1 /*
   2  * Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package sun.java2d.metal;
  27 
  28 import sun.awt.SunHints;
  29 import sun.awt.image.PixelConverter;
  30 import sun.java2d.SunGraphics2D;
  31 import sun.java2d.SurfaceData;
  32 import sun.java2d.SurfaceDataProxy;
  33 import sun.java2d.loops.CompositeType;
  34 import sun.java2d.loops.GraphicsPrimitive;
  35 import sun.java2d.loops.MaskFill;
  36 import sun.java2d.loops.SurfaceType;
  37 import sun.java2d.pipe.ParallelogramPipe;
  38 import sun.java2d.pipe.PixelToParallelogramConverter;
  39 import sun.java2d.pipe.RenderBuffer;
  40 import sun.java2d.pipe.TextPipe;
  41 import sun.java2d.pipe.hw.AccelSurface;
  42 
  43 import java.awt.*;
  44 import java.awt.image.ColorModel;
  45 import java.awt.image.Raster;
  46 
  47 import static sun.java2d.metal.MTLContext.MTLContextCaps.*;
  48 import static sun.java2d.pipe.BufferedOpCodes.*;
  49 
  50 /**
  51  * This class describes an MTL "surface", that is, a region of pixels
  52  * managed via metal.  An MTLSurfaceDataBase can be tagged with one of three
  53  * different SurfaceType objects for the purpose of registering loops, etc.
  54  * This diagram shows the hierarchy of MTL SurfaceTypes:
  55  *
  56  *                               Any
  57  *                             /     \
  58  *                 MTLSurface     MTLTexture
  59  *                      |
  60  *               MTLSurfaceRTT
  61  *
  62  * MTLSurface
  63  * This kind of surface can be rendered to using OpenGL APIs.  It is also
  64  * possible to copy an MTLSurface to another MTLSurface (or to itself).
  65  * This is typically accomplished by calling MakeContextCurrent(dstSD, srcSD)
  66  * and then calling glCopyPixels() (although there are other techniques to
  67  * achieve the same goal).
  68  *
  69  * MTLTexture
  70  * This kind of surface cannot be rendered to using OpenGL (in the same sense
  71  * as in MTLSurface).  However, it is possible to upload a region of pixels
  72  * to an MTLTexture object via glTexSubImage2D().  One can also copy a
  73  * surface of type MTLTexture to an MTLSurface by binding the texture
  74  * to a quad and then rendering it to the destination surface (this process
  75  * is known as "texture mapping").
  76  *
  77  * MTLSurfaceRTT
  78  * This kind of surface can be thought of as a sort of hybrid between
  79  * MTLSurface and MTLTexture, in that one can render to this kind of
  80  * surface as if it were of type MTLSurface, but the process of copying
  81  * this kind of surface to another is more like an MTLTexture.  (Note that
  82  * "RTT" stands for "render-to-texture".)
  83  *
  84  * In addition to these SurfaceType variants, we have also defined some
  85  * constants that describe in more detail the type of underlying OpenGL
  86  * surface.  This table helps explain the relationships between those
  87  * "type" constants and their corresponding SurfaceType:
  88  *
  89  * OGL Type          Corresponding SurfaceType
  90  * --------          -------------------------
  91  * WINDOW            MTLSurface
  92  * TEXTURE           MTLTexture
  93  * FLIP_BACKBUFFER   MTLSurface
  94  * FBOBJECT          MTLSurfaceRTT
  95  */
  96 public abstract class MTLSurfaceDataBase extends SurfaceData
  97     implements AccelSurface {
  98 
  99     /**
 100      * OGL-specific surface types
 101      *
 102      * @see AccelSurface
 103      */
 104     public static final int FBOBJECT        = RT_TEXTURE;
 105 
 106     /**
 107      * Pixel formats
 108      */
 109     public static final int PF_INT_ARGB        = 0;
 110     public static final int PF_INT_ARGB_PRE    = 1;
 111     public static final int PF_INT_RGB         = 2;
 112     public static final int PF_INT_RGBX        = 3;
 113     public static final int PF_INT_BGR         = 4;
 114     public static final int PF_INT_BGRX        = 5;
 115     public static final int PF_USHORT_565_RGB  = 6;
 116     public static final int PF_USHORT_555_RGB  = 7;
 117     public static final int PF_USHORT_555_RGBX = 8;
 118     public static final int PF_BYTE_GRAY       = 9;
 119     public static final int PF_USHORT_GRAY     = 10;
 120     public static final int PF_3BYTE_BGR       = 11;
 121 
 122     /**
 123      * SurfaceTypes
 124      */
 125     private static final String DESC_MTL_SURFACE = "MTL Surface";
