/* * * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of Oracle nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package java2d.demos.Colors; import static java.lang.Math.PI; import static java.lang.Math.abs; import static java.lang.Math.cos; import static java.lang.Math.min; import static java.lang.Math.random; import static java.lang.Math.sin; import static java.lang.Math.sqrt; import java.awt.Color; import java.awt.Graphics2D; import java2d.AnimatingSurface; /** * 3D objects with color & lighting translated, rotated and scaled. */ @SuppressWarnings("serial") public class Rotator3D extends AnimatingSurface { private Objects3D[] objs = new Objects3D[3]; private static final int[][][] polygons = { // Solid cube { { 5, 1, 15, 13, 21, 23, 15 }, { 5, 2, 21, 13, 19, 27, 21 }, { 5, 3, 23, 15, 17, 25, 23 }, { 5, 4, 19, 13, 15, 17, 19 }, { 5, 5, 27, 21, 23, 25, 27 }, { 5, 6, 27, 19, 17, 25, 27 } }, // Polygonal faces cube { { 5, 1, 21, 13, 19, 27, 21 }, { 5, 5, 23, 15, 17, 25, 23 }, { 4, 0, 15, 14, 16, 15 }, { 7, 6, 16, 14, 13, 12, 18, 17, 16 }, { 4, 0, 12, 19, 18, 12 }, { 4, 2, 22, 21, 20, 22 }, { 7, 0, 24, 23, 22, 20, 27, 26, 24 }, { 4, 2, 24, 26, 25, 24 }, { 4, 3, 15, 13, 23, 15 }, { 4, 0, 23, 13, 21, 23 }, { 5, 0, 27, 26, 18, 19, 27 }, { 5, 4, 25, 17, 18, 26, 25 } }, // Octahedron { { 4, 3, 18, 21, 16, 18 }, { 4, 1, 20, 16, 18, 20 }, { 4, 1, 18, 21, 16, 18 }, { 4, 3, 20, 17, 19, 20 }, { 4, 2, 20, 26, 27, 20 }, { 5, 3, 26, 18, 16, 27, 26 }, { 5, 0, 17, 24, 25, 19, 17 }, { 4, 3, 21, 25, 24, 21 }, { 4, 4, 18, 21, 22, 18 }, { 4, 2, 22, 21, 17, 22 }, { 4, 5, 20, 23, 16, 20 }, { 4, 1, 20, 23, 19, 20 }, { 4, 6, 21, 23, 16, 21 }, { 4, 4, 21, 23, 19, 21 }, { 4, 5, 20, 18, 22, 20 }, { 4, 6, 20, 22, 17, 20 } } }; private static final double[][][] points = { // Points for solid cube & polygonal faces cube { { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 }, { 0, 0, 1 }, { 0, 0, -1 }, { 1, 0, 0 }, { -1, 0, 0 }, { 0, 1, 0 }, { 0, -1, 0 }, { 0, 0, 1 }, { 0, 0, -1 }, { 1, 1, 0 }, { 1, 1, 1 }, { 0, 1, 1 }, { -1, 1, 1 }, { -1, 1, 0 }, { -1, 1, -1 }, { 0, 1, -1 }, { 1, 1, -1 }, { 1, -1, 0 }, { 1, -1, 1 }, { 0, -1, 1 }, { -1, -1, 1 }, { -1, -1, 0 }, { -1, -1, -1 }, { 0, -1, -1 }, { 1, -1, -1 } }, // Points for octahedron { { 0, 0, 1 }, { 0, 0, -1 }, { -0.8165, 0.4714, 0.33333 }, { 0.8165, -0.4714, -0.33333 }, { 0.8165, 0.4714, 0.33333 }, { -0.8165, -0.4714, -0.33333 }, { 0, -0.9428, 0.3333 }, { 0, 0.9428, -0.33333 }, { 0, 0, 1 }, { 0, 0, -1 }, { -0.8165, 0.4714, 0.33333 }, { 0.8165, -0.4714, -0.33333 }, { 0.8165, 0.4714, 0.33333 }, { -0.8165, -0.4714, -0.33333 }, { 0, -0.9428, 0.33333 }, { 0, 0.9428, -0.33333 }, { -1.2247, -0.7071, 1 }, { 1.2247, 0.7071, -1 }, { 0, 1.4142, 1 }, { 0, -1.4142, -1 }, { -1.2247, 0.7071, -1 }, { 1.2247, -0.7071, 1 }, { 0.61237, 1.06066, 0 }, { -0.61237, -1.06066, 0 }, { 1.2247, 0, 0 }, { 0.61237, -1.06066, 0 }, { -0.61237, 1.06066, 0 }, { -1.2247, 0, 0 } } }; private static final int[][][] faces = { // Solid cube { { 1, 1 }, { 1, 2 }, { 1, 3 }, { 1, 4 }, { 1, 0 }, { 1, 5 } }, // Polygonal faces cube { { 1, 0 }, { 1, 1 }, { 3, 2, 3, 4 }, { 3, 5, 6, 7 }, { 2, 8, 9 }, { 2, 10, 