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src/hotspot/share/gc/g1/g1ConcurrentRefine.hpp
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rev 47863 : imported patch 8190426-lazy-init-refinement-threads
rev 47864 : [mq]: 8190426-sangheon-review
*** 28,46 ****
#include "memory/allocation.hpp"
#include "utilities/globalDefinitions.hpp"
// Forward decl
class CardTableEntryClosure;
class G1ConcurrentRefineThread;
class outputStream;
class ThreadClosure;
! class G1ConcurrentRefine : public CHeapObj<mtGC> {
G1ConcurrentRefineThread** _threads;
! uint _n_worker_threads;
/*
! * The value of the update buffer queue length falls into one of 3 zones:
* green, yellow, red. If the value is in [0, green) nothing is
* done, the buffers are left unprocessed to enable the caching effect of the
* dirtied cards. In the yellow zone [green, yellow) the concurrent refinement
* threads are gradually activated. In [yellow, red) all threads are
* running. If the length becomes red (max queue length) the mutators start
--- 28,79 ----
#include "memory/allocation.hpp"
#include "utilities/globalDefinitions.hpp"
// Forward decl
class CardTableEntryClosure;
+ class G1ConcurrentRefine;
class G1ConcurrentRefineThread;
class outputStream;
class ThreadClosure;
! // Helper class for refinement thread management. Used to start, stop and
! // iterate over them.
! class G1ConcurrentRefineThreadControl VALUE_OBJ_CLASS_SPEC {
! G1ConcurrentRefine* _cr;
!
G1ConcurrentRefineThread** _threads;
! uint _num_max_threads;
!
! // Create the refinement thread for the given worker id.
! // If initializing is true, ignore InjectGCWorkerCreationFailure.
! G1ConcurrentRefineThread* create_refinement_thread(uint worker_id, bool initializing);
! public:
! G1ConcurrentRefineThreadControl();
! ~G1ConcurrentRefineThreadControl();
!
! jint initialize(G1ConcurrentRefine* cr, uint num_max_threads);
!
! // If there is a "successor" thread that can be activated given the current id,
! // activate it.
! void maybe_activate_next(uint cur_worker_id);
!
! void print_on(outputStream* st) const;
! void worker_threads_do(ThreadClosure* tc);
! void stop();
! };
!
! // Controls refinement threads and their activation based on the number of completed
! // buffers currently available in the global dirty card queue.
! // Refinement threads pick work from the queue based on these thresholds. They are activated
! // gradually based on the amount of work to do.
! // Refinement thread n activates thread n+1 if the instance of this class determines there
! // is enough work available. Threads deactivate themselves if the current amount of
! // completed buffers falls below their individual threshold.
! class G1ConcurrentRefine : public CHeapObj<mtGC> {
! G1ConcurrentRefineThreadControl _thread_control;
/*
! * The value of the completed dirty card queue length falls into one of 3 zones:
* green, yellow, red. If the value is in [0, green) nothing is
* done, the buffers are left unprocessed to enable the caching effect of the
* dirtied cards. In the yellow zone [green, yellow) the concurrent refinement
* threads are gradually activated. In [yellow, red) all threads are
* running. If the length becomes red (max queue length) the mutators start
*** 50,60 ****
* is turned off):
* 1) green = yellow = red = 0. In this case the mutator will process all
* buffers. Except for those that are created by the deferred updates
* machinery during a collection.
* 2) green = 0. Means no caching. Can be a good way to minimize the
! * amount of time spent updating rsets during a collection.
*/
size_t _green_zone;
size_t _yellow_zone;
size_t _red_zone;
size_t _min_yellow_zone_size;
--- 83,93 ----
* is turned off):
* 1) green = yellow = red = 0. In this case the mutator will process all
* buffers. Except for those that are created by the deferred updates
* machinery during a collection.
* 2) green = 0. Means no caching. Can be a good way to minimize the
! * amount of time spent updating remembered sets during a collection.
*/
size_t _green_zone;
size_t _yellow_zone;
size_t _red_zone;
size_t _min_yellow_zone_size;
*** 67,94 ****
// Update green/yellow/red zone values based on how well goals are being met.
void update_zones(double update_rs_time,
size_t update_rs_processed_buffers,
double goal_ms);
! // Update thread thresholds to account for updated zone values.
! void update_thread_thresholds();
! public:
~G1ConcurrentRefine();
! // Returns a G1ConcurrentRefine instance if succeeded to create/initialize G1ConcurrentRefine and G1ConcurrentRefineThreads.
! // Otherwise, returns NULL with error code.
static G1ConcurrentRefine* create(jint* ecode);
void stop();
void adjust(double update_rs_time, size_t update_rs_processed_buffers, double goal_ms);
// Iterate over all concurrent refinement threads applying the given closure.
void threads_do(ThreadClosure *tc);
! static uint thread_num();
void print_threads_on(outputStream* st) const;
size_t green_zone() const { return _green_zone; }
size_t yellow_zone() const { return _yellow_zone; }
--- 100,135 ----
// Update green/yellow/red zone values based on how well goals are being met.
void update_zones(double update_rs_time,
size_t update_rs_processed_buffers,
double goal_ms);
! static uint worker_id_offset();
! void maybe_activate_more_threads(uint worker_id, size_t num_cur_buffers);
! jint initialize();
! public:
~G1ConcurrentRefine();
! // Returns a G1ConcurrentRefine instance if succeeded to create/initialize the
! // G1ConcurrentRefine instance. Otherwise, returns NULL with error code.
static G1ConcurrentRefine* create(jint* ecode);
void stop();
+ // Adjust refinement thresholds based on work done during the pause and the goal time.
void adjust(double update_rs_time, size_t update_rs_processed_buffers, double goal_ms);
+ size_t activation_threshold(uint worker_id) const;
+ size_t deactivation_threshold(uint worker_id) const;
+ // Perform a single refinement step. Called by the refinement threads when woken up.
+ bool do_refinement_step(uint worker_id);
+
// Iterate over all concurrent refinement threads applying the given closure.
void threads_do(ThreadClosure *tc);
! // Maximum number of refinement threads.
! static uint max_num_threads();
void print_threads_on(outputStream* st) const;
size_t green_zone() const { return _green_zone; }
size_t yellow_zone() const { return _yellow_zone; }
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