/* * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef SHARE_VM_OPTO_VECTORNODE_HPP #define SHARE_VM_OPTO_VECTORNODE_HPP #include "opto/matcher.hpp" #include "opto/memnode.hpp" #include "opto/node.hpp" #include "opto/opcodes.hpp" //------------------------------VectorNode------------------------------------- // Vector Operation class VectorNode : public TypeNode { public: VectorNode(Node* n1, const TypeVect* vt) : TypeNode(vt, 2) { init_class_id(Class_Vector); init_req(1, n1); } VectorNode(Node* n1, Node* n2, const TypeVect* vt) : TypeNode(vt, 3) { init_class_id(Class_Vector); init_req(1, n1); init_req(2, n2); } VectorNode(Node* n1, Node* n2, Node* n3, const TypeVect* vt) : TypeNode(vt, 4) { init_class_id(Class_Vector); init_req(1, n1); init_req(2, n2); init_req(3, n3); } const TypeVect* vect_type() const { return type()->is_vect(); } uint length() const { return vect_type()->length(); } // Vector length uint length_in_bytes() const { return vect_type()->length_in_bytes(); } virtual int Opcode() const; virtual uint ideal_reg() const { return Matcher::vector_ideal_reg(vect_type()->length_in_bytes()); } static VectorNode* scalar2vector(Node* s, uint vlen, const Type* opd_t); static VectorNode* shift_count(Node* shift, Node* cnt, uint vlen, BasicType bt); static VectorNode* make(int opc, Node* n1, Node* n2, uint vlen, BasicType bt); static VectorNode* make(int opc, Node* n1, Node* n2, Node* n3, uint vlen, BasicType bt); static int opcode(int opc, BasicType bt); static bool implemented(int opc, uint vlen, BasicType bt); static bool is_shift(Node* n); static bool is_invariant_vector(Node* n); // [Start, end) half-open range defining which operands are vectors static void vector_operands(Node* n, uint* start, uint* end); }; //===========================Vector=ALU=Operations============================= //------------------------------AddVBNode-------------------------------------- // Vector add byte class AddVBNode : public VectorNode { public: AddVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------AddVSNode-------------------------------------- // Vector add char/short class AddVSNode : public VectorNode { public: AddVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------AddVINode-------------------------------------- // Vector add int class AddVINode : public VectorNode { public: AddVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------AddVLNode-------------------------------------- // Vector add long class AddVLNode : public VectorNode { public: AddVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------AddVFNode-------------------------------------- // Vector add float class AddVFNode : public VectorNode { public: AddVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------AddVDNode-------------------------------------- // Vector add double class AddVDNode : public VectorNode { public: AddVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------ReductionNode------------------------------------ // Perform reduction of a vector class ReductionNode : public Node { public: ReductionNode(Node *ctrl, Node* in1, Node* in2) : Node(ctrl, in1, in2) {} static ReductionNode* make(int opc, Node *ctrl, Node* in1, Node* in2, BasicType bt); static int opcode(int opc, BasicType bt); static bool implemented(int opc, uint vlen, BasicType bt); }; //------------------------------AddReductionVINode-------------------------------------- // Vector add int as a reduction class AddReductionVINode : public ReductionNode { public: AddReductionVINode(Node * ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------AddReductionVLNode-------------------------------------- // Vector add long as a reduction class AddReductionVLNode : public ReductionNode { public: AddReductionVLNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return TypeLong::LONG; } virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------AddReductionVFNode-------------------------------------- // Vector add float as a reduction class AddReductionVFNode : public ReductionNode { public: AddReductionVFNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return Type::FLOAT; } virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------AddReductionVDNode-------------------------------------- // Vector add double as a reduction class AddReductionVDNode : public ReductionNode { public: AddReductionVDNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return Type::DOUBLE; } virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------SubVBNode-------------------------------------- // Vector subtract byte class SubVBNode : public VectorNode { public: SubVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------SubVSNode-------------------------------------- // Vector subtract short class SubVSNode : public VectorNode { public: SubVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------SubVINode-------------------------------------- // Vector subtract int class SubVINode : public VectorNode { public: SubVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------SubVLNode-------------------------------------- // Vector subtract long class SubVLNode : public VectorNode { public: SubVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------SubVFNode-------------------------------------- // Vector subtract float class SubVFNode : public VectorNode { public: SubVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------SubVDNode-------------------------------------- // Vector subtract double class SubVDNode : public VectorNode { public: SubVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------MulVSNode-------------------------------------- // Vector multiply short class MulVSNode : public VectorNode { public: MulVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------MulVINode-------------------------------------- // Vector