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src/hotspot/os/windows/osThread_windows.hpp

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  26 #define OS_WINDOWS_OSTHREAD_WINDOWS_HPP
  27 
  28   typedef void* HANDLE;
  29  public:
  30   typedef unsigned long thread_id_t;
  31 
  32  private:
  33   // Win32-specific thread information
  34   HANDLE _thread_handle;        // Win32 thread handle
  35   HANDLE _interrupt_event;      // Event signalled on thread interrupt for use by
  36                                 // Process.waitFor().
  37   ThreadState _last_state;
  38 
  39  public:
  40   // The following will only apply in the Win32 implementation, and should only
  41   // be visible in the concrete class, not this which should be an abstract base class
  42   HANDLE thread_handle() const                     { return _thread_handle; }
  43   void set_thread_handle(HANDLE handle)            { _thread_handle = handle; }
  44   HANDLE interrupt_event() const                   { return _interrupt_event; }
  45   void set_interrupt_event(HANDLE interrupt_event) { _interrupt_event = interrupt_event; }
  46   // These are specialized on Windows to interact with the _interrupt_event.
  47   // Also note that Windows does not skip these calls if we are interrupted - see
  48   // LibraryCallKit::inline_native_isInterrupted
  49   volatile bool interrupted();
  50   void set_interrupted(bool z);
  51 
  52 #ifndef PRODUCT
  53   // Used for debugging, return a unique integer for each thread.
  54   int thread_identifier() const                    { return _thread_id; }
  55 #endif
  56 #ifdef ASSERT
  57   // We expect no reposition failures so kill vm if we get one
  58   //
  59   bool valid_reposition_failure() {
  60     return false;
  61   }
  62 #endif // ASSERT
  63 
  64   // This is a temporary fix for the thread states during
  65   // suspend/resume until we throw away OSThread completely.
  66   // NEEDS_CLEANUP
  67   void set_last_state(ThreadState state)           { _last_state = state; }
  68   ThreadState get_last_state()                     { return _last_state; }
  69 


  26 #define OS_WINDOWS_OSTHREAD_WINDOWS_HPP
  27 
  28   typedef void* HANDLE;
  29  public:
  30   typedef unsigned long thread_id_t;
  31 
  32  private:
  33   // Win32-specific thread information
  34   HANDLE _thread_handle;        // Win32 thread handle
  35   HANDLE _interrupt_event;      // Event signalled on thread interrupt for use by
  36                                 // Process.waitFor().
  37   ThreadState _last_state;
  38 
  39  public:
  40   // The following will only apply in the Win32 implementation, and should only
  41   // be visible in the concrete class, not this which should be an abstract base class
  42   HANDLE thread_handle() const                     { return _thread_handle; }
  43   void set_thread_handle(HANDLE handle)            { _thread_handle = handle; }
  44   HANDLE interrupt_event() const                   { return _interrupt_event; }
  45   void set_interrupt_event(HANDLE interrupt_event) { _interrupt_event = interrupt_event; }
  46   // This is specialized on Windows to interact with the _interrupt_event.



  47   void set_interrupted(bool z);
  48 
  49 #ifndef PRODUCT
  50   // Used for debugging, return a unique integer for each thread.
  51   int thread_identifier() const                    { return _thread_id; }
  52 #endif
  53 #ifdef ASSERT
  54   // We expect no reposition failures so kill vm if we get one
  55   //
  56   bool valid_reposition_failure() {
  57     return false;
  58   }
  59 #endif // ASSERT
  60 
  61   // This is a temporary fix for the thread states during
  62   // suspend/resume until we throw away OSThread completely.
  63   // NEEDS_CLEANUP
  64   void set_last_state(ThreadState state)           { _last_state = state; }
  65   ThreadState get_last_state()                     { return _last_state; }
  66 
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