1 /* 2 * Copyright (c) 2003, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 #ifndef HEADLESS 27 28 #include <stdlib.h> 29 #include <math.h> 30 #include <jlong.h> 31 32 #include "sun_java2d_opengl_OGLTextRenderer.h" 33 34 #include "SurfaceData.h" 35 #include "OGLContext.h" 36 #include "OGLSurfaceData.h" 37 #include "OGLRenderQueue.h" 38 #include "OGLTextRenderer.h" 39 #include "OGLVertexCache.h" 40 #include "AccelGlyphCache.h" 41 #include "fontscalerdefs.h" 42 43 /** 44 * The following constants define the inner and outer bounds of the 45 * accelerated glyph cache. 46 */ 47 #define OGLTR_CACHE_WIDTH 512 48 #define OGLTR_CACHE_HEIGHT 512 49 #define OGLTR_CACHE_CELL_WIDTH 16 50 #define OGLTR_CACHE_CELL_HEIGHT 16 51 52 /** 53 * The current "glyph mode" state. This variable is used to track the 54 * codepath used to render a particular glyph. This variable is reset to 55 * MODE_NOT_INITED at the beginning of every call to OGLTR_DrawGlyphList(). 56 * As each glyph is rendered, the glyphMode variable is updated to reflect 57 * the current mode, so if the current mode is the same as the mode used 58 * to render the previous glyph, we can avoid doing costly setup operations 59 * each time. 60 */ 61 typedef enum { 62 MODE_NOT_INITED, 63 MODE_USE_CACHE_GRAY, 64 MODE_USE_CACHE_LCD, 65 MODE_NO_CACHE_GRAY, 66 MODE_NO_CACHE_LCD 67 } GlyphMode; 68 static GlyphMode glyphMode = MODE_NOT_INITED; 69 70 /** 71 * This enum indicates the current state of the hardware glyph cache. 72 * Initially the CacheStatus is set to CACHE_NOT_INITED, and then it is 73 * set to either GRAY or LCD when the glyph cache is initialized. 74 */ 75 typedef enum { 76 CACHE_NOT_INITED, 77 CACHE_GRAY, 78 CACHE_LCD 79 } CacheStatus; 80 static CacheStatus cacheStatus = CACHE_NOT_INITED; 81 82 /** 83 * This is the one glyph cache. Once it is initialized as either GRAY or 84 * LCD, it stays in that mode for the duration of the application. It should 85 * be safe to use this one glyph cache for all screens in a multimon 86 * environment, since the glyph cache texture is shared between all contexts, 87 * and (in theory) OpenGL drivers should be smart enough to manage that 88 * texture across all screens. 89 */ 90 static GlyphCacheInfo *glyphCache = NULL; 91 92 /** 93 * The handle to the LCD text fragment program object. 94 */ 95 static GLhandleARB lcdTextProgram = 0; 96 97 /** 98 * The size of one of the gamma LUT textures in any one dimension along 99 * the edge, in texels. 100 */ 101 #define LUT_EDGE 16 102 103 /** 104 * These are the texture object handles for the gamma and inverse gamma 105 * lookup tables. 106 */ 107 static GLuint gammaLutTextureID = 0; 108 static GLuint invGammaLutTextureID = 0; 109 110 /** 111 * This value tracks the previous LCD contrast setting, so if the contrast 112 * value hasn't changed since the last time the lookup tables were 113 * generated (not very common), then we can skip updating the tables. 114 */ 115 static jint lastLCDContrast = -1; 116 117 /** 118 * This value tracks the previous LCD rgbOrder setting, so if the rgbOrder 119 * value has changed since the last time, it indicates that we need to 120 * invalidate the cache, which may already store glyph images in the reverse 121 * order. Note that in most real world applications this value will not 122 * change over the course of the application, but tests like Font2DTest 123 * allow for changing the ordering at runtime, so we need to handle that case. 124 */ 125 static jboolean lastRGBOrder = JNI_TRUE; 126 127 /** 128 * This constant defines the size of the tile to use in the 129 * OGLTR_DrawLCDGlyphNoCache() method. See below for more on why we 130 * restrict this value to a particular size. 131 */ 132 #define OGLTR_NOCACHE_TILE_SIZE 32 133 134 /** 135 * These constants define the size of the "cached destination" texture. 136 * This texture is only used when rendering LCD-optimized text, as that 137 * codepath needs direct access to the destination. There is no way to 138 * access the framebuffer directly from an OpenGL shader, so we need to first 139 * copy the destination region corresponding to a particular glyph into 140 * this cached texture, and then that texture will be accessed inside the 141 * shader. Copying the destination into this cached texture can be a very 142 * expensive operation (accounting for about half the rendering time for 143 * LCD text), so to mitigate this cost we try to bulk read a horizontal 144 * region of the destination at a time. (These values are empirically 145 * derived for the common case where text runs horizontally.) 