1 /*
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   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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   5  * This code is free software; you can redistribute it and/or modify it
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   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
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  23  * questions.
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  25 
  26 package java.awt.image;
  27 
  28 import java.awt.Color;
  29 import java.awt.Graphics;
  30 import java.awt.Graphics2D;
  31 import java.awt.GraphicsConfiguration;
  32 import java.awt.GraphicsDevice;
  33 import java.awt.Image;
  34 import java.awt.ImageCapabilities;
  35 import java.awt.Toolkit;
  36 import java.awt.Transparency;
  37 
  38 /**
  39  * VolatileImage is an image which can lose its
  40  * contents at any time due to circumstances beyond the control of the
  41  * application (e.g., situations caused by the operating system or by
  42  * other applications). Because of the potential for hardware acceleration,
  43  * a VolatileImage object can have significant performance benefits on
  44  * some platforms.
  45  * <p>
  46  * The drawing surface of an image (the memory where the image contents
  47  * actually reside) can be lost or invalidated, causing the contents of that
  48  * memory to go away.  The drawing surface thus needs to be restored
  49  * or recreated and the contents of that surface need to be
  50  * re-rendered.  VolatileImage provides an interface for
  51  * allowing the user to detect these problems and fix them
  52  * when they occur.
  53  * <p>
  54  * When a VolatileImage object is created, limited system resources
  55  * such as video memory (VRAM) may be allocated in order to support
  56  * the image.
  57  * When a VolatileImage object is no longer used, it may be
  58  * garbage-collected and those system resources will be returned,
  59  * but this process does not happen at guaranteed times.
  60  * Applications that create many VolatileImage objects (for example,
  61  * a resizing window may force recreation of its back buffer as the
  62  * size changes) may run out of optimal system resources for new
  63  * VolatileImage objects simply because the old objects have not
  64  * yet been removed from the system.
  65  * (New VolatileImage objects may still be created, but they
  66  * may not perform as well as those created in accelerated
  67  * memory).
  68  * The flush method may be called at any time to proactively release
  69  * the resources used by a VolatileImage so that it does not prevent
  70  * subsequent VolatileImage objects from being accelerated.
  71  * In this way, applications can have more control over the state
  72  * of the resources taken up by obsolete VolatileImage objects.
  73  * <p>
  74  * This image should not be subclassed directly but should be created
  75  * by using the {@link java.awt.Component#createVolatileImage(int, int)
  76  * Component.createVolatileImage} or
  77  * {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int)
  78  * GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods.
  79  * <P>
  80  * An example of using a VolatileImage object follows:
  81  * <pre>
  82  * // image creation
  83  * VolatileImage vImg = createVolatileImage(w, h);
  84  *
  85  *
  86  * // rendering to the image
  87  * void renderOffscreen() {
  88  *      do {
  89  *          if (vImg.validate(getGraphicsConfiguration()) ==
  90  *              VolatileImage.IMAGE_INCOMPATIBLE)
  91  *          {
  92  *              // old vImg doesn't work with new GraphicsConfig; re-create it
  93  *              vImg = createVolatileImage(w, h);
  94  *          }
  95  *          Graphics2D g = vImg.createGraphics();
  96  *          //
  97  *          // miscellaneous rendering commands...
  98  *          //
  99  *          g.dispose();
 100  *      } while (vImg.contentsLost());
 101  * }
 102  *
 103  *
 104  * // copying from the image (here, gScreen is the Graphics
 105  * // object for the onscreen window)
 106  * do {
 107  *      int returnCode = vImg.validate(getGraphicsConfiguration());
 108  *      if (returnCode == VolatileImage.IMAGE_RESTORED) {
 109  *          // Contents need to be restored
 110  *          renderOffscreen();      // restore contents
 111  *      } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
 112  *          // old vImg doesn't work with new GraphicsConfig; re-create it
 113  *          vImg = createVolatileImage(w, h);
 114  *          renderOffscreen();
 115  *      }
 116  *      gScreen.drawImage(vImg, 0, 0, this);
 117  * } while (vImg.contentsLost());
 118  * </pre>
 119  * <P>
 120  * Note that this class subclasses from the {@link Image} class, which
 121  * includes methods that take an {@link ImageObserver} parameter for
 122  * asynchronous notifications as information is received from
 123  * a potential {@link ImageProducer}.  Since this {@code VolatileImage}
 124  * is not loaded from an asynchronous source, the various methods that take
 125  * an {@code ImageObserver} parameter will behave as if the data has
 126  * already been obtained from the {@code ImageProducer}.
