1 /* 2 * Copyright (c) 2007, 2015, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package sun.java2d.marlin; 27 28 import java.util.Arrays; 29 import sun.awt.geom.PathConsumer2D; 30 import static sun.java2d.marlin.OffHeapArray.SIZE_INT; 31 import jdk.internal.misc.Unsafe; 32 33 final class Renderer implements PathConsumer2D, MarlinConst { 34 35 static final boolean DISABLE_RENDER = false; 36 37 static final boolean ENABLE_BLOCK_FLAGS = MarlinProperties.isUseTileFlags(); 38 static final boolean ENABLE_BLOCK_FLAGS_HEURISTICS = MarlinProperties.isUseTileFlagsWithHeuristics(); 39 40 private static final int ALL_BUT_LSB = 0xfffffffe; 41 private static final int ERR_STEP_MAX = 0x7fffffff; // = 2^31 - 1 42 43 private static final double POWER_2_TO_32 = FloatMath.powerOfTwoD(32); 44 45 // use float to make tosubpix methods faster (no int to float conversion) 46 public static final float f_SUBPIXEL_POSITIONS_X 47 = (float) SUBPIXEL_POSITIONS_X; 48 public static final float f_SUBPIXEL_POSITIONS_Y 49 = (float) SUBPIXEL_POSITIONS_Y; 50 public static final int SUBPIXEL_MASK_X = SUBPIXEL_POSITIONS_X - 1; 51 public static final int SUBPIXEL_MASK_Y = SUBPIXEL_POSITIONS_Y - 1; 52 53 // number of subpixels corresponding to a tile line 54 private static final int SUBPIXEL_TILE 55 = TILE_SIZE << SUBPIXEL_LG_POSITIONS_Y; 56 57 // 2048 (pixelSize) pixels (height) x 8 subpixels = 64K 58 static final int INITIAL_BUCKET_ARRAY 59 = INITIAL_PIXEL_DIM * SUBPIXEL_POSITIONS_Y; 60 61 public static final int WIND_EVEN_ODD = 0; 62 public static final int WIND_NON_ZERO = 1; 63 64 // common to all types of input path segments. 65 // OFFSET as bytes 66 // only integer values: 67 public static final long OFF_CURX_OR = 0; 68 public static final long OFF_ERROR = OFF_CURX_OR + SIZE_INT; 69 public static final long OFF_BUMP_X = OFF_ERROR + SIZE_INT; 70 public static final long OFF_BUMP_ERR = OFF_BUMP_X + SIZE_INT; 71 public static final long OFF_NEXT = OFF_BUMP_ERR + SIZE_INT; 72 public static final long OFF_YMAX = OFF_NEXT + SIZE_INT; 73 74 // size of one edge in bytes 75 public static final int SIZEOF_EDGE_BYTES = (int)(OFF_YMAX + SIZE_INT); 76 77 // curve break into lines 78 // cubic error in subpixels to decrement step 79 private static final float CUB_DEC_ERR_SUBPIX 80 = 2.5f * (NORM_SUBPIXELS / 8f); // 2.5 subpixel for typical 8x8 subpixels 81 // cubic error in subpixels to increment step 82 private static final float CUB_INC_ERR_SUBPIX 83 = 1f * (NORM_SUBPIXELS / 8f); // 1 subpixel for typical 8x8 subpixels 84 85 // cubic bind length to decrement step = 8 * error in subpixels 86 // pisces: 20 / 8 87 // openjfx pisces: 8 / 3.2 88 // multiply by 8 = error scale factor: 89 public static final float CUB_DEC_BND 90 = 8f * CUB_DEC_ERR_SUBPIX; // 20f means 2.5 subpixel error 91 // cubic bind length to increment step = 8 * error in subpixels 92 public static final float CUB_INC_BND 93 = 8f * CUB_INC_ERR_SUBPIX; // 8f means 1 subpixel error 94 95 // cubic countlg 96 public static final int CUB_COUNT_LG = 2; 97 // cubic count = 2^countlg 98 private static final int CUB_COUNT = 1 << CUB_COUNT_LG; 99 // cubic count^2 = 4^countlg 100 private static final int CUB_COUNT_2 = 1 << (2 * CUB_COUNT_LG); 101 // cubic count^3 = 8^countlg 102 private static final int CUB_COUNT_3 = 1 << (3 * CUB_COUNT_LG); 103 // cubic dt = 1 / count 104 private static final float CUB_INV_COUNT = 1f / CUB_COUNT; 105 // cubic dt^2 = 1 / count^2 = 1 / 4^countlg 106 private static final float CUB_INV_COUNT_2 = 1f / CUB_COUNT_2; 107 // cubic dt^3 = 1 / count^3 = 1 / 8^countlg 108 private static final float CUB_INV_COUNT_3 = 1f / CUB_COUNT_3; 109 110 // quad break into lines 111 // quadratic error in subpixels 112 private static final float QUAD_DEC_ERR_SUBPIX 113 = 1f * (NORM_SUBPIXELS / 8f); // 1 subpixel for typical 8x8 subpixels 114 115 // quadratic bind length to decrement step = 8 * error in subpixels 116 // pisces and openjfx pisces: 32 117 public static final float QUAD_DEC_BND 118 = 8f * QUAD_DEC_ERR_SUBPIX; // 8f means 1 subpixel error 119 120 ////////////////////////////////////////////////////////////////////////////// 121 // SCAN LINE 122 ////////////////////////////////////////////////////////////////////////////// 123 // crossings ie subpixel edge x coordinates 124 private int[] crossings; 125 // auxiliary storage for crossings (merge sort) 126 private int[] aux_crossings; 127 128 // indices into the segment pointer lists. They indicate the "active" 129 // sublist in the segment lists (the portion of the list that contains 130 // all the segments that cross the next scan line). 131 private int edgeCount; 132 private int[] edgePtrs; 133 // auxiliary storage for edge pointers (merge sort) 134 private int[] aux_edgePtrs; 135 136 // max used for both edgePtrs and crossings (stats only) 137 private int activeEdgeMaxUsed; 138 139 // per-thread initial arrays (large enough to satisfy most usages) (1024) 140 private final int[] crossings_initial = new int[INITIAL_SMALL_ARRAY]; // 4K 141 // +1 to avoid recycling in Helpers.widenArray() 142 private final int[] edgePtrs_initial = new int[INITIAL_SMALL_ARRAY + 1]; // 4K 143 // merge sort initial arrays (large enough to satisfy most usages) (1024) 144 private final int[] aux_crossings_initial = new int[INITIAL_SMALL_ARRAY]; // 4K 145 // +1 to avoid recycling in Helpers.widenArray() 146 private final int[] aux_edgePtrs_initial = new int[INITIAL_SMALL_ARRAY + 1]; // 4K 147 148 ////////////////////////////////////////////////////////////////////////////// 149 // EDGE LIST 150 ////////////////////////////////////////////////////////////////////////////// 151 private float edgeMinY = Float.POSITIVE_INFINITY; 152 private float edgeMaxY = Float.NEGATIVE_INFINITY; 153 private float edgeMinX = Float.POSITIVE_INFINITY; 154 private float edgeMaxX = Float.NEGATIVE_INFINITY; 155 156 // edges [floats|ints] stored in off-heap memory 157 private final OffHeapArray edges; 158 159 private int[] edgeBuckets; 160 private int[] edgeBucketCounts; // 2*newedges + (1 if pruning needed) 161 // used range for edgeBuckets / edgeBucketCounts 162 private int buckets_minY; 163 private int buckets_maxY; 164 // sum of each edge delta Y (subpixels) 165 private int edgeSumDeltaY; 166 167 // +1 to avoid recycling in Helpers.widenArray() 168 private final int[] edgeBuckets_initial 169 = new int[INITIAL_BUCKET_ARRAY + 1]; // 64K 170 private final int[] edgeBucketCounts_initial 171 = new int[INITIAL_BUCKET_ARRAY + 1]; // 64K 172 173 // Flattens using adaptive forward differencing. This only carries out 174 // one iteration of the AFD loop. All it does is update AFD variables (i.e. 175 // X0, Y0, D*[X|Y], COUNT; not variables used for computing scanline crossings). 