 126     private static final String DESC_MTL_SURFACE_RTT =
 127         "MTL Surface (render-to-texture)";
 128     private static final String DESC_MTL_TEXTURE = "MTL Texture";
 129 
 130     static final SurfaceType MTLSurface =
 131         SurfaceType.Any.deriveSubType(DESC_MTL_SURFACE,
 132                                       PixelConverter.ArgbPre.instance);
 133     static final SurfaceType MTLSurfaceRTT =
 134         MTLSurface.deriveSubType(DESC_MTL_SURFACE_RTT);
 135     static final SurfaceType MTLTexture =
 136         SurfaceType.Any.deriveSubType(DESC_MTL_TEXTURE);
 137 
 138     /** This will be true if the fbobject system property has been enabled. */
 139     private static boolean isFBObjectEnabled;
 140 
 141     /** This will be true if the lcdshader system property has been enabled.*/
 142     private static boolean isLCDShaderEnabled;
 143 
 144     /** This will be true if the biopshader system property has been enabled.*/
 145     private static boolean isBIOpShaderEnabled;
 146 
 147     /** This will be true if the gradshader system property has been enabled.*/
 148     private static boolean isGradShaderEnabled;
 149 
 150     private MTLGraphicsConfigBase graphicsConfig;
 151     protected int type;
 152     // these fields are set from the native code when the surface is
 153     // initialized
 154     private int nativeWidth, nativeHeight;
 155 
 156     protected static MTLRenderer mtlRenderPipe;
 157     protected static PixelToParallelogramConverter mtlTxRenderPipe;
 158     protected static ParallelogramPipe mtlAAPgramPipe;
 159     protected static MTLTextRenderer mtlTextPipe;
 160     protected static MTLDrawImage mtlImagePipe;
 161 
 162     protected native boolean initTexture(long pData,
 163                                          boolean isOpaque, boolean texNonPow2,
 164                                          boolean texRect,
 165                                          int width, int height);
 166     protected native boolean initFBObject(long pData,
 167                                           boolean isOpaque, boolean texNonPow2,
 168                                           boolean texRect,
 169                                           int width, int height);
 170     protected native boolean initFlipBackbuffer(long pData);
 171 
 172     private native int getTextureTarget(long pData);
 173     private native int getTextureID(long pData);
 174 
 175     static {
 176         if (!GraphicsEnvironment.isHeadless()) {
 177             // fbobject currently enabled by default; use "false" to disable
 178             String fbo = java.security.AccessController.doPrivileged(
 179                 new sun.security.action.GetPropertyAction(
 180                     "java2d.metal.fbobject"));
 181             isFBObjectEnabled = !"false".equals(fbo);
 182 
 183             // lcdshader currently enabled by default; use "false" to disable
 184             String lcd = java.security.AccessController.doPrivileged(
 185                 new sun.security.action.GetPropertyAction(
 186                     "java2d.metal.lcdshader"));
 187             isLCDShaderEnabled = !"false".equals(lcd);
 188 
 189             // biopshader currently enabled by default; use "false" to disable
 190             String biop = java.security.AccessController.doPrivileged(
 191                 new sun.security.action.GetPropertyAction(
 192                     "java2d.metal.biopshader"));
 193             isBIOpShaderEnabled = !"false".equals(biop);
 194 
 195             // gradshader currently enabled by default; use "false" to disable
 196             String grad = java.security.AccessController.doPrivileged(
 197                 new sun.security.action.GetPropertyAction(
 198                     "java2d.metal.gradshader"));
 199             isGradShaderEnabled = !"false".equals(grad);
 200 
 201             MTLRenderQueue rq = MTLRenderQueue.getInstance();
 202             mtlImagePipe = new MTLDrawImage();
 203             mtlTextPipe = new MTLTextRenderer(rq);
 204             mtlRenderPipe = new MTLRenderer(rq);
 205             if (GraphicsPrimitive.tracingEnabled()) {
 206                 mtlTextPipe = mtlTextPipe.traceWrap();
 207                 //The wrapped mtlRenderPipe will wrap the AA pipe as well...
