1 /* 2 * Copyright (c) 1997, 2019, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #include "precompiled.hpp" 26 #include "libadt/vectset.hpp" 27 #include "memory/allocation.inline.hpp" 28 #include "memory/resourceArea.hpp" 29 #include "compiler/compilerDirectives.hpp" 30 #include "opto/block.hpp" 31 #include "opto/cfgnode.hpp" 32 #include "opto/chaitin.hpp" 33 #include "opto/loopnode.hpp" 34 #include "opto/machnode.hpp" 35 #include "opto/matcher.hpp" 36 #include "opto/opcodes.hpp" 37 #include "opto/rootnode.hpp" 38 #include "utilities/copy.hpp" 39 #include "utilities/powerOfTwo.hpp" 40 41 void Block_Array::grow( uint i ) { 42 assert(i >= Max(), "must be an overflow"); 43 debug_only(_limit = i+1); 44 if( i < _size ) return; 45 if( !_size ) { 46 _size = 1; 47 _blocks = (Block**)_arena->Amalloc( _size * sizeof(Block*) ); 48 _blocks[0] = NULL; 49 } 50 uint old = _size; 51 _size = next_power_of_2(i); 52 _blocks = (Block**)_arena->Arealloc( _blocks, old*sizeof(Block*),_size*sizeof(Block*)); 53 Copy::zero_to_bytes( &_blocks[old], (_size-old)*sizeof(Block*) ); 54 } 55 56 void Block_List::remove(uint i) { 57 assert(i < _cnt, "index out of bounds"); 58 Copy::conjoint_words_to_lower((HeapWord*)&_blocks[i+1], (HeapWord*)&_blocks[i], ((_cnt-i-1)*sizeof(Block*))); 59 pop(); // shrink list by one block 60 } 61 62 void Block_List::insert(uint i, Block *b) { 63 push(b); // grow list by one block 64 Copy::conjoint_words_to_higher((HeapWord*)&_blocks[i], (HeapWord*)&_blocks[i+1], ((_cnt-i-1)*sizeof(Block*))); 65 _blocks[i] = b; 66 } 67 68 #ifndef PRODUCT 69 void Block_List::print() { 70 for (uint i=0; i < size(); i++) { 71 tty->print("B%d ", _blocks[i]->_pre_order); 72 } 73 tty->print("size = %d\n", size()); 74 } 75 #endif 76 77 uint Block::code_alignment() const { 78 // Check for Root block 79 if (_pre_order == 0) return CodeEntryAlignment; 80 // Check for Start block 81 if (_pre_order == 1) return InteriorEntryAlignment; 82 // Check for loop alignment 83 if (has_loop_alignment()) return loop_alignment(); 84 85 return relocInfo::addr_unit(); // no particular alignment 86 } 87 88 uint Block::compute_loop_alignment() { 89 Node *h = head(); 90 int unit_sz = relocInfo::addr_unit(); 91 if (h->is_Loop() && h->as_Loop()->is_inner_loop()) { 92 // Pre- and post-loops have low trip count so do not bother with 93 // NOPs for align loop head. The constants are hidden from tuning 94 // but only because my "divide by 4" heuristic surely gets nearly 95 // all possible gain (a "do not align at all" heuristic has a 96 // chance of getting a really tiny gain). 97 if (h->is_CountedLoop() && (h->as_CountedLoop()->is_pre_loop() || 98 h->as_CountedLoop()->is_post_loop())) { 99 return (OptoLoopAlignment > 4*unit_sz) ? (OptoLoopAlignment>>2) : unit_sz; 100 } 101 // Loops with low backedge frequency should not be aligned. 102 Node *n = h->in(LoopNode::LoopBackControl)->in(0); 103 if (n->is_MachIf() && n->as_MachIf()->_prob < 0.01) { 104 return unit_sz; // Loop does not loop, more often than not! 105 } 106 return OptoLoopAlignment; // Otherwise align loop head 107 } 108 109 return unit_sz; // no particular alignment 110 } 111 112 // Compute the size of first 'inst_cnt' instructions in this block. 113 // Return the number of instructions left to compute if the block has 114 // less then 'inst_cnt' instructions. Stop, and return 0 if sum_size 115 // exceeds OptoLoopAlignment. 116 uint Block::compute_first_inst_size(uint& sum_size, uint inst_cnt, 117 PhaseRegAlloc* ra) { 118 uint last_inst = number_of_nodes(); 119 for( uint j = 0; j < last_inst && inst_cnt > 0; j++ ) { 120 uint inst_size = get_node(j)->size(ra); 121 if( inst_size > 0 ) { 122 inst_cnt--; 123 uint sz = sum_size + inst_size; 124 if( sz <= (uint)OptoLoopAlignment ) { 125 // Compute size of instructions which fit into fetch buffer only 126 // since all inst_cnt instructions will not fit even if we align them. 127 sum_size = sz; 128 } else { 129 return 0; 130 } 131 } 132 } 133 return inst_cnt; 134 } 135 136 uint Block::find_node( const Node *n ) const { 137 for( uint i = 0; i < number_of_nodes(); i++ ) { 138 if( get_node(i) == n ) 139 return i; 140 } 141 ShouldNotReachHere(); 142 return 0; 143 } 144 145 // Find and remove n from block list 146 void Block::find_remove( const Node *n ) { 147 remove_node(find_node(n)); 148 } 149 150 bool Block::contains(const Node *n) const { 151 return _nodes.contains(n); 152 } 153 154 // Return empty status of a block. Empty blocks contain only the head, other 155 // ideal nodes, and an optional trailing goto. 156 int Block::is_Empty() const { 157 158 // Root or start block is not considered empty 159 if (head()->is_Root() || head()->is_Start()) { 160 return not_empty; 161 } 162 163 int success_result = completely_empty; 164 int end_idx = number_of_nodes() - 1; 165 166 // Check for ending goto 167 if ((end_idx > 0) && (get_node(end_idx)->is_MachGoto())) { 168 success_result = empty_with_goto; 169 end_idx--; 170 } 171 172 // Unreachable blocks are considered empty 173 if (num_preds() <= 1) { 174 return success_result; 175 } 176 177 // Ideal nodes are allowable in empty blocks: skip them Only MachNodes 178 // turn directly into code, because only MachNodes have non-trivial 179 // emit() functions. 180 while ((end_idx > 0) && !get_node(end_idx)->is_Mach()) { 181 end_idx--; 182 } 183 184 // No room for any interesting instructions? 185 if (end_idx == 0) { 186 return success_result; 187 } 188 189 return not_empty; 190 } 191 192 // Return true if the block's code implies that it is likely to be 193 // executed infrequently. Check to see if the block ends in a Halt or 194 // a low probability call. 195 bool Block::has_uncommon_code() const { 196 Node* en = end(); 197 198 if (en->is_MachGoto()) 199 en = en->in(0); 200 if (en->is_Catch()) 201 en = en->in(0); 202 if (en->is_MachProj() && en->in(0)->is_MachCall()) { 203 MachCallNode* call = en->in(0)->as_MachCall(); 204 if (call->cnt() != COUNT_UNKNOWN && call->cnt() <= PROB_UNLIKELY_MAG(4)) { 205 // This is true for slow-path stubs like new_{instance,array}, 206 // slow_arraycopy, complete_monitor_locking, uncommon_trap. 207 // The magic number corresponds to the probability of an uncommon_trap, 208 // even though it is a count not a probability. 209 return true; 210 } 211 } 212 213 int op = en->is_Mach() ? en->as_Mach()->ideal_Opcode() : en->Opcode(); 214 return op == Op_Halt; 215 } 216 217 // True if block is low enough frequency or guarded by a test which 218 // mostly does not go here. 219 bool PhaseCFG::is_uncommon(const Block* block) { 220 // Initial blocks must never be moved, so are never uncommon. 221 if (block->head()->is_Root() || block->head()->is_Start()) return false; 222 223 // Check for way-low freq 224 if(block->_freq < BLOCK_FREQUENCY(0.00001f) ) return true; 225 226 // Look for code shape indicating uncommon_trap or slow path 227 if (block->has_uncommon_code()) return true; 228 229 const float epsilon = 0.05f; 230 const float guard_factor = PROB_UNLIKELY_MAG(4) / (1.f - epsilon); 231 uint uncommon_preds = 0; 232 uint freq_preds = 0; 233 uint uncommon_for_freq_preds = 0; 234 235 for( uint i=1; i< block->num_preds(); i++ ) { 236 Block* guard = get_block_for_node(block->pred(i)); 237 // Check to see if this block follows its guard 1 time out of 10000 238 // or less. 239 // 240 // See list of magnitude-4 unlikely probabilities in cfgnode.hpp which 241 // we intend to be "uncommon", such as slow-path TLE allocation, 242 // predicted call failure, and uncommon trap triggers. 243 // 244 // Use an epsilon value of 5% to allow for variability in frequency 245 // predictions and floating point calculations. The net effect is 246 // that guard_factor is set to 9500. 247 // 248 // Ignore low-frequency blocks. 249 // The next check is (guard->_freq < 1.e-5 * 9500.). 