11 } }, // Octahedron { { 1, 2 }, { 1, 3 }, { 2, 4, 5 }, { 2, 6, 7 }, { 2, 8, 9 }, { 2, 10, 11 }, { 2, 12, 13 }, { 2, 14, 15 } }, }; public Rotator3D() { setBackground(Color.white); } @Override public void reset(int w, int h) { objs[0] = new Objects3D(polygons[0], points[0], faces[0], w, h); objs[1] = new Objects3D(polygons[1], points[0], faces[1], w, h); objs[2] = new Objects3D(polygons[2], points[1], faces[2], w, h); } @Override public void step(int w, int h) { for (Objects3D obj : objs) { if (obj != null) { obj.step(w, h); } } } @Override public void render(int w, int h, Graphics2D g2) { for (Objects3D obj : objs) { if (obj != null) { obj.render(g2); } } } public static void main(String[] argv) { createDemoFrame(new Rotator3D()); } /** * 3D Objects : Solid Cube, Cube & Octahedron with polygonal faces. */ public class Objects3D { private final int UP = 0; private final int DOWN = 1; private int[][] polygons; private double[][] points; private int npoint; private int[][] faces; private int nface; private int ncolour = 10; private Color[][] colours = new Color[ncolour][7]; private double[] lightvec = { 0, 1, 1 }; private double Zeye = 10; private double angle; private Matrix3D orient, tmp, tmp2, tmp3; private int scaleDirection; private double scale, scaleAmt; private double ix = 3.0, iy = 3.0; private double[][] rotPts; private int[][] scrPts; private int[] xx = new int[20]; private int[] yy = new int[20]; private double x, y; private int p, j; private int colour; private double bounce, persp; public Objects3D(int[][] polygons, double[][] points, int[][] faces, int w, int h) { this.polygons = polygons; this.points = points; this.faces = faces; npoint = points.length; nface = faces.length; x = w * random(); y = h * random(); ix = random() > 0.5 ? ix : -ix; iy = random() > 0.5 ? iy : -iy; rotPts = new double[npoint][3]; scrPts = new int[npoint][2]; for (int i = 0; i < ncolour; i++) { int val = 255 - (ncolour - i - 1) * 100 / ncolour; Color[] c = { new Color(val, val, val), // white new Color(val, 0, 0), // red new Color(0, val, 0), // green new Color(0, 0, val), // blue new Color(val, val, 0), // yellow new Color(0, val, val), // cyan new Color(val, 0, val) // magenta }; colours[i] = c; } double len = sqrt(lightvec[0] * lightvec[0] + lightvec[1] * lightvec[1] + lightvec[2] * lightvec[2]); lightvec[0] = lightvec[0] / len; lightvec[1] = lightvec[1] / len; lightvec[2] = lightvec[2] / len; double max = 0; for (int i = 0; i < npoint; i++) { len = sqrt(points[i][0] * points[i][0] + points[i][1] * points[i][1] + points[i][2] * points[i][2]); if (len > max) { max = len; } } for (int i = 0; i < nface; i++) { len = sqrt(points[i][0] * points[i][0] + points[i][1] * points[i][1] + points[i][2] * points[i][2]); points[i][0] = points[i][0] / len; points[i][1] = points[i][1] / len; points[i][2] = points[i][2] / len; } orient = new Matrix3D(); tmp = new Matrix3D(); tmp2 = new Matrix3D(); tmp3 = new Matrix3D(); tmp.Rotation(2, 0, PI / 50); CalcScrPts((double) w / 3, (double) h / 3, 0); scale = min(w / 3 / max / 1.2, h / 3 / max / 1.2); scaleAmt = scale; scale *= random() * 1.5; scaleDirection = scaleAmt < scale ? DOWN : UP; } private Color getColour(int f, int index) { colour = (int) ((rotPts[f][0] * lightvec[0] + rotPts[f][1] * lightvec[1] + rotPts[f][2] * lightvec[2]) * ncolour); if (colour < 0) { colour = 0; } if (colour > ncolour - 1) { colour = ncolour - 1; } return colours[colour][polygons[faces[f][index]][1]]; } private void CalcScrPts(double x, double y, double z) { for (p = 0; p < npoint; p++) { rotPts[p][2] = points[p][0] * orient.M[2][0] + points[p][1] * orient.M[2][1] + points[p][2] * orient.M[2][2]; rotPts[p][0] = points[p][0] * orient.M[0][0] + points[p][1] * orient.M[0][1] + points[p][2] * orient.M[0][2]; rotPts[p][1] = -points[p][0] * orient.M[1][0] - points[p][1] * orient.M[1][1] - points[p][2] * orient.M[1][2]; } for (p = nface; p < npoint; p++) { rotPts[p][2] += z; persp = (Zeye - rotPts[p][2]) / (scale * Zeye); scrPts[p][0] = (int) (rotPts[p][0] / persp + x); scrPts[p][1] = (int) (rotPts[p][1] / persp + y); } } private boolean faceUp(int f) { return (rotPts[f][0] * rotPts[nface + f][0] + rotPts[f][1] * rotPts[nface + f][1] + rotPts[f][2] * (rotPts[nface + f][2] - Zeye) < 0); } public void step(int w, int h) { x += ix; y += iy; if (x > w - scale) { x = w - scale - 1; ix = -w / 100 - 1; } if (x - scale < 0) { x = 2 + scale; ix = w / 100 + random() * 3; } if (y > h - scale) { y = h - scale - 2; iy = -h / 100 - 1; } if (y - scale < 0) { y = 2 + scale; iy = h / 100 + random() * 3; } angle += random() * 0.15; tmp3.Rotation(1, 2, angle); tmp2.Rotation(1, 0, angle * sqrt(2) / 2); tmp.Rotation(0, 2, angle * PI / 4); orient.M = tmp3.Times(tmp2.Times(tmp.M)); bounce = abs(cos(0.5 * (angle))) * 2 - 1; if (scale > scaleAmt * 1.4) { scaleDirection = DOWN; } if (scale < scaleAmt * 0.4) { scaleDirection = UP; } if (scaleDirection == UP) { scale += random(); } if (scaleDirection == DOWN) { scale -= random(); } CalcScrPts(x, y, bounce); } public void render(Graphics2D g2) { for (int f = 0; f < nface; f++) { if (faceUp(f)) { for (j = 1; j < faces[f][0] + 1; j++) { DrawPoly(g2, faces[f][j], getColour(f, j)); } } } } private void DrawPoly(Graphics2D g2, int poly, Color colour) { for (int point = 2; point < polygons[poly][0] + 2; point++) { xx[point - 2] = scrPts[polygons[poly][point]][0]; yy[point - 2] = scrPts[polygons[poly][point]][1]; } g2.setColor(colour); g2.fillPolygon(xx, yy, polygons[poly][0]); g2.setColor(Color.black); g2.drawPolygon(xx, yy, polygons[poly][0]); } /** * A 3D matrix object. */ public class Matrix3D { public double[][] M = { { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }; private double[][] tmp = new double[3][3]; private int row, col, k; public void Rotation(int i, int j, double angle) { for (row = 0; row < 3; row++) { for (col = 0; col < 3; col++) { if (row != col) { M[row][col] = 0.0; } else { M[row][col] = 1.0; } } } M[i][i] = cos(angle); M[j][j] = cos(angle); M[i][j] = sin(angle); M[j][i] = -sin(angle); } public double[][] Times(double[][] N) { for (row = 0; row < 3; row++) { for (col = 0; col < 3; col++) { tmp[row][col] = 0.0; for (k = 0; k < 3; k++) { tmp[row][col] += M[row][k] * N[k][col]; } } } return tmp; } } // End Matrix3D } // End Objects3D } // End Rotator3D