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src/hotspot/share/opto/vectornode.hpp

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@@ -22,10 +22,11 @@
  */
 
 #ifndef SHARE_OPTO_VECTORNODE_HPP
 #define SHARE_OPTO_VECTORNODE_HPP
 
+#include "opto/callnode.hpp"
 #include "opto/matcher.hpp"
 #include "opto/memnode.hpp"
 #include "opto/node.hpp"
 #include "opto/opcodes.hpp"
 

@@ -66,17 +67,21 @@
   virtual int Opcode() const;
 
   virtual uint ideal_reg() const { return Matcher::vector_ideal_reg(vect_type()->length_in_bytes()); }
 
   static VectorNode* scalar2vector(Node* s, uint vlen, const Type* opd_t);
-  static VectorNode* shift_count(Node* shift, Node* cnt, uint vlen, BasicType bt);
+  static VectorNode* shift_count(int opc, Node* cnt, uint vlen, BasicType bt);
   static VectorNode* make(int opc, Node* n1, Node* n2, uint vlen, BasicType bt);
+  static VectorNode* make(int vopc, Node* n1, Node* n2, const TypeVect* vt);
   static VectorNode* make(int opc, Node* n1, Node* n2, Node* n3, uint vlen, BasicType bt);
+  static VectorNode* make(int vopc, Node* n1, Node* n2, Node* n3, const TypeVect* vt);
 
   static int  opcode(int opc, BasicType bt);
+  static int replicate_opcode(BasicType bt);
   static bool implemented(int opc, uint vlen, BasicType bt);
   static bool is_shift(Node* n);
+  static bool is_vshift_cnt(Node* n);
   static bool is_type_transition_short_to_int(Node* n);
   static bool is_type_transition_to_int(Node* n);
   static bool is_muladds2i(Node* n);
   static bool is_roundopD(Node * n);
   static bool is_invariant_vector(Node* n);

@@ -154,59 +159,52 @@
   ReductionNode(Node *ctrl, Node* in1, Node* in2) : Node(ctrl, in1, in2) {}
 
   static ReductionNode* make(int opc, Node *ctrl, Node* in1, Node* in2, BasicType bt);
   static int  opcode(int opc, BasicType bt);
   static bool implemented(int opc, uint vlen, BasicType bt);
+  static Node* make_reduction_input(PhaseGVN& gvn, int opc, BasicType bt);
 
   virtual const Type* bottom_type() const {
-    BasicType vbt = in(2)->bottom_type()->is_vect()->element_basic_type();
+    BasicType vbt = in(1)->bottom_type()->basic_type();
     return Type::get_const_basic_type(vbt);
   }
 
   virtual uint ideal_reg() const {
     return bottom_type()->ideal_reg();
   }
 };
 
 //------------------------------AddReductionVINode--------------------------------------
-// Vector add int as a reduction
+// Vector add byte, short and int as a reduction
 class AddReductionVINode : public ReductionNode {
 public:
   AddReductionVINode(Node * ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return TypeInt::INT; }
-  virtual uint ideal_reg() const { return Op_RegI; }
 };
 
 //------------------------------AddReductionVLNode--------------------------------------
 // Vector add long as a reduction
 class AddReductionVLNode : public ReductionNode {
 public:
   AddReductionVLNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return TypeLong::LONG; }
-  virtual uint ideal_reg() const { return Op_RegL; }
 };
 
 //------------------------------AddReductionVFNode--------------------------------------
 // Vector add float as a reduction
 class AddReductionVFNode : public ReductionNode {
 public:
   AddReductionVFNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return Type::FLOAT; }
-  virtual uint ideal_reg() const { return Op_RegF; }
 };
 
 //------------------------------AddReductionVDNode--------------------------------------
 // Vector add double as a reduction
 class AddReductionVDNode : public ReductionNode {
 public:
   AddReductionVDNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return Type::DOUBLE; }
-  virtual uint ideal_reg() const { return Op_RegD; }
 };
 
