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src/os/windows/vm/osThread_windows.hpp

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  26 #define OS_WINDOWS_VM_OSTHREAD_WINDOWS_HPP
  27 
  28   typedef void* HANDLE;
  29  public:
  30   typedef unsigned long thread_id_t;
  31 
  32  private:
  33   // Win32-specific thread information
  34   HANDLE _thread_handle;        // Win32 thread handle
  35   HANDLE _interrupt_event;      // Event signalled on thread interrupt
  36   ThreadState _last_state;
  37 
  38  public:
  39   // The following will only apply in the Win32 implementation, and should only
  40   // be visible in the concrete class, not this which should be an abstract base class
  41   HANDLE thread_handle() const                     { return _thread_handle; }
  42   void set_thread_handle(HANDLE handle)            { _thread_handle = handle; }
  43   HANDLE interrupt_event() const                   { return _interrupt_event; }
  44   void set_interrupt_event(HANDLE interrupt_event) { _interrupt_event = interrupt_event; }
  45 
  46 #ifndef PRODUCT
  47   // Used for debugging, return a unique integer for each thread.
  48   int thread_identifier() const                    { return _thread_id; }
  49 #endif
  50 #ifdef ASSERT
  51   // We expect no reposition failures so kill vm if we get one
  52   //
  53   bool valid_reposition_failure() {
  54     return false;
  55   }
  56 #endif // ASSERT
  57   bool is_try_mutex_enter()                        { return false; }
  58 
  59   // This is a temporary fix for the thread states during
  60   // suspend/resume until we throw away OSThread completely.
  61   // NEEDS_CLEANUP
  62   void set_last_state(ThreadState state)           { _last_state = state; }
  63   ThreadState get_last_state()                     { return _last_state; }
  64 
  65  private:
  66   void pd_initialize();
  67   void pd_destroy();
  68 
  69 #endif // OS_WINDOWS_VM_OSTHREAD_WINDOWS_HPP


  26 #define OS_WINDOWS_VM_OSTHREAD_WINDOWS_HPP
  27 
  28   typedef void* HANDLE;
  29  public:
  30   typedef unsigned long thread_id_t;
  31 
  32  private:
  33   // Win32-specific thread information
  34   HANDLE _thread_handle;        // Win32 thread handle
  35   HANDLE _interrupt_event;      // Event signalled on thread interrupt
  36   ThreadState _last_state;
  37 
  38  public:
  39   // The following will only apply in the Win32 implementation, and should only
  40   // be visible in the concrete class, not this which should be an abstract base class
  41   HANDLE thread_handle() const                     { return _thread_handle; }
  42   void set_thread_handle(HANDLE handle)            { _thread_handle = handle; }
  43   HANDLE interrupt_event() const                   { return _interrupt_event; }
  44   void set_interrupt_event(HANDLE interrupt_event) { _interrupt_event = interrupt_event; }
  45 
  46   // unique integer for each thread

  47   int thread_identifier() const                    { return _thread_id; }
  48 
  49 #ifdef ASSERT
  50   // We expect no reposition failures so kill vm if we get one
  51   //
  52   bool valid_reposition_failure() {
  53     return false;
  54   }
  55 #endif // ASSERT
  56   bool is_try_mutex_enter()                        { return false; }
  57 
  58   // This is a temporary fix for the thread states during
  59   // suspend/resume until we throw away OSThread completely.
  60   // NEEDS_CLEANUP
  61   void set_last_state(ThreadState state)           { _last_state = state; }
  62   ThreadState get_last_state()                     { return _last_state; }
  63 
  64  private:
  65   void pd_initialize();
  66   void pd_destroy();
  67 
  68 #endif // OS_WINDOWS_VM_OSTHREAD_WINDOWS_HPP
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