 208                 //mtlAAPgramPipe = mtlRenderPipe.traceWrap();
 209             }
 210             mtlAAPgramPipe = mtlRenderPipe.getAAParallelogramPipe();
 211             mtlTxRenderPipe =
 212                 new PixelToParallelogramConverter(mtlRenderPipe,
 213                         mtlRenderPipe,
 214                                                   1.0, 0.25, true);
 215 
 216             MTLBlitLoops.register();
 217             MTLMaskFill.register();
 218             MTLMaskBlit.register();
 219         }
 220     }
 221 
 222     protected MTLSurfaceDataBase(MTLGraphicsConfigBase gc,
 223                                  ColorModel cm, int type)
 224     {
 225         super(getCustomSurfaceType(type), cm);
 226         this.graphicsConfig = gc;
 227         this.type = type;
 228         setBlitProxyKey(gc.getProxyKey());
 229     }
 230 
 231     @Override
 232     public SurfaceDataProxy makeProxyFor(SurfaceData srcData) {
 233         return MTLSurfaceDataProxy.createProxy(srcData, graphicsConfig);
 234     }
 235 
 236     /**
 237      * Returns the appropriate SurfaceType corresponding to the given OpenGL
 238      * surface type constant (e.g. TEXTURE -> MTLTexture).
 239      */
 240     private static SurfaceType getCustomSurfaceType(int oglType) {
 241         switch (oglType) {
 242         case TEXTURE:
 243             return MTLTexture;
 244         case FBOBJECT:
 245             return MTLSurfaceRTT;
 246         default:
 247             return MTLSurface;
 248         }
 249     }
 250 
 251     /**
 252      * Note: This should only be called from the QFT under the AWT lock.
 253      * This method is kept separate from the initSurface() method below just
 254      * to keep the code a bit cleaner.
 255      */
 256     private void initSurfaceNow(int width, int height) {
 257         boolean isOpaque = (getTransparency() == Transparency.OPAQUE);
 258         boolean success = false;
 259 
 260         switch (type) {
 261         case TEXTURE:
 262             success = initTexture(getNativeOps(),
 263                                   isOpaque, isTexNonPow2Available(),
 264                                   isTexRectAvailable(),
 265                                   width, height);
 266             break;
 267 
 268         case FBOBJECT:
 269             success = initFBObject(getNativeOps(),
 270                                    isOpaque, isTexNonPow2Available(),
 271                                    isTexRectAvailable(),
 272                                    width, height);
 273             break;
 274 
 275         case FLIP_BACKBUFFER:
 276             success = initFlipBackbuffer(getNativeOps());
 277             break;
 278 
 279         default:
 280             break;
 281         }
 282 
 283         if (!success) {
 284             throw new OutOfMemoryError("can't create offscreen surface");
 285         }
 286     }
 287 
 288     /**
 289      * Initializes the appropriate OpenGL offscreen surface based on the value
 290      * of the type parameter.  If the surface creation fails for any reason,
 291      * an OutOfMemoryError will be thrown.
 292      */
 293     protected void initSurface(final int width, final int height) {
 294         MTLRenderQueue rq = MTLRenderQueue.getInstance();
 295         rq.lock();
 296         try {
 297             switch (type) {
 298             case TEXTURE:
 299             case FBOBJECT:
 300                 // need to make sure the context is current before
 301                 // creating the texture or fbobject
 302                 MTLContext.setScratchSurface(graphicsConfig);
 303                 break;
 304             default:
 305                 break;
 306             }
 307             rq.flushAndInvokeNow(new Runnable() {
 308                 public void run() {
 309                     initSurfaceNow(width, height);
 310                 }
 311             });
 312         } finally {
 313             rq.unlock();
 314         }
 315     }
 316 
 317     /**
 318      * Returns the MTLContext for the GraphicsConfig associated with this
 319      * surface.