 //------------------------------SubVBNode--------------------------------------
 // Vector subtract byte
 class SubVBNode : public VectorNode {

@@ -342,47 +340,39 @@
   CMoveVDNode(Node* in1, Node* in2, Node* in3, const TypeVect* vt) : VectorNode(in1, in2, in3, vt) {}
   virtual int Opcode() const;
 };
 
 //------------------------------MulReductionVINode--------------------------------------
-// Vector multiply int as a reduction
+// Vector multiply byte, short and int as a reduction
 class MulReductionVINode : public ReductionNode {
 public:
   MulReductionVINode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return TypeInt::INT; }
-  virtual uint ideal_reg() const { return Op_RegI; }
 };
 
 //------------------------------MulReductionVLNode--------------------------------------
 // Vector multiply int as a reduction
 class MulReductionVLNode : public ReductionNode {
 public:
   MulReductionVLNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return TypeLong::LONG; }
-  virtual uint ideal_reg() const { return Op_RegI; }
 };
 
 //------------------------------MulReductionVFNode--------------------------------------
 // Vector multiply float as a reduction
 class MulReductionVFNode : public ReductionNode {
 public:
   MulReductionVFNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return Type::FLOAT; }
-  virtual uint ideal_reg() const { return Op_RegF; }
 };
 
 //------------------------------MulReductionVDNode--------------------------------------
 // Vector multiply double as a reduction
 class MulReductionVDNode : public ReductionNode {
 public:
   MulReductionVDNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
-  virtual const Type* bottom_type() const { return Type::DOUBLE; }
-  virtual uint ideal_reg() const { return Op_RegD; }
 };
 
 //------------------------------DivVFNode--------------------------------------
 // Vector divide float
 class DivVFNode : public VectorNode {

@@ -413,14 +403,30 @@
 public:
   AbsVSNode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
   virtual int Opcode() const;
 };
 
+//------------------------------MinVNode--------------------------------------
+// Vector Min
+class MinVNode : public VectorNode {
+public:
+  MinVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
+  virtual int Opcode() const;
+};
+
+//------------------------------MaxVNode--------------------------------------
+// Vector Max
+class MaxVNode : public VectorNode {
+ public:
+  MaxVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
+  virtual int Opcode() const;
+};
+
 //------------------------------AbsVINode--------------------------------------
 // Vector Abs int
 class AbsVINode : public VectorNode {
-public:
+ public:
   AbsVINode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
   virtual int Opcode() const;
 };
 
 //------------------------------AbsVLNode--------------------------------------

@@ -445,10 +451,18 @@
  public:
   AbsVDNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}
   virtual int Opcode() const;
 };
 
+//------------------------------NegVINode--------------------------------------
+// Vector Neg int
+class NegVINode : public VectorNode {
+ public:
+  NegVINode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
+  virtual int Opcode() const;
+};
+
 //------------------------------NegVFNode--------------------------------------
 // Vector Neg float
 class NegVFNode : public VectorNode {
  public:
   NegVFNode(Node* in, const TypeVect* vt) : VectorNode(in,vt) {}

@@ -612,76 +626,60 @@
  public:
   AndVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
   virtual int Opcode() const;
 };
 
-//------------------------------OrVNode---------------------------------------
-// Vector or integer
-class OrVNode : public VectorNode {
+//------------------------------AndReductionVNode--------------------------------------
+// Vector and byte, short, int, long as a reduction
+class AndReductionVNode : public ReductionNode {
  public:
-  OrVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
+  AndReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
 };
 
-//------------------------------XorVNode---------------------------------------
-// Vector xor integer
-class XorVNode : public VectorNode {
+//------------------------------OrVNode---------------------------------------
+// Vector or byte, short, int, long as a reduction
+class OrVNode : public VectorNode {
  public:
-  XorVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
-  virtual int Opcode() const;
-};
-
-//------------------------------AndReductionVNode--------------------------------------
-// Vector and int, long as a reduction
-class AndReductionVNode : public ReductionNode {
-public:
-  AndReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
+  OrVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
   virtual int Opcode() const;
 };
 
