1 /* 2 * Copyright (c) 2010, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 */ 23 24 /** 25 * JDK-8023784: Object.prototype.toString should contain the class name for all instances 26 * 27 * @test 28 * @run 29 */ 30 31 // two parts to this bug -- typed array don't have proper [[Class]] property 32 33 print(Object.prototype.toString.call(new ArrayBuffer(1))); 34 print(Object.prototype.toString.call(new Int8Array(1))); 35 print(Object.prototype.toString.call(new Int16Array(1))); 36 print(Object.prototype.toString.call(new Int32Array(1))); 37 print(Object.prototype.toString.call(new Uint8Array(1))); 38 print(Object.prototype.toString.call(new Uint8ClampedArray(1))); 39 print(Object.prototype.toString.call(new Uint16Array(1))); 40 print(Object.prototype.toString.call(new Uint32Array(1))); 41 print(Object.prototype.toString.call(new Float32Array(1))); 42 print(Object.prototype.toString.call(new Float64Array(1))); 43 44 // second part is that Object.prototype.toString does not handle mirror 45 // in the manner expected. 46 47 var global = loadWithNewGlobal({ 48 name: "test", 49 script: "this" 50 }); 51 52 print(Object.prototype.toString.call(new global.Object())); 53 print(Object.prototype.toString.call(new global.Array())); 54 print(Object.prototype.toString.call(new global.RegExp())); 55 print(Object.prototype.toString.call(new global.Error("error!"))); 56 print(Object.prototype.toString.call(global.Object)); 57 print(Object.prototype.toString.call(new global.ArrayBuffer(1))); 58 print(Object.prototype.toString.call(new global.Int8Array(1))); 59 print(Object.prototype.toString.call(new global.Int16Array(1))); 60 print(Object.prototype.toString.call(new global.Int32Array(1))); 61 print(Object.prototype.toString.call(new global.Uint8Array(1))); 62 print(Object.prototype.toString.call(new global.Uint8ClampedArray(1))); 63 print(Object.prototype.toString.call(new global.Uint16Array(1))); 64 print(Object.prototype.toString.call(new global.Uint32Array(1))); 65 print(Object.prototype.toString.call(new global.Float32Array(1))); 66 print(Object.prototype.toString.call(new global.Float64Array(1)));