146 * 147 * Note: It is assumed in various calculations below that: 148 * (OGLTR_CACHED_DEST_WIDTH >= OGLTR_CACHE_CELL_WIDTH) && 149 * (OGLTR_CACHED_DEST_WIDTH >= OGLTR_NOCACHE_TILE_SIZE) && 150 * (OGLTR_CACHED_DEST_HEIGHT >= OGLTR_CACHE_CELL_HEIGHT) && 151 * (OGLTR_CACHED_DEST_HEIGHT >= OGLTR_NOCACHE_TILE_SIZE) 152 */ 153 #define OGLTR_CACHED_DEST_WIDTH 512 154 #define OGLTR_CACHED_DEST_HEIGHT 32 155 156 /** 157 * The handle to the "cached destination" texture object. 158 */ 159 static GLuint cachedDestTextureID = 0; 160 161 /** 162 * The current bounds of the "cached destination" texture, in destination 163 * coordinate space. The width/height of these bounds will not exceed the 164 * OGLTR_CACHED_DEST_WIDTH/HEIGHT values defined above. These bounds are 165 * only considered valid when the isCachedDestValid flag is JNI_TRUE. 166 */ 167 static SurfaceDataBounds cachedDestBounds; 168 169 /** 170 * This flag indicates whether the "cached destination" texture contains 171 * valid data. This flag is reset to JNI_FALSE at the beginning of every 172 * call to OGLTR_DrawGlyphList(). Once we copy valid destination data 173 * into the cached texture, this flag is set to JNI_TRUE. This way, we can 174 * limit the number of times we need to copy destination data, which is a 175 * very costly operation. 176 */ 177 static jboolean isCachedDestValid = JNI_FALSE; 178 179 /** 180 * The bounds of the previously rendered LCD glyph, in destination 181 * coordinate space. We use these bounds to determine whether the glyph 182 * currently being rendered overlaps the previously rendered glyph (i.e. 183 * its bounding box intersects that of the previously rendered glyph). If 184 * so, we need to re-read the destination area associated with that previous 185 * glyph so that we can correctly blend with the actual destination data. 186 */ 187 static SurfaceDataBounds previousGlyphBounds; 188 189 /** 190 * Initializes the one glyph cache (texture and data structure). 191 * If lcdCache is JNI_TRUE, the texture will contain RGB data, 192 * otherwise we will simply store the grayscale/monochrome glyph images 193 * as intensity values (which work well with the GL_MODULATE function). 194 */ 195 static jboolean 196 OGLTR_InitGlyphCache(jboolean lcdCache) 197 { 198 GlyphCacheInfo *gcinfo; 199 GLclampf priority = 1.0f; 200 GLenum internalFormat = lcdCache ? GL_RGB8 : GL_INTENSITY8; 201 GLenum pixelFormat = lcdCache ? GL_RGB : GL_LUMINANCE; 202 203 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_InitGlyphCache"); 204 205 // init glyph cache data structure 206 gcinfo = AccelGlyphCache_Init(OGLTR_CACHE_WIDTH, 207 OGLTR_CACHE_HEIGHT, 208 OGLTR_CACHE_CELL_WIDTH, 209 OGLTR_CACHE_CELL_HEIGHT, 210 OGLVertexCache_FlushVertexCache); 211 if (gcinfo == NULL) { 212 J2dRlsTraceLn(J2D_TRACE_ERROR, 213 "OGLTR_InitGlyphCache: could not init OGL glyph cache"); 214 return JNI_FALSE; 215 } 216 217 // init cache texture object 218 j2d_glGenTextures(1, &gcinfo->cacheID); 219 j2d_glBindTexture(GL_TEXTURE_2D, gcinfo->cacheID); 220 j2d_glPrioritizeTextures(1, &gcinfo->cacheID, &priority); 221 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 222 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 223 224 j2d_glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 225 OGLTR_CACHE_WIDTH, OGLTR_CACHE_HEIGHT, 0, 226 pixelFormat, GL_UNSIGNED_BYTE, NULL); 227 228 cacheStatus = (lcdCache ? CACHE_LCD : CACHE_GRAY); 229 glyphCache = gcinfo; 230 231 return JNI_TRUE; 232 } 233 234 /** 235 * Adds the given glyph to the glyph cache (texture and data structure) 236 * associated with the given OGLContext. 237 */ 238 static void 239 OGLTR_AddToGlyphCache(GlyphInfo *glyph, jboolean rgbOrder) 240 { 241 GLenum pixelFormat; 242 CacheCellInfo *ccinfo; 243 244 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_AddToGlyphCache"); 245 246 if ((glyphCache == NULL) || (glyph->image == NULL)) { 247 return; 248 } 249 250 if (cacheStatus == CACHE_LCD) { 251 pixelFormat = rgbOrder ? GL_RGB : GL_BGR; 252 } else { 253 pixelFormat = GL_LUMINANCE; 254 } 255 256 AccelGlyphCache_AddGlyph(glyphCache, glyph); 257 ccinfo = (CacheCellInfo *) glyph->cellInfo; 258 259 if (ccinfo != NULL) { 260 // store glyph image in texture cell 261 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 262 ccinfo->x, ccinfo->y, 263 glyph->width, glyph->height, 264 pixelFormat, GL_UNSIGNED_BYTE, glyph->image); 265 } 266 } 267 268 /** 269 * This is the GLSL fragment shader source code for rendering LCD-optimized 270 * text. Do not be frightened; it is much easier to understand than the 271 * equivalent ASM-like fragment program! 272 * 273 * The "uniform" variables at the top are initialized once the program is 274 * linked, and are updated at runtime as needed (e.g. when the source color 275 * changes, we will modify the "src_adj" value in OGLTR_UpdateLCDTextColor()). 