 //------------------------------OrReductionVNode--------------------------------------
-// Vector or int, long as a reduction
+// Vector xor byte, short, int, long as a reduction
 class OrReductionVNode : public ReductionNode {
-public:
+ public:
   OrReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
 };
 
 //------------------------------XorReductionVNode--------------------------------------
-// Vector xor int, long as a reduction
+// Vector and int, long as a reduction
 class XorReductionVNode : public ReductionNode {
-public:
+ public:
   XorReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
 };
 
-//------------------------------MinVNode--------------------------------------
-// Vector min
-class MinVNode : public VectorNode {
-public:
-  MinVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
-  virtual int Opcode() const;
-};
-
-//------------------------------MaxVNode--------------------------------------
-// Vector max
-class MaxVNode : public VectorNode {
-public:
-  MaxVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1, in2, vt) {}
+//------------------------------XorVNode---------------------------------------
+// Vector xor integer
+class XorVNode : public VectorNode {
+ public:
+  XorVNode(Node* in1, Node* in2, const TypeVect* vt) : VectorNode(in1,in2,vt) {}
   virtual int Opcode() const;
 };
 
 //------------------------------MinReductionVNode--------------------------------------
-// Vector min as a reduction
+// Vector min byte, short, int, long, float, double as a reduction
 class MinReductionVNode : public ReductionNode {
 public:
   MinReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
 };
 
 //------------------------------MaxReductionVNode--------------------------------------
-// Vector max as a reduction
+// Vector min byte, short, int, long, float, double as a reduction
 class MaxReductionVNode : public ReductionNode {
 public:
   MaxReductionVNode(Node *ctrl, Node* in1, Node* in2) : ReductionNode(ctrl, in1, in2) {}
   virtual int Opcode() const;
 };

@@ -714,17 +712,32 @@
                               uint vlen, BasicType bt,
                               ControlDependency control_dependency = LoadNode::DependsOnlyOnTest);
   uint element_size(void) { return type2aelembytes(vect_type()->element_basic_type()); }
 };
 
+//------------------------------LoadVectorGatherNode------------------------------
+// Load Vector from memory via index map
+class LoadVectorGatherNode : public LoadVectorNode {
+ public:
+  LoadVectorGatherNode(Node* c, Node* mem, Node* adr, const TypePtr* at, const TypeVect* vt, Node* indices)
+    : LoadVectorNode(c, mem, adr, at, vt) {
+    init_class_id(Class_LoadVectorGather);
+    assert(indices->bottom_type()->is_vect(), "indices must be in vector");
+    add_req(indices);
+    assert(req() == MemNode::ValueIn + 1, "match_edge expects that last input is in MemNode::ValueIn");
+  }
+
+  virtual int Opcode() const;
+  virtual uint match_edge(uint idx) const { return idx == MemNode::Address || idx == MemNode::ValueIn; }
+};
+
 //------------------------------StoreVectorNode--------------------------------
 // Store Vector to memory
 class StoreVectorNode : public StoreNode {
  public:
   StoreVectorNode(Node* c, Node* mem, Node* adr, const TypePtr* at, Node* val)
     : StoreNode(c, mem, adr, at, val, MemNode::unordered) {
-    assert(val->is_Vector() || val->is_LoadVector(), "sanity");
     init_class_id(Class_StoreVector);
     set_mismatched_access();
   }
 
   const TypeVect* vect_type() const { return in(MemNode::ValueIn)->bottom_type()->is_vect(); }

@@ -741,10 +754,27 @@
                                uint vlen);
 
   uint element_size(void) { return type2aelembytes(vect_type()->element_basic_type()); }
 };
 
