/* * Copyright (c) 2000, 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #warn This file is preprocessed before being compiled package java.nio.charset; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.CharBuffer; import java.nio.BufferOverflowException; import java.nio.BufferUnderflowException; import java.lang.ref.WeakReference; import java.nio.charset.CoderMalfunctionError; // javadoc import java.util.Arrays; /** * An engine that can transform a sequence of $itypesPhrase$ into a sequence of * $otypesPhrase$. * * * *

The input $itype$ sequence is provided in a $itype$ buffer or a series * of such buffers. The output $otype$ sequence is written to a $otype$ buffer * or a series of such buffers. $A$ $coder$ should always be used by making * the following sequence of method invocations, hereinafter referred to as $a$ * $coding$ operation: * *

    * *
  1. Reset the $coder$ via the {@link #reset reset} method, unless it * has not been used before;

  2. * *
  3. Invoke the {@link #$code$ $code$} method zero or more times, as * long as additional input may be available, passing {@code false} for the * {@code endOfInput} argument and filling the input buffer and flushing the * output buffer between invocations;

  4. * *
  5. Invoke the {@link #$code$ $code$} method one final time, passing * {@code true} for the {@code endOfInput} argument; and then

  6. * *
  7. Invoke the {@link #flush flush} method so that the $coder$ can * flush any internal state to the output buffer.

  8. * *
* * Each invocation of the {@link #$code$ $code$} method will $code$ as many * $itype$s as possible from the input buffer, writing the resulting $otype$s * to the output buffer. The {@link #$code$ $code$} method returns when more * input is required, when there is not enough room in the output buffer, or * when $a$ $coding$ error has occurred. In each case a {@link CoderResult} * object is returned to describe the reason for termination. An invoker can * examine this object and fill the input buffer, flush the output buffer, or * attempt to recover from $a$ $coding$ error, as appropriate, and try again. * * * *

There are two general types of $coding$ errors. If the input $itype$ * sequence is $notLegal$ then the input is considered malformed. If * the input $itype$ sequence is legal but cannot be mapped to a valid * $outSequence$ then an unmappable character has been encountered. * * * *

How $a$ $coding$ error is handled depends upon the action requested for * that type of error, which is described by an instance of the {@link * CodingErrorAction} class. The possible error actions are to {@linkplain * CodingErrorAction#IGNORE ignore} the erroneous input, {@linkplain * CodingErrorAction#REPORT report} the error to the invoker via * the returned {@link CoderResult} object, or {@linkplain CodingErrorAction#REPLACE * replace} the erroneous input with the current value of the * replacement $replTypeName$. The replacement * #if[encoder] * is initially set to the $coder$'s default replacement, which often * (but not always) has the initial value $defaultReplName$; #end[encoder] #if[decoder] * has the initial value $defaultReplName$; #end[decoder] * * its value may be changed via the {@link #replaceWith($replFQType$) * replaceWith} method. * *

The default action for malformed-input and unmappable-character errors * is to {@linkplain CodingErrorAction#REPORT report} them. The * malformed-input error action may be changed via the {@link * #onMalformedInput(CodingErrorAction) onMalformedInput} method; the * unmappable-character action may be changed via the {@link * #onUnmappableCharacter(CodingErrorAction) onUnmappableCharacter} method. * *

This class is designed to handle many of the details of the $coding$ * process, including the implementation of error actions. $A$ $coder$ for a * specific charset, which is a concrete subclass of this class, need only * implement the abstract {@link #$code$Loop $code$Loop} method, which * encapsulates the basic $coding$ loop. A subclass that maintains internal * state should, additionally, override the {@link #implFlush implFlush} and * {@link #implReset implReset} methods. * *

Instances of this class are not safe for use by multiple concurrent * threads.