 320      */
 321     public final MTLContext getContext() {
 322         return graphicsConfig.getContext();
 323     }
 324 
 325     /**
 326      * Returns the MTLGraphicsConfigBase associated with this surface.
 327      */
 328     final MTLGraphicsConfigBase getMTLGraphicsConfig() {
 329         return graphicsConfig;
 330     }
 331 
 332     /**
 333      * Returns one of the surface type constants defined above.
 334      */
 335     public final int getType() {
 336         return type;
 337     }
 338 
 339     /**
 340      * If this surface is backed by a texture object, returns the target
 341      * for that texture (either GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE_ARB).
 342      * Otherwise, this method will return zero.
 343      */
 344     public final int getTextureTarget() {
 345         return getTextureTarget(getNativeOps());
 346     }
 347 
 348     /**
 349      * If this surface is backed by a texture object, returns the texture ID
 350      * for that texture.
 351      * Otherwise, this method will return zero.
 352      */
 353     public final int getTextureID() {
 354         return getTextureID(getNativeOps());
 355     }
 356 
 357     /**
 358      * Returns native resource of specified {@code resType} associated with
 359      * this surface.
 360      *
 361      * Specifically, for {@code MTLSurfaceDataBase} this method returns the
 362      * the following:
 363      * <pre>
 364      * TEXTURE              - texture id
 365      * </pre>
 366      *
 367      * Note: the resource returned by this method is only valid on the rendering
 368      * thread.
 369      *
 370      * @return native resource of specified type or 0L if
 371      * such resource doesn't exist or can not be retrieved.
 372      * @see AccelSurface#getNativeResource
 373      */
 374     public long getNativeResource(int resType) {
 375         if (resType == TEXTURE) {
 376             return getTextureID();
 377         }
 378         return 0L;
 379     }
 380 
 381     public Raster getRaster(int x, int y, int w, int h) {
 382         throw new InternalError("not implemented yet");
 383     }
 384 
 385     /**
 386      * For now, we can only render LCD text if:
 387      *   - the fragment shader extension is available, and
 388      *   - the source color is opaque, and
 389      *   - blending is SrcOverNoEa or disabled
 390      *   - and the destination is opaque
 391      *
 392      * Eventually, we could enhance the native OGL text rendering code
 393      * and remove the above restrictions, but that would require significantly
 394      * more code just to support a few uncommon cases.
 395      */
 396     public boolean canRenderLCDText(SunGraphics2D sg2d) {
 397         return
 398             graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) &&
 399             sg2d.surfaceData.getTransparency() == Transparency.OPAQUE &&
 400             sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
 401             (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY ||
 402              (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite)));
 403     }
 404 
 405     private boolean canHandleComposite(Composite c) {
 406         if (c instanceof AlphaComposite) {
 407             AlphaComposite ac = (AlphaComposite)c;
 408 
 409             return ac.getRule() == AlphaComposite.SRC_OVER && ac.getAlpha() >= 1f;
 410         }
 411         return false;
 412     }
 413 
 414     public void validatePipe(SunGraphics2D sg2d) {
 415         TextPipe textpipe;
 416         boolean validated = false;
 417 
 418         // MTLTextRenderer handles both AA and non-AA text, but
 419         // only works with the following modes:
 420         // (Note: For LCD text we only enter this code path if
 421         // canRenderLCDText() has already validated that the mode is
 422         // CompositeType.SrcNoEa (opaque color), which will be subsumed
 423         // by the CompositeType.SrcNoEa (any color) test below.)