250 if(guard->_freq*BLOCK_FREQUENCY(guard_factor) < BLOCK_FREQUENCY(0.00001f)) { 251 uncommon_preds++; 252 } else { 253 freq_preds++; 254 if(block->_freq < guard->_freq * guard_factor ) { 255 uncommon_for_freq_preds++; 256 } 257 } 258 } 259 if( block->num_preds() > 1 && 260 // The block is uncommon if all preds are uncommon or 261 (uncommon_preds == (block->num_preds()-1) || 262 // it is uncommon for all frequent preds. 263 uncommon_for_freq_preds == freq_preds) ) { 264 return true; 265 } 266 return false; 267 } 268 269 #ifndef PRODUCT 270 void Block::dump_bidx(const Block* orig, outputStream* st) const { 271 if (_pre_order) st->print("B%d", _pre_order); 272 else st->print("N%d", head()->_idx); 273 274 if (Verbose && orig != this) { 275 // Dump the original block's idx 276 st->print(" ("); 277 orig->dump_bidx(orig, st); 278 st->print(")"); 279 } 280 } 281 282 void Block::dump_pred(const PhaseCFG* cfg, Block* orig, outputStream* st) const { 283 if (is_connector()) { 284 for (uint i=1; i<num_preds(); i++) { 285 Block *p = cfg->get_block_for_node(pred(i)); 286 p->dump_pred(cfg, orig, st); 287 } 288 } else { 289 dump_bidx(orig, st); 290 st->print(" "); 291 } 292 } 293 294 void Block::dump_head(const PhaseCFG* cfg, outputStream* st) const { 295 // Print the basic block. 296 dump_bidx(this, st); 297 st->print(": "); 298 299 // Print the outgoing CFG edges. 300 st->print("#\tout( "); 301 for( uint i=0; i<_num_succs; i++ ) { 302 non_connector_successor(i)->dump_bidx(_succs[i], st); 303 st->print(" "); 304 } 305 306 // Print the incoming CFG edges. 307 st->print(") <- "); 308 if( head()->is_block_start() ) { 309 st->print("in( "); 310 for (uint i=1; i<num_preds(); i++) { 311 Node *s = pred(i); 312 if (cfg != NULL) { 313 Block *p = cfg->get_block_for_node(s); 314 p->dump_pred(cfg, p, st); 315 } else { 316 while (!s->is_block_start()) { 317 s = s->in(0); 318 } 319 st->print("N%d ", s->_idx ); 320 } 321 } 322 st->print(") "); 323 } else { 324 st->print("BLOCK HEAD IS JUNK "); 325 } 326 327 // Print loop, if any 328 const Block *bhead = this; // Head of self-loop 329 Node *bh = bhead->head(); 330 331 if ((cfg != NULL) && bh->is_Loop() && !head()->is_Root()) { 332 LoopNode *loop = bh->as_Loop(); 333 const Block *bx = cfg->get_block_for_node(loop->in(LoopNode::LoopBackControl)); 334 while (bx->is_connector()) { 335 bx = cfg->get_block_for_node(bx->pred(1)); 336 } 337 st->print("Loop( B%d-B%d ", bhead->_pre_order, bx->_pre_order); 338 // Dump any loop-specific bits, especially for CountedLoops. 339 loop->dump_spec(st); 340 st->print(")"); 341 } else if (has_loop_alignment()) { 342 st->print("top-of-loop"); 343 } 344 345 // Print frequency and other optimization-relevant information 346 st->print(" Freq: %g",_freq); 347 if( Verbose || WizardMode ) { 348 st->print(" IDom: %d/#%d", _idom ? _idom->_pre_order : 0, _dom_depth); 349 st->print(" RegPressure: %d",_reg_pressure); 350 st->print(" IHRP Index: %d",_ihrp_index); 351 st->print(" FRegPressure: %d",_freg_pressure); 352 st->print(" FHRP Index: %d",_fhrp_index); 353 } 354 st->cr(); 355 } 356 357 void Block::dump() const { 358 dump(NULL); 359 } 360 361 void Block::dump(const PhaseCFG* cfg) const { 362 dump_head(cfg); 363 for (uint i=0; i< number_of_nodes(); i++) { 364 get_node(i)->dump(); 365 } 366 tty->print("\n"); 367 } 368 #endif 369 370 PhaseCFG::PhaseCFG(Arena* arena, RootNode* root, Matcher& matcher) 371 : Phase(CFG) 372 , _root(root) 373 , _block_arena(arena) 374 , _regalloc(NULL) 375 , _scheduling_for_pressure(false) 376 , _matcher(matcher) 377 , _node_to_block_mapping(arena) 378 , _node_latency(NULL) 379 #ifndef PRODUCT 380 , _trace_opto_pipelining(C->directive()->TraceOptoPipeliningOption) 381 #endif 382 #ifdef ASSERT 383 , _raw_oops(arena) 384 #endif 385 { 386 ResourceMark rm; 387 // I'll need a few machine-specific GotoNodes. Make an Ideal GotoNode, 388 // then Match it into a machine-specific Node. Then clone the machine 389 // Node on demand. 390 Node *x = new GotoNode(NULL); 391 x->init_req(0, x); 392 _goto = matcher.match_tree(x); 393 assert(_goto != NULL, ""); 394 _goto->set_req(0,_goto); 395 396 // Build the CFG in Reverse Post Order 397 _number_of_blocks = build_cfg(); 398 _root_block = get_block_for_node(_root); 399 } 400 401 // Build a proper looking CFG. Make every block begin with either a StartNode 402 // or a RegionNode. Make every block end with either a Goto, If or Return. 403 // The RootNode both starts and ends it's own block. Do this with a recursive 404 // backwards walk over the control edges. 405 uint PhaseCFG::build_cfg() { 406 Arena *a = Thread::current()->resource_area(); 407 VectorSet visited(a); 408 409 // Allocate stack with enough space to avoid frequent realloc 410 Node_Stack nstack(a, C->live_nodes() >> 1); 411 nstack.push(_root, 0); 412 uint sum = 0; // Counter for blocks 413 414 while (nstack.is_nonempty()) { 415 // node and in's index from stack's top 416 // 'np' is _root (see above) or RegionNode, StartNode: we push on stack 417 // only nodes which point to the start of basic block (see below). 418 Node *np = nstack.node(); 419 // idx > 0, except for the first node (_root) pushed on stack 420 // at the beginning when idx == 0. 421 // We will use the condition (idx == 0) later to end the build. 422 uint idx = nstack.index(); 423 Node *proj = np->in(idx); 424 const Node *x = proj->is_block_proj(); 425 // Does the block end with a proper block-ending Node? One of Return, 426 // If or Goto? (This check should be done for visited nodes also). 427 if (x == NULL) { // Does not end right... 428 Node *g = _goto->clone(); // Force it to end in a Goto 429 g->set_req(0, proj); 430 np->set_req(idx, g); 431 x = proj = g; 432 } 433 if (!visited.test_set(x->_idx)) { // Visit this block once 434 // Skip any control-pinned middle'in stuff 435 Node *p = proj; 436 do { 437 proj = p; // Update pointer to last Control 438 p = p->in(0); // Move control forward 439 } while( !p->is_block_proj() && 440 !p->is_block_start() ); 441 // Make the block begin with one of Region or StartNode. 442 if( !p->is_block_start() ) { 443 RegionNode *r = new RegionNode( 2 ); 444 r->init_req(1, p); // Insert RegionNode in the way 445 proj->set_req(0, r); // Insert RegionNode in the way 446 p = r; 447 } 448 // 'p' now points to the start of this basic block 449 450 // Put self in array of basic blocks 451 Block *bb = new (_block_arena) Block(_block_arena, p); 452 map_node_to_block(p, bb); 453 map_node_to_block(x, bb); 454 if( x != p ) { // Only for root is x == p 455 bb->push_node((Node*)x); 456 } 457 // Now handle predecessors 458 ++sum; // Count 1 for self block 459 uint cnt = bb->num_preds(); 460 for (int i = (cnt - 1); i > 0; i-- ) { // For all predecessors 461 Node *prevproj = p->in(i); // Get prior input 462 assert( !prevproj->is_Con(), "dead input not removed" ); 463 // Check to see if p->in(i) is a "control-dependent" CFG edge - 464 // i.e., it splits at the source (via an IF or SWITCH) and merges 465 // at the destination (via a many-input Region). 466 // This breaks critical edges. The RegionNode to start the block 467 // will be added when <p,i> is pulled off the node stack 468 if ( cnt > 2 ) { // Merging many things? 469 assert( prevproj== bb->pred(i),""); 470 if(prevproj->is_block_proj() != prevproj) { // Control-dependent edge? 471 // Force a block on the control-dependent edge 472 Node *g = _goto->clone(); // Force it to end in a Goto 473 g->set_req(0,prevproj); 474 p->set_req(i,g); 475 } 476 } 477 nstack.push(p, i); // 'p' is RegionNode or StartNode 478 } 479 } else { // Post-processing visited nodes 480 nstack.pop(); // remove node from stack 481 // Check if it the fist node pushed on stack at the beginning. 