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src/java.desktop/share/classes/com/sun/media/sound/EmergencySoundbank.java

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@@ -1,7 +1,7 @@
 /*
- * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 2007, 2018, Oracle and/or its affiliates. All rights reserved.
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
  *
  * This code is free software; you can redistribute it and/or modify it
  * under the terms of the GNU General Public License version 2 only, as
  * published by the Free Software Foundation.  Oracle designates this

@@ -633,11 +633,11 @@
         return layer;
     }
 
     public static SF2Layer new_guitar_pick(SF2Soundbank sf2) {
 
-        double datab[];
+        double[] datab;
 
         // Make treble part
         {
             int m = 2;
             int fftlen = 4096 * m;

@@ -812,11 +812,11 @@
         return layer;
     }
 
     public static SF2Layer new_piano_hammer(SF2Soundbank sf2) {
 
-        double datab[];
+        double[] datab;
 
         // Make treble part
         {
             int m = 2;
             int fftlen = 4096 * m;

@@ -1801,12 +1801,12 @@
 
     }
 
     public static SF2Layer new_timpani(SF2Soundbank sf2) {
 
-        double datab[];
-        double datah[];
+        double[] datab;
+        double[] datah;
 
         // Make Bass Part
         {
             int fftlen = 4096 * 8;
             double[] data = new double[2 * fftlen];

@@ -1889,12 +1889,12 @@
         return layer;
     }
 
     public static SF2Layer new_melodic_toms(SF2Soundbank sf2) {
 
-        double datab[];
-        double datah[];
+        double[] datab;
+        double[] datah;
 
         // Make Bass Part
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];

@@ -1967,11 +1967,11 @@
 
         return layer;
     }
 
     public static SF2Layer new_reverse_cymbal(SF2Soundbank sf2) {
-        double datah[];
+        double[] datah;
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];
             Random random = new Random(3049912);
             for (int i = 0; i < data.length; i += 2)

@@ -2010,12 +2010,12 @@
         return layer;
     }
 
     public static SF2Layer new_snare_drum(SF2Soundbank sf2) {
 
-        double datab[];
-        double datah[];
+        double[] datab;
+        double[] datah;
 
         // Make Bass Part
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];

@@ -2086,12 +2086,12 @@
         return layer;
     }
 
     public static SF2Layer new_bass_drum(SF2Soundbank sf2) {
 
-        double datab[];
-        double datah[];
+        double[] datab;
+        double[] datah;
 
         // Make Bass Part
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];

@@ -2160,12 +2160,12 @@
         return layer;
     }
 
     public static SF2Layer new_tom(SF2Soundbank sf2) {
 
-        double datab[];
-        double datah[];
+        double[] datab;
+        double[] datah;
 
         // Make Bass Part
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];

@@ -2238,11 +2238,11 @@
 
         return layer;
     }
 
     public static SF2Layer new_closed_hihat(SF2Soundbank sf2) {
-        double datah[];
+        double[] datah;
 
         // Make treble part
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];

@@ -2289,11 +2289,11 @@
 
         return layer;
     }
 
     public static SF2Layer new_open_hihat(SF2Soundbank sf2) {
-        double datah[];
+        double[] datah;
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];
             Random random = new Random(3049912);
             for (int i = 0; i < data.length; i += 2)

@@ -2330,11 +2330,11 @@
 
         return layer;
     }
 
     public static SF2Layer new_crash_cymbal(SF2Soundbank sf2) {
-        double datah[];
+        double[] datah;
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];
             Random random = new Random(3049912);
             for (int i = 0; i < data.length; i += 2)

@@ -2370,11 +2370,11 @@
 
         return layer;
     }
 
     public static SF2Layer new_side_stick(SF2Soundbank sf2) {
-        double datab[];
+        double[] datab;
 
         // Make treble part
         {
             int fftlen = 4096 * 4;
             double[] data = new double[2 * fftlen];
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