* * * @author Mark Reinhold * @author JSR-51 Expert Group * @since 1.4 * * @see ByteBuffer * @see CharBuffer * @see Charset * @see Charset$OtherCoder$ */ public abstract class Charset$Coder$ { private final Charset charset; private final float average$ItypesPerOtype$; private final float max$ItypesPerOtype$; private $replType$ replacement; private CodingErrorAction malformedInputAction = CodingErrorAction.REPORT; private CodingErrorAction unmappableCharacterAction = CodingErrorAction.REPORT; // Internal states // private static final int ST_RESET = 0; private static final int ST_CODING = 1; private static final int ST_END = 2; private static final int ST_FLUSHED = 3; private int state = ST_RESET; private static String stateNames[] = { "RESET", "CODING", "CODING_END", "FLUSHED" }; /** * Initializes a new $coder$. The new $coder$ will have the given * $otypes-per-itype$ and replacement values. * * @param cs * The charset that created this $coder$ * * @param average$ItypesPerOtype$ * A positive float value indicating the expected number of * $otype$s that will be produced for each input $itype$ * * @param max$ItypesPerOtype$ * A positive float value indicating the maximum number of * $otype$s that will be produced for each input $itype$ * * @param replacement * The initial replacement; must not be {@code null}, must have * non-zero length, must not be longer than max$ItypesPerOtype$, * and must be {@linkplain #isLegalReplacement legal} * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ {#if[encoder]?protected:private} Charset$Coder$(Charset cs, float average$ItypesPerOtype$, float max$ItypesPerOtype$, $replType$ replacement) { this.charset = cs; if (average$ItypesPerOtype$ <= 0.0f) throw new IllegalArgumentException("Non-positive " + "average$ItypesPerOtype$"); if (max$ItypesPerOtype$ <= 0.0f) throw new IllegalArgumentException("Non-positive " + "max$ItypesPerOtype$"); if (average$ItypesPerOtype$ > max$ItypesPerOtype$) throw new IllegalArgumentException("average$ItypesPerOtype$" + " exceeds " + "max$ItypesPerOtype$"); this.replacement = replacement; this.average$ItypesPerOtype$ = average$ItypesPerOtype$; this.max$ItypesPerOtype$ = max$ItypesPerOtype$; replaceWith(replacement); } /** * Initializes a new $coder$. The new $coder$ will have the given * $otypes-per-itype$ values and its replacement will be the * $replTypeName$ $defaultReplName$. * * @param cs * The charset that created this $coder$ * * @param average$ItypesPerOtype$ * A positive float value indicating the expected number of * $otype$s that will be produced for each input $itype$ * * @param max$ItypesPerOtype$ * A positive float value indicating the maximum number of * $otype$s that will be produced for each input $itype$ * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ protected Charset$Coder$(Charset cs, float average$ItypesPerOtype$, float max$ItypesPerOtype$) { this(cs, average$ItypesPerOtype$, max$ItypesPerOtype$, $defaultRepl$); } /** * Returns the charset that created this $coder$. * * @return This $coder$'s charset */ public final Charset charset() { return charset; } /** * Returns this $coder$'s replacement value. * * @return This $coder$'s current replacement, * which is never {@code null} and is never empty */ public final $replType$ replacement() { #if[decoder] return replacement; #end[decoder] #if[encoder] return Arrays.copyOf(replacement, replacement.$replLength$); #end[encoder] } /** * Changes this $coder$'s replacement value. * *

This method invokes the {@link #implReplaceWith implReplaceWith} * method, passing the new replacement, after checking that the new * replacement is acceptable.

* * @param newReplacement The new replacement; must not be * {@code null}, must have non-zero length, #if[decoder] * and must not be longer than the value returned by the * {@link #max$ItypesPerOtype$() max$ItypesPerOtype$} method #end[decoder] #if[encoder] * must not be longer than the value returned by the * {@link #max$ItypesPerOtype$() max$ItypesPerOtype$} method, and * must be {@link #isLegalReplacement legal} #end[encoder] * * @return This $coder$ * * @throws IllegalArgumentException * If the preconditions on the parameter do not hold */ public final Charset$Coder$ replaceWith($replType$ newReplacement) { if (newReplacement == null) throw new IllegalArgumentException("Null replacement"); int len = newReplacement.$replLength$; if (len == 0) throw new IllegalArgumentException("Empty replacement"); if (len > max$ItypesPerOtype$) throw new IllegalArgumentException("Replacement too long"); #if[decoder] this.replacement = newReplacement; #end[decoder] #if[encoder] if (!isLegalReplacement(newReplacement)) throw new IllegalArgumentException("Illegal replacement"); this.replacement = Arrays.copyOf(newReplacement, newReplacement.$replLength$); #end[encoder] implReplaceWith(this.replacement); return this; } /** * Reports a change to this $coder$'s replacement value. * *

The default implementation of this method does nothing. This method * should be overridden by $coder$s that require notification of changes to * the replacement.