482 if (idx == 0) break; // end of the build 483 // Find predecessor basic block 484 Block *pb = get_block_for_node(x); 485 // Insert into nodes array, if not already there 486 if (!has_block(proj)) { 487 assert( x != proj, "" ); 488 // Map basic block of projection 489 map_node_to_block(proj, pb); 490 pb->push_node(proj); 491 } 492 // Insert self as a child of my predecessor block 493 pb->_succs.map(pb->_num_succs++, get_block_for_node(np)); 494 assert( pb->get_node(pb->number_of_nodes() - pb->_num_succs)->is_block_proj(), 495 "too many control users, not a CFG?" ); 496 } 497 } 498 // Return number of basic blocks for all children and self 499 return sum; 500 } 501 502 // Inserts a goto & corresponding basic block between 503 // block[block_no] and its succ_no'th successor block 504 void PhaseCFG::insert_goto_at(uint block_no, uint succ_no) { 505 // get block with block_no 506 assert(block_no < number_of_blocks(), "illegal block number"); 507 Block* in = get_block(block_no); 508 // get successor block succ_no 509 assert(succ_no < in->_num_succs, "illegal successor number"); 510 Block* out = in->_succs[succ_no]; 511 // Compute frequency of the new block. Do this before inserting 512 // new block in case succ_prob() needs to infer the probability from 513 // surrounding blocks. 514 float freq = in->_freq * in->succ_prob(succ_no); 515 // get ProjNode corresponding to the succ_no'th successor of the in block 516 ProjNode* proj = in->get_node(in->number_of_nodes() - in->_num_succs + succ_no)->as_Proj(); 517 // create region for basic block 518 RegionNode* region = new RegionNode(2); 519 region->init_req(1, proj); 520 // setup corresponding basic block 521 Block* block = new (_block_arena) Block(_block_arena, region); 522 map_node_to_block(region, block); 523 C->regalloc()->set_bad(region->_idx); 524 // add a goto node 525 Node* gto = _goto->clone(); // get a new goto node 526 gto->set_req(0, region); 527 // add it to the basic block 528 block->push_node(gto); 529 map_node_to_block(gto, block); 530 C->regalloc()->set_bad(gto->_idx); 531 // hook up successor block 532 block->_succs.map(block->_num_succs++, out); 533 // remap successor's predecessors if necessary 534 for (uint i = 1; i < out->num_preds(); i++) { 535 if (out->pred(i) == proj) out->head()->set_req(i, gto); 536 } 537 // remap predecessor's successor to new block 538 in->_succs.map(succ_no, block); 539 // Set the frequency of the new block 540 block->_freq = freq; 541 // add new basic block to basic block list 542 add_block_at(block_no + 1, block); 543 } 544 545 // Does this block end in a multiway branch that cannot have the default case 546 // flipped for another case? 547 static bool no_flip_branch(Block *b) { 548 int branch_idx = b->number_of_nodes() - b->_num_succs-1; 549 if (branch_idx < 1) { 550 return false; 551 } 552 Node *branch = b->get_node(branch_idx); 553 if (branch->is_Catch()) { 554 return true; 555 } 556 if (branch->is_Mach()) { 557 if (branch->is_MachNullCheck()) { 558 return true; 559 } 560 int iop = branch->as_Mach()->ideal_Opcode(); 561 if (iop == Op_FastLock || iop == Op_FastUnlock) { 562 return true; 563 } 564 // Don't flip if branch has an implicit check. 565 if (branch->as_Mach()->is_TrapBasedCheckNode()) { 566 return true; 567 } 568 } 569 return false; 570 } 571 572 // Check for NeverBranch at block end. This needs to become a GOTO to the 573 // true target. NeverBranch are treated as a conditional branch that always 574 // goes the same direction for most of the optimizer and are used to give a 575 // fake exit path to infinite loops. At this late stage they need to turn 576 // into Goto's so that when you enter the infinite loop you indeed hang. 577 void PhaseCFG::convert_NeverBranch_to_Goto(Block *b) { 578 // Find true target 579 int end_idx = b->end_idx(); 580 int idx = b->get_node(end_idx+1)->as_Proj()->_con; 581 Block *succ = b->_succs[idx]; 582 Node* gto = _goto->clone(); // get a new goto node 583 gto->set_req(0, b->head()); 584 Node *bp = b->get_node(end_idx); 585 b->map_node(gto, end_idx); // Slam over NeverBranch 586 map_node_to_block(gto, b); 587 C->regalloc()->set_bad(gto->_idx); 588 b->pop_node(); // Yank projections 589 b->pop_node(); // Yank projections 590 b->_succs.map(0,succ); // Map only successor 591 b->_num_succs = 1; 592 // remap successor's predecessors if necessary 593 uint j; 594 for( j = 1; j < succ->num_preds(); j++) 595 if( succ->pred(j)->in(0) == bp ) 596 succ->head()->set_req(j, gto); 597 // Kill alternate exit path 598 Block *dead = b->_succs[1-idx]; 599 for( j = 1; j < dead->num_preds(); j++) 600 if( dead->pred(j)->in(0) == bp ) 601 break; 602 // Scan through block, yanking dead path from 603 // all regions and phis. 604 dead->head()->del_req(j); 605 for( int k = 1; dead->get_node(k)->is_Phi(); k++ ) 606 dead->get_node(k)->del_req(j); 607 } 608 609 // Helper function to move block bx to the slot following b_index. Return 610 // true if the move is successful, otherwise false 611 bool PhaseCFG::move_to_next(Block* bx, uint b_index) { 612 if (bx == NULL) return false; 613 614 // Return false if bx is already scheduled. 615 uint bx_index = bx->_pre_order; 616 if ((bx_index <= b_index) && (get_block(bx_index) == bx)) { 617 return false; 618 } 619 620 // Find the current index of block bx on the block list 621 bx_index = b_index + 1; 622 while (bx_index < number_of_blocks() && get_block(bx_index) != bx) { 623 bx_index++; 624 } 625 assert(get_block(bx_index) == bx, "block not found"); 626 627 // If the previous block conditionally falls into bx, return false, 628 // because moving bx will create an extra jump. 629 for(uint k = 1; k < bx->num_preds(); k++ ) { 630 Block* pred = get_block_for_node(bx->pred(k)); 631 if (pred == get_block(bx_index - 1)) { 632 if (pred->_num_succs != 1) { 633 return false; 634 } 635 } 636 } 637 638 // Reinsert bx just past block 'b' 639 _blocks.remove(bx_index); 640 _blocks.insert(b_index + 1, bx); 641 return true; 642 } 643 644 // Move empty and uncommon blocks to the end. 645 void PhaseCFG::move_to_end(Block *b, uint i) { 646 int e = b->is_Empty(); 647 if (e != Block::not_empty) { 648 if (e == Block::empty_with_goto) { 649 // Remove the goto, but leave the block. 650 b->pop_node(); 651 } 652 // Mark this block as a connector block, which will cause it to be 653 // ignored in certain functions such as non_connector_successor(). 654 b->set_connector(); 655 } 656 // Move the empty block to the end, and don't recheck. 657 _blocks.remove(i); 658 _blocks.push(b); 659 } 660 661 // Set loop alignment for every block 662 void PhaseCFG::set_loop_alignment() { 663 uint last = number_of_blocks(); 664 assert(get_block(0) == get_root_block(), ""); 665 666 for (uint i = 1; i < last; i++) { 667 Block* block = get_block(i); 668 if (block->head()->is_Loop()) { 669 block->set_loop_alignment(block); 670 } 671 } 672 } 673 674 // Make empty basic blocks to be "connector" blocks, Move uncommon blocks 675 // to the end. 676 void PhaseCFG::remove_empty_blocks() { 677 // Move uncommon blocks to the end 678 uint last = number_of_blocks(); 679 assert(get_block(0) == get_root_block(), ""); 680 681 for (uint i = 1; i < last; i++) { 682 Block* block = get_block(i); 683 if (block->is_connector()) { 684 break; 685 } 686 687 // Check for NeverBranch at block end. This needs to become a GOTO to the 688 // true target. NeverBranch are treated as a conditional branch that 689 // always goes the same direction for most of the optimizer and are used 690 // to give a fake exit path to infinite loops. At this late stage they 691 // need to turn into Goto's so that when you enter the infinite loop you 692 // indeed hang. 693 if (block->get_node(block->end_idx())->Opcode() == Op_NeverBranch) { 694 convert_NeverBranch_to_Goto(block); 695 } 696 697 // Look for uncommon blocks and move to end. 698 if (!C->do_freq_based_layout()) { 699 if (is_uncommon(block)) { 700 move_to_end(block, i); 701 last--; // No longer check for being uncommon! 