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src/share/vm/gc/shared/workgroup.hpp

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   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
  26 #define SHARE_VM_GC_SHARED_WORKGROUP_HPP
  27 
  28 #include "runtime/thread.inline.hpp"




  29 
  30 // Task class hierarchy:
  31 //   AbstractGangTask
  32 //
  33 // Gang/Group class hierarchy:
  34 //   AbstractWorkGang
  35 //     WorkGang
  36 //     YieldingFlexibleWorkGang (defined in another file)
  37 //
  38 // Worker class hierarchy:
  39 //   AbstractGangWorker (subclass of WorkerThread)
  40 //     GangWorker
  41 //     YieldingFlexibleGangWorker   (defined in another file)
  42 
  43 // Forward declarations of classes defined here
  44 
  45 class AbstractGangWorker;
  46 class GangWorker;
  47 class WorkData;
  48 
  49 // An abstract task to be worked on by a gang.
  50 // You subclass this to supply your own work() method
  51 class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
  52   const char* _name;
  53 
  54  public:
  55   AbstractGangTask(const char* name) : _name(name) {}
  56 
  57   // The abstract work method.
  58   // The argument tells you which member of the gang you are.
  59   virtual void work(uint worker_id) = 0;
  60 
  61   // Debugging accessor for the name.
  62   const char* name() const { return _name; }
  63 };
  64 



























  65 
  66 // The work gang is the collection of workers to execute tasks.
  67 // The number of workers run for a task is "_active_workers"
  68 // while "_total_workers" is the number of available of workers.
  69 class AbstractWorkGang : public CHeapObj<mtInternal> {
  70  protected:
  71   // The array of worker threads for this gang.
  72   AbstractGangWorker** _workers;
  73   // The count of the number of workers in the gang.
  74   uint _total_workers;
  75   // The currently active workers in this gang.
  76   uint _active_workers;
  77   // Printing support.
  78   const char* _name;
  79 
  80  private:
  81   // Initialize only instance data.
  82   const bool _are_GC_task_threads;
  83   const bool _are_ConcurrentGC_threads;
  84 
  85  public:
  86   AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
  87       _name(name),
  88       _total_workers(workers),
  89       _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
  90       _are_GC_task_threads(are_GC_task_threads),
  91       _are_ConcurrentGC_threads(are_ConcurrentGC_threads)
  92   { }
  93 
  94   virtual AbstractGangWorker* allocate_worker(uint which) = 0;
  95 
  96   // Initialize workers in the gang.  Return true if initialization succeeded.
  97   bool initialize_workers();
  98 
  99   bool are_GC_task_threads()      const { return _are_GC_task_threads; }
 100   bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
 101 
 102   uint total_workers() const { return _total_workers; }
 103 
 104   virtual uint active_workers() const {
 105     assert(_active_workers <= _total_workers,
 106            err_msg("_active_workers: %u > _total_workers: %u", _active_workers, _total_workers));
 107     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 108            "Unless dynamic should use total workers");
 109     return _active_workers;
 110   }
 111   void set_active_workers(uint v) {
 112     assert(v <= _total_workers,
 113            "Trying to set more workers active than there are");
 114     _active_workers = MIN2(v, _total_workers);
 115     assert(v != 0, "Trying to set active workers to 0");
 116     _active_workers = MAX2(1U, _active_workers);
 117     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 118            "Unless dynamic should use total workers");
 119   }
 120 
 121   // Return the Ith worker.
 122   AbstractGangWorker* worker(uint i) const;
 123 
 124   void threads_do(ThreadClosure* tc) const;
 125 
 126   // Debugging.
 127   const char* name() const { return _name; }
 128 
 129   // Printing
 130   void print_worker_threads_on(outputStream *st) const;
 131   void print_worker_threads() const {
 132     print_worker_threads_on(tty);
 133   }



 134 };
 135 
 136 // An class representing a gang of workers.
 137 class WorkGang: public AbstractWorkGang {
 138 private:


 139   // Never deleted.
 140   ~WorkGang();