276 * 277 * The "main" function is executed for each "fragment" (or pixel) in the 278 * glyph image. The pow() routine operates on vectors, gives precise results, 279 * and provides acceptable level of performance, so we use it to perform 280 * the gamma adjustment. 281 * 282 * The variables involved in the equation can be expressed as follows: 283 * 284 * Cs = Color component of the source (foreground color) [0.0, 1.0] 285 * Cd = Color component of the destination (background color) [0.0, 1.0] 286 * Cr = Color component to be written to the destination [0.0, 1.0] 287 * Ag = Glyph alpha (aka intensity or coverage) [0.0, 1.0] 288 * Ga = Gamma adjustment in the range [1.0, 2.5] 289 * (^ means raised to the power) 290 * 291 * And here is the theoretical equation approximated by this shader: 292 * 293 * Cr = (Ag*(Cs^Ga) + (1-Ag)*(Cd^Ga)) ^ (1/Ga) 294 */ 295 static const char *lcdTextShaderSource = 296 "uniform vec3 src_adj;" 297 "uniform sampler2D glyph_tex;" 298 "uniform sampler2D dst_tex;" 299 "uniform vec3 gamma;" 300 "uniform vec3 invgamma;" 301 "" 302 "void main(void)" 303 "{" 304 // load the RGB value from the glyph image at the current texcoord 305 " vec3 glyph_clr = vec3(texture2D(glyph_tex, gl_TexCoord[0].st));" 306 " if (glyph_clr == vec3(0.0)) {" 307 // zero coverage, so skip this fragment 308 " discard;" 309 " }" 310 // load the RGB value from the corresponding destination pixel 311 " vec3 dst_clr = vec3(texture2D(dst_tex, gl_TexCoord[1].st));" 312 // gamma adjust the dest color 313 " vec3 dst_adj = pow(dst_clr.rgb, gamma);" 314 // linearly interpolate the three color values 315 " vec3 result = mix(dst_adj, src_adj, glyph_clr);" 316 // gamma re-adjust the resulting color (alpha is always set to 1.0) 317 " gl_FragColor = vec4(pow(result.rgb, invgamma), 1.0);" 318 "}"; 319 320 /** 321 * Compiles and links the LCD text shader program. If successful, this 322 * function returns a handle to the newly created shader program; otherwise 323 * returns 0. 324 */ 325 static GLhandleARB 326 OGLTR_CreateLCDTextProgram() 327 { 328 GLhandleARB lcdTextProgram; 329 GLint loc; 330 331 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_CreateLCDTextProgram"); 332 333 lcdTextProgram = OGLContext_CreateFragmentProgram(lcdTextShaderSource); 334 if (lcdTextProgram == 0) { 335 J2dRlsTraceLn(J2D_TRACE_ERROR, 336 "OGLTR_CreateLCDTextProgram: error creating program"); 337 return 0; 338 } 339 340 // "use" the program object temporarily so that we can set the uniforms 341 j2d_glUseProgramObjectARB(lcdTextProgram); 342 343 // set the "uniform" values 344 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "glyph_tex"); 345 j2d_glUniform1iARB(loc, 0); // texture unit 0 346 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "dst_tex"); 347 j2d_glUniform1iARB(loc, 1); // texture unit 1 348 349 // "unuse" the program object; it will be re-bound later as needed 350 j2d_glUseProgramObjectARB(0); 351 352 return lcdTextProgram; 353 } 354 355 /** 356 * (Re)Initializes the gamma related uniforms. 357 * 358 * The given contrast value is an int in the range [100, 250] which we will 359 * then scale to fit in the range [1.0, 2.5]. 360 */ 361 static jboolean 362 OGLTR_UpdateLCDTextContrast(jint contrast) 363 { 364 double g = ((double)contrast) / 100.0; 365 double ig = 1.0 / g; 366 GLint loc; 367 368 J2dTraceLn1(J2D_TRACE_INFO, 369 "OGLTR_UpdateLCDTextContrast: contrast=%d", contrast); 370 371 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "gamma"); 372 j2d_glUniform3fARB(loc, g, g, g); 373 374 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "invgamma"); 375 j2d_glUniform3fARB(loc, ig, ig, ig); 376 377 return JNI_TRUE; 378 } 379 380 /** 381 * Updates the current gamma-adjusted source color ("src_adj") of the LCD 382 * text shader program. Note that we could calculate this value in the 383 * shader (e.g. just as we do for "dst_adj"), but would be unnecessary work 384 * (and a measurable performance hit, maybe around 5%) since this value is 385 * constant over the entire glyph list. So instead we just calculate the 386 * gamma-adjusted value once and update the uniform parameter of the LCD 387 * shader as needed. 