1 /*
   2  * Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing;
  26 
  27 import java.awt.Graphics2D;
  28 
  29 /**
  30  * <p>A painting delegate. The Painter interface defines exactly one method,
  31  * <code>paint</code>. It is used in situations where the developer can change
  32  * the painting routine of a component without having to resort to subclassing
  33  * the component. It is also generically useful when doing any form of painting
  34  * delegation.</p>
  35  *
  36  * <p><code>Painter</code>s are simply encapsulations of Java2D code and make
  37  * it fairly trivial to reuse existing <code>Painter</code>s or to combine
  38  * them together. Implementations of this interface are also trivial to write,
  39  * such that if you can't find a <code>Painter</code> that does what you need,
  40  * you can write one with minimal effort. Writing a <code>Painter</code> requires
  41  * knowledge of Java2D.</p>
  42  *
  43  * <p>A <code>Painter</code> may be created with a type parameter. This type will be
  44  * expected in the <code>paint</code> method. For example, you may wish to write a
  45  * <code>Painter</code> that only works with subclasses of {@link java.awt.Component}.
  46  * In that case, when the <code>Painter</code> is declared, you may declare that
  47  * it requires a <code>Component</code>, allowing the paint method to be type safe. Ex:
  48  * <pre>
  49  * {@code
  50  * Painter<Component> p = new Painter<Component>() {
  51  *     public void paint(Graphics2D g, Component c, int width, int height) {
  52  *         g.setColor(c.getBackground());
  53  *         //and so forth
  54  *     }
  55  * }
  56  * }
  57  * </pre>
  58  *
  59  * <p>This interface makes no guarantees of threadsafety.</p>
  60  *
  61  * @author rbair
  62  */
  63 public interface Painter<T> {
  64     /**
  65      * <p>Renders to the given {@link java.awt.Graphics2D} object. Implementations
  66      * of this method <em>may</em> modify state on the <code>Graphics2D</code>, and are not
  67      * required to restore that state upon completion. In most cases, it is recommended
  68      * that the caller pass in a scratch graphics object. The <code>Graphics2D</code>
  69      * must never be null.</p>
  70      *
  71      * <p>State on the graphics object may be honored by the <code>paint</code> method,
  72      * but may not be. For instance, setting the antialiasing rendering hint on the
  73      * graphics may or may not be respected by the <code>Painter</code> implementation.</p>
  74      *
  75      * <p>The supplied object parameter acts as an optional configuration argument.
  76      * For example, it could be of type <code>Component</code>. A <code>Painter</code>
  77      * that expected it could then read state from that <code>Component</code> and
  78      * use the state for painting. For example, an implementation may read the
  79      * backgroundColor and use that.</p>
  80      *
  81      * <p>Generally, to enhance reusability, most standard <code>Painter</code>s ignore
  82      * this parameter. They can thus be reused in any context. The <code>object</code>
  83      * may be null. Implementations must not throw a NullPointerException if the object
  84      * parameter is null.</p>
  85      *
  86      * <p>Finally, the <code>width</code> and <code>height</code> arguments specify the
  87      * width and height that the <code>Painter</code> should paint into. More
  88      * specifically, the specified width and height instruct the painter that it should
  89      * paint fully within this width and height. Any specified clip on the
  90      * <code>g</code> param will further constrain the region.</p>
  91      *
  92      * <p>For example, suppose I have a <code>Painter</code> implementation that draws
  93      * a gradient. The gradient goes from white to black. It "stretches" to fill the
  94      * painted region. Thus, if I use this <code>Painter</code> to paint a 500 x 500
  95      * region, the far left would be black, the far right would be white, and a smooth
  96      * gradient would be painted between. I could then, without modification, reuse the
  97      * <code>Painter</code> to paint a region that is 20x20 in size. This region would
  98      * also be black on the left, white on the right, and a smooth gradient painted
  99      * between.</p>
 100      *
 101      * @param g The Graphics2D to render to. This must not be null.
 102      * @param object an optional configuration parameter. This may be null.
 103      * @param width width of the area to paint.
 104      * @param height height of the area to paint.
 105      */
 106     public void paint(Graphics2D g, T object, int width, int height);
 107 }