 141 public:
 142   WorkGang(const char* name,
 143            uint workers,
 144            bool are_GC_task_threads,
 145            bool are_ConcurrentGC_threads);
 146 
 147   // Run a task, returns when the task is done.
 148   virtual void run_task(AbstractGangTask* task);
 149   void run_task(AbstractGangTask* task, uint no_of_parallel_workers);
 150 
 151   // Return true if more workers should be applied to the task.
 152   virtual bool needs_more_workers() const {
 153     return _started_workers < _active_workers;
 154   }
 155 
 156 protected:
 157   // The monitor which protects these data,
 158   // and notifies of changes in it.
 159   Monitor*  _monitor;
 160   // The task for this gang.
 161   AbstractGangTask* _task;
 162   // A sequence number for the current task.
 163   int _sequence_number;
 164   // The number of started workers.
 165   uint _started_workers;
 166   // The number of finished workers.
 167   uint _finished_workers;
 168 
 169 public:
 170   virtual AbstractGangWorker* allocate_worker(uint which);
 171 
 172   // Accessors for fields
 173   Monitor* monitor() const {
 174     return _monitor;
 175   }
 176   AbstractGangTask* task() const {
 177     return _task;
 178   }
 179   int sequence_number() const {
 180     return _sequence_number;
 181   }
 182   uint started_workers() const {
 183     return _started_workers;
 184   }
 185   uint finished_workers() const {
 186     return _finished_workers;
 187   }
 188   // Predicates.
 189   bool is_idle() const {
 190     return (task() == NULL);
 191   }
 192   // Return the Ith gang worker.
 193   GangWorker* gang_worker(uint i) const;
 194 
 195 protected:
 196   friend class GangWorker;
 197   // Note activation and deactivation of workers.
 198   // These methods should only be called with the mutex held.
 199   void internal_worker_poll(WorkData* data) const;
 200   void internal_note_start();
 201   void internal_note_finish();
 202 };
 203 
 204 class WorkData: public StackObj {
 205   // This would be a struct, but I want accessor methods.
 206 private:
 207   AbstractGangTask* _task;
 208   int               _sequence_number;
 209 public:
 210   // Constructor and destructor
 211   WorkData() {
 212     _task            = NULL;
 213     _sequence_number = 0;
 214   }
 215   ~WorkData() {
 216   }
 217   AbstractGangTask* task()               const { return _task; }
 218   void set_task(AbstractGangTask* value)       { _task = value; }
 219   int sequence_number()                  const { return _sequence_number; }
 220   void set_sequence_number(int value)          { _sequence_number = value; }
 221 };
 222 
 223 // Several instances of this class run in parallel as workers for a gang.
 224 class AbstractGangWorker: public WorkerThread {
 225 public:
 226   // Constructors and destructor.
 227   AbstractGangWorker(AbstractWorkGang* gang, uint id);
 228 
 229   // The only real method: run a task for the gang.
 230   virtual void run();
 231   // Predicate for Thread
 232   virtual bool is_GC_task_thread() const;
 233   virtual bool is_ConcurrentGC_thread() const;
 234   // Printing
 235   void print_on(outputStream* st) const;
 236   virtual void print() const { print_on(tty); }
 237 
 238 protected:
 239   AbstractWorkGang* _gang;
 240 
 241   virtual void initialize();
 242   virtual void loop() = 0;
 243 
 244   AbstractWorkGang* gang() const { return _gang; }
 245 };
 246 
 247 class GangWorker: public AbstractGangWorker {
 248 public:
 249   GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
 250 
 251 protected:
 252   virtual void loop();
 253 
 254 private:







 255   WorkGang* gang() const { return (WorkGang*)_gang; }
 256 };
 257 
 258 // Dynamic number of worker threads
 259 //
 260 // This type of work gang is used to run different numbers of
 261 // worker threads at different times.  The
 262 // number of workers run for a task is "_active_workers"
 263 // instead of "_total_workers" in a WorkGang.  The method
 264 // "needs_more_workers()" returns true until "_active_workers"
 265 // have been started and returns false afterwards.  The
 266 // implementation of "needs_more_workers()" in WorkGang always
 267 // returns true so that all workers are started.  The method
 268 // "loop()" in GangWorker was modified to ask "needs_more_workers()"
 269 // in its loop to decide if it should start working on a task.
 270 // A worker in "loop()" waits for notification on the WorkGang
 271 // monitor and execution of each worker as it checks for work
 272 // is serialized via the same monitor.  The "needs_more_workers()"
 273 // call is serialized and additionally the calculation for the
 274 // "part" (effectively the worker id for executing the task) is
 275 // serialized to give each worker a unique "part".  Workers that
 276 // are not needed for this tasks (i.e., "_active_workers" have
 277 // been started before it, continue to wait for work.
 278 
 279 // A class that acts as a synchronisation barrier. Workers enter
 280 // the barrier and must wait until all other workers have entered
 281 // before any of them may leave.
 282 
 283 class WorkGangBarrierSync : public StackObj {
 284 protected:
 285   Monitor _monitor;
 286   uint    _n_workers;
 287   uint    _n_completed;
 288   bool    _should_reset;
 289   bool    _aborted;
 290 
 291   Monitor* monitor()        { return &_monitor; }
 292   uint     n_workers()      { return _n_workers; }
 293   uint     n_completed()    { return _n_completed; }
 294   bool     should_reset()   { return _should_reset; }
 295   bool     aborted()        { return _aborted; }
 296 
 297   void     zero_completed() { _n_completed = 0; }