176 private void quadBreakIntoLinesAndAdd(float x0, float y0, 177 final Curve c, 178 final float x2, final float y2) 179 { 180 int count = 1; // dt = 1 / count 181 182 // maximum(ddX|Y) = norm(dbx, dby) * dt^2 (= 1) 183 float maxDD = FloatMath.max(Math.abs(c.dbx), Math.abs(c.dby)); 184 185 final float _DEC_BND = QUAD_DEC_BND; 186 187 while (maxDD >= _DEC_BND) { 188 // divide step by half: 189 maxDD /= 4f; // error divided by 2^2 = 4 190 191 count <<= 1; 192 if (doStats) { 193 RendererContext.stats.stat_rdr_quadBreak_dec.add(count); 194 } 195 } 196 197 int nL = 0; // line count 198 if (count > 1) { 199 final float icount = 1f / count; // dt 200 final float icount2 = icount * icount; // dt^2 201 202 final float ddx = c.dbx * icount2; 203 final float ddy = c.dby * icount2; 204 float dx = c.bx * icount2 + c.cx * icount; 205 float dy = c.by * icount2 + c.cy * icount; 206 207 float x1, y1; 208 209 while (--count > 0) { 210 x1 = x0 + dx; 211 dx += ddx; 212 y1 = y0 + dy; 213 dy += ddy; 214 215 addLine(x0, y0, x1, y1); 216 217 if (doStats) { nL++; } 218 x0 = x1; 219 y0 = y1; 220 } 221 } 222 addLine(x0, y0, x2, y2); 223 224 if (doStats) { 225 RendererContext.stats.stat_rdr_quadBreak.add(nL + 1); 226 } 227 } 228 229 // x0, y0 and x3,y3 are the endpoints of the curve. We could compute these 230 // using c.xat(0),c.yat(0) and c.xat(1),c.yat(1), but this might introduce 231 // numerical errors, and our callers already have the exact values. 232 // Another alternative would be to pass all the control points, and call 233 // c.set here, but then too many numbers are passed around. 234 private void curveBreakIntoLinesAndAdd(float x0, float y0, 235 final Curve c, 236 final float x3, final float y3) 237 { 238 int count = CUB_COUNT; 239 final float icount = CUB_INV_COUNT; // dt 240 final float icount2 = CUB_INV_COUNT_2; // dt^2 241 final float icount3 = CUB_INV_COUNT_3; // dt^3 242 243 // the dx and dy refer to forward differencing variables, not the last 244 // coefficients of the "points" polynomial 245 float dddx, dddy, ddx, ddy, dx, dy; 246 dddx = 2f * c.dax * icount3; 247 dddy = 2f * c.day * icount3; 248 ddx = dddx + c.dbx * icount2; 249 ddy = dddy + c.dby * icount2; 250 dx = c.ax * icount3 + c.bx * icount2 + c.cx * icount; 251 dy = c.ay * icount3 + c.by * icount2 + c.cy * icount; 252 253 // we use x0, y0 to walk the line 254 float x1 = x0, y1 = y0; 255 int nL = 0; // line count 256 257 final float _DEC_BND = CUB_DEC_BND; 258 final float _INC_BND = CUB_INC_BND; 259 260 while (count > 0) { 261 // divide step by half: 262 while (Math.abs(ddx) >= _DEC_BND || Math.abs(ddy) >= _DEC_BND) { 263 dddx /= 8f; 264 dddy /= 8f; 265 ddx = ddx/4f - dddx; 266 ddy = ddy/4f - dddy; 267 dx = (dx - ddx) / 2f; 268 dy = (dy - ddy) / 2f; 269 270 count <<= 1; 271 if (doStats) { 272 RendererContext.stats.stat_rdr_curveBreak_dec.add(count); 273 } 274 } 275 276 // double step: 277 // TODO: why use first derivative dX|Y instead of second ddX|Y ? 278 // both scale changes should use speed or acceleration to have the same metric. 279 280 // can only do this on even "count" values, because we must divide count by 2 281 while (count % 2 == 0 282 && Math.abs(dx) <= _INC_BND && Math.abs(dy) <= _INC_BND) 283 { 284 dx = 2f * dx + ddx; 285 dy = 2f * dy + ddy; 286 ddx = 4f * (ddx + dddx); 287 ddy = 4f * (ddy + dddy); 288 dddx *= 8f; 289 dddy *= 8f; 290 291 count >>= 1; 292 if (doStats) { 293 RendererContext.stats.stat_rdr_curveBreak_inc.add(count); 294 } 295 } 296 if (--count > 0) { 297 x1 += dx; 298 dx += ddx; 299 ddx += dddx; 300 y1 += dy; 301 dy += ddy; 302 ddy += dddy; 303 } else { 304 x1 = x3; 305 y1 = y3; 306 } 307 308 addLine(x0, y0, x1, y1); 309 310 if (doStats) { nL++; } 311 x0 = x1; 312 y0 = y1; 313 } 314 if (doStats) { 315 RendererContext.stats.stat_rdr_curveBreak.add(nL); 316 } 317 } 318 319 private void addLine(float x1, float y1, float x2, float y2) { 320 if (doMonitors) { 321 RendererContext.stats.mon_rdr_addLine.start(); 322 } 323 if (doStats) { 324 RendererContext.stats.stat_rdr_addLine.add(1); 325 } 326 int or = 1; // orientation of the line. 1 if y increases, 0 otherwise. 327 if (y2 < y1) { 328 or = 0; 329 float tmp = y2; 330 y2 = y1; 331 y1 = tmp; 332 tmp = x2; 333 x2 = x1; 334 x1 = tmp; 335 } 336 337 // convert subpixel coordinates (float) into pixel positions (int) 338 339 // The index of the pixel that holds the next HPC is at ceil(trueY - 0.5) 340 // Since y1 and y2 are biased by -0.5 in tosubpixy(), this is simply 341 // ceil(y1) or ceil(y2) 342 // upper integer (inclusive) 343 final int firstCrossing = FloatMath.max(FloatMath.ceil_int(y1), boundsMinY); 344 345 // note: use boundsMaxY (last Y exclusive) to compute correct coverage 346 // upper integer (exclusive) 347 final int lastCrossing = FloatMath.min(FloatMath.ceil_int(y2), boundsMaxY); 348 349 /* skip horizontal lines in pixel space and clip edges 350 out of y range [boundsMinY; boundsMaxY] */ 351 if (firstCrossing >= lastCrossing) { 352 if (doMonitors) { 353 RendererContext.stats.mon_rdr_addLine.stop(); 354 } 355 if (doStats) { 356 RendererContext.stats.stat_rdr_addLine_skip.add(1); 357 } 358 return; 359 } 360 // edge min/max X/Y are in subpixel space (inclusive) 361 if (y1 < edgeMinY) { 