702 if (no_flip_branch(block)) { // Fall-thru case must follow? 703 // Find the fall-thru block 704 block = get_block(i); 705 move_to_end(block, i); 706 last--; 707 } 708 // backup block counter post-increment 709 i--; 710 } 711 } 712 } 713 714 // Move empty blocks to the end 715 last = number_of_blocks(); 716 for (uint i = 1; i < last; i++) { 717 Block* block = get_block(i); 718 if (block->is_Empty() != Block::not_empty) { 719 move_to_end(block, i); 720 last--; 721 i--; 722 } 723 } // End of for all blocks 724 } 725 726 Block *PhaseCFG::fixup_trap_based_check(Node *branch, Block *block, int block_pos, Block *bnext) { 727 // Trap based checks must fall through to the successor with 728 // PROB_ALWAYS. 729 // They should be an If with 2 successors. 730 assert(branch->is_MachIf(), "must be If"); 731 assert(block->_num_succs == 2, "must have 2 successors"); 732 733 // Get the If node and the projection for the first successor. 734 MachIfNode *iff = block->get_node(block->number_of_nodes()-3)->as_MachIf(); 735 ProjNode *proj0 = block->get_node(block->number_of_nodes()-2)->as_Proj(); 736 ProjNode *proj1 = block->get_node(block->number_of_nodes()-1)->as_Proj(); 737 ProjNode *projt = (proj0->Opcode() == Op_IfTrue) ? proj0 : proj1; 738 ProjNode *projf = (proj0->Opcode() == Op_IfFalse) ? proj0 : proj1; 739 740 // Assert that proj0 and succs[0] match up. Similarly for proj1 and succs[1]. 741 assert(proj0->raw_out(0) == block->_succs[0]->head(), "Mismatch successor 0"); 742 assert(proj1->raw_out(0) == block->_succs[1]->head(), "Mismatch successor 1"); 743 744 ProjNode *proj_always; 745 ProjNode *proj_never; 746 // We must negate the branch if the implicit check doesn't follow 747 // the branch's TRUE path. Then, the new TRUE branch target will 748 // be the old FALSE branch target. 749 if (iff->_prob <= 2*PROB_NEVER) { // There are small rounding errors. 750 proj_never = projt; 751 proj_always = projf; 752 } else { 753 // We must negate the branch if the trap doesn't follow the 754 // branch's TRUE path. Then, the new TRUE branch target will 755 // be the old FALSE branch target. 756 proj_never = projf; 757 proj_always = projt; 758 iff->negate(); 759 } 760 assert(iff->_prob <= 2*PROB_NEVER, "Trap based checks are expected to trap never!"); 761 // Map the successors properly 762 block->_succs.map(0, get_block_for_node(proj_never ->raw_out(0))); // The target of the trap. 763 block->_succs.map(1, get_block_for_node(proj_always->raw_out(0))); // The fall through target. 764 765 if (block->get_node(block->number_of_nodes() - block->_num_succs + 1) != proj_always) { 766 block->map_node(proj_never, block->number_of_nodes() - block->_num_succs + 0); 767 block->map_node(proj_always, block->number_of_nodes() - block->_num_succs + 1); 768 } 769 770 // Place the fall through block after this block. 771 Block *bs1 = block->non_connector_successor(1); 772 if (bs1 != bnext && move_to_next(bs1, block_pos)) { 773 bnext = bs1; 774 } 775 // If the fall through block still is not the next block, insert a goto. 776 if (bs1 != bnext) { 777 insert_goto_at(block_pos, 1); 778 } 779 return bnext; 780 } 781 782 // Fix up the final control flow for basic blocks. 783 void PhaseCFG::fixup_flow() { 784 // Fixup final control flow for the blocks. Remove jump-to-next 785 // block. If neither arm of an IF follows the conditional branch, we 786 // have to add a second jump after the conditional. We place the 787 // TRUE branch target in succs[0] for both GOTOs and IFs. 788 for (uint i = 0; i < number_of_blocks(); i++) { 789 Block* block = get_block(i); 790 block->_pre_order = i; // turn pre-order into block-index 791 792 // Connector blocks need no further processing. 793 if (block->is_connector()) { 794 assert((i+1) == number_of_blocks() || get_block(i + 1)->is_connector(), "All connector blocks should sink to the end"); 795 continue; 796 } 797 assert(block->is_Empty() != Block::completely_empty, "Empty blocks should be connectors"); 798 799 Block* bnext = (i < number_of_blocks() - 1) ? get_block(i + 1) : NULL; 800 Block* bs0 = block->non_connector_successor(0); 801 802 // Check for multi-way branches where I cannot negate the test to 803 // exchange the true and false targets. 804 if (no_flip_branch(block)) { 805 // Find fall through case - if must fall into its target. 806 // Get the index of the branch's first successor. 807 int branch_idx = block->number_of_nodes() - block->_num_succs; 808 809 // The branch is 1 before the branch's first successor. 810 Node *branch = block->get_node(branch_idx-1); 811 812 // Handle no-flip branches which have implicit checks and which require 813 // special block ordering and individual semantics of the 'fall through 814 // case'. 815 if ((TrapBasedNullChecks || TrapBasedRangeChecks) && 816 branch->is_Mach() && branch->as_Mach()->is_TrapBasedCheckNode()) { 817 bnext = fixup_trap_based_check(branch, block, i, bnext); 818 } else { 819 // Else, default handling for no-flip branches 820 for (uint j2 = 0; j2 < block->_num_succs; j2++) { 821 const ProjNode* p = block->get_node(branch_idx + j2)->as_Proj(); 822 if (p->_con == 0) { 823 // successor j2 is fall through case 824 if (block->non_connector_successor(j2) != bnext) { 825 // but it is not the next block => insert a goto 826 insert_goto_at(i, j2); 827 } 828 // Put taken branch in slot 0 829 if (j2 == 0 && block->_num_succs == 2) { 830 // Flip targets in succs map 831 Block *tbs0 = block->_succs[0]; 832 Block *tbs1 = block->_succs[1]; 833 block->_succs.map(0, tbs1); 834 block->_succs.map(1, tbs0); 835 } 836 break; 837 } 838 } 839 } 840 841 // Remove all CatchProjs 842 for (uint j = 0; j < block->_num_succs; j++) { 843 block->pop_node(); 844 } 845 846 } else if (block->_num_succs == 1) { 847 // Block ends in a Goto? 848 if (bnext == bs0) { 849 // We fall into next block; remove the Goto 850 block->pop_node(); 851 } 852 853 } else if(block->_num_succs == 2) { // Block ends in a If? 854 // Get opcode of 1st projection (matches _succs[0]) 855 // Note: Since this basic block has 2 exits, the last 2 nodes must 856 // be projections (in any order), the 3rd last node must be 857 // the IfNode (we have excluded other 2-way exits such as 858 // CatchNodes already). 859 MachNode* iff = block->get_node(block->number_of_nodes() - 3)->as_Mach(); 860 ProjNode* proj0 = block->get_node(block->number_of_nodes() - 2)->as_Proj(); 861 ProjNode* proj1 = block->get_node(block->number_of_nodes() - 1)->as_Proj(); 862 863 // Assert that proj0 and succs[0] match up. Similarly for proj1 and succs[1]. 864 assert(proj0->raw_out(0) == block->_succs[0]->head(), "Mismatch successor 0"); 865 assert(proj1->raw_out(0) == block->_succs[1]->head(), "Mismatch successor 1"); 866 867 Block* bs1 = block->non_connector_successor(1); 868 869 // Check for neither successor block following the current 870 // block ending in a conditional. If so, move one of the 871 // successors after the current one, provided that the 872 // successor was previously unscheduled, but moveable 873 // (i.e., all paths to it involve a branch). 874 if (!C->do_freq_based_layout() && bnext != bs0 && bnext != bs1) { 875 // Choose the more common successor based on the probability 876 // of the conditional branch. 877 Block* bx = bs0; 878 Block* by = bs1; 879 880 // _prob is the probability of taking the true path. Make 881 // p the probability of taking successor #1. 882 float p = iff->as_MachIf()->_prob; 883 if (proj0->Opcode() == Op_IfTrue) { 884 p = 1.0 - p; 885 } 886 887 // Prefer successor #1 if p > 0.5 888 if (p > PROB_FAIR) { 889 bx = bs1; 890 by = bs0; 891 } 892 893 // Attempt the more common successor first 894 if (move_to_next(bx, i)) { 895 bnext = bx; 896 } else if (move_to_next(by, i)) { 897 bnext = by; 898 } 899 } 900 901 // Check for conditional branching the wrong way. Negate 902 // conditional, if needed, so it falls into the following block 903 // and branches to the not-following block. 