multiply int class MulVINode : public VectorNode { public: MulVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------MulVLNode-------------------------------------- // Vector multiply long class MulVLNode : public VectorNode { public: MulVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------MulVFNode-------------------------------------- // Vector multiply float class MulVFNode : public VectorNode { public: MulVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------MulVDNode-------------------------------------- // Vector multiply double class MulVDNode : public VectorNode { public: MulVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------FmaVDNode-------------------------------------- // Vector multiply double class FmaVDNode : public VectorNode { public: FmaVDNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {} virtual int Opcode() const; }; //------------------------------FmaVFNode-------------------------------------- // Vector multiply float class FmaVFNode : public VectorNode { public: FmaVFNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {} virtual int Opcode() const; }; //------------------------------CMoveVDNode-------------------------------------- // Vector multiply double class CMoveVDNode : public VectorNode { public: CMoveVDNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {} virtual int Opcode() const; }; //------------------------------MulReductionVINode-------------------------------------- // Vector multiply int as a reduction class MulReductionVINode : public ReductionNode { public: MulReductionVINode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------MulReductionVLNode-------------------------------------- // Vector multiply int as a reduction class MulReductionVLNode : public ReductionNode { public: MulReductionVLNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return TypeLong::LONG; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------MulReductionVFNode-------------------------------------- // Vector multiply float as a reduction class MulReductionVFNode : public ReductionNode { public: MulReductionVFNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return Type::FLOAT; } virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------MulReductionVDNode-------------------------------------- // Vector multiply double as a reduction class MulReductionVDNode : public ReductionNode { public: MulReductionVDNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {} virtual int Opcode() const; virtual const Type* bottom_type() const { return Type::DOUBLE; } virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------DivVFNode-------------------------------------- // Vector divide float class DivVFNode : public VectorNode { public: DivVFNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------DivVDNode-------------------------------------- // Vector Divide double class DivVDNode : public VectorNode { public: DivVDNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------AbsVFNode-------------------------------------- // Vector Abs float class AbsVFNode : public VectorNode { public: AbsVFNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {} virtual int Opcode() const; }; //------------------------------AbsVDNode-------------------------------------- // Vector Abs double class AbsVDNode : public VectorNode { public: AbsVDNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {} virtual int Opcode() const; }; //------------------------------NegVFNode-------------------------------------- // Vector Neg float class NegVFNode : public VectorNode { public: NegVFNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {} virtual int Opcode() const; }; //------------------------------NegVDNode-------------------------------------- // Vector Neg double class NegVDNode : public VectorNode { public: NegVDNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {} virtual int Opcode() const; }; //------------------------------SqrtVDNode-------------------------------------- // Vector Sqrt double class SqrtVDNode : public VectorNode { public: SqrtVDNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {} virtual int Opcode() const; }; //------------------------------LShiftVBNode----------------------------------- // Vector left shift bytes class LShiftVBNode : public VectorNode { public: LShiftVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------LShiftVSNode----------------------------------- // Vector left shift shorts class LShiftVSNode : public VectorNode { public: LShiftVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------LShiftVINode----------------------------------- // Vector left shift ints class LShiftVINode : public VectorNode { public: LShiftVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------LShiftVLNode----------------------------------- // Vector left shift longs class LShiftVLNode : public VectorNode { public: LShiftVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------RShiftVBNode----------------------------------- // Vector right arithmetic (signed) shift bytes class RShiftVBNode : public VectorNode { public: RShiftVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------RShiftVSNode----------------------------------- // Vector right arithmetic (signed) shift shorts class RShiftVSNode : public VectorNode { public: RShiftVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------RShiftVINode----------------------------------- // Vector right arithmetic (signed) shift ints class RShiftVINode : public VectorNode { public: RShiftVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------RShiftVLNode----------------------------------- // Vector right arithmetic (signed) shift longs class RShiftVLNode : public