+//------------------------------StoreVectorScatterNode------------------------------
+// Store Vector into memory via index map
+
+ class StoreVectorScatterNode : public StoreVectorNode {
+  public:
+   StoreVectorScatterNode(Node* c, Node* mem, Node* adr, const TypePtr* at, Node* val, Node* indices)
+     : StoreVectorNode(c, mem, adr, at, val) {
+     init_class_id(Class_StoreVectorScatter);
+     assert(indices->bottom_type()->is_vect(), "indices must be in vector");
+     add_req(indices);
+     assert(req() == MemNode::ValueIn + 2, "match_edge expects that last input is in MemNode::ValueIn+1");
+   }
+   virtual int Opcode() const;
+   virtual uint match_edge(uint idx) const { return idx == MemNode::Address ||
+                                                     idx == MemNode::ValueIn ||
+                                                     idx == MemNode::ValueIn + 1; }
+};
 
 //=========================Promote_Scalar_to_Vector============================
 
 //------------------------------ReplicateBNode---------------------------------
 // Replicate byte scalar to be vector

@@ -882,10 +912,16 @@
   Pack2DNode(Node* in1, Node* in2, const TypeVect* vt) : PackNode(in1, in2, vt) {}
   virtual int Opcode() const;
 };
 
 
+class VectorLoadConstNode : public VectorNode {
+ public:
+  VectorLoadConstNode(Node* in1, const TypeVect* vt) : VectorNode(in1, vt) {}
+  virtual int Opcode() const;
+};
+
 //========================Extract_Scalar_from_Vector===========================
 
 //------------------------------ExtractNode------------------------------------
 // Extract a scalar from a vector at position "pos"
 class ExtractNode : public Node {

@@ -895,10 +931,11 @@
   }
   virtual int Opcode() const;
   uint  pos() const { return in(2)->get_int(); }
 
   static Node* make(Node* v, uint position, BasicType bt);
+  static int opcode(BasicType bt);
 };
 
 //------------------------------ExtractBNode-----------------------------------
 // Extract a byte from a vector at position "pos"
 class ExtractBNode : public ExtractNode {

@@ -923,21 +960,21 @@
 // Extract a char from a vector at position "pos"
 class ExtractCNode : public ExtractNode {
  public:
   ExtractCNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {}
   virtual int Opcode() const;
-  virtual const Type *bottom_type() const { return TypeInt::INT; }
+  virtual const Type *bottom_type() const { return TypeInt::CHAR; }
   virtual uint ideal_reg() const { return Op_RegI; }
 };
 
 //------------------------------ExtractSNode-----------------------------------
 // Extract a short from a vector at position "pos"
 class ExtractSNode : public ExtractNode {
  public:
   ExtractSNode(Node* src, ConINode* pos) : ExtractNode(src, pos) {}
   virtual int Opcode() const;
-  virtual const Type *bottom_type() const { return TypeInt::INT; }
+  virtual const Type *bottom_type() const { return TypeInt::SHORT; }
   virtual uint ideal_reg() const { return Op_RegI; }
 };
 
 //------------------------------ExtractINode-----------------------------------
 // Extract an int from a vector at position "pos"

@@ -1001,6 +1038,286 @@
   virtual int Opcode() const;
 
   static MacroLogicVNode* make(PhaseGVN& igvn, Node* in1, Node* in2, Node* in3, uint truth_table, const TypeVect* vt);
 };
 