388 */ 389 static jboolean 390 OGLTR_UpdateLCDTextColor(jint contrast) 391 { 392 double gamma = ((double)contrast) / 100.0; 393 GLfloat radj, gadj, badj; 394 GLfloat clr[4]; 395 GLint loc; 396 397 J2dTraceLn1(J2D_TRACE_INFO, 398 "OGLTR_UpdateLCDTextColor: contrast=%d", contrast); 399 400 /* 401 * Note: Ideally we would update the "src_adj" uniform parameter only 402 * when there is a change in the source color. Fortunately, the cost 403 * of querying the current OpenGL color state and updating the uniform 404 * value is quite small, and in the common case we only need to do this 405 * once per GlyphList, so we gain little from trying to optimize too 406 * eagerly here. 407 */ 408 409 // get the current OpenGL primary color state 410 j2d_glGetFloatv(GL_CURRENT_COLOR, clr); 411 412 // gamma adjust the primary color 413 radj = (GLfloat)pow(clr[0], gamma); 414 gadj = (GLfloat)pow(clr[1], gamma); 415 badj = (GLfloat)pow(clr[2], gamma); 416 417 // update the "src_adj" parameter of the shader program with this value 418 loc = j2d_glGetUniformLocationARB(lcdTextProgram, "src_adj"); 419 j2d_glUniform3fARB(loc, radj, gadj, badj); 420 421 return JNI_TRUE; 422 } 423 424 /** 425 * Enables the LCD text shader and updates any related state, such as the 426 * gamma lookup table textures. 427 */ 428 static jboolean 429 OGLTR_EnableLCDGlyphModeState(GLuint glyphTextureID, jint contrast) 430 { 431 // bind the texture containing glyph data to texture unit 0 432 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 433 j2d_glBindTexture(GL_TEXTURE_2D, glyphTextureID); 434 435 // bind the texture tile containing destination data to texture unit 1 436 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 437 if (cachedDestTextureID == 0) { 438 cachedDestTextureID = 439 OGLContext_CreateBlitTexture(GL_RGB8, GL_RGB, 440 OGLTR_CACHED_DEST_WIDTH, 441 OGLTR_CACHED_DEST_HEIGHT); 442 if (cachedDestTextureID == 0) { 443 return JNI_FALSE; 444 } 445 } 446 j2d_glBindTexture(GL_TEXTURE_2D, cachedDestTextureID); 447 448 // note that GL_TEXTURE_2D was already enabled for texture unit 0, 449 // but we need to explicitly enable it for texture unit 1 450 j2d_glEnable(GL_TEXTURE_2D); 451 452 // create the LCD text shader, if necessary 453 if (lcdTextProgram == 0) { 454 lcdTextProgram = OGLTR_CreateLCDTextProgram(); 455 if (lcdTextProgram == 0) { 456 return JNI_FALSE; 457 } 458 } 459 460 // enable the LCD text shader 461 j2d_glUseProgramObjectARB(lcdTextProgram); 462 463 // update the current contrast settings, if necessary 464 if (lastLCDContrast != contrast) { 465 if (!OGLTR_UpdateLCDTextContrast(contrast)) { 466 return JNI_FALSE; 467 } 468 lastLCDContrast = contrast; 469 } 470 471 // update the current color settings 472 if (!OGLTR_UpdateLCDTextColor(contrast)) { 473 return JNI_FALSE; 474 } 475 476 // bind the gamma LUT textures 477 j2d_glActiveTextureARB(GL_TEXTURE2_ARB); 478 j2d_glBindTexture(GL_TEXTURE_3D, invGammaLutTextureID); 479 j2d_glEnable(GL_TEXTURE_3D); 480 j2d_glActiveTextureARB(GL_TEXTURE3_ARB); 481 j2d_glBindTexture(GL_TEXTURE_3D, gammaLutTextureID); 482 j2d_glEnable(GL_TEXTURE_3D); 483 484 return JNI_TRUE; 485 } 486 487 void 488 OGLTR_EnableGlyphVertexCache(OGLContext *oglc) 489 { 490 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_EnableGlyphVertexCache"); 491 492 if (!OGLVertexCache_InitVertexCache(oglc)) { 493 return; 494 } 495 496 if (glyphCache == NULL) { 497 if (!OGLTR_InitGlyphCache(JNI_FALSE)) { 498 return; 499 } 500 } 501 502 j2d_glEnable(GL_TEXTURE_2D); 503 j2d_glBindTexture(GL_TEXTURE_2D, glyphCache->cacheID); 504 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 505 506 // for grayscale/monochrome text, the current OpenGL source color 507 // is modulated with the glyph image as part of the texture 508 // application stage, so we use GL_MODULATE here 509 OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 510 } 511 512 void 513 OGLTR_DisableGlyphVertexCache(OGLContext *oglc) 514 { 515 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_DisableGlyphVertexCache"); 516 517 OGLVertexCache_FlushVertexCache(); 518 OGLVertexCache_RestoreColorState(oglc); 519 520 j2d_glDisable(GL_TEXTURE_2D); 521 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 522 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); 523 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); 524 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 525 } 526 527 /** 528 * Disables any pending state associated with the current "glyph mode". 