362 edgeMinY = y1; 363 } 364 if (y2 > edgeMaxY) { 365 edgeMaxY = y2; 366 } 367 368 // Use double-precision for improved accuracy: 369 final double x1d = x1; 370 final double y1d = y1; 371 final double slope = (x2 - x1d) / (y2 - y1d); 372 373 if (slope >= 0.0) { // <==> x1 < x2 374 if (x1 < edgeMinX) { 375 edgeMinX = x1; 376 } 377 if (x2 > edgeMaxX) { 378 edgeMaxX = x2; 379 } 380 } else { 381 if (x2 < edgeMinX) { 382 edgeMinX = x2; 383 } 384 if (x1 > edgeMaxX) { 385 edgeMaxX = x1; 386 } 387 } 388 389 // local variables for performance: 390 final int _SIZEOF_EDGE_BYTES = SIZEOF_EDGE_BYTES; 391 392 final OffHeapArray _edges = edges; 393 394 // get free pointer (ie length in bytes) 395 final int edgePtr = _edges.used; 396 397 // use substraction to avoid integer overflow: 398 if (_edges.length - edgePtr < _SIZEOF_EDGE_BYTES) { 399 // suppose _edges.length > _SIZEOF_EDGE_BYTES 400 // so doubling size is enough to add needed bytes 401 // note: throw IOOB if neededSize > 2Gb: 402 final long edgeNewSize = ArrayCache.getNewLargeSize(_edges.length, 403 edgePtr + _SIZEOF_EDGE_BYTES); 404 405 if (doStats) { 406 RendererContext.stats.stat_rdr_edges_resizes.add(edgeNewSize); 407 } 408 _edges.resize(edgeNewSize); 409 } 410 411 412 final Unsafe _unsafe = OffHeapArray.unsafe; 413 final long SIZE_INT = 4L; 414 long addr = _edges.address + edgePtr; 415 416 // The x value must be bumped up to its position at the next HPC we will evaluate. 417 // "firstcrossing" is the (sub)pixel number where the next crossing occurs 418 // thus, the actual coordinate of the next HPC is "firstcrossing + 0.5" 419 // so the Y distance we cover is "firstcrossing + 0.5 - trueY". 420 // Note that since y1 (and y2) are already biased by -0.5 in tosubpixy(), we have 421 // y1 = trueY - 0.5 422 // trueY = y1 + 0.5 423 // firstcrossing + 0.5 - trueY = firstcrossing + 0.5 - (y1 + 0.5) 424 // = firstcrossing - y1 425 // The x coordinate at that HPC is then: 426 // x1_intercept = x1 + (firstcrossing - y1) * slope 427 // The next VPC is then given by: 428 // VPC index = ceil(x1_intercept - 0.5), or alternately 429 // VPC index = floor(x1_intercept - 0.5 + 1 - epsilon) 430 // epsilon is hard to pin down in floating point, but easy in fixed point, so if 431 // we convert to fixed point then these operations get easier: 432 // long x1_fixed = x1_intercept * 2^32; (fixed point 32.32 format) 433 // curx = next VPC = fixed_floor(x1_fixed - 2^31 + 2^32 - 1) 434 // = fixed_floor(x1_fixed + 2^31 - 1) 435 // = fixed_floor(x1_fixed + 0x7fffffff) 436 // and error = fixed_fract(x1_fixed + 0x7fffffff) 437 final double x1_intercept = x1d + (firstCrossing - y1d) * slope; 438 439 // inlined scalb(x1_intercept, 32): 440 final long x1_fixed_biased = ((long) (POWER_2_TO_32 * x1_intercept)) 441 + 0x7fffffffL; 442 // curx: 443 // last bit corresponds to the orientation 444 _unsafe.putInt(addr, (((int) (x1_fixed_biased >> 31L)) & ALL_BUT_LSB) | or); 445 addr += SIZE_INT; 446 _unsafe.putInt(addr, ((int) x1_fixed_biased) >>> 1); 447 addr += SIZE_INT; 448 449 // inlined scalb(slope, 32): 450 final long slope_fixed = (long) (POWER_2_TO_32 * slope); 451 452 // last bit set to 0 to keep orientation: 453 _unsafe.putInt(addr, (((int) (slope_fixed >> 31L)) & ALL_BUT_LSB)); 454 addr += SIZE_INT; 455 _unsafe.putInt(addr, ((int) slope_fixed) >>> 1); 456 addr += SIZE_INT; 457 458 final int[] _edgeBuckets = edgeBuckets; 459 final int[] _edgeBucketCounts = edgeBucketCounts; 460 461 final int _boundsMinY = boundsMinY; 462 463 // each bucket is a linked list. this method adds ptr to the 464 // start of the "bucket"th linked list. 465 final int bucketIdx = firstCrossing - _boundsMinY; 466 467 // pointer from bucket 468 _unsafe.putInt(addr, _edgeBuckets[bucketIdx]); 469 addr += SIZE_INT; 470 // y max (inclusive) 471 _unsafe.putInt(addr, lastCrossing); 472 473 // Update buckets: 474 // directly the edge struct "pointer" 475 _edgeBuckets[bucketIdx] = edgePtr; 476 _edgeBucketCounts[bucketIdx] += 2; // 1 << 1 477 // last bit means edge end 478 _edgeBucketCounts[lastCrossing - _boundsMinY] |= 0x1; 479 480 // update sum of delta Y (subpixels): 481 edgeSumDeltaY += (lastCrossing - firstCrossing); 482 483 // update free pointer (ie length in bytes) 484 _edges.used += _SIZEOF_EDGE_BYTES; 485 486 if (doMonitors) { 487 RendererContext.stats.mon_rdr_addLine.stop(); 488 } 489 } 490 491 // END EDGE LIST 492 ////////////////////////////////////////////////////////////////////////////// 493 494 // Cache to store RLE-encoded coverage mask of the current primitive 495 final MarlinCache cache; 496 497 // Bounds of the drawing region, at subpixel precision. 498 private int boundsMinX, boundsMinY, boundsMaxX, boundsMaxY; 499 500 // Current winding rule 501 private int windingRule; 502 503 // Current drawing position, i.e., final point of last segment 504 private float x0, y0; 505 506 // Position of most recent 'moveTo' command 507 private float pix_sx0, pix_sy0; 508 509 // per-thread renderer context 510 final RendererContext rdrCtx; 511 // dirty curve 512 private final Curve curve; 513 514 Renderer(final RendererContext rdrCtx) { 515 this.rdrCtx = rdrCtx; 516 517 this.edges = new OffHeapArray(rdrCtx, INITIAL_EDGES_CAPACITY); // 96K 518 519 this.curve = rdrCtx.curve; 520 521 edgeBuckets = edgeBuckets_initial; 522 edgeBucketCounts = edgeBucketCounts_initial; 523 524 alphaLine = alphaLine_initial; 525 526 this.cache = rdrCtx.cache; 527 528 // ScanLine: 529 crossings = crossings_initial; 530 aux_crossings = aux_crossings_initial; 531 edgePtrs = edgePtrs_initial; 532 aux_edgePtrs = aux_edgePtrs_initial; 533 534 edgeCount = 0; 535 activeEdgeMaxUsed = 0; 536 } 537 538 Renderer init(final int pix_boundsX, final int pix_boundsY, 539 final int pix_boundsWidth, final int pix_boundsHeight, 540 final int windingRule) { 541 542 this.windingRule = windingRule; 543 544 // bounds as half-open intervals: minX <= x < maxX and minY <= y < maxY 545 this.boundsMinX = pix_boundsX << SUBPIXEL_LG_POSITIONS_X; 546 this.boundsMaxX = 547 (pix_boundsX + pix_boundsWidth) << SUBPIXEL_LG_POSITIONS_X; 548 this.boundsMinY = pix_boundsY << SUBPIXEL_LG_POSITIONS_Y; 549 this.boundsMaxY = 550 (pix_boundsY + pix_boundsHeight) << SUBPIXEL_LG_POSITIONS_Y; 551 552 if (doLogBounds) { 553 MarlinUtils.logInfo("boundsXY = [" + boundsMinX + " ... " 554 + boundsMaxX + "[ [" + boundsMinY + " ... " 555 + boundsMaxY + "["); 556 } 557 558 // see addLine: ceil(boundsMaxY) => boundsMaxY + 1 559 // +1 for edgeBucketCounts 560 final int edgeBucketsLength = (boundsMaxY - boundsMinY) + 1; 561 562 if (edgeBucketsLength > INITIAL_BUCKET_ARRAY) { 563 if (doStats) { 564 RendererContext.stats.stat_array_renderer_edgeBuckets 565 .add(edgeBucketsLength); 566 RendererContext.stats.stat_array_renderer_edgeBucketCounts 567 .add(edgeBucketsLength); 568 } 569 edgeBuckets = rdrCtx.getIntArray(edgeBucketsLength); 570 edgeBucketCounts = rdrCtx.getIntArray(edgeBucketsLength); 571 } 572 573 edgeMinY = Float.POSITIVE_INFINITY; 574 edgeMaxY = Float.NEGATIVE_INFINITY; 575 edgeMinX = Float.POSITIVE_INFINITY; 576 edgeMaxX = Float.NEGATIVE_INFINITY; 577 578 // reset used mark: 579 edgeCount = 0; 580 activeEdgeMaxUsed = 0; 581 edges.used = 0; 582 583 edgeSumDeltaY = 0; 584 585 return this; // fluent API 586 } 587 588 /** 589 * Disposes this renderer and recycle it clean up before reusing this instance 590 */ 591 void dispose() { 592 if (doStats) { 593 RendererContext.stats.stat_rdr_activeEdges.add(activeEdgeMaxUsed); 594 RendererContext.stats.stat_rdr_edges.add(edges.used); 595 RendererContext.stats.stat_rdr_edges_count 596 .add(edges.used / SIZEOF_EDGE_BYTES); 597 } 598 if (doCleanDirty) { 599 // Force zero-fill dirty arrays: 600 Arrays.fill(crossings, 0); 601 Arrays.fill(aux_crossings, 0); 602 Arrays.fill(edgePtrs, 0); 603 Arrays.fill(aux_edgePtrs, 0); 604 } 605 // Return arrays: 606 if (crossings != crossings_initial) { 607 rdrCtx.putDirtyIntArray(crossings); 608 crossings = crossings_initial; 609 if (aux_crossings != aux_crossings_initial) { 610 rdrCtx.putDirtyIntArray(aux_crossings); 611 aux_crossings = aux_crossings_initial; 612 } 613 } 614 if (edgePtrs != edgePtrs_initial) { 615 rdrCtx.putDirtyIntArray(edgePtrs); 616 edgePtrs = edgePtrs_initial; 617 if (aux_edgePtrs != aux_edgePtrs_initial) { 618 rdrCtx.putDirtyIntArray(aux_edgePtrs); 619 aux_edgePtrs = aux_edgePtrs_initial; 620 } 621 } 622 if (alphaLine != alphaLine_initial) { 623 rdrCtx.putIntArray(alphaLine, 0, 0); // already zero filled 624 alphaLine = alphaLine_initial; 625 } 626 if (blkFlags != blkFlags_initial) { 627 rdrCtx.putIntArray(blkFlags, 0, 0); // already zero filled 628 blkFlags = blkFlags_initial; 629 } 630 631 if (edgeMinY != Float.POSITIVE_INFINITY) { 632 // clear used part 633 if (edgeBuckets == edgeBuckets_initial) { 634 // fill only used part 635 IntArrayCache.fill(edgeBuckets, buckets_minY, 636 buckets_maxY, 0); 637 IntArrayCache.fill(edgeBucketCounts, buckets_minY, 638 buckets_maxY + 1, 0); 639 } else { 640 // clear only used part 641 rdrCtx.putIntArray(edgeBuckets, buckets_minY, 642 buckets_maxY); 643 edgeBuckets = edgeBuckets_initial; 644 645 rdrCtx.putIntArray(edgeBucketCounts, buckets_minY, 646 buckets_maxY + 1); 647 edgeBucketCounts = edgeBucketCounts_initial; 648 } 649 } else if (edgeBuckets != edgeBuckets_initial) { 650 // unused arrays 651 rdrCtx.putIntArray(edgeBuckets, 0, 0); 652 edgeBuckets = edgeBuckets_initial; 653 654 rdrCtx.putIntArray(edgeBucketCounts, 0, 0); 655 edgeBucketCounts = edgeBucketCounts_initial; 656 } 657 658 // At last: resize back off-heap edges to initial size 659 if (edges.length != INITIAL_EDGES_CAPACITY) { 660 // note: may throw OOME: 661 edges.resize(INITIAL_EDGES_CAPACITY); 662 } 663 if (doCleanDirty) { 664 // Force zero-fill dirty arrays: 665 edges.fill(BYTE_0); 666 } 667 if (doMonitors) { 668 RendererContext.stats.mon_rdr_endRendering.stop(); 669 } 670 } 671 672 private static float tosubpixx(final float pix_x) { 673 return f_SUBPIXEL_POSITIONS_X * pix_x; 674 } 675 676 private static float tosubpixy(final float pix_y) { 677 // shift y by -0.5 for fast ceil(y - 0.5): 678 return f_SUBPIXEL_POSITIONS_Y * pix_y - 0.5f; 679 } 680 681 @Override 682 public void moveTo(float pix_x0, float pix_y0) { 683 closePath(); 684 this.pix_sx0 = pix_x0; 685 this.pix_sy0 = pix_y0; 686 this.y0 = tosubpixy(pix_y0); 687 this.x0 = tosubpixx(pix_x0); 688 } 689 690 @Override 691 public void lineTo(float pix_x1, float pix_y1) { 692 float x1 = tosubpixx(pix_x1); 693 float y1 = tosubpixy(pix_y1); 694 addLine(x0, y0, x1, y1); 695 x0 = x1; 696 y0 = y1; 697 } 698 699 @Override 700 public void curveTo(float x1, float y1, 701 float x2, float y2, 702 float x3, float y3) 703 { 704 final float xe = tosubpixx(x3); 705 final float ye = tosubpixy(y3); 706 curve.set(x0, y0, tosubpixx(x1), tosubpixy(y1), 707 tosubpixx(x2), tosubpixy(y2), xe, ye); 708 curveBreakIntoLinesAndAdd(x0, y0, curve, xe, ye); 709 x0 = xe; 710 y0 = ye; 711 } 712 713 @Override 714 public void quadTo(float x1, float y1, float x2, float y2) { 715 final float xe = tosubpixx(x2); 716 final float ye = tosubpixy(y2); 717 curve.set(x0, y0, tosubpixx(x1), tosubpixy(y1), xe, ye); 718 quadBreakIntoLinesAndAdd(x0, y0, curve, xe, ye); 719 x0 = xe; 720 y0 = ye; 721 } 722 723 @Override 724 public void closePath() { 725 // lineTo expects its input in pixel coordinates. 