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src/java.desktop/share/classes/com/sun/media/sound/EmergencySoundbank.java

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*** 1,7 **** /* ! * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this --- 1,7 ---- /* ! * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this
*** 633,643 **** return layer; } public static SF2Layer new_guitar_pick(SF2Soundbank sf2) { ! double datab[]; // Make treble part { int m = 2; int fftlen = 4096 * m; --- 633,643 ---- return layer; } public static SF2Layer new_guitar_pick(SF2Soundbank sf2) { ! double[] datab; // Make treble part { int m = 2; int fftlen = 4096 * m;
*** 812,822 **** return layer; } public static SF2Layer new_piano_hammer(SF2Soundbank sf2) { ! double datab[]; // Make treble part { int m = 2; int fftlen = 4096 * m; --- 812,822 ---- return layer; } public static SF2Layer new_piano_hammer(SF2Soundbank sf2) { ! double[] datab; // Make treble part { int m = 2; int fftlen = 4096 * m;
*** 1801,1812 **** } public static SF2Layer new_timpani(SF2Soundbank sf2) { ! double datab[]; ! double datah[]; // Make Bass Part { int fftlen = 4096 * 8; double[] data = new double[2 * fftlen]; --- 1801,1812 ---- } public static SF2Layer new_timpani(SF2Soundbank sf2) { ! double[] datab; ! double[] datah; // Make Bass Part { int fftlen = 4096 * 8; double[] data = new double[2 * fftlen];
*** 1889,1900 **** return layer; } public static SF2Layer new_melodic_toms(SF2Soundbank sf2) { ! double datab[]; ! double datah[]; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; --- 1889,1900 ---- return layer; } public static SF2Layer new_melodic_toms(SF2Soundbank sf2) { ! double[] datab; ! double[] datah; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen];
*** 1967,1977 **** return layer; } public static SF2Layer new_reverse_cymbal(SF2Soundbank sf2) { ! double datah[]; { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; Random random = new Random(3049912); for (int i = 0; i < data.length; i += 2) --- 1967,1977 ---- return layer; } public static SF2Layer new_reverse_cymbal(SF2Soundbank sf2) { ! double[] datah; { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; Random random = new Random(3049912); for (int i = 0; i < data.length; i += 2)
*** 2010,2021 **** return layer; } public static SF2Layer new_snare_drum(SF2Soundbank sf2) { ! double datab[]; ! double datah[]; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; --- 2010,2021 ---- return layer; } public static SF2Layer new_snare_drum(SF2Soundbank sf2) { ! double[] datab; ! double[] datah; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen];
*** 2086,2097 **** return layer; } public static SF2Layer new_bass_drum(SF2Soundbank sf2) { ! double datab[]; ! double datah[]; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; --- 2086,2097 ---- return layer; } public static SF2Layer new_bass_drum(SF2Soundbank sf2) { ! double[] datab; ! double[] datah; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen];
*** 2160,2171 **** return layer; } public static SF2Layer new_tom(SF2Soundbank sf2) { ! double datab[]; ! double datah[]; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; --- 2160,2171 ---- return layer; } public static SF2Layer new_tom(SF2Soundbank sf2) { ! double[] datab; ! double[] datah; // Make Bass Part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen];
*** 2238,2248 **** return layer; } public static SF2Layer new_closed_hihat(SF2Soundbank sf2) { ! double datah[]; // Make treble part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; --- 2238,2248 ---- return layer; } public static SF2Layer new_closed_hihat(SF2Soundbank sf2) { ! double[] datah; // Make treble part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen];
*** 2289,2299 **** return layer; } public static SF2Layer new_open_hihat(SF2Soundbank sf2) { ! double datah[]; { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; Random random = new Random(3049912); for (int i = 0; i < data.length; i += 2) --- 2289,2299 ---- return layer; } public static SF2Layer new_open_hihat(SF2Soundbank sf2) { ! double[] datah; { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; Random random = new Random(3049912); for (int i = 0; i < data.length; i += 2)
*** 2330,2340 **** return layer; } public static SF2Layer new_crash_cymbal(SF2Soundbank sf2) { ! double datah[]; { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; Random random = new Random(3049912); for (int i = 0; i < data.length; i += 2) --- 2330,2340 ---- return layer; } public static SF2Layer new_crash_cymbal(SF2Soundbank sf2) { ! double[] datah; { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; Random random = new Random(3049912); for (int i = 0; i < data.length; i += 2)
*** 2370,2380 **** return layer; } public static SF2Layer new_side_stick(SF2Soundbank sf2) { ! double datab[]; // Make treble part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen]; --- 2370,2380 ---- return layer; } public static SF2Layer new_side_stick(SF2Soundbank sf2) { ! double[] datab; // Make treble part { int fftlen = 4096 * 4; double[] data = new double[2 * fftlen];
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