modules/graphics/src/main/java/com/sun/prism/es2/ES2Context.java
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@@ -465,14 +465,15 @@
ES2Shader shader = (ES2Shader) getPhongShader(meshView);
setShaderProgram(shader.getProgramObject());
// Support retina display by scaling the projViewTx and pass it to the shader.
- float pixelScaleFactor = g.getPixelScaleFactor();
- if (pixelScaleFactor != 1.0) {
+ float pixelScaleFactorX = g.getPixelScaleFactorX();
+ float pixelScaleFactorY = g.getPixelScaleFactorY();
+ if (pixelScaleFactorX != 1.0 || pixelScaleFactorY != 1.0) {
scratchTx = scratchTx.set(projViewTx);
- scratchTx.scale(pixelScaleFactor, pixelScaleFactor, 1.0);
+ scratchTx.scale(pixelScaleFactorX, pixelScaleFactorY, 1.0);
updateRawMatrix(scratchTx);
} else {
updateRawMatrix(projViewTx);
}
shader.setMatrix("viewProjectionMatrix", rawMatrix);
@@ -480,14 +481,13 @@
(float) cameraPos.y, (float)cameraPos.z);
// Undo the SwapChain scaling done in createGraphics() because 3D needs
// this information in the shader (via projViewTx)
BaseTransform xform = g.getTransformNoClone();
- if (pixelScaleFactor != 1.0) {
- float invPSF = 1/pixelScaleFactor;
+ if (pixelScaleFactorX != 1.0 || pixelScaleFactorY != 1.0) {
scratchAffine3DTx.setToIdentity();
- scratchAffine3DTx.scale(invPSF, invPSF);
+ scratchAffine3DTx.scale(1.0 / pixelScaleFactorX, 1.0 / pixelScaleFactorY);
scratchAffine3DTx.concatenate(xform);
updateWorldTransform(scratchAffine3DTx);
} else {
updateWorldTransform(xform);
}