* * @param newReplacement The replacement value */ protected void implReplaceWith($replType$ newReplacement) { } #if[encoder] private WeakReference cachedDecoder = null; /** * Tells whether or not the given byte array is a legal replacement value * for this encoder. * *

A replacement is legal if, and only if, it is a legal sequence of * bytes in this encoder's charset; that is, it must be possible to decode * the replacement into one or more sixteen-bit Unicode characters. * *

The default implementation of this method is not very efficient; it * should generally be overridden to improve performance.

* * @param repl The byte array to be tested * * @return {@code true} if, and only if, the given byte array * is a legal replacement value for this encoder */ public boolean isLegalReplacement(byte[] repl) { WeakReference wr = cachedDecoder; CharsetDecoder dec = null; if ((wr == null) || ((dec = wr.get()) == null)) { dec = charset().newDecoder(); dec.onMalformedInput(CodingErrorAction.REPORT); dec.onUnmappableCharacter(CodingErrorAction.REPORT); cachedDecoder = new WeakReference(dec); } else { dec.reset(); } ByteBuffer bb = ByteBuffer.wrap(repl); CharBuffer cb = CharBuffer.allocate((int)(bb.remaining() * dec.maxCharsPerByte())); CoderResult cr = dec.decode(bb, cb, true); return !cr.isError(); } #end[encoder] /** * Returns this $coder$'s current action for malformed-input errors. * * @return The current malformed-input action, which is never {@code null} */ public CodingErrorAction malformedInputAction() { return malformedInputAction; } /** * Changes this $coder$'s action for malformed-input errors. * *

This method invokes the {@link #implOnMalformedInput * implOnMalformedInput} method, passing the new action.

* * @param newAction The new action; must not be {@code null} * * @return This $coder$ * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final Charset$Coder$ onMalformedInput(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); malformedInputAction = newAction; implOnMalformedInput(newAction); return this; } /** * Reports a change to this $coder$'s malformed-input action. * *

The default implementation of this method does nothing. This method * should be overridden by $coder$s that require notification of changes to * the malformed-input action.

* * @param newAction The new action */ protected void implOnMalformedInput(CodingErrorAction newAction) { } /** * Returns this $coder$'s current action for unmappable-character errors. * * @return The current unmappable-character action, which is never * {@code null} */ public CodingErrorAction unmappableCharacterAction() { return unmappableCharacterAction; } /** * Changes this $coder$'s action for unmappable-character errors. * *

This method invokes the {@link #implOnUnmappableCharacter * implOnUnmappableCharacter} method, passing the new action.

* * @param newAction The new action; must not be {@code null} * * @return This $coder$ * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final Charset$Coder$ onUnmappableCharacter(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); unmappableCharacterAction = newAction; implOnUnmappableCharacter(newAction); return this; } /** * Reports a change to this $coder$'s unmappable-character action. * *

The default implementation of this method does nothing. This method * should be overridden by $coder$s that require notification of changes to * the unmappable-character action.

* * @param newAction The new action */ protected void implOnUnmappableCharacter(CodingErrorAction newAction) { } /** * Returns the average number of $otype$s that will be produced for each * $itype$ of input. This heuristic value may be used to estimate the size * of the output buffer required for a given input sequence. * * @return The average number of $otype$s produced * per $itype$ of input */ public final float average$ItypesPerOtype$() { return average$ItypesPerOtype$; } /** * Returns the maximum number of $otype$s that will be produced for each * $itype$ of input. This value may be used to compute the worst-case size * of the output buffer required for a given input sequence. * * @return The maximum number of $otype$s that will be produced per * $itype$ of input */ public final float max$ItypesPerOtype$() { return max$ItypesPerOtype$; } /** * $Code$s as many $itype$s as possible from the given input buffer, * writing the results to the given output buffer. * *

The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} $itype$s * will be read and at most {@link Buffer#remaining out.remaining()} * $otype$s will be written. The buffers' positions will be advanced to * reflect the $itype$s read and the $otype$s written, but their marks and * limits will not be modified. * *

In addition to reading $itype$s from the input buffer and writing * $otype$s to the output buffer, this method returns a {@link CoderResult} * object to describe its reason for termination: * *

    * *
  • {@link CoderResult#UNDERFLOW} indicates that as much of the * input buffer as possible has been $code$d. If there is no further * input then the invoker can proceed to the next step of the * $coding$ operation. Otherwise this method * should be invoked again with further input.

