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src/java.desktop/share/classes/com/sun/media/sound/EmergencySoundbank.java
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@@ -1,7 +1,7 @@
/*
- * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
@@ -633,11 +633,11 @@
return layer;
}
public static SF2Layer new_guitar_pick(SF2Soundbank sf2) {
- double datab[];
+ double[] datab;
// Make treble part
{
int m = 2;
int fftlen = 4096 * m;
@@ -812,11 +812,11 @@
return layer;
}
public static SF2Layer new_piano_hammer(SF2Soundbank sf2) {
- double datab[];
+ double[] datab;
// Make treble part
{
int m = 2;
int fftlen = 4096 * m;
@@ -1801,12 +1801,12 @@
}
public static SF2Layer new_timpani(SF2Soundbank sf2) {
- double datab[];
- double datah[];
+ double[] datab;
+ double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 8;
double[] data = new double[2 * fftlen];
@@ -1889,12 +1889,12 @@
return layer;
}
public static SF2Layer new_melodic_toms(SF2Soundbank sf2) {
- double datab[];
- double datah[];
+ double[] datab;
+ double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
@@ -1967,11 +1967,11 @@
return layer;
}
public static SF2Layer new_reverse_cymbal(SF2Soundbank sf2) {
- double datah[];
+ double[] datah;
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
@@ -2010,12 +2010,12 @@
return layer;
}
public static SF2Layer new_snare_drum(SF2Soundbank sf2) {
- double datab[];
- double datah[];
+ double[] datab;
+ double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
@@ -2086,12 +2086,12 @@
return layer;
}
public static SF2Layer new_bass_drum(SF2Soundbank sf2) {
- double datab[];
- double datah[];
+ double[] datab;
+ double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
@@ -2160,12 +2160,12 @@
return layer;
}
public static SF2Layer new_tom(SF2Soundbank sf2) {
- double datab[];
- double datah[];
+ double[] datab;
+ double[] datah;
// Make Bass Part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
@@ -2238,11 +2238,11 @@
return layer;
}
public static SF2Layer new_closed_hihat(SF2Soundbank sf2) {
- double datah[];
+ double[] datah;
// Make treble part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
@@ -2289,11 +2289,11 @@
return layer;
}
public static SF2Layer new_open_hihat(SF2Soundbank sf2) {
- double datah[];
+ double[] datah;
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
@@ -2330,11 +2330,11 @@
return layer;
}
public static SF2Layer new_crash_cymbal(SF2Soundbank sf2) {
- double datah[];
+ double[] datah;
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
Random random = new Random(3049912);
for (int i = 0; i < data.length; i += 2)
@@ -2370,11 +2370,11 @@
return layer;
}
public static SF2Layer new_side_stick(SF2Soundbank sf2) {
- double datab[];
+ double[] datab;
// Make treble part
{
int fftlen = 4096 * 4;
double[] data = new double[2 * fftlen];
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