529 */ 530 static void 531 OGLTR_DisableGlyphModeState() 532 { 533 switch (glyphMode) { 534 case MODE_NO_CACHE_LCD: 535 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); 536 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); 537 /* FALLTHROUGH */ 538 539 case MODE_USE_CACHE_LCD: 540 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 541 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 542 j2d_glUseProgramObjectARB(0); 543 j2d_glActiveTextureARB(GL_TEXTURE3_ARB); 544 j2d_glDisable(GL_TEXTURE_3D); 545 j2d_glActiveTextureARB(GL_TEXTURE2_ARB); 546 j2d_glDisable(GL_TEXTURE_3D); 547 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 548 j2d_glDisable(GL_TEXTURE_2D); 549 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 550 break; 551 552 case MODE_NO_CACHE_GRAY: 553 case MODE_USE_CACHE_GRAY: 554 case MODE_NOT_INITED: 555 default: 556 break; 557 } 558 } 559 560 static jboolean 561 OGLTR_DrawGrayscaleGlyphViaCache(OGLContext *oglc, 562 GlyphInfo *ginfo, jint x, jint y) 563 { 564 CacheCellInfo *cell; 565 jfloat x1, y1, x2, y2; 566 567 if (glyphMode != MODE_USE_CACHE_GRAY) { 568 OGLTR_DisableGlyphModeState(); 569 CHECK_PREVIOUS_OP(OGL_STATE_GLYPH_OP); 570 glyphMode = MODE_USE_CACHE_GRAY; 571 } 572 573 if (ginfo->cellInfo == NULL) { 574 // attempt to add glyph to accelerated glyph cache 575 OGLTR_AddToGlyphCache(ginfo, JNI_FALSE); 576 577 if (ginfo->cellInfo == NULL) { 578 // we'll just no-op in the rare case that the cell is NULL 579 return JNI_TRUE; 580 } 581 } 582 583 cell = (CacheCellInfo *) (ginfo->cellInfo); 584 cell->timesRendered++; 585 586 x1 = (jfloat)x; 587 y1 = (jfloat)y; 588 x2 = x1 + ginfo->width; 589 y2 = y1 + ginfo->height; 590 591 OGLVertexCache_AddGlyphQuad(oglc, 592 cell->tx1, cell->ty1, 593 cell->tx2, cell->ty2, 594 x1, y1, x2, y2); 595 596 return JNI_TRUE; 597 } 598 599 /** 600 * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 is 601 * inside outerBounds. 602 */ 603 #define INSIDE(gx1, gy1, gx2, gy2, outerBounds) \ 604 (((gx1) >= outerBounds.x1) && ((gy1) >= outerBounds.y1) && \ 605 ((gx2) <= outerBounds.x2) && ((gy2) <= outerBounds.y2)) 606 607 /** 608 * Evaluates to true if the rectangle defined by gx1/gy1/gx2/gy2 intersects 609 * the rectangle defined by bounds. 610 */ 611 #define INTERSECTS(gx1, gy1, gx2, gy2, bounds) \ 612 ((bounds.x2 > (gx1)) && (bounds.y2 > (gy1)) && \ 613 (bounds.x1 < (gx2)) && (bounds.y1 < (gy2))) 614 615 /** 616 * This method checks to see if the given LCD glyph bounds fall within the 617 * cached destination texture bounds. If so, this method can return 618 * immediately. If not, this method will copy a chunk of framebuffer data 619 * into the cached destination texture and then update the current cached 620 * destination bounds before returning. 621 */ 622 static void 623 OGLTR_UpdateCachedDestination(OGLSDOps *dstOps, GlyphInfo *ginfo, 624 jint gx1, jint gy1, jint gx2, jint gy2, 625 jint glyphIndex, jint totalGlyphs) 626 { 627 jint dx1, dy1, dx2, dy2; 628 jint dx1adj, dy1adj; 629 630 if (isCachedDestValid && INSIDE(gx1, gy1, gx2, gy2, cachedDestBounds)) { 631 // glyph is already within the cached destination bounds; no need 632 // to read back the entire destination region again, but we do 633 // need to see if the current glyph overlaps the previous glyph... 634 635 if (INTERSECTS(gx1, gy1, gx2, gy2, previousGlyphBounds)) { 636 // the current glyph overlaps the destination region touched 637 // by the previous glyph, so now we need to read back the part 638 // of the destination corresponding to the previous glyph 639 dx1 = previousGlyphBounds.x1; 640 dy1 = previousGlyphBounds.y1; 641 dx2 = previousGlyphBounds.x2; 642 dy2 = previousGlyphBounds.y2; 643 644 // this accounts for lower-left origin of the destination region 645 dx1adj = dstOps->xOffset + dx1; 646 dy1adj = dstOps->yOffset + dstOps->height - dy2; 647 648 // copy destination into subregion of cached texture tile: 649 // dx1-cachedDestBounds.x1 == +xoffset from left side of texture 650 // cachedDestBounds.y2-dy2 == +yoffset from bottom of texture 651 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 652 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 653 dx1 - cachedDestBounds.x1, 654 cachedDestBounds.y2 - dy2, 655 dx1adj, dy1adj, 656 dx2-dx1, dy2-dy1); 657 } 658 } else { 659 jint remainingWidth; 660 661 // destination region is not valid, so we need to read back a 662 // chunk of the destination into our cached texture 663 664 // position the upper-left corner of the destination region on the 665 // "top" line of glyph list 666 // REMIND: this isn't ideal; it would be better if we had some idea 667 // of the bounding box of the whole glyph list (this is 668 // do-able, but would require iterating through the whole 669 // list up front, which may present its own problems) 670 dx1 = gx1; 671 dy1 = gy1; 672 673 if (ginfo->advanceX > 0) { 674 // estimate the width based on our current position in the glyph 675 // list and using the x advance of the current glyph (this is just 676 // a quick and dirty heuristic; if this is a "thin" glyph image, 677 // then we're likely to underestimate, and if it's "thick" then we 678 // may end up reading back more than we need to) 679 remainingWidth = 680 (jint)(ginfo->advanceX * (totalGlyphs - glyphIndex)); 681 if (remainingWidth > OGLTR_CACHED_DEST_WIDTH) { 682 remainingWidth = OGLTR_CACHED_DEST_WIDTH; 