726 lineTo(pix_sx0, pix_sy0); 727 } 728 729 @Override 730 public void pathDone() { 731 closePath(); 732 } 733 734 @Override 735 public long getNativeConsumer() { 736 throw new InternalError("Renderer does not use a native consumer."); 737 } 738 739 // clean alpha array (zero filled) 740 private int[] alphaLine; 741 // 2048 (pixelsize) pixel large 742 private final int[] alphaLine_initial = new int[INITIAL_AA_ARRAY]; // 8K 743 744 private void _endRendering(final int ymin, final int ymax) { 745 if (DISABLE_RENDER) { 746 return; 747 } 748 749 // Get X bounds as true pixel boundaries to compute correct pixel coverage: 750 final int bboxx0 = bbox_spminX; 751 final int bboxx1 = bbox_spmaxX; 752 753 final boolean windingRuleEvenOdd = (windingRule == WIND_EVEN_ODD); 754 755 // Useful when processing tile line by tile line 756 final int[] _alpha = alphaLine; 757 758 // local vars (performance): 759 final MarlinCache _cache = cache; 760 final OffHeapArray _edges = edges; 761 final int[] _edgeBuckets = edgeBuckets; 762 final int[] _edgeBucketCounts = edgeBucketCounts; 763 764 int[] _crossings = this.crossings; 765 int[] _edgePtrs = this.edgePtrs; 766 767 // merge sort auxiliary storage: 768 int[] _aux_crossings = this.aux_crossings; 769 int[] _aux_edgePtrs = this.aux_edgePtrs; 770 771 // copy constants: 772 final long _OFF_ERROR = OFF_ERROR; 773 final long _OFF_BUMP_X = OFF_BUMP_X; 774 final long _OFF_BUMP_ERR = OFF_BUMP_ERR; 775 776 final long _OFF_NEXT = OFF_NEXT; 777 final long _OFF_YMAX = OFF_YMAX; 778 779 final int _ALL_BUT_LSB = ALL_BUT_LSB; 780 final int _ERR_STEP_MAX = ERR_STEP_MAX; 781 782 // unsafe I/O: 783 final Unsafe _unsafe = OffHeapArray.unsafe; 784 final long addr0 = _edges.address; 785 long addr; 786 final int _SUBPIXEL_LG_POSITIONS_X = SUBPIXEL_LG_POSITIONS_X; 787 final int _SUBPIXEL_LG_POSITIONS_Y = SUBPIXEL_LG_POSITIONS_Y; 788 final int _SUBPIXEL_MASK_X = SUBPIXEL_MASK_X; 789 final int _SUBPIXEL_MASK_Y = SUBPIXEL_MASK_Y; 790 final int _SUBPIXEL_POSITIONS_X = SUBPIXEL_POSITIONS_X; 791 792 final int _MIN_VALUE = Integer.MIN_VALUE; 793 final int _MAX_VALUE = Integer.MAX_VALUE; 794 795 // Now we iterate through the scanlines. We must tell emitRow the coord 796 // of the first non-transparent pixel, so we must keep accumulators for 797 // the first and last pixels of the section of the current pixel row 798 // that we will emit. 799 // We also need to accumulate pix_bbox, but the iterator does it 800 // for us. We will just get the values from it once this loop is done 801 int minX = _MAX_VALUE; 802 int maxX = _MIN_VALUE; 803 804 int y = ymin; 805 int bucket = y - boundsMinY; 806 807 int numCrossings = this.edgeCount; 808 int edgePtrsLen = _edgePtrs.length; 809 int crossingsLen = _crossings.length; 810 int _arrayMaxUsed = activeEdgeMaxUsed; 811 int ptrLen = 0, newCount, ptrEnd; 812 813 int bucketcount, i, j, ecur; 814 int cross, lastCross; 815 int x0, x1, tmp, sum, prev, curx, curxo, crorientation, err; 816 int pix_x, pix_xmaxm1, pix_xmax; 817 818 int low, high, mid, prevNumCrossings; 819 boolean useBinarySearch; 820 821 final int[] _blkFlags = blkFlags; 822 final int _BLK_SIZE_LG = BLOCK_SIZE_LG; 823 final int _BLK_SIZE = BLOCK_SIZE; 824 825 final boolean _enableBlkFlagsHeuristics = ENABLE_BLOCK_FLAGS_HEURISTICS && this.enableBlkFlags; 826 827 // Use block flags if large pixel span and few crossings: 828 // ie mean(distance between crossings) is high 829 boolean useBlkFlags = this.prevUseBlkFlags; 830 831 final int stroking = rdrCtx.stroking; 832 833 int lastY = -1; // last emited row 834 835 836 // Iteration on scanlines 837 for (; y < ymax; y++, bucket++) { 838 // --- from former ScanLineIterator.next() 839 bucketcount = _edgeBucketCounts[bucket]; 840 841 // marker on previously sorted edges: 842 prevNumCrossings = numCrossings; 843 844 // bucketCount indicates new edge / edge end: 845 if (bucketcount != 0) { 846 if (doStats) { 847 RendererContext.stats.stat_rdr_activeEdges_updates 848 .add(numCrossings); 849 } 850 851 // last bit set to 1 means that edges ends 852 if ((bucketcount & 0x1) != 0) { 853 // eviction in active edge list 854 // cache edges[] address + offset 855 addr = addr0 + _OFF_YMAX; 856 857 for (i = 0, newCount = 0; i < numCrossings; i++) { 858 // get the pointer to the edge 859 ecur = _edgePtrs[i]; 860 // random access so use unsafe: 861 if (_unsafe.getInt(addr + ecur) > y) { 862 _edgePtrs[newCount++] = ecur; 863 } 864 } 865 // update marker on sorted edges minus removed edges: 866 prevNumCrossings = numCrossings = newCount; 867 } 868 869 ptrLen = bucketcount >> 1; // number of new edge 870 871 if (ptrLen != 0) { 872 if (doStats) { 873 RendererContext.stats.stat_rdr_activeEdges_adds 874 .add(ptrLen); 875 if (ptrLen > 10) { 876 RendererContext.stats.stat_rdr_activeEdges_adds_high 877 .add(ptrLen); 878 } 879 } 880 ptrEnd = numCrossings + ptrLen; 881 882 if (edgePtrsLen < ptrEnd) { 883 if (doStats) { 884 RendererContext.stats.stat_array_renderer_edgePtrs 885 .add(ptrEnd); 886 } 887 this.edgePtrs = _edgePtrs 888 = rdrCtx.widenDirtyIntArray(_edgePtrs, numCrossings, 889 ptrEnd); 890 891 edgePtrsLen = _edgePtrs.length; 892 // Get larger auxiliary storage: 893 if (_aux_edgePtrs != aux_edgePtrs_initial) { 894 rdrCtx.putDirtyIntArray(_aux_edgePtrs); 895 } 896 // use ArrayCache.getNewSize() to use the same growing 897 // factor than widenDirtyIntArray(): 898 if (doStats) { 899 RendererContext.stats.stat_array_renderer_aux_edgePtrs 900 .add(ptrEnd); 901 } 902 this.aux_edgePtrs = _aux_edgePtrs 903 = rdrCtx.getDirtyIntArray( 904 ArrayCache.getNewSize(numCrossings, ptrEnd) 905 ); 906 } 907 908 // cache edges[] address + offset 909 addr = addr0 + _OFF_NEXT; 910 911 // add new edges to active edge list: 912 for (ecur = _edgeBuckets[bucket]; 913 numCrossings < ptrEnd; numCrossings++) 914 { 915 // store the pointer to the edge 916 _edgePtrs[numCrossings] = ecur; 917 // random access so use unsafe: 918 ecur = _unsafe.getInt(addr + ecur); 919 } 920 921 if (crossingsLen < numCrossings) { 922 // Get larger array: 923 if (_crossings != crossings_initial) { 924 rdrCtx.putDirtyIntArray(_crossings); 925 } 926 if (doStats) { 927 RendererContext.stats.stat_array_renderer_crossings 928 .add(numCrossings); 929 } 930 this.crossings = _crossings 931 = rdrCtx.getDirtyIntArray(numCrossings); 932 933 // Get larger auxiliary storage: 934 if (_aux_crossings != aux_crossings_initial) { 935 rdrCtx.putDirtyIntArray(_aux_crossings); 936 } 937 if (doStats) { 938 RendererContext.stats.stat_array_renderer_aux_crossings 939 .add(numCrossings); 940 } 941 this.aux_crossings = _aux_crossings 942 = rdrCtx.getDirtyIntArray(numCrossings); 943 944 crossingsLen = _crossings.length; 945 } 946 if (doStats) { 947 // update max used mark 948 if (numCrossings > _arrayMaxUsed) { 949 _arrayMaxUsed = numCrossings; 950 } 951 } 952 } // ptrLen != 0 953 } // bucketCount != 0 954 955 956 if (numCrossings != 0) { 957 /* 958 * thresholds to switch to optimized merge sort 959 * for newly added edges + final merge pass. 960 */ 961 if ((ptrLen < 10) || (numCrossings < 40)) { 962 if (doStats) { 963 RendererContext.stats.hist_rdr_crossings 964 .add(numCrossings); 965 RendererContext.stats.hist_rdr_crossings_adds 966 .add(ptrLen); 967 } 968 969 /* 970 * threshold to use binary insertion sort instead of 971 * straight insertion sort (to reduce minimize comparisons). 