VectorNode { public: RShiftVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------URShiftVBNode---------------------------------- // Vector right logical (unsigned) shift bytes class URShiftVBNode : public VectorNode { public: URShiftVBNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------URShiftVSNode---------------------------------- // Vector right logical (unsigned) shift shorts class URShiftVSNode : public VectorNode { public: URShiftVSNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------URShiftVINode---------------------------------- // Vector right logical (unsigned) shift ints class URShiftVINode : public VectorNode { public: URShiftVINode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------URShiftVLNode---------------------------------- // Vector right logical (unsigned) shift longs class URShiftVLNode : public VectorNode { public: URShiftVLNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------LShiftCntVNode--------------------------------- // Vector left shift count class LShiftCntVNode : public VectorNode { public: LShiftCntVNode(Node* cnt, const TypeVect* vt) : VectorNode(cnt,vt) {} virtual int Opcode() const; virtual uint ideal_reg() const { return Matcher::vector_shift_count_ideal_reg(vect_type()->length_in_bytes()); } }; //------------------------------RShiftCntVNode--------------------------------- // Vector right shift count class RShiftCntVNode : public VectorNode { public: RShiftCntVNode(Node* cnt, const TypeVect* vt) : VectorNode(cnt,vt) {} virtual int Opcode() const; virtual uint ideal_reg() const { return Matcher::vector_shift_count_ideal_reg(vect_type()->length_in_bytes()); } }; //------------------------------AndVNode--------------------------------------- // Vector and integer class AndVNode : public VectorNode { public: AndVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------OrVNode--------------------------------------- // Vector or integer class OrVNode : public VectorNode { public: OrVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //------------------------------XorVNode--------------------------------------- // Vector xor integer class XorVNode : public VectorNode { public: XorVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {} virtual int Opcode() const; }; //================================= M E M O R Y =============================== //------------------------------LoadVectorNode--------------------------------- // Load Vector from memory class LoadVectorNode : public LoadNode { public: LoadVectorNode(Node* c, Node* mem, Node* adr, const TypePtr* at, const TypeVect* vt, ControlDependency control_dependency = LoadNode::DependsOnlyOnTest) : LoadNode(c, mem, adr, at, vt, MemNode::unordered, control_dependency) { init_class_id(Class_LoadVector); } const TypeVect* vect_type() const { return type()->is_vect(); } uint length() const { return vect_type()->length(); } // Vector length virtual int Opcode() const; virtual uint ideal_reg() const { return Matcher::vector_ideal_reg(memory_size()); } virtual BasicType memory_type() const { return T_VOID; } virtual int memory_size() const { return vect_type()->length_in_bytes(); } virtual int store_Opcode() const { return Op_StoreVector; } static LoadVectorNode* make(int opc, Node* ctl, Node* mem, Node* adr, const TypePtr* atyp, uint vlen, BasicType bt, ControlDependency control_dependency = LoadNode::DependsOnlyOnTest); uint element_size(void) { return type2aelembytes(vect_type()->element_basic_type()); } }; //------------------------------StoreVectorNode-------------------------------- // Store Vector to memory class StoreVectorNode : public StoreNode { public: StoreVectorNode(Node* c, Node* mem, Node* adr, const TypePtr* at, Node* val) : StoreNode(c, mem, adr, at, val, MemNode::unordered) { assert(val->is_Vector() || val->is_LoadVector(), "sanity"); init_class_id(Class_StoreVector); } const TypeVect* vect_type() const { return in(MemNode::ValueIn)->bottom_type()->is_vect(); } uint length() const { return vect_type()->length(); } // Vector length virtual int Opcode() const; virtual uint ideal_reg() const { return Matcher::vector_ideal_reg(memory_size()); } virtual BasicType memory_type() const { return T_VOID; } virtual int memory_size() const { return vect_type()->length_in_bytes(); } static StoreVectorNode* make(int opc, Node* ctl, Node* mem, Node* adr, const TypePtr* atyp, Node* val, uint vlen); uint element_size(void) { return type2aelembytes(vect_type()->element_basic_type()); } }; //=========================Promote_Scalar_to_Vector============================ //------------------------------ReplicateBNode--------------------------------- // Replicate byte scalar to be vector class ReplicateBNode : public VectorNode { public: ReplicateBNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {} virtual int Opcode() const; }; //------------------------------ReplicateSNode--------------------------------- // Replicate short scalar to be vector class ReplicateSNode : public VectorNode { public: ReplicateSNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {} virtual int Opcode() const; }; //------------------------------ReplicateINode--------------------------------- // Replicate int scalar to be vector class ReplicateINode : public VectorNode { public: ReplicateINode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {} virtual int Opcode() const; }; //------------------------------ReplicateLNode--------------------------------- // Replicate long scalar to be vector class ReplicateLNode : public VectorNode { public: ReplicateLNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {} virtual int Opcode() const; }; //------------------------------ReplicateFNode--------------------------------- // Replicate float scalar to be vector class ReplicateFNode : public VectorNode { public: ReplicateFNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {} virtual int Opcode() const; }; //------------------------------ReplicateDNode--------------------------------- // Replicate double scalar to be vector class ReplicateDNode : public VectorNode { public: ReplicateDNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {} virtual int Opcode() const; }; //========================Pack_Scalars_into_a_Vector=========================== //------------------------------PackNode--------------------------------------- // Pack parent class (not for code generation). class PackNode : public VectorNode { public: PackNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {} PackNode(Node* in1, Node* n2, const TypeVect* vt) : VectorNode(in1, n2, vt) {} virtual int Opcode() const; void add_opd(Node* n) { add_req(n); } // Create a binary tree form for Packs. [lo, hi) (half-open) range PackNode* binary_tree_pack(int lo, int hi); static PackNode* make(Node* s, uint vlen, BasicType bt); }; //------------------------------PackBNode-------------------------------------- // Pack byte scalars into vector class PackBNode : public PackNode { public: PackBNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {} virtual int Opcode() const; }; //------------------------------PackSNode-------------------------------------- // Pack short scalars into a vector class PackSNode : public PackNode { public: PackSNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {} PackSNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------PackINode-------------------------------------- // Pack integer scalars into a vector class PackINode : public PackNode { public: PackINode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {} PackINode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------PackLNode-------------------------------------- // Pack long scalars into a vector class PackLNode : public PackNode { public: PackLNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {} PackLNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------Pack2LNode------------------------------------- // Pack 2 long scalars into a vector class Pack2LNode : public PackNode { public: Pack2LNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------PackFNode-------------------------------------- // Pack float scalars into vector class PackFNode : public PackNode { public: PackFNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {} PackFNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------PackDNode-------------------------------------- // Pack double scalars into a vector class PackDNode : public PackNode { public: PackDNode(Node* in1, const TypeVect* vt) : PackNode(in1, vt) {} PackDNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {} virtual int Opcode() const; }; //------------------------------Pack2DNode------------------------------------- // Pack 2 double scalars into a vector class Pack2DNode : public PackNode { public: Pack2DNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {} virtual int Opcode() const; }; //========================Extract_Scalar_from_Vector=========================== //------------------------------ExtractNode------------------------------------ // Extract a scalar from a vector at position "pos" class ExtractNode : public Node { public: ExtractNode(Node* src, ConINode* pos) : Node(NULL, src, (Node*)pos) { assert(in(2)->get_int() >= 0, "positive constants"); } virtual int Opcode() const; uint pos() const { return in(2)->get_int(); } static Node* make(Node* v, uint position, BasicType bt); }; //------------------------------ExtractBNode----------------------------------- // Extract a byte from a vector at position "pos" class ExtractBNode : public ExtractNode { public: ExtractBNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ExtractUBNode---------------------------------- // Extract a boolean from a vector at position "pos" class ExtractUBNode : public ExtractNode { public: ExtractUBNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ExtractCNode----------------------------------- // Extract a char from a vector at position "pos" class ExtractCNode : public ExtractNode { public: ExtractCNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ExtractSNode----------------------------------- // Extract a short from a vector at position "pos" class ExtractSNode : public ExtractNode { public: ExtractSNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ExtractINode----------------------------------- // Extract an int from a vector at position "pos" class ExtractINode : public ExtractNode { public: ExtractINode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ExtractLNode----------------------------------- // Extract a long from a vector at position "pos" class ExtractLNode : public ExtractNode { public: ExtractLNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ExtractFNode----------------------------------- // Extract a float from a vector at position "pos" class ExtractFNode : public ExtractNode { public: ExtractFNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ExtractDNode----------------------------------- // Extract a double from a vector at position "pos" class ExtractDNode : public ExtractNode { public: ExtractDNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------SetVectMaskINode------------------------------- // Provide a mask for a vector predicate machine class SetVectMaskINode : public Node { public: SetVectMaskINode(Node *c, Node *in1) : Node(c, in1) {} virtual int Opcode() const; const Type *bottom_type() const { return TypeInt::INT; } virtual uint ideal_reg() const { return Op_RegI; } virtual const Type *Value(PhaseGVN *phase) const { return TypeInt::INT; } }; #endif // SHARE_VM_OPTO_VECTORNODE_HPP