1 /*
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  3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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  5  * This code is free software; you can redistribute it and/or modify it
  6  * under the terms of the GNU General Public License version 2 only, as
  7  * published by the Free Software Foundation.
  8  *
  9  * This code is distributed in the hope that it will be useful, but WITHOUT
 10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 12  * version 2 for more details (a copy is included in the LICENSE file that
 13  * accompanied this code).
 14  *
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 17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 18  *
 19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 24 
 25 #ifndef SHARE_VM_RUNTIME_HANDLES_HPP
 26 #define SHARE_VM_RUNTIME_HANDLES_HPP
 27 
 28 #include "memory/arena.hpp"
 29 #include "oops/oop.hpp"
 30 #include "oops/oopsHierarchy.hpp"
 31 
 32 class InstanceKlass;
 33 class Klass;
 34 
 35 //------------------------------------------------------------------------------------------------------------------------
 36 // In order to preserve oops during garbage collection, they should be
 37 // allocated and passed around via Handles within the VM. A handle is
 38 // simply an extra indirection allocated in a thread local handle area.
 39 //
 40 // A handle is a value object, so it can be passed around as a value, can
 41 // be used as a parameter w/o using &-passing, and can be returned as a
 42 // return value.
 43 //
 44 // oop parameters and return types should be Handles whenever feasible.
 45 //
 46 // Handles are declared in a straight-forward manner, e.g.
 47 //
 48 //   oop obj = ...;
 49 //   Handle h2(thread, obj);      // allocate a new handle in thread
 50 //   Handle h3;                   // declare handle only, no allocation occurs
 51 //   ...
 52 //   h3 = h1;                     // make h3 refer to same indirection as h1
 53 //   oop obj2 = h2();             // get handle value
 54 //   h1->print();                 // invoking operation on oop
 55 //
 56 // Handles are specialized for different oop types to provide extra type
 57 // information and avoid unnecessary casting. For each oop type xxxOop
 58 // there is a corresponding handle called xxxHandle.
 59 
 60 //------------------------------------------------------------------------------------------------------------------------
 61 // Base class for all handles. Provides overloading of frequently
 62 // used operators for ease of use.
 63 
 64 class Handle {
 65  private:
 66   oop* _handle;
 67 
 68  protected:
 69   oop     obj() const                            { return _handle == NULL ? (oop)NULL : *_handle; }
 70   oop     non_null_obj() const                   { assert(_handle != NULL, "resolving NULL handle"); return *_handle; }
 71 
 72  public:
 73   // Constructors
 74   Handle()                                       { _handle = NULL; }
 75   inline Handle(Thread* thread, oop obj);
 76 
 77   // General access
 78   oop     operator () () const                   { return obj(); }
 79   oop     operator -> () const                   { return non_null_obj(); }
 80   bool    operator == (oop o) const              { return obj() == o; }
 81   bool    operator == (const Handle& h) const          { return obj() == h.obj(); }
 82 
 83   // Null checks
 84   bool    is_null() const                        { return _handle == NULL; }
 85   bool    not_null() const                       { return _handle != NULL; }
 86 
 87   // Debugging
 88   void    print()                                { obj()->print(); }
 89 
 90   // Direct interface, use very sparingly.
 91   // Used by JavaCalls to quickly convert handles and to create handles static data structures.
 92   // Constructor takes a dummy argument to prevent unintentional type conversion in C++.
 93   Handle(oop *handle, bool dummy)                { _handle = handle; }
 94 
 95   // Raw handle access. Allows easy duplication of Handles. This can be very unsafe
 96   // since duplicates is only valid as long as original handle is alive.