+class VectorMaskCmpNode : public VectorNode {
+ private:
+  BoolTest::mask _predicate;
+
+ protected:
+  uint size_of() const { return sizeof(*this); }
+
+ public:
+  VectorMaskCmpNode(BoolTest::mask predicate, Node* in1, Node* in2, ConINode* predicate_node, const TypeVect* vt) :
+      VectorNode(in1, in2, predicate_node, vt),
+      _predicate(predicate) {
+    assert(in1->bottom_type()->is_vect()->element_basic_type() == in2->bottom_type()->is_vect()->element_basic_type(),
+           "VectorMaskCmp inputs must have same type for elements");
+    assert(in1->bottom_type()->is_vect()->length() == in2->bottom_type()->is_vect()->length(),
+           "VectorMaskCmp inputs must have same number of elements");
+    init_class_id(Class_VectorMaskCmp);
+  }
+
+  virtual int Opcode() const;
+  virtual uint hash() const { return VectorNode::hash() + _predicate; }
+  virtual bool cmp( const Node &n ) const {
+    return VectorNode::cmp(n) && _predicate == ((VectorMaskCmpNode&)n)._predicate;
+  }
+  BoolTest::mask get_predicate() { return _predicate; }
+#ifndef PRODUCT
+  virtual void dump_spec(outputStream *st) const;
+#endif // !PRODUCT
+};
+
+// Used to wrap other vector nodes in order to add masking functionality.
+class VectorMaskWrapperNode : public VectorNode {
+ public:
+  VectorMaskWrapperNode(Node* vector, Node* mask)
+    : VectorNode(vector, mask, vector->bottom_type()->is_vect()) {
+    assert(mask->is_VectorMaskCmp(), "VectorMaskWrapper requires that second argument be a mask");
+  }
+
+  virtual int Opcode() const;
+  Node* vector_val() const { return in(1); }
+  Node* vector_mask() const { return in(2); }
+};
+
+class VectorTestNode : public Node {
+ private:
+  BoolTest::mask _predicate;
+
+ protected:
+  uint size_of() const { return sizeof(*this); }
+
+ public:
+  VectorTestNode( Node *in1, Node *in2, BoolTest::mask predicate) : Node(NULL, in1, in2), _predicate(predicate) {
+    assert(in1->is_Vector() || in1->is_LoadVector(), "must be vector");
+    assert(in2->is_Vector() || in2->is_LoadVector(), "must be vector");
+    assert(in1->bottom_type()->is_vect()->element_basic_type() == in2->bottom_type()->is_vect()->element_basic_type(),
+           "same type elements are needed");
+    assert(in1->bottom_type()->is_vect()->length() == in2->bottom_type()->is_vect()->length(),
+           "same number of elements is needed");
+  }
+  virtual int Opcode() const;
+  virtual uint hash() const { return Node::hash() + _predicate; }
+  virtual bool cmp( const Node &n ) const {
+    return Node::cmp(n) && _predicate == ((VectorTestNode&)n)._predicate;
+  }
+  virtual const Type *bottom_type() const { return TypeInt::BOOL; }
+  virtual uint ideal_reg() const { return Op_RegI; }  // TODO Should be RegFlags but due to missing comparison flags for BoolTest
+                                                      // in middle-end, we make it boolean result directly.
+  BoolTest::mask get_predicate() const { return _predicate; }
+};
+
+class VectorBlendNode : public VectorNode {
+ public:
+  VectorBlendNode(Node* vec1, Node* vec2, Node* mask)
+    : VectorNode(vec1, vec2, mask, vec1->bottom_type()->is_vect()) {
+    // assert(mask->is_VectorMask(), "VectorBlendNode requires that third argument be a mask");
+  }
+
+  virtual int Opcode() const;
+  Node* vec1() const { return in(1); }
+  Node* vec2() const { return in(2); }
+  Node* vec_mask() const { return in(3); }