904 905 // Check for the next block being in succs[0]. We are going to branch 906 // to succs[0], so we want the fall-thru case as the next block in 907 // succs[1]. 908 if (bnext == bs0) { 909 // Fall-thru case in succs[0], so flip targets in succs map 910 Block* tbs0 = block->_succs[0]; 911 Block* tbs1 = block->_succs[1]; 912 block->_succs.map(0, tbs1); 913 block->_succs.map(1, tbs0); 914 // Flip projection for each target 915 ProjNode* tmp = proj0; 916 proj0 = proj1; 917 proj1 = tmp; 918 919 } else if(bnext != bs1) { 920 // Need a double-branch 921 // The existing conditional branch need not change. 922 // Add a unconditional branch to the false target. 923 // Alas, it must appear in its own block and adding a 924 // block this late in the game is complicated. Sigh. 925 insert_goto_at(i, 1); 926 } 927 928 // Make sure we TRUE branch to the target 929 if (proj0->Opcode() == Op_IfFalse) { 930 iff->as_MachIf()->negate(); 931 } 932 933 block->pop_node(); // Remove IfFalse & IfTrue projections 934 block->pop_node(); 935 936 } else { 937 // Multi-exit block, e.g. a switch statement 938 // But we don't need to do anything here 939 } 940 } // End of for all blocks 941 } 942 943 944 // postalloc_expand: Expand nodes after register allocation. 945 // 946 // postalloc_expand has to be called after register allocation, just 947 // before output (i.e. scheduling). It only gets called if 948 // Matcher::require_postalloc_expand is true. 949 // 950 // Background: 951 // 952 // Nodes that are expandend (one compound node requiring several 953 // assembler instructions to be implemented split into two or more 954 // non-compound nodes) after register allocation are not as nice as 955 // the ones expanded before register allocation - they don't 956 // participate in optimizations as global code motion. But after 957 // register allocation we can expand nodes that use registers which 958 // are not spillable or registers that are not allocated, because the 959 // old compound node is simply replaced (in its location in the basic 960 // block) by a new subgraph which does not contain compound nodes any 961 // more. The scheduler called during output can later on process these 962 // non-compound nodes. 963 // 964 // Implementation: 965 // 966 // Nodes requiring postalloc expand are specified in the ad file by using 967 // a postalloc_expand statement instead of ins_encode. A postalloc_expand 968 // contains a single call to an encoding, as does an ins_encode 969 // statement. Instead of an emit() function a postalloc_expand() function 970 // is generated that doesn't emit assembler but creates a new 971 // subgraph. The code below calls this postalloc_expand function for each 972 // node with the appropriate attribute. This function returns the new 973 // nodes generated in an array passed in the call. The old node, 974 // potential MachTemps before and potential Projs after it then get 975 // disconnected and replaced by the new nodes. The instruction 976 // generating the result has to be the last one in the array. In 977 // general it is assumed that Projs after the node expanded are 978 // kills. These kills are not required any more after expanding as 979 // there are now explicitly visible def-use chains and the Projs are 980 // removed. This does not hold for calls: They do not only have 981 // kill-Projs but also Projs defining values. Therefore Projs after 982 // the node expanded are removed for all but for calls. If a node is 983 // to be reused, it must be added to the nodes list returned, and it 984 // will be added again. 985 // 986 // Implementing the postalloc_expand function for a node in an enc_class 987 // is rather tedious. It requires knowledge about many node details, as 988 // the nodes and the subgraph must be hand crafted. To simplify this, 989 // adlc generates some utility variables into the postalloc_expand function, 990 // e.g., holding the operands as specified by the postalloc_expand encoding 991 // specification, e.g.: 992 // * unsigned idx_<par_name> holding the index of the node in the ins 993 // * Node *n_<par_name> holding the node loaded from the ins 994 // * MachOpnd *op_<par_name> holding the corresponding operand 995 // 996 // The ordering of operands can not be determined by looking at a 997 // rule. Especially if a match rule matches several different trees, 998 // several nodes are generated from one instruct specification with 999 // different operand orderings. In this case the adlc generated 1000 // variables are the only way to access the ins and operands 1001 // deterministically. 1002 // 1003 // If assigning a register to a node that contains an oop, don't 1004 // forget to call ra_->set_oop() for the node. 1005 void PhaseCFG::postalloc_expand(PhaseRegAlloc* _ra) { 1006 GrowableArray <Node *> new_nodes(32); // Array with new nodes filled by postalloc_expand function of node. 1007 GrowableArray <Node *> remove(32); 1008 GrowableArray <Node *> succs(32); 1009 unsigned int max_idx = C->unique(); // Remember to distinguish new from old nodes. 1010 DEBUG_ONLY(bool foundNode = false); 1011 1012 // for all blocks 1013 for (uint i = 0; i < number_of_blocks(); i++) { 1014 Block *b = _blocks[i]; 1015 // For all instructions in the current block. 1016 for (uint j = 0; j < b->number_of_nodes(); j++) { 1017 Node *n = b->get_node(j); 1018 if (n->is_Mach() && n->as_Mach()->requires_postalloc_expand()) { 1019 #ifdef ASSERT 1020 if (TracePostallocExpand) { 1021 if (!foundNode) { 1022 foundNode = true; 1023 tty->print("POSTALLOC EXPANDING %d %s\n", C->compile_id(), 1024 C->method() ? C->method()->name()->as_utf8() : C->stub_name()); 1025 } 1026 tty->print(" postalloc expanding "); n->dump(); 1027 if (Verbose) { 1028 tty->print(" with ins:\n"); 1029 for (uint k = 0; k < n->len(); ++k) { 1030 if (n->in(k)) { tty->print(" "); n->in(k)->dump(); } 1031 } 1032 } 1033 } 1034 #endif 1035 new_nodes.clear(); 1036 // Collect nodes that have to be removed from the block later on. 1037 uint req = n->req(); 1038 remove.clear(); 1039 for (uint k = 0; k < req; ++k) { 1040 if (n->in(k) && n->in(k)->is_MachTemp()) { 1041 remove.push(n->in(k)); // MachTemps which are inputs to the old node have to be removed. 1042 n->in(k)->del_req(0); 1043 j--; 1044 } 1045 } 1046 1047 // Check whether we can allocate enough nodes. We set a fix limit for 1048 // the size of postalloc expands with this. 1049 uint unique_limit = C->unique() + 40; 1050 if (unique_limit >= _ra->node_regs_max_index()) { 1051 Compile::current()->record_failure("out of nodes in postalloc expand"); 1052 return; 1053 } 1054 1055 // Emit (i.e. generate new nodes). 1056 n->as_Mach()->postalloc_expand(&new_nodes, _ra); 1057 1058 assert(C->unique() < unique_limit, "You allocated too many nodes in your postalloc expand."); 1059 1060 // Disconnect the inputs of the old node. 1061 // 1062 // We reuse MachSpillCopy nodes. If we need to expand them, there 1063 // are many, so reusing pays off. If reused, the node already 1064 // has the new ins. n must be the last node on new_nodes list. 1065 if (!n->is_MachSpillCopy()) { 1066 for (int k = req - 1; k >= 0; --k) { 1067 n->del_req(k); 1068 } 1069 } 1070 1071 #ifdef ASSERT 1072 // Check that all nodes have proper operands. 1073 for (int k = 0; k < new_nodes.length(); ++k) { 1074 if (new_nodes.at(k)->_idx < max_idx || !new_nodes.at(k)->is_Mach()) continue; // old node, Proj ... 