/* * Copyright (c) 2014, 2016, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef __JFXMedia__AVFSoundLevelUnit__ #define __JFXMedia__AVFSoundLevelUnit__ #include #include #include #include "AVFKernelProcessor.h" #include "AUEffectBase.h" #define kDefaultSoundLevelParam_Volume 1.0f #define kDefaultSoundLevelParam_Balance 0.0f /* * This unit applies the volume/balance controls. */ class AVFSoundLevelUnit : public AVFKernelProcessor { public: AVFSoundLevelUnit() : AVFKernelProcessor(), mVolume(kDefaultSoundLevelParam_Volume), mBalance(kDefaultSoundLevelParam_Balance) {} virtual ~AVFSoundLevelUnit() {} virtual AUKernelBase *NewKernel(); Float32 volume() { return mVolume; } void setVolume(Float32 volume) { if (volume < 0.0) { volume = 0.0; } else if (volume > 1.0) { volume = 1.0; } mVolume = volume; } Float32 balance() { return mBalance; } void setBalance(Float32 balance) { if (balance < -1.0) { balance = -1.0; } else if (balance > 1.0) { balance = 1.0; } mBalance = balance; } // For stereo (2 channel), channel 0 is left, channel 1 is right Float32 CalculateChannelLevel(int channelNum, int channelCount) { Float32 volume = mVolume; Float32 balance = mBalance; Float32 level = volume; if (channelCount == 2) { // balance is only done on stereo audio if (((balance < 0.0) && channelNum == 1) || ((balance > 0.0) && channelNum == 0)) { // attenuate according to balance balance = 1.0 - fabsf(balance); level *= balance; // invert so it ramps the right direction } } return level; } private: Float32 mVolume; Float32 mBalance; }; typedef std::shared_ptr AVFSoundLevelUnitPtr; #endif /* defined(__JFXMedia__AVFSoundLevelUnit__) */