683 } else if (remainingWidth < ginfo->width) { 684 // in some cases, the x-advance may be slightly smaller 685 // than the actual width of the glyph; if so, adjust our 686 // estimate so that we can accommodate the entire glyph 687 remainingWidth = ginfo->width; 688 } 689 } else { 690 // a negative advance is possible when rendering rotated text, 691 // in which case it is difficult to estimate an appropriate 692 // region for readback, so we will pick a region that 693 // encompasses just the current glyph 694 remainingWidth = ginfo->width; 695 } 696 dx2 = dx1 + remainingWidth; 697 698 // estimate the height (this is another sloppy heuristic; we'll 699 // make the cached destination region tall enough to encompass most 700 // glyphs that are small enough to fit in the glyph cache, and then 701 // we add a little something extra to account for descenders 702 dy2 = dy1 + OGLTR_CACHE_CELL_HEIGHT + 2; 703 704 // this accounts for lower-left origin of the destination region 705 dx1adj = dstOps->xOffset + dx1; 706 dy1adj = dstOps->yOffset + dstOps->height - dy2; 707 708 // copy destination into cached texture tile (the lower-left corner 709 // of the destination region will be positioned at the lower-left 710 // corner (0,0) of the texture) 711 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 712 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 713 0, 0, dx1adj, dy1adj, 714 dx2-dx1, dy2-dy1); 715 716 // update the cached bounds and mark it valid 717 cachedDestBounds.x1 = dx1; 718 cachedDestBounds.y1 = dy1; 719 cachedDestBounds.x2 = dx2; 720 cachedDestBounds.y2 = dy2; 721 isCachedDestValid = JNI_TRUE; 722 } 723 724 // always update the previous glyph bounds 725 previousGlyphBounds.x1 = gx1; 726 previousGlyphBounds.y1 = gy1; 727 previousGlyphBounds.x2 = gx2; 728 previousGlyphBounds.y2 = gy2; 729 } 730 731 static jboolean 732 OGLTR_DrawLCDGlyphViaCache(OGLContext *oglc, OGLSDOps *dstOps, 733 GlyphInfo *ginfo, jint x, jint y, 734 jint glyphIndex, jint totalGlyphs, 735 jboolean rgbOrder, jint contrast) 736 { 737 CacheCellInfo *cell; 738 jint dx1, dy1, dx2, dy2; 739 jfloat dtx1, dty1, dtx2, dty2; 740 741 if (glyphMode != MODE_USE_CACHE_LCD) { 742 OGLTR_DisableGlyphModeState(); 743 CHECK_PREVIOUS_OP(GL_TEXTURE_2D); 744 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 745 746 if (glyphCache == NULL) { 747 if (!OGLTR_InitGlyphCache(JNI_TRUE)) { 748 return JNI_FALSE; 749 } 750 } 751 752 if (rgbOrder != lastRGBOrder) { 753 // need to invalidate the cache in this case; see comments 754 // for lastRGBOrder above 755 AccelGlyphCache_Invalidate(glyphCache); 756 lastRGBOrder = rgbOrder; 757 } 758 759 if (!OGLTR_EnableLCDGlyphModeState(glyphCache->cacheID, contrast)) { 760 return JNI_FALSE; 761 } 762 763 // when a fragment shader is enabled, the texture function state is 764 // ignored, so the following line is not needed... 765 // OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 766 767 glyphMode = MODE_USE_CACHE_LCD; 768 } 769 770 if (ginfo->cellInfo == NULL) { 771 // rowBytes will always be a multiple of 3, so the following is safe 772 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, ginfo->rowBytes / 3); 773 774 // make sure the glyph cache texture is bound to texture unit 0 775 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 776 777 // attempt to add glyph to accelerated glyph cache 778 OGLTR_AddToGlyphCache(ginfo, rgbOrder); 779 780 if (ginfo->cellInfo == NULL) { 781 // we'll just no-op in the rare case that the cell is NULL 782 return JNI_TRUE; 783 } 784 } 785 786 cell = (CacheCellInfo *) (ginfo->cellInfo); 787 cell->timesRendered++; 788 789 // location of the glyph in the destination's coordinate space 790 dx1 = x; 791 dy1 = y; 792 dx2 = dx1 + ginfo->width; 793 dy2 = dy1 + ginfo->height; 794 795 // copy destination into second cached texture, if necessary 796 OGLTR_UpdateCachedDestination(dstOps, ginfo, 797 dx1, dy1, dx2, dy2, 798 glyphIndex, totalGlyphs); 799 800 // texture coordinates of the destination tile 801 dtx1 = ((jfloat)(dx1 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH; 802 dty1 = ((jfloat)(cachedDestBounds.y2 - dy1)) / OGLTR_CACHED_DEST_HEIGHT; 803 dtx2 = ((jfloat)(dx2 - cachedDestBounds.x1)) / OGLTR_CACHED_DEST_WIDTH; 804 dty2 = ((jfloat)(cachedDestBounds.y2 - dy2)) / OGLTR_CACHED_DEST_HEIGHT; 805 806 // render composed texture to the destination surface 807 j2d_glBegin(GL_QUADS); 808 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty1); 809 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty1); 810 j2d_glVertex2i(dx1, dy1); 811 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty1); 812 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty1); 813 