 97   oop* raw_value()                               { return _handle; }
 98   static oop raw_resolve(oop *handle)            { return handle == NULL ? (oop)NULL : *handle; }
 99 };
100 
101 // Specific Handles for different oop types
102 #define DEF_HANDLE(type, is_a)                   \
103   class type##Handle: public Handle {            \
104    protected:                                    \
105     type##Oop    obj() const                     { return (type##Oop)Handle::obj(); } \
106     type##Oop    non_null_obj() const            { return (type##Oop)Handle::non_null_obj(); } \
107                                                  \
108    public:                                       \
109     /* Constructors */                           \
110     type##Handle ()                              : Handle()                 {} \
111     inline type##Handle (Thread* thread, type##Oop obj); \
112     \
113     /* Operators for ease of use */              \
114     type##Oop    operator () () const            { return obj(); } \
115     type##Oop    operator -> () const            { return non_null_obj(); } \
116   };
117 
118 
119 DEF_HANDLE(instance         , is_instance_noinline         )
120 DEF_HANDLE(array            , is_array_noinline            )
121 DEF_HANDLE(objArray         , is_objArray_noinline         )
122 DEF_HANDLE(typeArray        , is_typeArray_noinline        )
123 
124 //------------------------------------------------------------------------------------------------------------------------
125 
126 // Metadata Handles.  Unlike oop Handles these are needed to prevent metadata
127 // from being reclaimed by RedefineClasses.
128 // Metadata Handles should be passed around as const references to avoid copy construction
129 // and destruction for parameters.
130 
131 // Specific Handles for different oop types
132 #define DEF_METADATA_HANDLE(name, type)          \
133   class name##Handle;                            \
134   class name##Handle : public StackObj {         \
135     type*     _value;                            \
136     Thread*   _thread;                           \
137    protected:                                    \
138     type*        obj() const                     { return _value; } \
139     type*        non_null_obj() const            { assert(_value != NULL, "resolving NULL _value"); return _value; } \
140                                                  \
141    public:                                       \
142     /* Constructors */                           \
143     name##Handle () : _value(NULL), _thread(NULL) {}   \
144     name##Handle (type* obj);                    \
145     name##Handle (Thread* thread, type* obj);    \
146                                                  \
147     name##Handle (const name##Handle &h);        \
148     name##Handle& operator=(const name##Handle &s); \
149                                                  \
150     /* Destructor */                             \
151     ~name##Handle ();                            \
152     void remove();                               \
153                                                  \
154     /* Operators for ease of use */              \
155     type*        operator () () const            { return obj(); } \
156     type*        operator -> () const            { return non_null_obj(); } \
157                                                  \
158     bool    operator == (type* o) const          { return obj() == o; } \
159     bool    operator == (const name##Handle& h) const  { return obj() == h.obj(); } \
160                                                  \
161     /* Null checks */                            \
162     bool    is_null() const                      { return _value == NULL; } \
163     bool    not_null() const                     { return _value != NULL; } \
164   };
165 
166 
167 DEF_METADATA_HANDLE(method, Method)
168 DEF_METADATA_HANDLE(constantPool, ConstantPool)
169 
170 //------------------------------------------------------------------------------------------------------------------------
171 // Thread local handle area
172 class HandleArea: public Arena {
173   friend class HandleMark;
174   friend class NoHandleMark;
175   friend class ResetNoHandleMark;
176 #ifdef ASSERT
177   int _handle_mark_nesting;
178   int _no_handle_mark_nesting;
179 #endif
180   HandleArea* _prev;          // link to outer (older) area
181  public:
182   // Constructor
183   HandleArea(HandleArea* prev) : Arena(mtThread, Chunk::tiny_size) {
184     debug_only(_handle_mark_nesting    = 0);
185     debug_only(_no_handle_mark_nesting = 0);
186     _prev = prev;
187   }
188 
189   // Handle allocation
190  private:
191   oop* real_allocate_handle(oop obj) {
192 #ifdef ASSERT
193     oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize));
194 #else
195     oop* handle = (oop*) Amalloc_4(oopSize);
196 #endif
197     *handle = obj;
198     return handle;
199   }
200  public:
201 #ifdef ASSERT
202   oop* allocate_handle(oop obj);
203 #else
204   oop* allocate_handle(oop obj) { return real_allocate_handle(obj); }
205 #endif
206 
207   // Garbage collection support
208   void oops_do(OopClosure* f);
209 
210   // Number of handles in use
211   size_t used() const     { return Arena::used() / oopSize; }
212 
213   debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; })
214 };
215 
216 
217 //------------------------------------------------------------------------------------------------------------------------
218 // Handles are allocated in a (growable) thread local handle area. Deallocation
219 // is managed using a HandleMark. It should normally not be necessary to use
220 // HandleMarks manually.
