1 /* 2 * Copyright (c) 1997, 2018, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_VM_RUNTIME_HANDLES_HPP 26 #define SHARE_VM_RUNTIME_HANDLES_HPP 27 28 #include "memory/arena.hpp" 29 #include "oops/oop.hpp" 30 #include "oops/oopsHierarchy.hpp" 31 32 class InstanceKlass; 33 class Klass; 34 35 //------------------------------------------------------------------------------------------------------------------------ 36 // In order to preserve oops during garbage collection, they should be 37 // allocated and passed around via Handles within the VM. A handle is 38 // simply an extra indirection allocated in a thread local handle area. 39 // 40 // A handle is a value object, so it can be passed around as a value, can 41 // be used as a parameter w/o using &-passing, and can be returned as a 42 // return value. 43 // 44 // oop parameters and return types should be Handles whenever feasible. 45 // 46 // Handles are declared in a straight-forward manner, e.g. 47 // 48 // oop obj = ...; 49 // Handle h2(thread, obj); // allocate a new handle in thread 50 // Handle h3; // declare handle only, no allocation occurs 51 // ... 52 // h3 = h1; // make h3 refer to same indirection as h1 53 // oop obj2 = h2(); // get handle value 54 // h1->print(); // invoking operation on oop 55 // 56 // Handles are specialized for different oop types to provide extra type 57 // information and avoid unnecessary casting. For each oop type xxxOop 58 // there is a corresponding handle called xxxHandle. 59 60 //------------------------------------------------------------------------------------------------------------------------ 61 // Base class for all handles. Provides overloading of frequently 62 // used operators for ease of use. 63 64 class Handle { 65 private: 66 oop* _handle; 67 68 protected: 69 oop obj() const { return _handle == NULL ? (oop)NULL : *_handle; } 70 oop non_null_obj() const { assert(_handle != NULL, "resolving NULL handle"); return *_handle; } 71 72 public: 73 // Constructors 74 Handle() { _handle = NULL; } 75 inline Handle(Thread* thread, oop obj); 76 77 // General access 78 oop operator () () const { return obj(); } 79 oop operator -> () const { return non_null_obj(); } 80 bool operator == (oop o) const { return obj() == o; } 81 bool operator == (const Handle& h) const { return obj() == h.obj(); } 82 83 // Null checks 84 bool is_null() const { return _handle == NULL; } 85 bool not_null() const { return _handle != NULL; } 86 87 // Debugging 88 void print() { obj()->print(); } 89 90 // Direct interface, use very sparingly. 91 // Used by JavaCalls to quickly convert handles and to create handles static data structures. 92 // Constructor takes a dummy argument to prevent unintentional type conversion in C++. 93 Handle(oop *handle, bool dummy) { _handle = handle; } 94 95 // Raw handle access. Allows easy duplication of Handles. This can be very unsafe 96 // since duplicates is only valid as long as original handle is alive. 97 oop* raw_value() { return _handle; } 98 static oop raw_resolve(oop *handle) { return handle == NULL ? (oop)NULL : *handle; } 99 }; 100 101 // Specific Handles for different oop types 102 #define DEF_HANDLE(type, is_a) \ 103 class type##Handle: public Handle { \ 104 protected: \ 105 type##Oop obj() const { return (type##Oop)Handle::obj(); } \ 106 type##Oop non_null_obj() const { return (type##Oop)Handle::non_null_obj(); } \ 107 \ 108 public: \ 109 /* Constructors */ \ 110 type##Handle () : Handle() {} \ 111 inline type##Handle (Thread* thread, type##Oop obj); \ 112 \ 113 /* Operators for ease of use */ \ 114 type##Oop operator () () const { return obj(); } \ 115 type##Oop operator -> () const { return non_null_obj(); } \ 116 }; 117 118 119 DEF_HANDLE(instance , is_instance_noinline ) 120 DEF_HANDLE(array , is_array_noinline ) 121 DEF_HANDLE(objArray , is_objArray_noinline ) 122 DEF_HANDLE(typeArray , is_typeArray_noinline ) 123 124 //------------------------------------------------------------------------------------------------------------------------ 125 126 // Metadata Handles. Unlike oop Handles these are needed to prevent metadata 127 // from being reclaimed by RedefineClasses. 128 // Metadata Handles should be passed around as const references to avoid copy construction 129 // and destruction for parameters. 130 131 // Specific Handles for different oop types 132 #define DEF_METADATA_HANDLE(name, type) \ 133 class name##Handle; \ 134 class name##Handle : public StackObj { \ 135 type* _value; \ 136 Thread* _thread; \ 137 protected: \ 138 type* obj() const { return _value; } \ 139 type* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; } \ 140 \ 141 public: \ 142 /* Constructors */ \ 143 name##Handle () : _value(NULL), _thread(NULL) {} \ 144 name##Handle (type* obj); \ 145 name##Handle (Thread* thread, type* obj); \ 146 \ 147 name##Handle (const name##Handle &h); \ 148 name##Handle& operator=(const name##Handle &s); \ 149 \ 150 /* Destructor */ \ 151 ~name##Handle (); \ 152 void remove(); \ 153 \ 154 /* Operators for ease of use */ \ 155 type* operator () () const { return obj(); } \ 156 type* operator -> () const { return non_null_obj(); } \ 157 \ 158 bool operator == (type* o) const { return obj() == o; } \ 159 bool operator == (const name##Handle& h) const { return obj() == h.obj(); } \ 160 \ 161 /* Null checks */ \ 162 bool is_null() const { return _value == NULL; } \ 163 bool not_null() const { return _value != NULL; } \ 164 }; 165 166 167 DEF_METADATA_HANDLE(method, Method) 168 DEF_METADATA_HANDLE(constantPool, ConstantPool) 169 170 //------------------------------------------------------------------------------------------------------------------------ 171 // Thread local handle area 172 class HandleArea: public Arena { 173 friend class HandleMark; 174 friend class NoHandleMark; 175 friend class ResetNoHandleMark; 176 #ifdef ASSERT 177 int _handle_mark_nesting; 178 int _no_handle_mark_nesting; 179 #endif 180 HandleArea* _prev; // link to outer (older) area 181 public: 182 // Constructor 183 HandleArea(HandleArea* prev) : Arena(mtThread, Chunk::tiny_size) { 184 debug_only(_handle_mark_nesting = 0); 185 debug_only(_no_handle_mark_nesting = 0); 186 _prev = prev; 187 } 188 189 // Handle allocation 190 private: 191 oop* real_allocate_handle(oop obj) { 192 #ifdef ASSERT 193 oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize)); 194 #else 195 oop* handle = (oop*) Amalloc_4(oopSize); 196 #endif 197 *handle = obj; 198 return handle; 199 } 200 public: 201 #ifdef ASSERT 202 oop* allocate_handle(oop obj); 203 #else 204 oop* allocate_handle(oop obj) { return real_allocate_handle(obj); } 205 #endif 206 207 // Garbage collection support 208 void oops_do(OopClosure* f); 209 210 // Number of handles in use 211 size_t used() const { return Arena::used() / oopSize; } 212 213 debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; }) 214 }; 215 216 217 //------------------------------------------------------------------------------------------------------------------------ 218 // Handles are allocated in a (growable) thread local handle area. Deallocation 219 // is managed using a HandleMark. It should normally not be necessary to use 220 // HandleMarks manually. 221 // 222 // A HandleMark constructor will record the current handle area top, and the 223 // destructor will reset the top, destroying all handles allocated in between. 224 // The following code will therefore NOT work: 225 // 226 // Handle h; 227 // { 228 // HandleMark hm; 229 // h = Handle(THREAD, obj); 230 // } 231 // h()->print(); // WRONG, h destroyed by HandleMark destructor. 232 // 233 // If h has to be preserved, it can be converted to an oop or a local JNI handle 234 // across the HandleMark boundary. 235 236 // The base class of HandleMark should have been StackObj but we also heap allocate 237 // a HandleMark when a thread is created. The operator new is for this special case. 238 239 class HandleMark { 240 private: 241 Thread *_thread; // thread that owns this mark 242 HandleArea *_area; // saved handle area 243 Chunk *_chunk; // saved arena chunk 244 char *_hwm, *_max; // saved arena info 245 size_t _size_in_bytes; // size of handle area 246 // Link to previous active HandleMark in thread 247 HandleMark* _previous_handle_mark; 248 249 void initialize(Thread* thread); // common code for constructors 250 void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; } 251 HandleMark* previous_handle_mark() const { return _previous_handle_mark; } 252 253 size_t size_in_bytes() const { return _size_in_bytes; } 254 public: 255 HandleMark(); // see handles_inline.hpp 256 HandleMark(Thread* thread) { initialize(thread); } 257 ~HandleMark(); 258 259 // Functions used by HandleMarkCleaner 260 // called in the constructor of HandleMarkCleaner 261 void push(); 262 // called in the destructor of HandleMarkCleaner 263 void pop_and_restore(); 264 // overloaded operators 265 void* operator new(size_t size) throw(); 266 void* operator new [](size_t size) throw(); 267 void operator delete(void* p); 268 void operator delete[](void* p); 269 }; 270 271 //------------------------------------------------------------------------------------------------------------------------ 272 // A NoHandleMark stack object will verify that no handles are allocated 273 // in its scope. Enabled in debug mode only. 274 275 class NoHandleMark: public StackObj { 276 public: 277 #ifdef ASSERT 278 NoHandleMark(); 279 ~NoHandleMark(); 280 #else 281 NoHandleMark() {} 282 ~NoHandleMark() {} 283 #endif 284 }; 285 286 287 class ResetNoHandleMark: public StackObj { 288 int _no_handle_mark_nesting; 289 public: 290 #ifdef ASSERT 291 ResetNoHandleMark(); 292 ~ResetNoHandleMark(); 293 #else 294 ResetNoHandleMark() {} 295 ~ResetNoHandleMark() {} 296 #endif 297 }; 298 299 // The HandleMarkCleaner is a faster version of HandleMark. 300 // It relies on the fact that there is a HandleMark further 301 // down the stack (in JavaCalls::call_helper), and just resets 302 // to the saved values in that HandleMark. 303 304 class HandleMarkCleaner: public StackObj { 305 private: 306 Thread* _thread; 307 public: 308 inline HandleMarkCleaner(Thread* thread); 309 inline ~HandleMarkCleaner(); 310 }; 311 312 #endif // SHARE_VM_RUNTIME_HANDLES_HPP