 127  * Specifically, this means that the return values from such methods
 128  * will never indicate that the information is not yet available and
 129  * the {@code ImageObserver} used in such methods will never
 130  * need to be recorded for an asynchronous callback notification.
 131  * @since 1.4
 132  */
 133 public abstract class VolatileImage extends Image implements Transparency
 134 {
 135 
 136     /**
 137      * Creates a {@code VolatileImage}.
 138      */
 139     protected VolatileImage() {}
 140 
 141     // Return codes for validate() method
 142 
 143     /**
 144      * Validated image is ready to use as-is.
 145      */
 146     public static final int IMAGE_OK = 0;
 147 
 148     /**
 149      * Validated image has been restored and is now ready to use.
 150      * Note that restoration causes contents of the image to be lost.
 151      */
 152     public static final int IMAGE_RESTORED = 1;
 153 
 154     /**
 155      * Validated image is incompatible with supplied
 156      * {@code GraphicsConfiguration} object and should be
 157      * re-created as appropriate.  Usage of the image as-is
 158      * after receiving this return code from {@code validate}
 159      * is undefined.
 160      */
 161     public static final int IMAGE_INCOMPATIBLE = 2;
 162 
 163     /**
 164      * Returns a static snapshot image of this object.  The
 165      * {@code BufferedImage} returned is only current with
 166      * the {@code VolatileImage} at the time of the request
 167      * and will not be updated with any future changes to the
 168      * {@code VolatileImage}.
 169      * @return a {@link BufferedImage} representation of this
 170      *          {@code VolatileImage}
 171      * @see BufferedImage
 172      */
 173     public abstract BufferedImage getSnapshot();
 174 
 175     /**
 176      * Returns the width of the {@code VolatileImage}.
 177      * @return the width of this {@code VolatileImage}.
 178      */
 179     public abstract int getWidth();
 180 
 181     /**
 182      * Returns the height of the {@code VolatileImage}.
 183      * @return the height of this {@code VolatileImage}.
 184      */
 185     public abstract int getHeight();
 186 
 187     // Image overrides
 188 
 189     /**
 190      * This returns an ImageProducer for this VolatileImage.
 191      * Note that the VolatileImage object is optimized for
 192      * rendering operations and blitting to the screen or other
 193      * VolatileImage objects, as opposed to reading back the
 194      * pixels of the image.  Therefore, operations such as
 195      * {@code getSource} may not perform as fast as
 196      * operations that do not rely on reading the pixels.
 197      * Note also that the pixel values read from the image are current
 198      * with those in the image only at the time that they are
 199      * retrieved. This method takes a snapshot
 200      * of the image at the time the request is made and the
 201      * ImageProducer object returned works with
 202      * that static snapshot image, not the original VolatileImage.
 203      * Calling getSource()
 204      * is equivalent to calling getSnapshot().getSource().
 205      * @return an {@link ImageProducer} that can be used to produce the
 206      * pixels for a {@code BufferedImage} representation of
 207      * this Image.
 208      * @see ImageProducer
 209      * @see #getSnapshot()
 210      */
 211     public ImageProducer getSource() {
 212         // REMIND: Make sure this functionality is in line with the
 213         // spec.  In particular, we are returning the Source for a
 214         // static image (the snapshot), not a changing image (the
 215         // VolatileImage).  So if the user expects the Source to be
 216         // up-to-date with the current contents of the VolatileImage,
 217         // they will be disappointed...
 218         // REMIND: This assumes that getSnapshot() returns something
 219         // valid and not the default null object returned by this class
 220         // (so it assumes that the actual VolatileImage object is
 221         // subclassed off something that does the right thing
 222         // (e.g., SunVolatileImage).
 223         return getSnapshot().getSource();
 224     }
 225 
 226     // REMIND: if we want any decent performance for getScaledInstance(),
 227     // we should override the Image implementation of it...
 228 
 229     /**
 230      * This method returns a {@link Graphics2D}, but is here
 231      * for backwards compatibility.  {@link #createGraphics() createGraphics} is more
 232      * convenient, since it is declared to return a
 233      * {@code Graphics2D}.
 234      * @return a {@code Graphics2D}, which can be used to draw into
 235      *          this image.
 236      */
 237     public Graphics getGraphics() {
 238         return createGraphics();
 239     }
 240 
 241     /**
 242      * Creates a {@code Graphics2D}, which can be used to draw into
 243      * this {@code VolatileImage}.