 424 
 425         if (/* CompositeType.SrcNoEa (any color) */
 426             (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
 427              sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR)         ||
 428 
 429             /* CompositeType.SrcOver (any color) */
 430             (sg2d.compositeState == SunGraphics2D.COMP_ALPHA   &&
 431              sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR &&
 432              (((AlphaComposite)sg2d.composite).getRule() ==
 433               AlphaComposite.SRC_OVER))                                 ||
 434 
 435             /* CompositeType.Xor (any color) */
 436             (sg2d.compositeState == SunGraphics2D.COMP_XOR &&
 437              sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR))
 438         {
 439             textpipe = mtlTextPipe;
 440         } else {
 441             // do this to initialize textpipe correctly; we will attempt
 442             // to override the non-text pipes below
 443             super.validatePipe(sg2d);
 444             textpipe = sg2d.textpipe;
 445             validated = true;
 446         }
 447 
 448         PixelToParallelogramConverter txPipe = null;
 449         MTLRenderer nonTxPipe = null;
 450 
 451         if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) {
 452             if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) {
 453                 if (sg2d.compositeState <= SunGraphics2D.COMP_XOR) {
 454                     txPipe = mtlTxRenderPipe;
 455                     nonTxPipe = mtlRenderPipe;
 456                 }
 457             } else if (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA) {
 458                 if (MTLPaints.isValid(sg2d)) {
 459                     txPipe = mtlTxRenderPipe;
 460                     nonTxPipe = mtlRenderPipe;
 461                 }
 462                 // custom paints handled by super.validatePipe() below
 463             }
 464         } else {
 465             if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) {
 466                 if (graphicsConfig.isCapPresent(CAPS_PS30) &&
 467                     (sg2d.imageComp == CompositeType.SrcOverNoEa ||
 468                      sg2d.imageComp == CompositeType.SrcOver))
 469                 {
 470                     if (!validated) {
 471                         super.validatePipe(sg2d);
 472                         validated = true;
 473                     }
 474                     PixelToParallelogramConverter aaConverter =
 475                         new PixelToParallelogramConverter(sg2d.shapepipe,
 476                                 mtlAAPgramPipe,
 477                                                           1.0/8.0, 0.499,
 478                                                           false);
 479                     sg2d.drawpipe = aaConverter;
 480                     sg2d.fillpipe = aaConverter;
 481                     sg2d.shapepipe = aaConverter;
 482                 } else if (sg2d.compositeState == SunGraphics2D.COMP_XOR) {
 483                     // install the solid pipes when AA and XOR are both enabled
 484                     txPipe = mtlTxRenderPipe;
 485                     nonTxPipe = mtlRenderPipe;
 486                 }
 487             }
 488             // other cases handled by super.validatePipe() below
 489         }
 490 
 491         if (txPipe != null) {
 492             if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
 493                 sg2d.drawpipe = txPipe;
 494                 sg2d.fillpipe = txPipe;
 495             } else if (sg2d.strokeState != SunGraphics2D.STROKE_THIN) {
 496                 sg2d.drawpipe = txPipe;
 497                 sg2d.fillpipe = nonTxPipe;
 498             } else {
 499                 sg2d.drawpipe = nonTxPipe;
 500                 sg2d.fillpipe = nonTxPipe;
 501             }
 502             // Note that we use the transforming pipe here because it
 503             // will examine the shape and possibly perform an optimized
 504             // operation if it can be simplified.  The simplifications
 505             // will be valid for all STROKE and TRANSFORM types.
 506             sg2d.shapepipe = txPipe;
 507         } else {
 508             if (!validated) {
 509                 super.validatePipe(sg2d);
 510             }
 511         }
 512 
 513         // install the text pipe based on our earlier decision
 514         sg2d.textpipe = textpipe;
 515 
 516         // always override the image pipe with the specialized OGL pipe
 517         sg2d.imagepipe = mtlImagePipe;
 518     }
 519 
 520     @Override
 521     protected MaskFill getMaskFill(SunGraphics2D sg2d) {
 522         if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) {
 523             /*
 524              * We can only accelerate non-Color MaskFill operations if
 525              * all of the following conditions hold true:
 526              *   - there is an implementation for the given paintState
 527              *   - the current Paint can be accelerated for this destination
 528              *   - multitexturing is available (since we need to modulate
 529              *     the alpha mask texture with the paint texture)
 530              *
 531              * In all other cases, we return null, in which case the
 532              * validation code will choose a more general software-based loop.