  • * *
  • {@link CoderResult#OVERFLOW} indicates that there is * insufficient space in the output buffer to $code$ any more $itype$s. * This method should be invoked again with an output buffer that has * more {@linkplain Buffer#remaining remaining} $otype$s. This is * typically done by draining any $code$d $otype$s from the output * buffer.

  • * *
  • A {@linkplain CoderResult#malformedForLength * malformed-input} result indicates that a malformed-input * error has been detected. The malformed $itype$s begin at the input * buffer's (possibly incremented) position; the number of malformed * $itype$s may be determined by invoking the result object's {@link * CoderResult#length() length} method. This case applies only if the * {@linkplain #onMalformedInput malformed action} of this $coder$ * is {@link CodingErrorAction#REPORT}; otherwise the malformed input * will be ignored or replaced, as requested.

  • * *
  • An {@linkplain CoderResult#unmappableForLength * unmappable-character} result indicates that an * unmappable-character error has been detected. The $itype$s that * $code$ the unmappable character begin at the input buffer's (possibly * incremented) position; the number of such $itype$s may be determined * by invoking the result object's {@link CoderResult#length() length} * method. This case applies only if the {@linkplain #onUnmappableCharacter * unmappable action} of this $coder$ is {@link * CodingErrorAction#REPORT}; otherwise the unmappable character will be * ignored or replaced, as requested.

  • * *
* * In any case, if this method is to be reinvoked in the same $coding$ * operation then care should be taken to preserve any $itype$s remaining * in the input buffer so that they are available to the next invocation. * *

The {@code endOfInput} parameter advises this method as to whether * the invoker can provide further input beyond that contained in the given * input buffer. If there is a possibility of providing additional input * then the invoker should pass {@code false} for this parameter; if there * is no possibility of providing further input then the invoker should * pass {@code true}. It is not erroneous, and in fact it is quite * common, to pass {@code false} in one invocation and later discover that * no further input was actually available. It is critical, however, that * the final invocation of this method in a sequence of invocations always * pass {@code true} so that any remaining un$code$d input will be treated * as being malformed. * *

This method works by invoking the {@link #$code$Loop $code$Loop} * method, interpreting its results, handling error conditions, and * reinvoking it as necessary.

* * * @param in * The input $itype$ buffer * * @param out * The output $otype$ buffer * * @param endOfInput * {@code true} if, and only if, the invoker can provide no * additional input $itype$s beyond those in the given buffer * * @return A coder-result object describing the reason for termination * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress and the previous * step was an invocation neither of the {@link #reset reset} * method, nor of this method with a value of {@code false} for * the {@code endOfInput} parameter, nor of this method with a * value of {@code true} for the {@code endOfInput} parameter * but a return value indicating an incomplete $coding$ operation * * @throws CoderMalfunctionError * If an invocation of the $code$Loop method threw * an unexpected exception */ public final CoderResult $code$($Itype$Buffer in, $Otype$Buffer out, boolean endOfInput) { int newState = endOfInput ? ST_END : ST_CODING; if ((state != ST_RESET) && (state != ST_CODING) && !(endOfInput && (state == ST_END))) throwIllegalStateException(state, newState); state = newState; for (;;) { CoderResult cr; try { cr = $code$Loop(in, out); } catch (BufferUnderflowException x) { throw new CoderMalfunctionError(x); } catch (BufferOverflowException x) { throw new CoderMalfunctionError(x); } if (cr.isOverflow()) return cr; if (cr.isUnderflow()) { if (endOfInput && in.hasRemaining()) { cr = CoderResult.malformedForLength(in.remaining()); // Fall through to malformed-input case } else { return cr; } } CodingErrorAction action = null; if (cr.isMalformed()) action = malformedInputAction; else if (cr.isUnmappable()) action = unmappableCharacterAction; else assert false : cr.toString(); if (action == CodingErrorAction.REPORT) return cr; if (action == CodingErrorAction.REPLACE) { if (out.remaining() < replacement.$replLength$) return CoderResult.OVERFLOW; out.put(replacement); } if ((action == CodingErrorAction.IGNORE) || (action == CodingErrorAction.REPLACE)) { // Skip erroneous input either way in.position(in.position() + cr.length()); continue; } assert false; } } /** * Flushes this $coder$. * *