972 */ 973 useBinarySearch = (numCrossings >= 20); 974 975 // if small enough: 976 lastCross = _MIN_VALUE; 977 978 for (i = 0; i < numCrossings; i++) { 979 // get the pointer to the edge 980 ecur = _edgePtrs[i]; 981 982 /* convert subpixel coordinates (float) into pixel 983 positions (int) for coming scanline */ 984 /* note: it is faster to always update edges even 985 if it is removed from AEL for coming or last scanline */ 986 987 // random access so use unsafe: 988 addr = addr0 + ecur; // ecur + OFF_F_CURX 989 990 // get current crossing: 991 curx = _unsafe.getInt(addr); 992 993 // update crossing with orientation at last bit: 994 cross = curx; 995 996 // Increment x using DDA (fixed point): 997 curx += _unsafe.getInt(addr + _OFF_BUMP_X); 998 999 // Increment error: 1000 err = _unsafe.getInt(addr + _OFF_ERROR) 1001 + _unsafe.getInt(addr + _OFF_BUMP_ERR); 1002 1003 // Manual carry handling: 1004 // keep sign and carry bit only and ignore last bit (preserve orientation): 1005 _unsafe.putInt(addr, curx - ((err >> 30) & _ALL_BUT_LSB)); 1006 _unsafe.putInt(addr + _OFF_ERROR, (err & _ERR_STEP_MAX)); 1007 1008 if (doStats) { 1009 RendererContext.stats.stat_rdr_crossings_updates 1010 .add(numCrossings); 1011 } 1012 1013 // insertion sort of crossings: 1014 if (cross < lastCross) { 1015 if (doStats) { 1016 RendererContext.stats.stat_rdr_crossings_sorts 1017 .add(i); 1018 } 1019 1020 /* use binary search for newly added edges 1021 in crossings if arrays are large enough */ 1022 if (useBinarySearch && (i >= prevNumCrossings)) { 1023 if (doStats) { 1024 RendererContext.stats. 1025 stat_rdr_crossings_bsearch.add(i); 1026 } 1027 low = 0; 1028 high = i - 1; 1029 1030 do { 1031 // note: use signed shift (not >>>) for performance 1032 // as indices are small enough to exceed Integer.MAX_VALUE 1033 mid = (low + high) >> 1; 1034 1035 if (_crossings[mid] < cross) { 1036 low = mid + 1; 1037 } else { 1038 high = mid - 1; 1039 } 1040 } while (low <= high); 1041 1042 for (j = i - 1; j >= low; j--) { 1043 _crossings[j + 1] = _crossings[j]; 1044 _edgePtrs [j + 1] = _edgePtrs[j]; 1045 } 1046 _crossings[low] = cross; 1047 _edgePtrs [low] = ecur; 1048 1049 } else { 1050 j = i - 1; 1051 _crossings[i] = _crossings[j]; 1052 _edgePtrs[i] = _edgePtrs[j]; 1053 1054 while ((--j >= 0) && (_crossings[j] > cross)) { 1055 _crossings[j + 1] = _crossings[j]; 1056 _edgePtrs [j + 1] = _edgePtrs[j]; 1057 } 1058 _crossings[j + 1] = cross; 1059 _edgePtrs [j + 1] = ecur; 1060 } 1061 1062 } else { 1063 _crossings[i] = lastCross = cross; 1064 } 1065 } 1066 } else { 1067 if (doStats) { 1068 RendererContext.stats.stat_rdr_crossings_msorts 1069 .add(numCrossings); 1070 RendererContext.stats.hist_rdr_crossings_ratio 1071 .add((1000 * ptrLen) / numCrossings); 1072 RendererContext.stats.hist_rdr_crossings_msorts 1073 .add(numCrossings); 1074 RendererContext.stats.hist_rdr_crossings_msorts_adds 1075 .add(ptrLen); 1076 } 1077 1078 // Copy sorted data in auxiliary arrays 1079 // and perform insertion sort on almost sorted data 1080 // (ie i < prevNumCrossings): 1081 1082 lastCross = _MIN_VALUE; 1083 1084 for (i = 0; i < numCrossings; i++) { 1085 // get the pointer to the edge 1086 ecur = _edgePtrs[i]; 1087 1088 /* convert subpixel coordinates (float) into pixel 1089 positions (int) for coming scanline */ 1090 /* note: it is faster to always update edges even 1091 if it is removed from AEL for coming or last scanline */ 1092 1093 // random access so use unsafe: 1094 addr = addr0 + ecur; // ecur + OFF_F_CURX 1095 1096 // get current crossing: 1097 curx = _unsafe.getInt(addr); 1098 1099 // update crossing with orientation at last bit: 1100 cross = curx; 1101 1102 // Increment x using DDA (fixed point): 1103 curx += _unsafe.getInt(addr + _OFF_BUMP_X); 1104 1105 // Increment error: 1106 err = _unsafe.getInt(addr + _OFF_ERROR) 1107 + _unsafe.getInt(addr + _OFF_BUMP_ERR); 1108 1109 // Manual carry handling: 1110 // keep sign and carry bit only and ignore last bit (preserve orientation): 1111 _unsafe.putInt(addr, curx - ((err >> 30) & _ALL_BUT_LSB)); 1112 _unsafe.putInt(addr + _OFF_ERROR, (err & _ERR_STEP_MAX)); 1113 1114 if (doStats) { 1115 RendererContext.stats.stat_rdr_crossings_updates 1116 .add(numCrossings); 1117 } 1118 1119 if (i >= prevNumCrossings) { 1120 // simply store crossing as edgePtrs is in-place: 1121 // will be copied and sorted efficiently by mergesort later: 1122 _crossings[i] = cross; 1123 1124 } else if (cross < lastCross) { 1125 if (doStats) { 1126 RendererContext.stats.stat_rdr_crossings_sorts 1127 .add(i); 1128 } 1129 1130 // (straight) insertion sort of crossings: 1131 j = i - 1; 1132 _aux_crossings[i] = _aux_crossings[j]; 1133 _aux_edgePtrs[i] = _aux_edgePtrs[j]; 1134 1135 while ((--j >= 0) && (_aux_crossings[j] > cross)) { 1136 _aux_crossings[j + 1] = _aux_crossings[j]; 1137 _aux_edgePtrs [j + 1] = _aux_edgePtrs[j]; 1138 } 1139 _aux_crossings[j + 1] = cross; 1140 _aux_edgePtrs [j + 1] = ecur; 1141 1142 } else { 1143 // auxiliary storage: 1144 _aux_crossings[i] = lastCross = cross; 1145 _aux_edgePtrs [i] = ecur; 1146 } 1147 } 1148 1149 // use Mergesort using auxiliary arrays (sort only right part) 1150 MergeSort.mergeSortNoCopy(_crossings, _edgePtrs, 1151 _aux_crossings, _aux_edgePtrs, 1152 numCrossings, prevNumCrossings); 1153 } 1154 1155 // reset ptrLen 1156 ptrLen = 0; 1157 // --- from former ScanLineIterator.next() 1158 1159 1160 /* note: bboxx0 and bboxx1 must be pixel boundaries 1161 to have correct coverage computation */ 1162 1163 // right shift on crossings to get the x-coordinate: 1164 curxo = _crossings[0]; 1165 x0 = curxo >> 1; 1166 if (x0 < minX) { 1167 minX = x0; // subpixel coordinate 1168 } 1169 1170 x1 = _crossings[numCrossings - 1] >> 1; 1171 if (x1 > maxX) { 1172 maxX = x1; // subpixel coordinate 1173 } 1174 1175 1176 // compute pixel coverages 1177 prev = curx = x0; 1178 // to turn {0, 1} into {-1, 1}, multiply by 2 and subtract 1. 