1 /* 2 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 3 * 4 * This code is free software; you can redistribute it and/or modify it 5 * under the terms of the GNU General Public License version 2 only, as 6 * published by the Free Software Foundation. Oracle designates this 7 * particular file as subject to the "Classpath" exception as provided 8 * by Oracle in the LICENSE file that accompanied this code. 9 * 10 * This code is distributed in the hope that it will be useful, but WITHOUT 11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * version 2 for more details (a copy is included in the LICENSE file that 14 * accompanied this code). 15 * 16 * You should have received a copy of the GNU General Public License version 17 * 2 along with this work; if not, write to the Free Software Foundation, 18 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 19 * 20 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 21 * or visit www.oracle.com if you need additional information or have any 22 * questions. 23 * 24 */ 25 26 /* 27 * 28 * (C) Copyright IBM Corp. 2003 - All Rights Reserved 29 */ 30 31 package sun.font; 32 33 import sun.font.GlyphLayout.*; 34 import java.awt.geom.Point2D; 35 import java.lang.ref.SoftReference; 36 import java.util.concurrent.ConcurrentHashMap; 37 import java.util.Locale; 38 import java.util.WeakHashMap; 39 40 /* 41 * different ways to do this 42 * 1) each physical font2d keeps a hashtable mapping scripts to layout 43 * engines, we query and fill this cache. 44 * 2) we keep a mapping independent of font using the key Most likely 45 * few fonts will be used, so option 2 seems better 46 * 47 * Once we know which engine to use for a font, we always know, so we 48 * shouldn't have to recheck each time we do layout. So the cache is 49 * ok. 50 * 51 * Should we reuse engines? We could instantiate an engine for each 52 * font/script pair. The engine would hold onto the table(s) from the 53 * font that it needs. If we have multiple threads using the same 54 * engine, we still need to keep the state separate, so the native 55 * engines would still need to be allocated for each call, since they 56 * keep their state in themselves. If they used the passed-in GVData 57 * arrays directly (with some checks for space) then since each GVData 58 * is different per thread, we could reuse the layout engines. This 59 * still requires a separate layout engine per font, because of the 60 * table state in the engine. If we pushed that out too and passed it 61 * in with the native call as well, we'd be ok if the layout engines 62 * keep all their process state on the stack, but I don't know if this 63 * is true. Then we'd basically just be down to an engine index which 64 * we pass into native and then invoke the engine code (now a 65 * procedure call, not an object invocation) based on a switch on the 66 * index. There would be only half a dozen engine objects then, not 67 * potentially half a dozen per font. But we'd have to stack-allocate 68 * some state that included the pointer to the required font tables. 69 * 70 * Seems for now that the way to do things is to come in with a 71 * selector and the font. The selector indicates which engine to use, 72 * the engine is stack allocated and initialized with the required 73 * font tables (the selector indicates which). Then layout is called, 74 * the contents are copied (or not), and the stack is destroyed on 75 * exit. So the association is between the font/script (layout engine 76 * desc) and one of a few permanent engine objects, which are 77 * handed the key when they need to process something. In the native 78 * case, the engine holds an index, and just passes it together with 79 * the key info down to native. Some default cases are the 'default 80 * layout' case that just runs the c2gmapper, this stays in java and 81 * just uses the mapper from the font/strike. Another default case 82 * might be the unicode arabic shaper, since this doesn't care about 83 * the font (or script or lang?) it wouldn't need to extract this 84 * data. It could be (yikes) ported back to java even to avoid 85 * upcalls to check if the font supports a particular unicode 86 * character. 