/* * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.sun.prism.null3d; import com.sun.prism.Graphics; import com.sun.prism.RenderTarget; import com.sun.prism.impl.ps.BaseShaderGraphics; import com.sun.prism.paint.Color; class DummyGraphics extends BaseShaderGraphics { private DummyGraphics(DummyContext context, RenderTarget target) { super(context, target); } static Graphics create(RenderTarget target, DummyContext ctx) { return new DummyGraphics(ctx, target); } public void clearQuad(float x1, float y1, float x2, float y2) { } public void clear(Color color) { } public void sync() { } @Override public void setState3D(boolean flag) { } @Override public boolean isState3D() { return false; } @Override public void setup3DRendering() { } private float pixelScale = 1.0f; @Override public void setPixelScaleFactor(float pixelScale) { this.pixelScale = pixelScale; } @Override public float getPixelScaleFactor() { return pixelScale; } }