1075 MachNode *m = new_nodes.at(k)->as_Mach(); 1076 for (unsigned int l = 0; l < m->num_opnds(); ++l) { 1077 if (MachOper::notAnOper(m->_opnds[l])) { 1078 outputStream *os = tty; 1079 os->print("Node %s ", m->Name()); 1080 os->print("has invalid opnd %d: %p\n", l, m->_opnds[l]); 1081 assert(0, "Invalid operands, see inline trace in hs_err_pid file."); 1082 } 1083 } 1084 } 1085 #endif 1086 1087 // Collect succs of old node in remove (for projections) and in succs (for 1088 // all other nodes) do _not_ collect projections in remove (but in succs) 1089 // in case the node is a call. We need the projections for calls as they are 1090 // associated with registes (i.e. they are defs). 1091 succs.clear(); 1092 for (DUIterator k = n->outs(); n->has_out(k); k++) { 1093 if (n->out(k)->is_Proj() && !n->is_MachCall() && !n->is_MachBranch()) { 1094 remove.push(n->out(k)); 1095 } else { 1096 succs.push(n->out(k)); 1097 } 1098 } 1099 // Replace old node n as input of its succs by last of the new nodes. 1100 for (int k = 0; k < succs.length(); ++k) { 1101 Node *succ = succs.at(k); 1102 for (uint l = 0; l < succ->req(); ++l) { 1103 if (succ->in(l) == n) { 1104 succ->set_req(l, new_nodes.at(new_nodes.length() - 1)); 1105 } 1106 } 1107 for (uint l = succ->req(); l < succ->len(); ++l) { 1108 if (succ->in(l) == n) { 1109 succ->set_prec(l, new_nodes.at(new_nodes.length() - 1)); 1110 } 1111 } 1112 } 1113 1114 // Index of old node in block. 1115 uint index = b->find_node(n); 1116 // Insert new nodes into block and map them in nodes->blocks array 1117 // and remember last node in n2. 1118 Node *n2 = NULL; 1119 for (int k = 0; k < new_nodes.length(); ++k) { 1120 n2 = new_nodes.at(k); 1121 b->insert_node(n2, ++index); 1122 map_node_to_block(n2, b); 1123 } 1124 1125 // Add old node n to remove and remove them all from block. 1126 remove.push(n); 1127 j--; 1128 #ifdef ASSERT 1129 if (TracePostallocExpand && Verbose) { 1130 tty->print(" removing:\n"); 1131 for (int k = 0; k < remove.length(); ++k) { 1132 tty->print(" "); remove.at(k)->dump(); 1133 } 1134 tty->print(" inserting:\n"); 1135 for (int k = 0; k < new_nodes.length(); ++k) { 1136 tty->print(" "); new_nodes.at(k)->dump(); 1137 } 1138 } 1139 #endif 1140 for (int k = 0; k < remove.length(); ++k) { 1141 if (b->contains(remove.at(k))) { 1142 b->find_remove(remove.at(k)); 1143 } else { 1144 assert(remove.at(k)->is_Proj() && (remove.at(k)->in(0)->is_MachBranch()), ""); 1145 } 1146 } 1147 // If anything has been inserted (n2 != NULL), continue after last node inserted. 1148 // This does not always work. Some postalloc expands don't insert any nodes, if they 1149 // do optimizations (e.g., max(x,x)). In this case we decrement j accordingly. 1150 j = n2 ? b->find_node(n2) : j; 1151 } 1152 } 1153 } 1154 1155 #ifdef ASSERT 1156 if (foundNode) { 1157 tty->print("FINISHED %d %s\n", C->compile_id(), 1158 C->method() ? C->method()->name()->as_utf8() : C->stub_name()); 1159 tty->flush(); 1160 } 1161 #endif 1162 } 1163 1164 1165 //------------------------------dump------------------------------------------- 1166 #ifndef PRODUCT 1167 void PhaseCFG::_dump_cfg( const Node *end, VectorSet &visited ) const { 1168 const Node *x = end->is_block_proj(); 1169 assert( x, "not a CFG" ); 1170 1171 // Do not visit this block again 1172 if( visited.test_set(x->_idx) ) return; 1173 1174 // Skip through this block 1175 const Node *p = x; 1176 do { 1177 p = p->in(0); // Move control forward 1178 assert( !p->is_block_proj() || p->is_Root(), "not a CFG" ); 1179 } while( !p->is_block_start() ); 1180 1181 // Recursively visit 1182 for (uint i = 1; i < p->req(); i++) { 1183 _dump_cfg(p->in(i), visited); 1184 } 1185 1186 // Dump the block 1187 get_block_for_node(p)->dump(this); 1188 } 1189 1190 void PhaseCFG::dump( ) const { 1191 tty->print("\n--- CFG --- %d BBs\n", number_of_blocks()); 1192 if (_blocks.size()) { // Did we do basic-block layout? 1193 for (uint i = 0; i < number_of_blocks(); i++) { 1194 const Block* block = get_block(i); 1195 block->dump(this); 1196 } 1197 } else { // Else do it with a DFS 1198 VectorSet visited(_block_arena); 1199 _dump_cfg(_root,visited); 1200 } 1201 } 1202 1203 void PhaseCFG::dump_headers() { 1204 for (uint i = 0; i < number_of_blocks(); i++) { 1205 Block* block = get_block(i); 1206 if (block != NULL) { 1207 block->dump_head(this); 1208 } 1209 } 1210 } 1211 1212 void PhaseCFG::verify() const { 1213 #ifdef ASSERT 1214 // Verify sane CFG 1215 for (uint i = 0; i < number_of_blocks(); i++) { 1216 Block* block = get_block(i); 1217 uint cnt = block->number_of_nodes(); 1218 uint j; 1219 for (j = 0; j < cnt; j++) { 1220 Node *n = block->get_node(j); 1221 assert(get_block_for_node(n) == block, ""); 1222 if (j >= 1 && n->is_Mach() && n->as_Mach()->ideal_Opcode() == Op_CreateEx) { 1223 assert(j == 1 || block->get_node(j-1)->is_Phi(), "CreateEx must be first instruction in block"); 1224 } 1225 if (n->needs_anti_dependence_check()) { 1226 verify_anti_dependences(block, n); 1227 } 1228 for (uint k = 0; k < n->req(); k++) { 1229 Node *def = n->in(k); 1230 if (def && def != n) { 1231 assert(get_block_for_node(def) || def->is_Con(), "must have block; constants for debug info ok"); 1232 // Verify that instructions in the block is in correct order. 1233 // Uses must follow their definition if they are at the same block. 1234 // Mostly done to check that MachSpillCopy nodes are placed correctly 1235 // when CreateEx node is moved in build_ifg_physical(). 1236 if (get_block_for_node(def) == block && !(block->head()->is_Loop() && n->is_Phi()) && 1237 // See (+++) comment in reg_split.cpp 1238 !(n->jvms() != NULL && n->jvms()->is_monitor_use(k))) { 1239 bool is_loop = false; 1240 if (n->is_Phi()) { 1241 for (uint l = 1; l < def->req(); l++) { 1242 if (n == def->in(l)) { 1243 is_loop = true; 1244 break; // Some kind of loop 1245 } 1246 } 1247 } 1248 assert(is_loop || block->find_node(def) < j, "uses must follow definitions"); 1249 } 1250 } 1251 } 1252 } 1253 1254 j = block->end_idx(); 1255 Node* bp = (Node*)block->get_node(block->number_of_nodes() - 1)->is_block_proj(); 1256 assert(bp, "last instruction must be a block proj"); 1257 assert(bp == block->get_node(j), "wrong number of successors for this block"); 1258 if (bp->is_Catch()) { 1259 while (block->get_node(--j)->is_MachProj()) { 1260 ; 1261 } 1262 assert(block->get_node(j)->is_MachCall(), "CatchProj must follow call"); 1263 } else if (bp->is_Mach() && bp->as_Mach()->ideal_Opcode() == Op_If) { 1264 assert(block->_num_succs == 2, "Conditional branch must have two targets"); 1265 } 1266 } 1267 #endif 1268 } 1269 #endif 1270 1271 UnionFind::UnionFind( uint max ) : _cnt(max), _max(max), _indices(NEW_RESOURCE_ARRAY(uint,max)) { 1272 Copy::zero_to_bytes( _indices, sizeof(uint)*max ); 1273 } 1274 1275 void UnionFind::extend( uint from_idx, uint to_idx ) { 1276 _nesting.check(); 1277 if( from_idx >= _max ) { 1278 uint size = 16; 1279 while( size <= from_idx ) size <<=1; 1280 _indices = REALLOC_RESOURCE_ARRAY( uint, _indices, _max, size ); 1281 _max = size; 1282 } 1283 while( _cnt <= from_idx ) _indices[_cnt++] = 0; 1284 _indices[from_idx] = to_idx; 1285 } 1286 1287 void UnionFind::reset( uint max ) { 1288 // Force the Union-Find mapping to be at least this large 1289 extend(max,0); 1290 // Initialize to be the ID mapping. 1291 for( uint i=0; i<max; i++ ) map(i,i); 1292 } 1293 1294 // Straight out of Tarjan's union-find algorithm 1295 uint UnionFind::Find_compress( uint idx ) { 1296 uint cur = idx; 1297 uint next = lookup(cur); 1298 while( next != cur ) { // Scan chain of equivalences 1299 assert( next < cur, "always union smaller" ); 1300 cur = next; // until find a fixed-point 1301 next = lookup(cur); 1302 } 1303 // Core of union-find algorithm: update chain of 1304 // equivalences to be equal to the root. 1305 while( idx != next ) { 1306 uint tmp = lookup(idx); 1307 map(idx, next); 1308 idx = tmp; 1309 } 1310 return idx; 1311 } 1312 1313 // Like Find above, but no path compress, so bad asymptotic behavior 1314 uint UnionFind::Find_const( uint idx ) const { 1315 if( idx == 0 ) return idx; // Ignore the zero idx 1316 // Off the end? This can happen during debugging dumps 1317 // when data structures have not finished being updated. 