 244      * @return a {@code Graphics2D}, used for drawing into this
 245      *          image.
 246      */
 247     public abstract Graphics2D createGraphics();
 248 
 249 
 250     // Volatile management methods
 251 
 252     /**
 253      * Attempts to restore the drawing surface of the image if the surface
 254      * had been lost since the last {@code validate} call.  Also
 255      * validates this image against the given GraphicsConfiguration
 256      * parameter to see whether operations from this image to the
 257      * GraphicsConfiguration are compatible.  An example of an
 258      * incompatible combination might be a situation where a VolatileImage
 259      * object was created on one graphics device and then was used
 260      * to render to a different graphics device.  Since VolatileImage
 261      * objects tend to be very device-specific, this operation might
 262      * not work as intended, so the return code from this validate
 263      * call would note that incompatibility.  A null or incorrect
 264      * value for gc may cause incorrect values to be returned from
 265      * {@code validate} and may cause later problems with rendering.
 266      *
 267      * @param   gc   a {@code GraphicsConfiguration} object for this
 268      *          image to be validated against.  A null gc implies that the
 269      *          validate method should skip the compatibility test.
 270      * @return  {@code IMAGE_OK} if the image did not need validation<BR>
 271      *          {@code IMAGE_RESTORED} if the image needed restoration.
 272      *          Restoration implies that the contents of the image may have
 273      *          been affected and the image may need to be re-rendered.<BR>
 274      *          {@code IMAGE_INCOMPATIBLE} if the image is incompatible
 275      *          with the {@code GraphicsConfiguration} object passed
 276      *          into the {@code validate} method.  Incompatibility
 277      *          implies that the image may need to be recreated with a
 278      *          new {@code Component} or
 279      *          {@code GraphicsConfiguration} in order to get an image
 280      *          that can be used successfully with this
 281      *          {@code GraphicsConfiguration}.
 282      *          An incompatible image is not checked for whether restoration
 283      *          was necessary, so the state of the image is unchanged
 284      *          after a return value of {@code IMAGE_INCOMPATIBLE}
 285      *          and this return value implies nothing about whether the
 286      *          image needs to be restored.
 287      * @see java.awt.GraphicsConfiguration
 288      * @see java.awt.Component
 289      * @see #IMAGE_OK
 290      * @see #IMAGE_RESTORED
 291      * @see #IMAGE_INCOMPATIBLE
 292      */
 293     public abstract int validate(GraphicsConfiguration gc);
 294 
 295     /**
 296      * Returns {@code true} if rendering data was lost since last
 297      * {@code validate} call.  This method should be called by the
 298      * application at the end of any series of rendering operations to
 299      * or from the image to see whether
 300      * the image needs to be validated and the rendering redone.
 301      * @return {@code true} if the drawing surface needs to be restored;
 302      * {@code false} otherwise.
 303      */
 304     public abstract boolean contentsLost();
 305 
 306     /**
 307      * Returns an ImageCapabilities object which can be
 308      * inquired as to the specific capabilities of this
 309      * VolatileImage.  This would allow programmers to find
 310      * out more runtime information on the specific VolatileImage
 311      * object that they have created.  For example, the user
 312      * might create a VolatileImage but the system may have
 313      * no video memory left for creating an image of that
 314      * size, so although the object is a VolatileImage, it is
 315      * not as accelerated as other VolatileImage objects on
 316      * this platform might be.  The user might want that
 317      * information to find other solutions to their problem.
 318      * @return an {@code ImageCapabilities} object that contains
 319      *         the capabilities of this {@code VolatileImage}.
 320      * @since 1.4
 321      */
 322     public abstract ImageCapabilities getCapabilities();
 323 
 324     /**
 325      * The transparency value with which this image was created.
 326      * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
 327      *      int,int)
 328      * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
 329      *      int,ImageCapabilities,int)
 330      * @see Transparency
 331      * @since 1.5
 332      */
 333     protected int transparency = TRANSLUCENT;
 334 
 335     /**
 336      * Returns the transparency.  Returns either OPAQUE, BITMASK,
 337      * or TRANSLUCENT.
 338      * @return the transparency of this {@code VolatileImage}.
 339      * @see Transparency#OPAQUE
 340      * @see Transparency#BITMASK
 341      * @see Transparency#TRANSLUCENT
 342      * @since 1.5
 343      */
 344     public int getTransparency() {
 345         return transparency;
 346     }
 347 }