@@ -198,11 +198,11 @@ #ifdef ASSERT if (GCWorkerDelayMillis > 0) { // Delay 1 worker so that it proceeds after all the work // has been completed. if (stripe_number < 2) { - os::sleep(Thread::current(), GCWorkerDelayMillis, false); + os::naked_sleep(GCWorkerDelayMillis); } } #endif // If there are not objects starting within the chunk, skip it.