1318 if( idx >= _max ) return idx; 1319 uint next = lookup(idx); 1320 while( next != idx ) { // Scan chain of equivalences 1321 idx = next; // until find a fixed-point 1322 next = lookup(idx); 1323 } 1324 return next; 1325 } 1326 1327 // union 2 sets together. 1328 void UnionFind::Union( uint idx1, uint idx2 ) { 1329 uint src = Find(idx1); 1330 uint dst = Find(idx2); 1331 assert( src, "" ); 1332 assert( dst, "" ); 1333 assert( src < _max, "oob" ); 1334 assert( dst < _max, "oob" ); 1335 assert( src < dst, "always union smaller" ); 1336 map(dst,src); 1337 } 1338 1339 #ifndef PRODUCT 1340 void Trace::dump( ) const { 1341 tty->print_cr("Trace (freq %f)", first_block()->_freq); 1342 for (Block *b = first_block(); b != NULL; b = next(b)) { 1343 tty->print(" B%d", b->_pre_order); 1344 if (b->head()->is_Loop()) { 1345 tty->print(" (L%d)", b->compute_loop_alignment()); 1346 } 1347 if (b->has_loop_alignment()) { 1348 tty->print(" (T%d)", b->code_alignment()); 1349 } 1350 } 1351 tty->cr(); 1352 } 1353 1354 void CFGEdge::dump( ) const { 1355 tty->print(" B%d --> B%d Freq: %f out:%3d%% in:%3d%% State: ", 1356 from()->_pre_order, to()->_pre_order, freq(), _from_pct, _to_pct); 1357 switch(state()) { 1358 case connected: 1359 tty->print("connected"); 1360 break; 1361 case open: 1362 tty->print("open"); 1363 break; 1364 case interior: 1365 tty->print("interior"); 1366 break; 1367 } 1368 if (infrequent()) { 1369 tty->print(" infrequent"); 1370 } 1371 tty->cr(); 1372 } 1373 #endif 1374 1375 // Comparison function for edges 1376 static int edge_order(CFGEdge **e0, CFGEdge **e1) { 1377 float freq0 = (*e0)->freq(); 1378 float freq1 = (*e1)->freq(); 1379 if (freq0 != freq1) { 1380 return freq0 > freq1 ? -1 : 1; 1381 } 1382 1383 int dist0 = (*e0)->to()->_rpo - (*e0)->from()->_rpo; 1384 int dist1 = (*e1)->to()->_rpo - (*e1)->from()->_rpo; 1385 1386 return dist1 - dist0; 1387 } 1388 1389 // Comparison function for edges 1390 extern "C" int trace_frequency_order(const void *p0, const void *p1) { 1391 Trace *tr0 = *(Trace **) p0; 1392 Trace *tr1 = *(Trace **) p1; 1393 Block *b0 = tr0->first_block(); 1394 Block *b1 = tr1->first_block(); 1395 1396 // The trace of connector blocks goes at the end; 1397 // we only expect one such trace 1398 if (b0->is_connector() != b1->is_connector()) { 1399 return b1->is_connector() ? -1 : 1; 1400 } 1401 1402 // Pull more frequently executed blocks to the beginning 1403 float freq0 = b0->_freq; 1404 float freq1 = b1->_freq; 1405 if (freq0 != freq1) { 1406 return freq0 > freq1 ? -1 : 1; 1407 } 1408 1409 int diff = tr0->first_block()->_rpo - tr1->first_block()->_rpo; 1410 1411 return diff; 1412 } 1413 1414 // Find edges of interest, i.e, those which can fall through. Presumes that 1415 // edges which don't fall through are of low frequency and can be generally 1416 // ignored. Initialize the list of traces. 1417 void PhaseBlockLayout::find_edges() { 1418 // Walk the blocks, creating edges and Traces 1419 uint i; 1420 Trace *tr = NULL; 1421 for (i = 0; i < _cfg.number_of_blocks(); i++) { 1422 Block* b = _cfg.get_block(i); 1423 tr = new Trace(b, next, prev); 1424 traces[tr->id()] = tr; 1425 1426 // All connector blocks should be at the end of the list 1427 if (b->is_connector()) break; 1428 1429 // If this block and the next one have a one-to-one successor 1430 // predecessor relationship, simply append the next block 1431 int nfallthru = b->num_fall_throughs(); 1432 while (nfallthru == 1 && 1433 b->succ_fall_through(0)) { 1434 Block *n = b->_succs[0]; 1435 1436 // Skip over single-entry connector blocks, we don't want to 1437 // add them to the trace. 1438 while (n->is_connector() && n->num_preds() == 1) { 1439 n = n->_succs[0]; 1440 } 1441 1442 // We see a merge point, so stop search for the next block 1443 if (n->num_preds() != 1) break; 1444 1445 i++; 1446 assert(n == _cfg.get_block(i), "expecting next block"); 1447 tr->append(n); 1448 uf->map(n->_pre_order, tr->id()); 1449 traces[n->_pre_order] = NULL; 1450 nfallthru = b->num_fall_throughs(); 1451 b = n; 1452 } 1453 1454 if (nfallthru > 0) { 1455 // Create a CFGEdge for each outgoing 1456 // edge that could be a fall-through. 1457 for (uint j = 0; j < b->_num_succs; j++ ) { 1458 if (b->succ_fall_through(j)) { 1459 Block *target = b->non_connector_successor(j); 1460 float freq = b->_freq * b->succ_prob(j); 1461 int from_pct = (int) ((100 * freq) / b->_freq); 1462 int to_pct = (int) ((100 * freq) / target->_freq); 1463 edges->append(new CFGEdge(b, target, freq, from_pct, to_pct)); 1464 } 1465 } 1466 } 1467 } 1468 1469 // Group connector blocks into one trace 1470 for (i++; i < _cfg.number_of_blocks(); i++) { 1471 Block *b = _cfg.get_block(i); 1472 assert(b->is_connector(), "connector blocks at the end"); 1473 tr->append(b); 1474 uf->map(b->_pre_order, tr->id()); 1475 traces[b->_pre_order] = NULL; 1476 } 1477 } 1478 1479 // Union two traces together in uf, and null out the trace in the list 1480 void PhaseBlockLayout::union_traces(Trace* updated_trace, Trace* old_trace) { 1481 uint old_id = old_trace->id(); 1482 uint updated_id = updated_trace->id(); 1483 1484 uint lo_id = updated_id; 1485 uint hi_id = old_id; 1486 1487 // If from is greater than to, swap values to meet 1488 // UnionFind guarantee. 1489 if (updated_id > old_id) { 1490 lo_id = old_id; 1491 hi_id = updated_id; 1492 1493 // Fix up the trace ids 1494 traces[lo_id] = traces[updated_id]; 1495 updated_trace->set_id(lo_id); 1496 } 1497 1498 // Union the lower with the higher and remove the pointer 1499 // to the higher. 1500 uf->Union(lo_id, hi_id); 1501 traces[hi_id] = NULL; 1502 } 1503 1504 // Append traces together via the most frequently executed edges 1505 void PhaseBlockLayout::grow_traces() { 1506 // Order the edges, and drive the growth of Traces via the most 1507 // frequently executed edges. 1508 edges->sort(edge_order); 1509 for (int i = 0; i < edges->length(); i++) { 1510 CFGEdge *e = edges->at(i); 1511 1512 if (e->state() != CFGEdge::open) continue; 1513 1514 Block *src_block = e->from(); 1515 Block *targ_block = e->to(); 1516 1517 // Don't grow traces along backedges? 1518 if (!BlockLayoutRotateLoops) { 1519 if (targ_block->_rpo <= src_block->_rpo) { 1520 targ_block->set_loop_alignment(targ_block); 1521 continue; 1522 } 1523 } 1524 1525 Trace *src_trace = trace(src_block); 1526 Trace *targ_trace = trace(targ_block); 1527 1528 // If the edge in question can join two traces at their ends, 1529 // append one trace to the other. 1530 if (src_trace->last_block() == src_block) { 1531 if (src_trace == targ_trace) { 1532 e->set_state(CFGEdge::interior); 1533 if (targ_trace->backedge(e)) { 1534 // Reset i to catch any newly eligible edge 1535 // (Or we could remember the first "open" edge, and reset there) 1536 i = 0; 1537 } 1538 } else if (targ_trace->first_block() == targ_block) { 1539 e->set_state(CFGEdge::connected); 1540 src_trace->append(targ_trace); 1541 union_traces(src_trace, targ_trace); 1542 } 1543 } 1544 } 1545 } 1546 1547 // Embed one trace into another, if the fork or join points are sufficiently 1548 // balanced. 1549 void PhaseBlockLayout::merge_traces(bool fall_thru_only) { 1550 // Walk the edge list a another time, looking at unprocessed edges. 