src/windows/native/sun/java2d/d3d/D3DContext.h

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   1 /*
   2  * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 #ifndef D3DCONTEXT_H
  27 #define D3DCONTEXT_H
  28 
  29 #include "java_awt_Transparency.h"
  30 #include "sun_java2d_pipe_BufferedContext.h"
  31 #include "sun_java2d_d3d_D3DContext.h"
  32 #include "sun_java2d_d3d_D3DContext_D3DContextCaps.h"
  33 #include "sun_java2d_d3d_D3DSurfaceData.h"
  34 #include "sun_java2d_pipe_hw_AccelDeviceEventNotifier.h"
  35 
  36 #include "ShaderList.h"
  37 #include "D3DPipeline.h"
  38 #include "D3DMaskCache.h"
  39 #include "D3DVertexCacher.h"
  40 #include "D3DResourceManager.h"
  41 
  42 #include "j2d_md.h"
  43 
  44 typedef enum {
  45     TILEFMT_UNKNOWN,
  46     TILEFMT_1BYTE_ALPHA,
  47     TILEFMT_3BYTE_RGB,
  48     TILEFMT_3BYTE_BGR,
  49     TILEFMT_4BYTE_ARGB_PRE,
  50 } TileFormat;
  51 


   1 /*
   2  * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 #ifndef D3DCONTEXT_H
  27 #define D3DCONTEXT_H
  28 
  29 #include "java_awt_Transparency.h"
  30 #include "sun_java2d_pipe_BufferedContext.h"

  31 #include "sun_java2d_d3d_D3DContext_D3DContextCaps.h"
  32 #include "sun_java2d_d3d_D3DSurfaceData.h"
  33 #include "sun_java2d_pipe_hw_AccelDeviceEventNotifier.h"
  34 
  35 #include "ShaderList.h"
  36 #include "D3DPipeline.h"
  37 #include "D3DMaskCache.h"
  38 #include "D3DVertexCacher.h"
  39 #include "D3DResourceManager.h"
  40 
  41 #include "j2d_md.h"
  42 
  43 typedef enum {
  44     TILEFMT_UNKNOWN,
  45     TILEFMT_1BYTE_ALPHA,
  46     TILEFMT_3BYTE_RGB,
  47     TILEFMT_3BYTE_BGR,
  48     TILEFMT_4BYTE_ARGB_PRE,
  49 } TileFormat;
  50