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modules/javafx.graphics/src/main/java/javafx/scene/shape/TriangleMesh.java

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*** 1,7 **** /* ! * Copyright (c) 2013, 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this --- 1,7 ---- /* ! * Copyright (c) 2013, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this
*** 47,57 **** import javafx.scene.Node; import javafx.scene.input.PickResult; import javafx.scene.transform.Affine; import javafx.scene.transform.NonInvertibleTransformException; import javafx.scene.transform.Rotate; ! import sun.util.logging.PlatformLogger; /** * Defines a 3D triangle mesh that consists of its associated {@code VertexFormat} * and a set of separate arrays of vertex components such as points, normals, * texture coordinates, and an array of faces that define the individual triangles --- 47,57 ---- import javafx.scene.Node; import javafx.scene.input.PickResult; import javafx.scene.transform.Affine; import javafx.scene.transform.NonInvertibleTransformException; import javafx.scene.transform.Rotate; ! import com.sun.javafx.logging.PlatformLogger; /** * Defines a 3D triangle mesh that consists of its associated {@code VertexFormat} * and a set of separate arrays of vertex components such as points, normals, * texture coordinates, and an array of faces that define the individual triangles
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