   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
  26 #define SHARE_VM_GC_SHARED_WORKGROUP_HPP
  27 
  28 #include "memory/allocation.hpp"
  29 #include "runtime/globals.hpp"
  30 #include "runtime/thread.hpp"
  31 #include "utilities/debug.hpp"
  32 #include "utilities/globalDefinitions.hpp"
  33 
  34 // Task class hierarchy:
  35 //   AbstractGangTask
  36 //
  37 // Gang/Group class hierarchy:
  38 //   AbstractWorkGang
  39 //     WorkGang
  40 //     YieldingFlexibleWorkGang (defined in another file)
  41 //
  42 // Worker class hierarchy:
  43 //   AbstractGangWorker (subclass of WorkerThread)
  44 //     GangWorker
  45 //     YieldingFlexibleGangWorker   (defined in another file)
  46 
  47 // Forward declarations of classes defined here
  48 
  49 class AbstractGangWorker;
  50 class Semaphore;
  51 class WorkGang;
  52 
  53 // An abstract task to be worked on by a gang.
  54 // You subclass this to supply your own work() method
  55 class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
  56   const char* _name;
  57 
  58  public:
  59   AbstractGangTask(const char* name) : _name(name) {}
  60 
  61   // The abstract work method.
  62   // The argument tells you which member of the gang you are.
  63   virtual void work(uint worker_id) = 0;
  64 
  65   // Debugging accessor for the name.
  66   const char* name() const { return _name; }
  67 };
  68 
  69 struct WorkData {
  70   AbstractGangTask* _task;
  71   uint              _worker_id;
  72   WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {}
  73 };
  74 
  75 // Interface to handle the synchronization between the coordinator thread and the worker threads,
  76 // when a task is dispatched out to the worker threads.
  77 class GangTaskDispatcher : public CHeapObj<mtGC> {
  78  public:
  79   virtual ~GangTaskDispatcher() {}
  80 
  81   // Coordinator API.
  82 
  83   // Distributes the task out to num_workers workers.
  84   // Returns when the task has been completed by all workers.
  85   virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0;
  86 
  87   // Worker API.
  88 
  89   // Waits for a task to become available to the worker.
  90   // Returns when the worker has been assigned a task.
  91   virtual WorkData worker_wait_for_task() = 0;
  92 
  93   // Signal to the coordinator that the worker is done with the assigned task.
  94   virtual void     worker_done_with_task() = 0;
  95 };
  96 
  97 // The work gang is the collection of workers to execute tasks.
  98 // The number of workers run for a task is "_active_workers"
  99 // while "_total_workers" is the number of available of workers.
 100 class AbstractWorkGang : public CHeapObj<mtInternal> {
 101  protected:
 102   // The array of worker threads for this gang.
 103   AbstractGangWorker** _workers;
 104   // The count of the number of workers in the gang.
 105   uint _total_workers;
 106   // The currently active workers in this gang.
 107   uint _active_workers;
 108   // Printing support.
 109   const char* _name;
 110 
 111  private:
 112   // Initialize only instance data.
 113   const bool _are_GC_task_threads;
 114   const bool _are_ConcurrentGC_threads;
 115 
 116  public:
 117   AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
 118       _name(name),
 119       _total_workers(workers),
 120       _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
 121       _are_GC_task_threads(are_GC_task_threads),
 122       _are_ConcurrentGC_threads(are_ConcurrentGC_threads)
 123   { }
 124 