1179 // last bit contains orientation (0 or 1) 1180 crorientation = ((curxo & 0x1) << 1) - 1; 1181 1182 if (windingRuleEvenOdd) { 1183 sum = crorientation; 1184 1185 // Even Odd winding rule: take care of mask ie sum(orientations) 1186 for (i = 1; i < numCrossings; i++) { 1187 curxo = _crossings[i]; 1188 curx = curxo >> 1; 1189 // to turn {0, 1} into {-1, 1}, multiply by 2 and subtract 1. 1190 // last bit contains orientation (0 or 1) 1191 crorientation = ((curxo & 0x1) << 1) - 1; 1192 1193 if ((sum & 0x1) != 0) { 1194 // TODO: perform line clipping on left-right sides 1195 // to avoid such bound checks: 1196 x0 = (prev > bboxx0) ? prev : bboxx0; 1197 x1 = (curx < bboxx1) ? curx : bboxx1; 1198 1199 if (x0 < x1) { 1200 x0 -= bboxx0; // turn x0, x1 from coords to indices 1201 x1 -= bboxx0; // in the alpha array. 1202 1203 pix_x = x0 >> _SUBPIXEL_LG_POSITIONS_X; 1204 pix_xmaxm1 = (x1 - 1) >> _SUBPIXEL_LG_POSITIONS_X; 1205 1206 if (pix_x == pix_xmaxm1) { 1207 // Start and end in same pixel 1208 tmp = (x1 - x0); // number of subpixels 1209 _alpha[pix_x ] += tmp; 1210 _alpha[pix_x + 1] -= tmp; 1211 1212 if (useBlkFlags) { 1213 // flag used blocks: 1214 _blkFlags[pix_x >> _BLK_SIZE_LG] = 1; 1215 } 1216 } else { 1217 tmp = (x0 & _SUBPIXEL_MASK_X); 1218 _alpha[pix_x ] 1219 += (_SUBPIXEL_POSITIONS_X - tmp); 1220 _alpha[pix_x + 1] 1221 += tmp; 1222 1223 pix_xmax = x1 >> _SUBPIXEL_LG_POSITIONS_X; 1224 1225 tmp = (x1 & _SUBPIXEL_MASK_X); 1226 _alpha[pix_xmax ] 1227 -= (_SUBPIXEL_POSITIONS_X - tmp); 1228 _alpha[pix_xmax + 1] 1229 -= tmp; 1230 1231 if (useBlkFlags) { 1232 // flag used blocks: 1233 _blkFlags[pix_x >> _BLK_SIZE_LG] = 1; 1234 _blkFlags[pix_xmax >> _BLK_SIZE_LG] = 1; 1235 } 1236 } 1237 } 1238 } 1239 1240 sum += crorientation; 1241 prev = curx; 1242 } 1243 } else { 1244 // Non-zero winding rule: optimize that case (default) 1245 // and avoid processing intermediate crossings 1246 for (i = 1, sum = 0;; i++) { 1247 sum += crorientation; 1248 1249 if (sum != 0) { 1250 // prev = min(curx) 1251 if (prev > curx) { 1252 prev = curx; 1253 } 1254 } else { 1255 // TODO: perform line clipping on left-right sides 1256 // to avoid such bound checks: 1257 x0 = (prev > bboxx0) ? prev : bboxx0; 1258 x1 = (curx < bboxx1) ? curx : bboxx1; 1259 1260 if (x0 < x1) { 1261 x0 -= bboxx0; // turn x0, x1 from coords to indices 1262 x1 -= bboxx0; // in the alpha array. 1263 1264 pix_x = x0 >> _SUBPIXEL_LG_POSITIONS_X; 1265 pix_xmaxm1 = (x1 - 1) >> _SUBPIXEL_LG_POSITIONS_X; 1266 1267 if (pix_x == pix_xmaxm1) { 1268 // Start and end in same pixel 1269 tmp = (x1 - x0); // number of subpixels 1270 _alpha[pix_x ] += tmp; 1271 _alpha[pix_x + 1] -= tmp; 1272 1273 if (useBlkFlags) { 1274 // flag used blocks: 1275 _blkFlags[pix_x >> _BLK_SIZE_LG] = 1; 1276 } 1277 } else { 1278 tmp = (x0 & _SUBPIXEL_MASK_X); 1279 _alpha[pix_x ] 1280 += (_SUBPIXEL_POSITIONS_X - tmp); 1281 _alpha[pix_x + 1] 1282 += tmp; 1283 1284 pix_xmax = x1 >> _SUBPIXEL_LG_POSITIONS_X; 1285 1286 tmp = (x1 & _SUBPIXEL_MASK_X); 1287 _alpha[pix_xmax ] 1288 -= (_SUBPIXEL_POSITIONS_X - tmp); 1289 _alpha[pix_xmax + 1] 1290 -= tmp; 1291 1292 if (useBlkFlags) { 1293 // flag used blocks: 1294 _blkFlags[pix_x >> _BLK_SIZE_LG] = 1; 1295 _blkFlags[pix_xmax >> _BLK_SIZE_LG] = 1; 1296 } 1297 } 1298 } 1299 prev = _MAX_VALUE; 1300 } 1301 1302 if (i == numCrossings) { 1303 break; 1304 } 1305 1306 curxo = _crossings[i]; 1307 curx = curxo >> 1; 1308 // to turn {0, 1} into {-1, 1}, multiply by 2 and subtract 1. 1309 // last bit contains orientation (0 or 1) 1310 crorientation = ((curxo & 0x1) << 1) - 1; 1311 } 1312 } 1313 } // numCrossings > 0 1314 1315 // even if this last row had no crossings, alpha will be zeroed 1316 // from the last emitRow call. But this doesn't matter because 1317 // maxX < minX, so no row will be emitted to the MarlinCache. 1318 if ((y & _SUBPIXEL_MASK_Y) == _SUBPIXEL_MASK_Y) { 1319 lastY = y >> _SUBPIXEL_LG_POSITIONS_Y; 1320 1321 // convert subpixel to pixel coordinate within boundaries: 1322 minX = FloatMath.max(minX, bboxx0) >> _SUBPIXEL_LG_POSITIONS_X; 1323 maxX = FloatMath.min(maxX, bboxx1) >> _SUBPIXEL_LG_POSITIONS_X; 1324 1325 if (maxX >= minX) { 1326 // note: alpha array will be zeroed by copyAARow() 1327 // +2 because alpha [pix_minX; pix_maxX+1] 1328 // fix range [x0; x1[ 1329 copyAARow(_alpha, lastY, minX, maxX + 2, useBlkFlags); 1330 1331 // speculative for next pixel row (scanline coherence): 1332 if (_enableBlkFlagsHeuristics) { 1333 // Use block flags if large pixel span and few crossings: 1334 // ie mean(distance between crossings) is larger than 1335 // 1 block size; 1336 1337 // fast check width: 1338 maxX -= minX; 1339 1340 // if stroking: numCrossings /= 2 1341 // => shift numCrossings by 1 1342 // condition = (width / (numCrossings - 1)) > blockSize 1343 useBlkFlags = (maxX > _BLK_SIZE) && (maxX > 1344 (((numCrossings >> stroking) - 1) << _BLK_SIZE_LG)); 1345 1346 if (doStats) { 1347 tmp = FloatMath.max(1, 1348 ((numCrossings >> stroking) - 1)); 1349 RendererContext.stats.hist_tile_generator_encoding_dist 1350 .add(maxX / tmp); 1351 } 1352 } 1353 } else { 1354 _cache.clearAARow(lastY); 1355 } 1356 minX = _MAX_VALUE; 1357 maxX = _MIN_VALUE; 1358 } 1359 } // scan line iterator 1360 1361 // Emit final row 1362 y--; 1363 y >>= _SUBPIXEL_LG_POSITIONS_Y; 1364 1365 // convert subpixel to pixel coordinate within boundaries: 1366 minX = FloatMath.max(minX, bboxx0) >> _SUBPIXEL_LG_POSITIONS_X; 1367 maxX = FloatMath.min(maxX, bboxx1) >> _SUBPIXEL_LG_POSITIONS_X; 1368 1369 if (maxX >= minX) { 1370 // note: alpha array will be zeroed by copyAARow() 1371 // +2 because alpha [pix_minX; pix_maxX+1] 1372 // fix range [x0; x1[ 1373 copyAARow(_alpha, y, minX, maxX + 2, useBlkFlags); 1374 } else if (y != lastY) { 1375 _cache.clearAARow(y); 1376 } 1377 1378 // update member: 1379 edgeCount = numCrossings; 1380 prevUseBlkFlags = useBlkFlags; 1381 1382 if (doStats) { 1383 // update max used mark 1384 activeEdgeMaxUsed = _arrayMaxUsed; 1385 } 1386 } 1387 1388 boolean endRendering() { 1389 if (doMonitors) { 1390 RendererContext.stats.mon_rdr_endRendering.start(); 1391 } 1392 if (edgeMinY == Float.POSITIVE_INFINITY) { 1393 return false; // undefined edges bounds 1394 } 1395 1396 final int _boundsMinY = boundsMinY; 1397 final int _boundsMaxY = boundsMaxY; 1398 1399 // bounds as inclusive intervals 1400 final int spminX = FloatMath.max(FloatMath.ceil_int(edgeMinX - 0.5f), boundsMinX); 1401 final int spmaxX = FloatMath.min(FloatMath.ceil_int(edgeMaxX - 0.5f), boundsMaxX - 1); 1402 1403 // y1 (and y2) are already biased by -0.5 in tosubpixy(): 1404 final int spminY = FloatMath.max(FloatMath.ceil_int(edgeMinY), _boundsMinY); 1405 int maxY = FloatMath.ceil_int(edgeMaxY); 1406 1407 final int spmaxY; 1408 1409 if (maxY <= _boundsMaxY - 1) { 1410 spmaxY = maxY; 1411 } else { 1412 spmaxY = _boundsMaxY - 1; 1413 maxY = _boundsMaxY; 1414 } 1415 buckets_minY = spminY - _boundsMinY; 1416 buckets_maxY = maxY - _boundsMinY; 1417 1418 if (doLogBounds) { 1419 MarlinUtils.logInfo("edgesXY = [" + edgeMinX + " ... " + edgeMaxX 1420 + "][" + edgeMinY + " ... " + edgeMaxY + "]"); 1421 MarlinUtils.logInfo("spXY = [" + spminX + " ... " + spmaxX 1422 + "][" + spminY + " ... " + spmaxY + "]"); 1423 } 1424 1425 // test clipping for shapes out of bounds 1426 if ((spminX > spmaxX) || (spminY > spmaxY)) { 1427 return false; 1428 } 1429 1430 // half open intervals 1431 // inclusive: 1432 final int pminX = spminX >> SUBPIXEL_LG_POSITIONS_X; 1433 // exclusive: 1434 final int pmaxX = (spmaxX + SUBPIXEL_MASK_X) >> SUBPIXEL_LG_POSITIONS_X; 1435 // inclusive: 1436 final int pminY = spminY >> SUBPIXEL_LG_POSITIONS_Y; 1437 // exclusive: 1438 final int pmaxY = (spmaxY + SUBPIXEL_MASK_Y) >> SUBPIXEL_LG_POSITIONS_Y; 1439 1440 // store BBox to answer ptg.getBBox(): 1441 this.cache.init(pminX, pminY, pmaxX, pmaxY, edgeSumDeltaY); 1442 1443 // Heuristics for using block flags: 1444 if (ENABLE_BLOCK_FLAGS) { 1445 enableBlkFlags = this.cache.useRLE; 1446 prevUseBlkFlags = enableBlkFlags && !ENABLE_BLOCK_FLAGS_HEURISTICS; 1447 1448 if (enableBlkFlags) { 1449 // ensure blockFlags array is large enough: 1450 // note: +2 to ensure enough space left at end 1451 final int nxTiles = ((pmaxX - pminX) >> TILE_SIZE_LG) + 2; 1452 if (nxTiles > INITIAL_ARRAY) { 1453 blkFlags = rdrCtx.getIntArray(nxTiles); 1454 } 1455 } 1456 } 1457 1458 // memorize the rendering bounding box: 1459 /* note: bbox_spminX and bbox_spmaxX must be pixel boundaries 1460 to have correct coverage computation */ 1461 // inclusive: 1462 bbox_spminX = pminX << SUBPIXEL_LG_POSITIONS_X; 1463 // exclusive: 1464 bbox_spmaxX = pmaxX << SUBPIXEL_LG_POSITIONS_X; 1465 // inclusive: 1466 bbox_spminY = spminY; 1467 // exclusive: 1468 bbox_spmaxY = FloatMath.min(spmaxY + 1, pmaxY << SUBPIXEL_LG_POSITIONS_Y); 1469 1470 if (doLogBounds) { 1471 MarlinUtils.logInfo("pXY = [" + pminX + " ... " + pmaxX 1472 + "[ [" + pminY + " ... " + pmaxY + "["); 1473 MarlinUtils.logInfo("bbox_spXY = [" + bbox_spminX + " ... " 1474 + bbox_spmaxX + "[ [" + bbox_spminY + " ... " 1475 + bbox_spmaxY + "["); 1476 } 1477 1478 // Prepare alpha line: 1479 // add 2 to better deal with the last pixel in a pixel row. 1480 final int width = (pmaxX - pminX) + 2; 1481 1482 // Useful when processing tile line by tile line 1483 if (width > INITIAL_AA_ARRAY) { 1484 if (doStats) { 1485 RendererContext.stats.stat_array_renderer_alphaline 1486 .add(width); 1487 } 1488 alphaLine = rdrCtx.getIntArray(width); 1489 } 1490 1491 // process first tile line: 1492 endRendering(pminY); 1493 1494 return true; 1495 } 1496 1497 private int bbox_spminX, bbox_spmaxX, bbox_spminY, bbox_spmaxY; 1498 1499 void endRendering(final int pminY) { 1500 if (doMonitors) { 1501 RendererContext.stats.mon_rdr_endRendering_Y.start(); 1502 } 1503 1504 final int spminY = pminY << SUBPIXEL_LG_POSITIONS_Y; 1505 final int fixed_spminY = FloatMath.max(bbox_spminY, spminY); 1506 1507 // avoid rendering for last call to nextTile() 1508 if (fixed_spminY < bbox_spmaxY) { 1509 // process a complete tile line ie scanlines for 32 rows 1510 final int spmaxY = FloatMath.min(bbox_spmaxY, spminY + SUBPIXEL_TILE); 1511 1512 // process tile line [0 - 32] 1513 cache.resetTileLine(pminY); 1514 1515 // Process only one tile line: 1516 _endRendering(fixed_spminY, spmaxY); 1517 } 1518 if (doMonitors) { 1519 RendererContext.stats.mon_rdr_endRendering_Y.stop(); 1520 } 1521 } 1522 1523 private boolean enableBlkFlags = false; 1524 private boolean prevUseBlkFlags = false; 1525 1526 private final int[] blkFlags_initial = new int[INITIAL_ARRAY]; // 1 tile line 1527 /* block flags (0|1) */ 1528 private int[] blkFlags = blkFlags_initial; 1529 1530 void copyAARow(final int[] alphaRow, 1531 final int pix_y, final int pix_from, final int pix_to, 1532 final boolean useBlockFlags) 1533 { 1534 if (useBlockFlags) { 1535 if (doStats) { 1536 RendererContext.stats.hist_tile_generator_encoding.add(1); 1537 } 1538 cache.copyAARowRLE_WithBlockFlags(blkFlags, alphaRow, pix_y, pix_from, pix_to); 1539 } else { 1540 if (doStats) { 1541 RendererContext.stats.hist_tile_generator_encoding.add(0); 1542 } 1543 cache.copyAARowNoRLE(alphaRow, pix_y, pix_from, pix_to); 1544 } 1545 } 1546 }