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src/java.desktop/share/classes/com/sun/media/sound/EmergencySoundbank.java
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*** 1,7 ****
/*
! * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
--- 1,7 ----
/*
! * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
*** 633,643 ****
return layer;
}
public static SF2Layer new_guitar_pick(SF2Soundbank sf2) {
! double datab[];
// Make treble part
{
int m = 2;
int fftlen = 4096 * m;
--- 633,643 ----
return layer;
}
public static SF2Layer new_guitar_pick(SF2Soundbank sf2) {
! double[] datab;
// Make treble part
{
int m = 2;
int fftlen = 4096 * m;
*** 812,822 ****
return layer;
}
public static SF2Layer new_piano_hammer(SF2Soundbank sf2) {
! double datab[];
// Make treble part
{
int m = 2;
int fftlen = 4096 * m;
--- 812,822 ----
return layer;
}
public static SF2Layer new_piano_hammer(SF2Soundbank sf2) {
! double[] datab;
// Make treble part
{
int m = 2;
int fftlen = 4096 * m;
*** 1801,1812 ****
}
public static SF2Layer new_timpani(SF2Soundbank sf2) {
! double datab[];
! double datah[];
// Make Bass Part
{
int fftlen = 4096 * 8;
double[] data = new double[2 * fftlen];
--- 1801,1812 ----
}
public static SF2Layer new_timpani(SF2Soundbank sf2) {
! double[] datab;
! double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 8;
double[] data = new double[2 * fftlen];
*** 1889,1900 ****
return layer;
}
public static SF2Layer new_melodic_toms(SF2Soundbank sf2) {
! double datab[];
! double datah[];
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
--- 1889,1900 ----
return layer;
}
public static SF2Layer new_melodic_toms(SF2Soundbank sf2) {
! double[] datab;
! double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
*** 1967,1977 ****
return layer;
}
public static SF2Layer new_reverse_cymbal(SF2Soundbank sf2) {
! double datah[];
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
--- 1967,1977 ----
return layer;
}
public static SF2Layer new_reverse_cymbal(SF2Soundbank sf2) {
! double[] datah;
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
*** 2010,2021 ****
return layer;
}
public static SF2Layer new_snare_drum(SF2Soundbank sf2) {
! double datab[];
! double datah[];
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
--- 2010,2021 ----
return layer;
}
public static SF2Layer new_snare_drum(SF2Soundbank sf2) {
! double[] datab;
! double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
*** 2086,2097 ****
return layer;
}
public static SF2Layer new_bass_drum(SF2Soundbank sf2) {
! double datab[];
! double datah[];
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
--- 2086,2097 ----
return layer;
}
public static SF2Layer new_bass_drum(SF2Soundbank sf2) {
! double[] datab;
! double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
*** 2160,2171 ****
return layer;
}
public static SF2Layer new_tom(SF2Soundbank sf2) {
! double datab[];
! double datah[];
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
--- 2160,2171 ----
return layer;
}
public static SF2Layer new_tom(SF2Soundbank sf2) {
! double[] datab;
! double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
*** 2238,2248 ****
return layer;
}
public static SF2Layer new_closed_hihat(SF2Soundbank sf2) {
! double datah[];
// Make treble part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
--- 2238,2248 ----
return layer;
}
public static SF2Layer new_closed_hihat(SF2Soundbank sf2) {
! double[] datah;
// Make treble part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
*** 2289,2299 ****
return layer;
}
public static SF2Layer new_open_hihat(SF2Soundbank sf2) {
! double datah[];
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
--- 2289,2299 ----
return layer;
}
public static SF2Layer new_open_hihat(SF2Soundbank sf2) {
! double[] datah;
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
*** 2330,2340 ****
return layer;
}
public static SF2Layer new_crash_cymbal(SF2Soundbank sf2) {
! double datah[];
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
--- 2330,2340 ----
return layer;
}
public static SF2Layer new_crash_cymbal(SF2Soundbank sf2) {
! double[] datah;
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
*** 2370,2380 ****
return layer;
}
public static SF2Layer new_side_stick(SF2Soundbank sf2) {
! double datab[];
// Make treble part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
--- 2370,2380 ----
return layer;
}
public static SF2Layer new_side_stick(SF2Soundbank sf2) {
! double[] datab;
// Make treble part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
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