 533              */
 534             if (!MTLPaints.isValid(sg2d) ||
 535                 !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE))
 536             {
 537                 return null;
 538             }
 539         }
 540         return super.getMaskFill(sg2d);
 541     }
 542 
 543     @Override
 544     public boolean copyArea(SunGraphics2D sg2d, int x, int y, int w, int h,
 545                             int dx, int dy) {
 546         if (sg2d.compositeState >= SunGraphics2D.COMP_XOR) {
 547             return false;
 548         }
 549         mtlRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy);
 550         return true;
 551     }
 552 
 553     public void flush() {
 554         invalidate();
 555         MTLRenderQueue rq = MTLRenderQueue.getInstance();
 556         rq.lock();
 557         try {
 558             // make sure we have a current context before
 559             // disposing the native resources (e.g. texture object)
 560             MTLContext.setScratchSurface(graphicsConfig);
 561 
 562             RenderBuffer buf = rq.getBuffer();
 563             rq.ensureCapacityAndAlignment(12, 4);
 564             buf.putInt(FLUSH_SURFACE);
 565             buf.putLong(getNativeOps());
 566 
 567             // this call is expected to complete synchronously, so flush now
 568             rq.flushNow();
 569         } finally {
 570             rq.unlock();
 571         }
 572     }
 573 
 574     /**
 575      * Disposes the native resources associated with the given MTLSurfaceDataBase
 576      * (referenced by the pData parameter).  This method is invoked from
 577      * the native Dispose() method from the Disposer thread when the
 578      * Java-level MTLSurfaceDataBase object is about to go away.  Note that we
 579      * also pass a reference to the native GLX/WGLGraphicsConfigInfo
 580      * (pConfigInfo) for the purposes of making a context current.
 581      */
 582     public static void dispose(long pData, long pConfigInfo) {
 583         MTLRenderQueue rq = MTLRenderQueue.getInstance();
 584         rq.lock();
 585         try {
 586             // make sure we have a current context before
 587             // disposing the native resources (e.g. texture object)
 588             MTLContext.setScratchSurface(pConfigInfo);
 589 
 590             RenderBuffer buf = rq.getBuffer();
 591             rq.ensureCapacityAndAlignment(12, 4);
 592             buf.putInt(DISPOSE_SURFACE);
 593             buf.putLong(pData);
 594 
 595             // this call is expected to complete synchronously, so flush now
 596             rq.flushNow();
 597         } finally {
 598             rq.unlock();
 599         }
 600     }
 601 
 602     static void swapBuffers(long window) {
 603         MTLRenderQueue rq = MTLRenderQueue.getInstance();
 604         rq.lock();
 605         try {
 606             RenderBuffer buf = rq.getBuffer();
 607             rq.ensureCapacityAndAlignment(12, 4);
 608             buf.putInt(SWAP_BUFFERS);
 609             buf.putLong(window);
 610             rq.flushNow();
 611         } finally {
 612             rq.unlock();
 613         }
 614     }
 615 
 616     /**
 617      * Returns true if OpenGL textures can have non-power-of-two dimensions
 618      * when using the basic GL_TEXTURE_2D target.
 619      */
 620     boolean isTexNonPow2Available() {
 621         return graphicsConfig.isCapPresent(CAPS_TEXNONPOW2);
 622     }
 623 
 624     /**
 625      * Returns true if OpenGL textures can have non-power-of-two dimensions
 626      * when using the GL_TEXTURE_RECTANGLE_ARB target (only available when the
 627      * GL_ARB_texture_rectangle extension is present).
 628      */
 629     boolean isTexRectAvailable() {
 630         return graphicsConfig.isCapPresent(CAPS_EXT_TEXRECT);
 631     }
 632 
 633     public Rectangle getNativeBounds() {
 634         MTLRenderQueue rq = MTLRenderQueue.getInstance();
 635         rq.lock();
 636         try {
 637             return new Rectangle(nativeWidth, nativeHeight);
 638         } finally {
 639             rq.unlock();
 640         }
 641     }
 642 
 643     /**
 644      * Returns true if the surface is an on-screen window surface or
 645      * a FBO texture attached to an on-screen CALayer.
 646      *
 647      * Needed by Mac OS X port.
 648      */
 649     public boolean isOnScreen() {
 650         return getType() == WINDOW;
 651     }
 652 }