@@ -748,11 +748,11 @@ } // finally, check to see if the hardware supports the required number // of texture units j2d_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &maxTexUnits); - if (maxTexUnits < 4) { + if (maxTexUnits < 2) { J2dRlsTraceLn1(J2D_TRACE_INFO, "OGLContext_IsLCDShaderSupportAvailable: not enough tex units (%d)", maxTexUnits); }