(uint which);
 171 
 172   // Accessors for fields
 173   Monitor* monitor() const {
 174     return _monitor;
 175   }









 176   AbstractGangTask* task() const {
 177     return _task;
 178   }
 179   int sequence_number() const {
 180     return _sequence_number;
 181   }
 182   uint started_workers() const {
 183     return _started_workers;
 184   }
 185   uint finished_workers() const {
 186     return _finished_workers;
 187   }






 188   // Predicates.
 189   bool is_idle() const {
 190     return (task() == NULL);
 191   }
 192   // Return the Ith gang worker.
 193   GangWorker* gang_worker(uint i) const;
 194 








 195 protected:
 196   friend class GangWorker;

 197   // Note activation and deactivation of workers.
 198   // These methods should only be called with the mutex held.
 199   void internal_worker_poll(WorkData* data) const;
 200   void internal_note_start();
 201   void internal_note_finish();
 202 };
 203 
 204 class WorkData: public StackObj {
 205   // This would be a struct, but I want accessor methods.
 206 private:
 207   AbstractGangTask* _task;
 208   int               _sequence_number;
 209 public:
 210   // Constructor and destructor
 211   WorkData() {
 212     _task            = NULL;
 213     _sequence_number = 0;
 214   }
 215   ~WorkData() {
 216   }
 217   AbstractGangTask* task()               const { return _task; }
 218   void set_task(AbstractGangTask* value)       { _task = value; }
 219   int sequence_number()                  const { return _sequence_number; }
 220   void set_sequence_number(int value)          { _sequence_number = value; }





















 221 };
 222 

 223 // Several instances of this class run in parallel as workers for a gang.
 224 class AbstractGangWorker: public WorkerThread {
 225 public:
 226   // Constructors and destructor.
 227   AbstractGangWorker(AbstractWorkGang* gang, uint id);
 228 
 229   // The only real method: run a task for the gang.
 230   virtual void run();
 231   // Predicate for Thread
 232   virtual bool is_GC_task_thread() const;
 233   virtual bool is_ConcurrentGC_thread() const;
 234   // Printing
 235   void print_on(outputStream* st) const;
 236   virtual void print() const { print_on(tty); }
 237 
 238 protected:
 239   AbstractWorkGang* _gang;
 240 
 241   virtual void initialize();
 242   virtual void loop() = 0;
 243 

 244   AbstractWorkGang* gang() const { return _gang; }
 245 };
 246 
 247 class GangWorker: public AbstractGangWorker {
 248 public:
 249   GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
 250 
 251 protected:
 252   virtual void loop();
 253 
 254 private:
 255   WorkGang* gang() const { return (WorkGang*)_gang; }
 256 };
 257 
 258 // Dynamic number of worker threads
 259 //
 260 // This type of work gang is used to run different numbers of
 261 // worker threads at different times.  The
 262 // number of workers run for a task is "_active_workers"
 263 // instead of "_total_workers" in a WorkGang.  The method
 264 // "needs_more_workers()" returns true until "_active_workers"
 265 // have been started and returns false afterwards.  The
 266 // implementation of "needs_more_workers()" in WorkGang always
 267 // returns true so that all workers are started.  The method
 268 // "loop()" in GangWorker was modified to ask "needs_more_workers()"
 269 // in its loop to decide if it should start working on a task.
 270 // A worker in "loop()" waits for notification on the WorkGang
 271 // monitor and execution of each worker as it checks for work
 272 // is serialized via the same monitor.  The "needs_more_workers()"
 273 // call is serialized and additionally the calculation for the
 274 // "part" (effectively the worker id for executing the task) is
 275 // serialized to give each worker a unique "part".  Workers that
 276 // are not needed for this tasks (i.e., "_active_workers" have
 277 // been started before it, continue to wait for work.









































 278 
 279 // A class that acts as a synchronisation barrier. Workers enter
 280 // the barrier and must wait until all other workers have entered
 281 // before any of them may leave.
 282 
 283 class WorkGangBarrierSync : public StackObj {
 284 protected:
 285   Monitor _monitor;
 286   uint    _n_workers;
 287   uint    _n_completed;
 288   bool    _should_reset;
 289   bool    _aborted;
 290 
 291   Monitor* monitor()        { return &_monitor; }
 292   uint     n_workers()      { return _n_workers; }
 293   uint     n_completed()    { return _n_completed; }
 294   bool     should_reset()   { return _should_reset; }
 295   bool     aborted()        { return _aborted; }
 296 
 297   void     zero_completed() { _n_completed = 0; }


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