src/share/classes/java/awt/dnd/DnDConstants.java
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*** 1,7 ****
/*
! * Copyright (c) 1997, 1999, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
--- 1,7 ----
/*
! * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
*** 23,65 ****
* questions.
*/
package java.awt.dnd;
! import javax.tools.annotation.GenerateNativeHeader;
/**
* This class contains constant values representing
* the type of action(s) to be performed by a Drag and Drop operation.
* @since 1.2
*/
- /* No native methods here, but the constants are needed in the supporting JNI code */
- @GenerateNativeHeader
public final class DnDConstants {
private DnDConstants() {} // define null private constructor.
/**
* An <code>int</code> representing no action.
*/
! public static final int ACTION_NONE = 0x0;
/**
* An <code>int</code> representing a "copy" action.
*/
! public static final int ACTION_COPY = 0x1;
/**
* An <code>int</code> representing a "move" action.
*/
! public static final int ACTION_MOVE = 0x2;
/**
* An <code>int</code> representing a "copy" or
* "move" action.
*/
! public static final int ACTION_COPY_OR_MOVE = ACTION_COPY | ACTION_MOVE;
/**
* An <code>int</code> representing a "link" action.
*
* The link verb is found in many, if not all native DnD platforms, and the
--- 23,63 ----
* questions.
*/
package java.awt.dnd;
! import java.lang.annotation.Native;
/**
* This class contains constant values representing
* the type of action(s) to be performed by a Drag and Drop operation.
* @since 1.2
*/
public final class DnDConstants {
private DnDConstants() {} // define null private constructor.
/**
* An <code>int</code> representing no action.
*/
! @Native public static final int ACTION_NONE = 0x0;
/**
* An <code>int</code> representing a "copy" action.
*/
! @Native public static final int ACTION_COPY = 0x1;
/**
* An <code>int</code> representing a "move" action.
*/
! @Native public static final int ACTION_MOVE = 0x2;
/**
* An <code>int</code> representing a "copy" or
* "move" action.
*/
! @Native public static final int ACTION_COPY_OR_MOVE = ACTION_COPY | ACTION_MOVE;
/**
* An <code>int</code> representing a "link" action.
*
* The link verb is found in many, if not all native DnD platforms, and the
*** 73,86 ****
* for DnD operations between logically distinct applications where
* misinterpretation of the operations semantics could lead to confusing
* results for the user.
*/
! public static final int ACTION_LINK = 0x40000000;
/**
* An <code>int</code> representing a "reference"
* action (synonym for ACTION_LINK).
*/
! public static final int ACTION_REFERENCE = ACTION_LINK;
}
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* for DnD operations between logically distinct applications where
* misinterpretation of the operations semantics could lead to confusing
* results for the user.
*/
! @Native public static final int ACTION_LINK = 0x40000000;
/**
* An <code>int</code> representing a "reference"
* action (synonym for ACTION_LINK).
*/
! @Native public static final int ACTION_REFERENCE = ACTION_LINK;
}