+};
+
+class VectorRearrangeNode : public VectorNode {
+ public:
+  VectorRearrangeNode(Node* vec1, Node* shuffle)
+    : VectorNode(vec1, shuffle, vec1->bottom_type()->is_vect()) {
+    // assert(mask->is_VectorMask(), "VectorBlendNode requires that third argument be a mask");
+  }
+
+  virtual int Opcode() const;
+  Node* vec1() const { return in(1); }
+  Node* vec_shuffle() const { return in(2); }
+};
+
+
+class VectorLoadMaskNode : public VectorNode {
+ public:
+  VectorLoadMaskNode(Node* in, const TypeVect* vt)
+    : VectorNode(in, vt) {
+    assert(in->is_LoadVector(), "expected load vector");
+    assert(in->as_LoadVector()->vect_type()->element_basic_type() == T_BOOLEAN, "must be boolean");
+  }
+
+  virtual int Opcode() const;
+};
+
+class VectorLoadShuffleNode : public VectorNode {
+ public:
+  VectorLoadShuffleNode(Node* in, const TypeVect* vt)
+    : VectorNode(in, vt) {
+    assert(in->is_LoadVector(), "expected load vector");
+    assert(in->as_LoadVector()->vect_type()->element_basic_type() == T_BYTE, "must be BYTE");
+  }
+
+  int GetOutShuffleSize() const { return type2aelembytes(vect_type()->element_basic_type()); }
+  virtual int Opcode() const;
+};
+
+class VectorStoreMaskNode : public VectorNode {
+ protected:
+  VectorStoreMaskNode(Node* in1, ConINode* in2, const TypeVect* vt)
+    : VectorNode(in1, in2, vt) { }
+
+ public:
+  virtual int Opcode() const;
+
+  static VectorStoreMaskNode* make(PhaseGVN& gvn, Node* in, BasicType in_type, uint num_elem);
+};
+
+// This is intended for use as a simple reinterpret node that has no cast.
+class VectorReinterpretNode : public VectorNode {
+ private:
+  const TypeVect* _src_vt;
+ protected:
+  uint size_of() const { return sizeof(*this); }
+ public:
+  VectorReinterpretNode(Node* in, const TypeVect* src_vt, const TypeVect* dst_vt)
+      : VectorNode(in, dst_vt), _src_vt(src_vt) { }
+
+  virtual uint hash() const { return VectorNode::hash() + _src_vt->hash(); }
+  virtual bool cmp( const Node &n ) const {
+    return VectorNode::cmp(n) && !Type::cmp(_src_vt,((VectorReinterpretNode&)n)._src_vt);
+  }
+  virtual Node *Identity(PhaseGVN *phase);
+
+  virtual int Opcode() const;
+};
+
+class VectorCastNode : public VectorNode {
+ public:
+  VectorCastNode(Node* in, const TypeVect* vt) : VectorNode(in, vt) {}
+  virtual int Opcode() const;
+
+  static VectorCastNode* make(int vopc, Node* n1, BasicType bt, uint vlen);
+  static int  opcode(BasicType bt);
+  static bool implemented(BasicType bt, uint vlen);
+};
+
+class VectorCastB2XNode : public VectorCastNode {
+ public:
+  VectorCastB2XNode(Node* in, const TypeVect* vt) : VectorCastNode(in, vt) {
+    assert(in->bottom_type()->is_vect()->element_basic_type() == T_BYTE, "must be byte");
+  }
+  virtual int Opcode() const;
+};
+
+class VectorCastS2XNode : public VectorCastNode {
+ public:
+  VectorCastS2XNode(Node* in, const TypeVect* vt) : VectorCastNode(in, vt) {
+    assert(in->bottom_type()->is_vect()->element_basic_type() == T_SHORT, "must be short");
+  }
+  virtual int Opcode() const;
+};
+
+class VectorCastI2XNode : public VectorCastNode {
+ public:
+  VectorCastI2XNode(Node* in, const TypeVect* vt) : VectorCastNode(in, vt) {
+    assert(in->bottom_type()->is_vect()->element_basic_type() == T_INT, "must be int");
+  }
+  virtual int Opcode() const;
+};
+
+class VectorCastL2XNode : public VectorCastNode {
+ public:
+  VectorCastL2XNode(Node* in, const TypeVect* vt) : VectorCastNode(in, vt) {
+    assert(in->bottom_type()->is_vect()->element_basic_type() == T_LONG, "must be long");
+  }
+  virtual int Opcode() const;
+};
+
+class VectorCastF2XNode : public VectorCastNode {
+ public:
+  VectorCastF2XNode(Node* in, const TypeVect* vt) : VectorCastNode(in, vt) {
+    assert(in->bottom_type()->is_vect()->element_basic_type() == T_FLOAT, "must be float");
+  }
+  virtual int Opcode() const;
+};
+
+class VectorCastD2XNode : public VectorCastNode {
+ public:
+  VectorCastD2XNode(Node* in, const TypeVect* vt) : VectorCastNode(in, vt) {
+    assert(in->bottom_type()->is_vect()->element_basic_type() == T_DOUBLE, "must be double");
+  }
+  virtual int Opcode() const;
+};
+
+class VectorInsertNode : public VectorNode {
+ public:
+  VectorInsertNode(Node* vsrc, Node* new_val, ConINode* pos, const TypeVect* vt) : VectorNode(vsrc, new_val, (Node*)pos, vt) {
+   assert(pos->get_int() >= 0, "positive constants");
+   assert(pos->get_int() < (int)vt->length(), "index must be less than vector length");
+   assert(Type::cmp(vt, vsrc->bottom_type()) == 0, "input and output must be same type");
+  }
+  virtual int Opcode() const;
+  uint pos() const { return in(3)->get_int(); }
+
+  static Node* make(Node* vec, Node* new_val, int position);
+};
+
+class VectorBoxNode : public Node {
+ private:
+  const TypeInstPtr* const _box_type;
+  const TypeVect*    const _vec_type;
+ public:
+  enum {
+     Box   = 1,
+     Value = 2
+  };
+  VectorBoxNode(Compile* C, Node* box, Node* val,
+                const TypeInstPtr* box_type, const TypeVect* vt)
+    : Node(NULL, box, val), _box_type(box_type), _vec_type(vt) {
+    init_flags(Flag_is_macro);
+    C->add_macro_node(this);
+  }
+
+  const  TypeInstPtr* box_type() const { assert(_box_type != NULL, ""); return _box_type; };
+  const  TypeVect*    vec_type() const { assert(_vec_type != NULL, ""); return _vec_type; };
+
+  virtual int Opcode() const;
+  virtual const Type* bottom_type() const { return _box_type; }
+  virtual       uint  ideal_reg() const { return box_type()->ideal_reg(); }
+  virtual       uint  size_of() const { return sizeof(*this); }
+
+  static const TypeFunc* vec_box_type(const TypeInstPtr* box_type);
+};
+
+class VectorBoxAllocateNode : public CallStaticJavaNode {
+ public:
+  VectorBoxAllocateNode(Compile* C, const TypeInstPtr* vbox_type)
+    : CallStaticJavaNode(C, VectorBoxNode::vec_box_type(vbox_type), NULL, NULL, -1) {
+    init_flags(Flag_is_macro);
+    C->add_macro_node(this);
+  }
+
+  virtual int Opcode() const;
+#ifndef PRODUCT
+  virtual void dump_spec(outputStream *st) const;
+#endif // !PRODUCT
+};
+
+class VectorUnboxNode : public VectorNode {
+ private:
+  bool _shuffle_to_vector;
+ protected:
+  uint size_of() const { return sizeof(*this); }
+ public:
+  VectorUnboxNode(Compile* C, const TypeVect* vec_type, Node* obj, Node* mem, bool shuffle_to_vector)
+    : VectorNode(mem, obj, vec_type) {
+    _shuffle_to_vector = shuffle_to_vector;
+    init_flags(Flag_is_macro);
+    C->add_macro_node(this);
+  }
+
+  virtual int Opcode() const;
+  Node* obj() const { return in(2); }
+  Node* mem() const { return in(1); }
+  virtual Node *Identity(PhaseGVN *phase);
+  bool is_shuffle_to_vector() { return _shuffle_to_vector; }
+};
+
 #endif // SHARE_OPTO_VECTORNODE_HPP
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