j2d_glVertex2i(dx2, dy1); 814 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx2, cell->ty2); 815 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty2); 816 j2d_glVertex2i(dx2, dy2); 817 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, cell->tx1, cell->ty2); 818 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty2); 819 j2d_glVertex2i(dx1, dy2); 820 j2d_glEnd(); 821 822 return JNI_TRUE; 823 } 824 825 static jboolean 826 OGLTR_DrawGrayscaleGlyphNoCache(OGLContext *oglc, 827 GlyphInfo *ginfo, jint x, jint y) 828 { 829 jint tw, th; 830 jint sx, sy, sw, sh; 831 jint x0; 832 jint w = ginfo->width; 833 jint h = ginfo->height; 834 835 if (glyphMode != MODE_NO_CACHE_GRAY) { 836 OGLTR_DisableGlyphModeState(); 837 CHECK_PREVIOUS_OP(OGL_STATE_MASK_OP); 838 glyphMode = MODE_NO_CACHE_GRAY; 839 } 840 841 x0 = x; 842 tw = OGLVC_MASK_CACHE_TILE_WIDTH; 843 th = OGLVC_MASK_CACHE_TILE_HEIGHT; 844 845 for (sy = 0; sy < h; sy += th, y += th) { 846 x = x0; 847 sh = ((sy + th) > h) ? (h - sy) : th; 848 849 for (sx = 0; sx < w; sx += tw, x += tw) { 850 sw = ((sx + tw) > w) ? (w - sx) : tw; 851 852 OGLVertexCache_AddMaskQuad(oglc, 853 sx, sy, x, y, sw, sh, 854 w, ginfo->image); 855 } 856 } 857 858 return JNI_TRUE; 859 } 860 861 static jboolean 862 OGLTR_DrawLCDGlyphNoCache(OGLContext *oglc, OGLSDOps *dstOps, 863 GlyphInfo *ginfo, jint x, jint y, 864 jint rowBytesOffset, 865 jboolean rgbOrder, jint contrast) 866 { 867 GLfloat tx1, ty1, tx2, ty2; 868 GLfloat dtx1, dty1, dtx2, dty2; 869 jint tw, th; 870 jint sx, sy, sw, sh, dxadj, dyadj; 871 jint x0; 872 jint w = ginfo->width; 873 jint h = ginfo->height; 874 GLenum pixelFormat = rgbOrder ? GL_RGB : GL_BGR; 875 876 if (glyphMode != MODE_NO_CACHE_LCD) { 877 OGLTR_DisableGlyphModeState(); 878 CHECK_PREVIOUS_OP(GL_TEXTURE_2D); 879 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); 880 881 if (oglc->blitTextureID == 0) { 882 if (!OGLContext_InitBlitTileTexture(oglc)) { 883 return JNI_FALSE; 884 } 885 } 886 887 if (!OGLTR_EnableLCDGlyphModeState(oglc->blitTextureID, contrast)) { 888 return JNI_FALSE; 889 } 890 891 // when a fragment shader is enabled, the texture function state is 892 // ignored, so the following line is not needed... 893 // OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 894 895 glyphMode = MODE_NO_CACHE_LCD; 896 } 897 898 // rowBytes will always be a multiple of 3, so the following is safe 899 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, ginfo->rowBytes / 3); 900 901 x0 = x; 902 tx1 = 0.0f; 903 ty1 = 0.0f; 904 dtx1 = 0.0f; 905 dty2 = 0.0f; 906 tw = OGLTR_NOCACHE_TILE_SIZE; 907 th = OGLTR_NOCACHE_TILE_SIZE; 908 909 for (sy = 0; sy < h; sy += th, y += th) { 910 x = x0; 911 sh = ((sy + th) > h) ? (h - sy) : th; 912 913 for (sx = 0; sx < w; sx += tw, x += tw) { 914 sw = ((sx + tw) > w) ? (w - sx) : tw; 915 916 // update the source pointer offsets 917 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx); 918 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sy); 919 920 // copy LCD mask into glyph texture tile 921 j2d_glActiveTextureARB(GL_TEXTURE0_ARB); 922 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 923 0, 0, sw, sh, 924 pixelFormat, GL_UNSIGNED_BYTE, 925 ginfo->image + rowBytesOffset); 926 927 // update the lower-right glyph texture coordinates 928 tx2 = ((GLfloat)sw) / OGLC_BLIT_TILE_SIZE; 929 ty2 = ((GLfloat)sh) / OGLC_BLIT_TILE_SIZE; 930 931 // this accounts for lower-left origin of the destination region 932 dxadj = dstOps->xOffset + x; 933 dyadj = dstOps->yOffset + dstOps->height - (y + sh); 934 935 // copy destination into cached texture tile (the lower-left 936 // corner of the destination region will be positioned at the 937 // lower-left corner (0,0) of the texture) 938 j2d_glActiveTextureARB(GL_TEXTURE1_ARB); 939 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 940 0, 0, 941 dxadj, dyadj, 942 sw, sh); 943 944 // update the remaining destination texture coordinates 945 dtx2 = ((GLfloat)sw) / OGLTR_CACHED_DEST_WIDTH; 946 dty1 = ((GLfloat)sh) / OGLTR_CACHED_DEST_HEIGHT; 947 948 // render composed texture to the destination surface 949 j2d_glBegin(GL_QUADS); 950 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty1); 951 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty1); 952 j2d_glVertex2i(x, y); 953 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx2, ty1); 954 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty1); 955 j2d_glVertex2i(x + sw, y); 956 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx2, ty2); 957 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx2, dty2); 958 j2d_glVertex2i(x + sw, y + sh); 959 j2d_glMultiTexCoord2fARB(GL_TEXTURE0_ARB, tx1, ty2); 960 j2d_glMultiTexCoord2fARB(GL_TEXTURE1_ARB, dtx1, dty2); 961 j2d_glVertex2i(x, y + sh); 962 j2d_glEnd(); 963 } 964 } 965 966 return JNI_TRUE; 967 } 968 969 // see DrawGlyphList.c for more on this macro... 