87 * 88 * I'd expect that the majority of scripts use the default mapper for 89 * a particular font. Loading the hastable with 40 or so keys 30+ of 90 * which all map to the same object is unfortunate. It might be worth 91 * instead having a per-font list of 'scripts with non-default 92 * engines', e.g. the factory has a hashtable mapping fonts to 'script 93 * lists' (the factory has this since the design potentially has other 94 * factories, though I admit there's no client for this yet and no 95 * public api) and then the script list is queried for the script in 96 * question. it can be preloaded at creation time with all the 97 * scripts that don't have default engines-- either a list or a hash 98 * table, so a null return from the table means 'default' and not 'i 99 * don't know yet'. 100 * 101 * On the other hand, in most all cases the number of unique 102 * script/font combinations will be small, so a flat hashtable should 103 * suffice. 104 * */ 105 public final class SunLayoutEngine implements LayoutEngine, LayoutEngineFactory { 106 static { 107 FontManagerNativeLibrary.load(); 108 } 109 110 private LayoutEngineKey key; 111 112 private static LayoutEngineFactory instance; 113 114 public static LayoutEngineFactory instance() { 115 if (instance == null) { 116 instance = new SunLayoutEngine(); 117 } 118 return instance; 119 } 120 121 private SunLayoutEngine() { 122 // actually a factory, key is null so layout cannot be called on it 123 } 124 125 public LayoutEngine getEngine(Font2D font, int script, int lang) { 126 return getEngine(new LayoutEngineKey(font, script, lang)); 127 } 128 129 // !!! don't need this unless we have more than one sun layout engine... 130 public LayoutEngine getEngine(LayoutEngineKey key) { 131 ConcurrentHashMap<LayoutEngineKey, LayoutEngine> cache = cacheref.get(); 132 if (cache == null) { 133 cache = new ConcurrentHashMap<>(); 134 cacheref = new SoftReference<>(cache); 135 } 136 137 LayoutEngine e = cache.get(key); 138 if (e == null) { 139 LayoutEngineKey copy = key.copy(); 140 e = new SunLayoutEngine(copy); 141 cache.put(copy, e); 142 } 143 return e; 144 } 145 private SoftReference<ConcurrentHashMap<LayoutEngineKey, LayoutEngine>> cacheref = 146 new SoftReference<>(null); 147 148 private SunLayoutEngine(LayoutEngineKey key) { 149 this.key = key; 150 } 151 152 static WeakHashMap<Font2D, Boolean> aatInfo = new WeakHashMap<>(); 153 154 private boolean isAAT(Font2D font) { 155 Boolean aatObj; 156 synchronized (aatInfo) { 157 aatObj = aatInfo.get(font); 158 } 159 if (aatObj != null) { 160 return aatObj.booleanValue(); 161 } 162 boolean aat = false; 163 if (font instanceof TrueTypeFont) { 164 TrueTypeFont ttf = (TrueTypeFont)font; 165 aat = ttf.getDirectoryEntry(TrueTypeFont.morxTag) != null || 166 ttf.getDirectoryEntry(TrueTypeFont.mortTag) != null; 167 } else if (font instanceof PhysicalFont) { 168 PhysicalFont pf = (PhysicalFont)font; 169 aat = pf.getTableBytes(TrueTypeFont.morxTag) != null || 170 pf.getTableBytes(TrueTypeFont.mortTag) != null; 171 } 172 synchronized (aatInfo) { 173 aatInfo.put(font, Boolean.valueOf(aat)); 174 } 175 return aat; 176 } 177 178 public void layout(FontStrikeDesc desc, float[] mat, float ptSize, int gmask, 179 int baseIndex, TextRecord tr, int typo_flags, 180 Point2D.Float pt, GVData data) { 181 Font2D font = key.font(); 182 FontStrike strike = font.getStrike(desc); 183 long layoutTables = font.getLayoutTableCache(); 184 long pNativeFont = font.getPlatformNativeFontPtr(); // used on OSX 185 // pScaler probably not needed long term. 186 long pScaler = 0L; 187 if (font instanceof FileFont) { 188 pScaler = ((FileFont)font).getScaler().nativeScaler; 189 } 190 shape(font, strike, ptSize, mat, pScaler, pNativeFont, 191 layoutTables, isAAT(font), 192 tr.text, data, key.script(), 193 tr.start, tr.limit, baseIndex, pt, 194 typo_flags, gmask); 195 } 196 197 /* Native method to invoke harfbuzz layout engine */ 198 private static native boolean 199 shape(Font2D font, FontStrike strike, float ptSize, float[] mat, 200 long pscaler, long pNativeFont, long layoutTables, boolean aat, 201 char[] chars, GVData data, 202 int script, int offset, int limit, 203 int baseIndex, Point2D.Float pt, int typo_flags, int slot); 204 }