/* * Copyright (c) 2013, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.prism.d3d; import com.sun.prism.Image; import com.sun.prism.PhongMaterial; import com.sun.prism.Texture; import com.sun.prism.TextureMap; import com.sun.prism.impl.BaseGraphicsResource; import com.sun.prism.impl.Disposer; import com.sun.javafx.logging.PlatformLogger; /** * TODO: 3D - Need documentation */ class D3DPhongMaterial extends BaseGraphicsResource implements PhongMaterial { static int count = 0; private final D3DContext context; private final long nativeHandle; private TextureMap maps[] = new TextureMap[MAX_MAP_TYPE]; private D3DPhongMaterial(D3DContext context, long nativeHandle, Disposer.Record disposerRecord) { super(disposerRecord); this.context = context; this.nativeHandle = nativeHandle; count++; } static D3DPhongMaterial create(D3DContext context) { long nativeHandle = context.createD3DPhongMaterial(); return new D3DPhongMaterial(context, nativeHandle, new D3DPhongMaterialDisposerRecord(context, nativeHandle)); } long getNativeHandle() { return nativeHandle; } @Override public void setDiffuseColor(float r, float g, float b, float a) { context.setDiffuseColor(nativeHandle, r, g, b, a); } @Override public void setSpecularColor(boolean set, float r, float g, float b, float a) { context.setSpecularColor(nativeHandle, set, r, g, b, a); } public void setTextureMap(TextureMap map) { maps[map.getType().ordinal()] = map; } private Texture setupTexture(TextureMap map, boolean useMipmap) { Image image = map.getImage(); Texture texture = (image == null) ? null : context.getResourceFactory().getCachedTexture(image, Texture.WrapMode.REPEAT, useMipmap); long hTexture = (texture != null) ? ((D3DTexture) texture).getNativeTextureObject() : 0; context.setMap(nativeHandle, map.getType().ordinal(), hTexture); return texture; } public void lockTextureMaps() { for (int i = 0; i < MAX_MAP_TYPE; i++) { Texture texture = maps[i].getTexture(); if (!maps[i].isDirty() && texture != null) { texture.lock(); if (!texture.isSurfaceLost()) { continue; } } // Enable mipmap if map is diffuse or self illum. boolean useMipmap = (i == PhongMaterial.DIFFUSE) || (i == PhongMaterial.SELF_ILLUM); texture = setupTexture(maps[i], useMipmap); maps[i].setTexture(texture); maps[i].setDirty(false); if (maps[i].getImage() != null && texture == null) { String logname = PhongMaterial.class.getName(); PlatformLogger.getLogger(logname).warning( "Warning: Low on texture resources. Cannot create texture."); } } } public void unlockTextureMaps() { for (int i = 0; i < MAX_MAP_TYPE; i++) { Texture texture = maps[i].getTexture(); if (texture != null) { texture.unlock(); } } } @Override public void dispose() { disposerRecord.dispose(); count--; } public int getCount() { return count; } static class D3DPhongMaterialDisposerRecord implements Disposer.Record { private final D3DContext context; private long nativeHandle; D3DPhongMaterialDisposerRecord(D3DContext context, long nativeHandle) { this.context = context; this.nativeHandle = nativeHandle; } void traceDispose() { } public void dispose() { if (nativeHandle != 0L) { traceDispose(); context.releaseD3DPhongMaterial(nativeHandle); nativeHandle = 0L; } } } }