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modules/javafx.graphics/src/main/java/com/sun/prism/es2/ES2PhongMaterial.java

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   1 /*
   2  * Copyright (c) 2013, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package com.sun.prism.es2;
  27 
  28 import com.sun.javafx.PlatformUtil;
  29 import com.sun.prism.Image;
  30 import com.sun.prism.PhongMaterial;
  31 import com.sun.prism.Texture;
  32 import com.sun.prism.TextureMap;
  33 import com.sun.prism.impl.BaseGraphicsResource;
  34 import com.sun.prism.impl.Disposer;
  35 import com.sun.prism.paint.Color;
  36 import sun.util.logging.PlatformLogger;
  37 
  38 /**
  39  * TODO: 3D - Need documentation
  40  */
  41 class ES2PhongMaterial extends BaseGraphicsResource implements PhongMaterial {
  42 
  43     static int count = 0;
  44     private final ES2Context context;
  45     private final long nativeHandle;
  46     TextureMap maps[] = new TextureMap[MAX_MAP_TYPE];
  47 
  48     Color diffuseColor = Color.WHITE;
  49     Color specularColor = Color.WHITE;
  50     boolean specularColorSet = false;
  51 
  52     private ES2PhongMaterial(ES2Context context, long nativeHandle,
  53             Disposer.Record disposerRecord) {
  54         super(disposerRecord);
  55         this.context = context;
  56         this.nativeHandle = nativeHandle;


   1 /*
   2  * Copyright (c) 2013, 2018, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package com.sun.prism.es2;
  27 
  28 import com.sun.javafx.PlatformUtil;
  29 import com.sun.prism.Image;
  30 import com.sun.prism.PhongMaterial;
  31 import com.sun.prism.Texture;
  32 import com.sun.prism.TextureMap;
  33 import com.sun.prism.impl.BaseGraphicsResource;
  34 import com.sun.prism.impl.Disposer;
  35 import com.sun.prism.paint.Color;
  36 import com.sun.javafx.logging.PlatformLogger;
  37 
  38 /**
  39  * TODO: 3D - Need documentation
  40  */
  41 class ES2PhongMaterial extends BaseGraphicsResource implements PhongMaterial {
  42 
  43     static int count = 0;
  44     private final ES2Context context;
  45     private final long nativeHandle;
  46     TextureMap maps[] = new TextureMap[MAX_MAP_TYPE];
  47 
  48     Color diffuseColor = Color.WHITE;
  49     Color specularColor = Color.WHITE;
  50     boolean specularColorSet = false;
  51 
  52     private ES2PhongMaterial(ES2Context context, long nativeHandle,
  53             Disposer.Record disposerRecord) {
  54         super(disposerRecord);
  55         this.context = context;
  56         this.nativeHandle = nativeHandle;


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