221 //
222 // A HandleMark constructor will record the current handle area top, and the
223 // destructor will reset the top, destroying all handles allocated in between.
224 // The following code will therefore NOT work:
225 //
226 //   Handle h;
227 //   {
228 //     HandleMark hm;
229 //     h = Handle(THREAD, obj);
230 //   }
231 //   h()->print();       // WRONG, h destroyed by HandleMark destructor.
232 //
233 // If h has to be preserved, it can be converted to an oop or a local JNI handle
234 // across the HandleMark boundary.
235 
236 // The base class of HandleMark should have been StackObj but we also heap allocate
237 // a HandleMark when a thread is created. The operator new is for this special case.
238 
239 class HandleMark {
240  private:
241   Thread *_thread;              // thread that owns this mark
242   HandleArea *_area;            // saved handle area
243   Chunk *_chunk;                // saved arena chunk
244   char *_hwm, *_max;            // saved arena info
245   size_t _size_in_bytes;        // size of handle area
246   // Link to previous active HandleMark in thread
247   HandleMark* _previous_handle_mark;
248 
249   void initialize(Thread* thread);                // common code for constructors
250   void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; }
251   HandleMark* previous_handle_mark() const        { return _previous_handle_mark; }
252 
253   size_t size_in_bytes() const { return _size_in_bytes; }
254  public:
255   HandleMark();                            // see handles_inline.hpp
256   HandleMark(Thread* thread)                      { initialize(thread); }
257   ~HandleMark();
258 
259   // Functions used by HandleMarkCleaner
260   // called in the constructor of HandleMarkCleaner
261   void push();
262   // called in the destructor of HandleMarkCleaner
263   void pop_and_restore();
264   // overloaded operators
265   void* operator new(size_t size) throw();
266   void* operator new [](size_t size) throw();
267   void operator delete(void* p);
268   void operator delete[](void* p);
269 };
270 
271 //------------------------------------------------------------------------------------------------------------------------
272 // A NoHandleMark stack object will verify that no handles are allocated
273 // in its scope. Enabled in debug mode only.
274 
275 class NoHandleMark: public StackObj {
276  public:
277 #ifdef ASSERT
278   NoHandleMark();
279   ~NoHandleMark();
280 #else
281   NoHandleMark()  {}
282   ~NoHandleMark() {}
283 #endif
284 };
285 
286 
287 class ResetNoHandleMark: public StackObj {
288   int _no_handle_mark_nesting;
289  public:
290 #ifdef ASSERT
291   ResetNoHandleMark();
292   ~ResetNoHandleMark();
293 #else
294   ResetNoHandleMark()  {}
295   ~ResetNoHandleMark() {}
296 #endif
297 };
298 
299 // The HandleMarkCleaner is a faster version of HandleMark.
300 // It relies on the fact that there is a HandleMark further
301 // down the stack (in JavaCalls::call_helper), and just resets
302 // to the saved values in that HandleMark.
303 
304 class HandleMarkCleaner: public StackObj {
305  private:
306   Thread* _thread;
307  public:
308   inline HandleMarkCleaner(Thread* thread);
309   inline ~HandleMarkCleaner();
310 };
311 
312 #endif // SHARE_VM_RUNTIME_HANDLES_HPP