970 #define FLOOR_ASSIGN(l, r) \ 971 if ((r)<0) (l) = ((int)floor(r)); else (l) = ((int)(r)) 972 973 void 974 OGLTR_DrawGlyphList(JNIEnv *env, OGLContext *oglc, OGLSDOps *dstOps, 975 jint totalGlyphs, jboolean usePositions, 976 jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, 977 jfloat glyphListOrigX, jfloat glyphListOrigY, 978 unsigned char *images, unsigned char *positions) 979 { 980 int glyphCounter; 981 982 J2dTraceLn(J2D_TRACE_INFO, "OGLTR_DrawGlyphList"); 983 984 RETURN_IF_NULL(oglc); 985 RETURN_IF_NULL(dstOps); 986 RETURN_IF_NULL(images); 987 if (usePositions) { 988 RETURN_IF_NULL(positions); 989 } 990 991 glyphMode = MODE_NOT_INITED; 992 isCachedDestValid = JNI_FALSE; 993 994 for (glyphCounter = 0; glyphCounter < totalGlyphs; glyphCounter++) { 995 jint x, y; 996 jfloat glyphx, glyphy; 997 jboolean grayscale, ok; 998 GlyphInfo *ginfo = (GlyphInfo *)jlong_to_ptr(NEXT_LONG(images)); 999 1000 if (ginfo == NULL) { 1001 // this shouldn't happen, but if it does we'll just break out... 1002 J2dRlsTraceLn(J2D_TRACE_ERROR, 1003 "OGLTR_DrawGlyphList: glyph info is null"); 1004 break; 1005 } 1006 1007 grayscale = (ginfo->rowBytes == ginfo->width); 1008 1009 if (usePositions) { 1010 jfloat posx = NEXT_FLOAT(positions); 1011 jfloat posy = NEXT_FLOAT(positions); 1012 glyphx = glyphListOrigX + posx + ginfo->topLeftX; 1013 glyphy = glyphListOrigY + posy + ginfo->topLeftY; 1014 FLOOR_ASSIGN(x, glyphx); 1015 FLOOR_ASSIGN(y, glyphy); 1016 } else { 1017 glyphx = glyphListOrigX + ginfo->topLeftX; 1018 glyphy = glyphListOrigY + ginfo->topLeftY; 1019 FLOOR_ASSIGN(x, glyphx); 1020 FLOOR_ASSIGN(y, glyphy); 1021 glyphListOrigX += ginfo->advanceX; 1022 glyphListOrigY += ginfo->advanceY; 1023 } 1024 1025 if (ginfo->image == NULL) { 1026 continue; 1027 } 1028 1029 if (grayscale) { 1030 // grayscale or monochrome glyph data 1031 if (cacheStatus != CACHE_LCD && 1032 ginfo->width <= OGLTR_CACHE_CELL_WIDTH && 1033 ginfo->height <= OGLTR_CACHE_CELL_HEIGHT) 1034 { 1035 ok = OGLTR_DrawGrayscaleGlyphViaCache(oglc, ginfo, x, y); 1036 } else { 1037 ok = OGLTR_DrawGrayscaleGlyphNoCache(oglc, ginfo, x, y); 1038 } 1039 } else { 1040 // LCD-optimized glyph data 1041 jint rowBytesOffset = 0; 1042 1043 if (subPixPos) { 1044 jint frac = (jint)((glyphx - x) * 3); 1045 if (frac != 0) { 1046 rowBytesOffset = 3 - frac; 1047 x += 1; 1048 } 1049 } 1050 1051 if (rowBytesOffset == 0 && 1052 cacheStatus != CACHE_GRAY && 1053 ginfo->width <= OGLTR_CACHE_CELL_WIDTH && 1054 ginfo->height <= OGLTR_CACHE_CELL_HEIGHT) 1055 { 1056 ok = OGLTR_DrawLCDGlyphViaCache(oglc, dstOps, 1057 ginfo, x, y, 1058 glyphCounter, totalGlyphs, 1059 rgbOrder, lcdContrast); 1060 } else { 1061 ok = OGLTR_DrawLCDGlyphNoCache(oglc, dstOps, 1062 ginfo, x, y, 1063 rowBytesOffset, 1064 rgbOrder, lcdContrast); 1065 } 1066 } 1067 1068 if (!ok) { 1069 break; 1070 } 1071 } 1072 1073 OGLTR_DisableGlyphModeState(); 1074 } 1075 1076 JNIEXPORT void JNICALL 1077 Java_sun_java2d_opengl_OGLTextRenderer_drawGlyphList 1078 (JNIEnv *env, jobject self, 1079 jint numGlyphs, jboolean usePositions, 1080 jboolean subPixPos, jboolean rgbOrder, jint lcdContrast, 1081 jfloat glyphListOrigX, jfloat glyphListOrigY, 1082 jlongArray imgArray, jfloatArray posArray) 1083 { 1084 unsigned char *images; 1085 1086 J2dTraceLn(J2D_TRACE_INFO, "OGLTextRenderer_drawGlyphList"); 1087 1088 images = (unsigned char *) 1089 (*env)->GetPrimitiveArrayCritical(env, imgArray, NULL); 1090 if (images != NULL) { 1091 OGLContext *oglc = OGLRenderQueue_GetCurrentContext(); 1092 OGLSDOps *dstOps = OGLRenderQueue_GetCurrentDestination(); 1093 1094 if (usePositions) { 1095 unsigned char *positions = (unsigned char *) 1096 (*env)->GetPrimitiveArrayCritical(env, posArray, NULL); 1097 if (positions != NULL) { 1098 OGLTR_DrawGlyphList(env, oglc, dstOps, 1099 numGlyphs, usePositions, 1100 subPixPos, rgbOrder, lcdContrast, 1101 glyphListOrigX, glyphListOrigY, 1102 images, positions); 1103 (*env)->ReleasePrimitiveArrayCritical(env, posArray, 1104 positions, JNI_ABORT); 1105 } 1106 } else { 1107 OGLTR_DrawGlyphList(env, oglc, dstOps, 1108 numGlyphs, usePositions, 1109 subPixPos, rgbOrder, lcdContrast, 1110 glyphListOrigX, glyphListOrigY, 1111 images, NULL); 1112 } 1113 1114 // 6358147: reset current state, and ensure rendering is 1115 // flushed to dest 1116 if (oglc != NULL) { 1117 RESET_PREVIOUS_OP(); 1118 j2d_glFlush(); 1119 } 1120 1121 (*env)->ReleasePrimitiveArrayCritical(env, imgArray, 1122 images, JNI_ABORT); 1123 } 1124 } 1125 1126 #endif /* !HEADLESS */