 125   // Initialize workers in the gang.  Return true if initialization succeeded.
 126   bool initialize_workers();
 127 
 128   bool are_GC_task_threads()      const { return _are_GC_task_threads; }
 129   bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
 130 
 131   uint total_workers() const { return _total_workers; }
 132 
 133   virtual uint active_workers() const {
 134     assert(_active_workers <= _total_workers,
 135            err_msg("_active_workers: %u > _total_workers: %u", _active_workers, _total_workers));
 136     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 137            "Unless dynamic should use total workers");
 138     return _active_workers;
 139   }
 140   void set_active_workers(uint v) {
 141     assert(v <= _total_workers,
 142            "Trying to set more workers active than there are");
 143     _active_workers = MIN2(v, _total_workers);
 144     assert(v != 0, "Trying to set active workers to 0");
 145     _active_workers = MAX2(1U, _active_workers);
 146     assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
 147            "Unless dynamic should use total workers");
 148   }
 149 
 150   // Return the Ith worker.
 151   AbstractGangWorker* worker(uint i) const;
 152 
 153   void threads_do(ThreadClosure* tc) const;
 154 
 155   // Debugging.
 156   const char* name() const { return _name; }
 157 
 158   // Printing
 159   void print_worker_threads_on(outputStream *st) const;
 160   void print_worker_threads() const {
 161     print_worker_threads_on(tty);
 162   }
 163 
 164  protected:
 165   virtual AbstractGangWorker* allocate_worker(uint which) = 0;
 166 };
 167 
 168 // An class representing a gang of workers.
 169 class WorkGang: public AbstractWorkGang {
 170   // To get access to the GangTaskDispatcher instance.
 171   friend class GangWorker;
 172 
 173   // Never deleted.
 174   ~WorkGang();
 175 
 176   GangTaskDispatcher* const _dispatcher;
 177   GangTaskDispatcher* dispatcher()const {
 178     return _dispatcher;
 179   }
 180 
 181 public:
 182   WorkGang(const char* name,
 183            uint workers,
 184            bool are_GC_task_threads,
 185            bool are_ConcurrentGC_threads);
 186 
 187   // Run a task, returns when the task is done.
 188   virtual void run_task(AbstractGangTask* task);






 189 
 190 protected:













 191   virtual AbstractGangWorker* allocate_worker(uint which);
 192 


































 193 private:
 194   void print_worker_started_task(AbstractGangTask* task, uint worker_id);
 195   void print_worker_finished_task(AbstractGangTask* task, uint worker_id);












 196 };
 197 
 198 // Several instances of this class run in parallel as workers for a gang.
 199 class AbstractGangWorker: public WorkerThread {
 200 public:

 201   AbstractGangWorker(AbstractWorkGang* gang, uint id);
 202 
 203   // The only real method: run a task for the gang.
 204   virtual void run();
 205   // Predicate for Thread
 206   virtual bool is_GC_task_thread() const;
 207   virtual bool is_ConcurrentGC_thread() const;
 208   // Printing
 209   void print_on(outputStream* st) const;
 210   virtual void print() const { print_on(tty); }
 211 
 212 protected:
 213   AbstractWorkGang* _gang;
 214 
 215   virtual void initialize();
 216   virtual void loop() = 0;
 217 
 218   AbstractWorkGang* gang() const { return _gang; }
 219 };
 220 
 221 class GangWorker: public AbstractGangWorker {
 222 public:
 223   GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
 224 
 225 protected:
 226   virtual void loop();
 227 
 228 private:
 229   WorkData wait_for_task();
 230   void run_task(WorkData work);
 231   void signal_task_done();
 232 
 233   void print_task_started(WorkData data);
 234   void print_task_done(WorkData data);
 235 
 236   WorkGang* gang() const { return (WorkGang*)_gang; }
 237 };





















 238 
 239 // A class that acts as a synchronisation barrier. Workers enter
 240 // the barrier and must wait until all other workers have entered
 241 // before any of them may leave.
 242 
 243 class WorkGangBarrierSync : public StackObj {
 244 protected:
 245   Monitor _monitor;
 246   uint    _n_workers;
 247   uint    _n_completed;
 248   bool    _should_reset;
 249   bool    _aborted;
 250 
 251   Monitor* monitor()        { return &_monitor; }
 252   uint     n_workers()      { return _n_workers; }
 253   uint     n_completed()    { return _n_completed; }
 254   bool     should_reset()   { return _should_reset; }
 255   bool     aborted()        { return _aborted; }
 256 
 257   void     zero_completed() { _n_completed = 0; }


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