src/windows/classes/sun/java2d/d3d/D3DBlitLoops.java

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@@ -1,7 +1,7 @@
 /*
- * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
  *
  * This code is free software; you can redistribute it and/or modify it
  * under the terms of the GNU General Public License version 2 only, as
  * published by the Free Software Foundation.  Oracle designates this

@@ -30,11 +30,11 @@
 import java.awt.geom.AffineTransform;
 import java.awt.image.AffineTransformOp;
 import java.awt.image.BufferedImage;
 import java.awt.image.BufferedImageOp;
 import java.lang.ref.WeakReference;
-import javax.tools.annotation.GenerateNativeHeader;
+import java.lang.annotation.Native;
 import sun.java2d.ScreenUpdateManager;
 import sun.java2d.SurfaceData;
 import sun.java2d.loops.Blit;
 import sun.java2d.loops.CompositeType;
 import sun.java2d.loops.GraphicsPrimitive;

@@ -46,12 +46,10 @@
 import sun.java2d.pipe.RenderBuffer;
 import sun.java2d.pipe.RenderQueue;
 import static sun.java2d.pipe.BufferedOpCodes.*;
 import sun.java2d.windows.GDIWindowSurfaceData;
 
-/* No native methods here, but the constants are needed in the supporting JNI code */
-@GenerateNativeHeader
 class D3DBlitLoops {
 
     static void register() {
         Blit blitIntArgbPreToSurface =
             new D3DSwToSurfaceBlit(SurfaceType.IntArgbPre,

@@ -177,16 +175,16 @@
     /**
      * The following offsets are used to pack the parameters in
      * createPackedParams().  (They are also used at the native level when
      * unpacking the params.)
      */
-    private static final int OFFSET_SRCTYPE = 16;
-    private static final int OFFSET_HINT    =  8;
-    private static final int OFFSET_TEXTURE =  3;
-    private static final int OFFSET_RTT     =  2;
-    private static final int OFFSET_XFORM   =  1;
-    private static final int OFFSET_ISOBLIT =  0;
+    @Native private static final int OFFSET_SRCTYPE = 16;
+    @Native private static final int OFFSET_HINT    =  8;
+    @Native private static final int OFFSET_TEXTURE =  3;
+    @Native private static final int OFFSET_RTT     =  2;
+    @Native private static final int OFFSET_XFORM   =  1;
+    @Native private static final int OFFSET_ISOBLIT =  0;
 
     /**
      * Packs the given parameters into a single int value in order to save
      * space on the rendering queue.
      */