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modules/javafx.graphics/src/main/java/javafx/scene/Node.java

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*** 1,7 **** /* ! * Copyright (c) 2010, 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this --- 1,7 ---- /* ! * Copyright (c) 2010, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this
*** 157,168 **** import com.sun.javafx.tk.Toolkit; import com.sun.prism.impl.PrismSettings; import com.sun.scenario.effect.EffectHelper; import javafx.scene.shape.Shape3D; ! import sun.util.logging.PlatformLogger; ! import sun.util.logging.PlatformLogger.Level; /** * Base class for scene graph nodes. A scene graph is a set of tree data structures * where every item has zero or one parent, and each item is either * a "leaf" with zero sub-items or a "branch" with zero or more sub-items. --- 157,168 ---- import com.sun.javafx.tk.Toolkit; import com.sun.prism.impl.PrismSettings; import com.sun.scenario.effect.EffectHelper; import javafx.scene.shape.Shape3D; ! import com.sun.javafx.logging.PlatformLogger; ! import com.sun.javafx.logging.PlatformLogger.Level; /** * Base class for scene graph nodes. A scene graph is a set of tree data structures * where every item has zero or one parent, and each item is either * a "leaf" with zero sub-items or a "branch" with zero or more sub-items.
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