1551 // Fold in diamonds 1552 for (int i = 0; i < edges->length(); i++) { 1553 CFGEdge *e = edges->at(i); 1554 1555 if (e->state() != CFGEdge::open) continue; 1556 if (fall_thru_only) { 1557 if (e->infrequent()) continue; 1558 } 1559 1560 Block *src_block = e->from(); 1561 Trace *src_trace = trace(src_block); 1562 bool src_at_tail = src_trace->last_block() == src_block; 1563 1564 Block *targ_block = e->to(); 1565 Trace *targ_trace = trace(targ_block); 1566 bool targ_at_start = targ_trace->first_block() == targ_block; 1567 1568 if (src_trace == targ_trace) { 1569 // This may be a loop, but we can't do much about it. 1570 e->set_state(CFGEdge::interior); 1571 continue; 1572 } 1573 1574 if (fall_thru_only) { 1575 // If the edge links the middle of two traces, we can't do anything. 1576 // Mark the edge and continue. 1577 if (!src_at_tail & !targ_at_start) { 1578 continue; 1579 } 1580 1581 // Don't grow traces along backedges? 1582 if (!BlockLayoutRotateLoops && (targ_block->_rpo <= src_block->_rpo)) { 1583 continue; 1584 } 1585 1586 // If both ends of the edge are available, why didn't we handle it earlier? 1587 assert(src_at_tail ^ targ_at_start, "Should have caught this edge earlier."); 1588 1589 if (targ_at_start) { 1590 // Insert the "targ" trace in the "src" trace if the insertion point 1591 // is a two way branch. 1592 // Better profitability check possible, but may not be worth it. 1593 // Someday, see if the this "fork" has an associated "join"; 1594 // then make a policy on merging this trace at the fork or join. 1595 // For example, other things being equal, it may be better to place this 1596 // trace at the join point if the "src" trace ends in a two-way, but 1597 // the insertion point is one-way. 1598 assert(src_block->num_fall_throughs() == 2, "unexpected diamond"); 1599 e->set_state(CFGEdge::connected); 1600 src_trace->insert_after(src_block, targ_trace); 1601 union_traces(src_trace, targ_trace); 1602 } else if (src_at_tail) { 1603 if (src_trace != trace(_cfg.get_root_block())) { 1604 e->set_state(CFGEdge::connected); 1605 targ_trace->insert_before(targ_block, src_trace); 1606 union_traces(targ_trace, src_trace); 1607 } 1608 } 1609 } else if (e->state() == CFGEdge::open) { 1610 // Append traces, even without a fall-thru connection. 1611 // But leave root entry at the beginning of the block list. 1612 if (targ_trace != trace(_cfg.get_root_block())) { 1613 e->set_state(CFGEdge::connected); 1614 src_trace->append(targ_trace); 1615 union_traces(src_trace, targ_trace); 1616 } 1617 } 1618 } 1619 } 1620 1621 // Order the sequence of the traces in some desirable way, and fixup the 1622 // jumps at the end of each block. 1623 void PhaseBlockLayout::reorder_traces(int count) { 1624 ResourceArea *area = Thread::current()->resource_area(); 1625 Trace ** new_traces = NEW_ARENA_ARRAY(area, Trace *, count); 1626 Block_List worklist; 1627 int new_count = 0; 1628 1629 // Compact the traces. 1630 for (int i = 0; i < count; i++) { 1631 Trace *tr = traces[i]; 1632 if (tr != NULL) { 1633 new_traces[new_count++] = tr; 1634 } 1635 } 1636 1637 // The entry block should be first on the new trace list. 1638 Trace *tr = trace(_cfg.get_root_block()); 1639 assert(tr == new_traces[0], "entry trace misplaced"); 1640 1641 // Sort the new trace list by frequency 1642 qsort(new_traces + 1, new_count - 1, sizeof(new_traces[0]), trace_frequency_order); 1643 1644 // Patch up the successor blocks 1645 _cfg.clear_blocks(); 1646 for (int i = 0; i < new_count; i++) { 1647 Trace *tr = new_traces[i]; 1648 if (tr != NULL) { 1649 tr->fixup_blocks(_cfg); 1650 } 1651 } 1652 } 1653 1654 // Order basic blocks based on frequency 1655 PhaseBlockLayout::PhaseBlockLayout(PhaseCFG &cfg) 1656 : Phase(BlockLayout) 1657 , _cfg(cfg) { 1658 ResourceMark rm; 1659 ResourceArea *area = Thread::current()->resource_area(); 1660 1661 // List of traces 1662 int size = _cfg.number_of_blocks() + 1; 1663 traces = NEW_ARENA_ARRAY(area, Trace *, size); 1664 memset(traces, 0, size*sizeof(Trace*)); 1665 next = NEW_ARENA_ARRAY(area, Block *, size); 1666 memset(next, 0, size*sizeof(Block *)); 1667 prev = NEW_ARENA_ARRAY(area, Block *, size); 1668 memset(prev , 0, size*sizeof(Block *)); 1669 1670 // List of edges 1671 edges = new GrowableArray<CFGEdge*>; 1672 1673 // Mapping block index --> block_trace 1674 uf = new UnionFind(size); 1675 uf->reset(size); 1676 1677 // Find edges and create traces. 1678 find_edges(); 1679 1680 // Grow traces at their ends via most frequent edges. 1681 grow_traces(); 1682 1683 // Merge one trace into another, but only at fall-through points. 1684 // This may make diamonds and other related shapes in a trace. 1685 merge_traces(true); 1686 1687 // Run merge again, allowing two traces to be catenated, even if 1688 // one does not fall through into the other. This appends loosely 1689 // related traces to be near each other. 1690 merge_traces(false); 1691 1692 // Re-order all the remaining traces by frequency 1693 reorder_traces(size); 1694 1695 assert(_cfg.number_of_blocks() >= (uint) (size - 1), "number of blocks can not shrink"); 1696 } 1697 1698 1699 // Edge e completes a loop in a trace. If the target block is head of the 1700 // loop, rotate the loop block so that the loop ends in a conditional branch. 1701 bool Trace::backedge(CFGEdge *e) { 1702 bool loop_rotated = false; 1703 Block *src_block = e->from(); 1704 Block *targ_block = e->to(); 1705 1706 assert(last_block() == src_block, "loop discovery at back branch"); 1707 if (first_block() == targ_block) { 1708 if (BlockLayoutRotateLoops && last_block()->num_fall_throughs() < 2) { 1709 // Find the last block in the trace that has a conditional 1710 // branch. 1711 Block *b; 1712 for (b = last_block(); b != NULL; b = prev(b)) { 1713 if (b->num_fall_throughs() == 2) { 1714 break; 1715 } 1716 } 1717 1718 if (b != last_block() && b != NULL) { 1719 loop_rotated = true; 1720 1721 // Rotate the loop by doing two-part linked-list surgery. 1722 append(first_block()); 1723 break_loop_after(b); 1724 } 1725 } 1726 1727 // Backbranch to the top of a trace 1728 // Scroll forward through the trace from the targ_block. If we find 1729 // a loop head before another loop top, use the the loop head alignment. 1730 for (Block *b = targ_block; b != NULL; b = next(b)) { 1731 if (b->has_loop_alignment()) { 1732 break; 1733 } 1734 if (b->head()->is_Loop()) { 1735 targ_block = b; 1736 break; 1737 } 1738 } 1739 1740 first_block()->set_loop_alignment(targ_block); 1741 1742 } else { 1743 // That loop may already have a loop top (we're reaching it again 1744 // through the backedge of an outer loop) 1745 Block* b = prev(targ_block); 1746 bool has_top = targ_block->head()->is_Loop() && b->has_loop_alignment() && !b->head()->is_Loop(); 1747 if (!has_top) { 1748 // Backbranch into the middle of a trace 1749 targ_block->set_loop_alignment(targ_block); 1750 } 1751 } 1752 1753 return loop_rotated; 1754 } 1755 1756 // push blocks onto the CFG list 1757 // ensure that blocks have the correct two-way branch sense 1758 void Trace::fixup_blocks(PhaseCFG &cfg) { 1759 Block *last = last_block(); 1760 for (Block *b = first_block(); b != NULL; b = next(b)) { 1761 cfg.add_block(b); 1762 if (!b->is_connector()) { 1763 int nfallthru = b->num_fall_throughs(); 1764 if (b != last) { 1765 if (nfallthru == 2) { 1766 // Ensure that the sense of the branch is correct 1767 Block *bnext = next(b); 1768 Block *bs0 = b->non_connector_successor(0); 1769 1770 MachNode *iff = b->get_node(b->number_of_nodes() - 3)->as_Mach(); 1771 ProjNode *proj0 = b->get_node(b->number_of_nodes() - 2)->as_Proj(); 1772 ProjNode *proj1 = b->get_node(b->number_of_nodes() - 1)->as_Proj(); 1773 1774 if (bnext == bs0) { 1775 // Fall-thru case in succs[0], should be in succs[1] 1776 1777 // Flip targets in _succs map 1778 Block *tbs0 = b->_succs[0]; 1779 Block *tbs1 = b->_succs[1]; 1780 b->_succs.map( 0, tbs1 ); 1781 b->_succs.map( 1, tbs0 ); 1782 1783 // Flip projections to match targets 1784 b->map_node(proj1, b->number_of_nodes() - 2); 1785 b->map_node(proj0, b->number_of_nodes() - 1); 1786 } 1787 } 1788 } 1789 } 1790 } 1791 }