Some $coder$s maintain internal state and may need to write some * final $otype$s to the output buffer once the overall input sequence has * been read. * *

Any additional output is written to the output buffer beginning at * its current position. At most {@link Buffer#remaining out.remaining()} * $otype$s will be written. The buffer's position will be advanced * appropriately, but its mark and limit will not be modified. * *

If this method completes successfully then it returns {@link * CoderResult#UNDERFLOW}. If there is insufficient room in the output * buffer then it returns {@link CoderResult#OVERFLOW}. If this happens * then this method must be invoked again, with an output buffer that has * more room, in order to complete the current $coding$ * operation. * *

If this $coder$ has already been flushed then invoking this method * has no effect. * *

This method invokes the {@link #implFlush implFlush} method to * perform the actual flushing operation.

* * @param out * The output $otype$ buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} * * @throws IllegalStateException * If the previous step of the current $coding$ operation was an * invocation neither of the {@link #flush flush} method nor of * the three-argument {@link * #$code$($Itype$Buffer,$Otype$Buffer,boolean) $code$} method * with a value of {@code true} for the {@code endOfInput} * parameter */ public final CoderResult flush($Otype$Buffer out) { if (state == ST_END) { CoderResult cr = implFlush(out); if (cr.isUnderflow()) state = ST_FLUSHED; return cr; } if (state != ST_FLUSHED) throwIllegalStateException(state, ST_FLUSHED); return CoderResult.UNDERFLOW; // Already flushed } /** * Flushes this $coder$. * *

The default implementation of this method does nothing, and always * returns {@link CoderResult#UNDERFLOW}. This method should be overridden * by $coder$s that may need to write final $otype$s to the output buffer * once the entire input sequence has been read.

* * @param out * The output $otype$ buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} */ protected CoderResult implFlush($Otype$Buffer out) { return CoderResult.UNDERFLOW; } /** * Resets this $coder$, clearing any internal state. * *

This method resets charset-independent state and also invokes the * {@link #implReset() implReset} method in order to perform any * charset-specific reset actions.

* * @return This $coder$ * */ public final Charset$Coder$ reset() { implReset(); state = ST_RESET; return this; } /** * Resets this $coder$, clearing any charset-specific internal state. * *

The default implementation of this method does nothing. This method * should be overridden by $coder$s that maintain internal state.

*/ protected void implReset() { } /** * $Code$s one or more $itype$s into one or more $otype$s. * *

This method encapsulates the basic $coding$ loop, $coding$ as many * $itype$s as possible until it either runs out of input, runs out of room * in the output buffer, or encounters $a$ $coding$ error. This method is * invoked by the {@link #$code$ $code$} method, which handles result * interpretation and error recovery. * *

The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} $itype$s * will be read, and at most {@link Buffer#remaining out.remaining()} * $otype$s will be written. The buffers' positions will be advanced to * reflect the $itype$s read and the $otype$s written, but their marks and * limits will not be modified. * *

This method returns a {@link CoderResult} object to describe its * reason for termination, in the same manner as the {@link #$code$ $code$} * method. Most implementations of this method will handle $coding$ errors * by returning an appropriate result object for interpretation by the * {@link #$code$ $code$} method. An optimized implementation may instead * examine the relevant error action and implement that action itself. * *

An implementation of this method may perform arbitrary lookahead by * returning {@link CoderResult#UNDERFLOW} until it receives sufficient * input.

* * @param in * The input $itype$ buffer * * @param out * The output $otype$ buffer * * @return A coder-result object describing the reason for termination */ protected abstract CoderResult $code$Loop($Itype$Buffer in, $Otype$Buffer out); /** * Convenience method that $code$s the remaining content of a single input * $itype$ buffer into a newly-allocated $otype$ buffer. * *

This method implements an entire $coding$ * operation; that is, it resets this $coder$, then it $code$s the * $itype$s in the given $itype$ buffer, and finally it flushes this * $coder$. This method should therefore not be invoked if $a$ $coding$ * operation is already in progress.

* * @param in * The input $itype$ buffer * * @return A newly-allocated $otype$ buffer containing the result of the * $coding$ operation. The buffer's position will be zero and its * limit will follow the last $otype$ written. * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress * * @throws MalformedInputException * If the $itype$ sequence starting at the input buffer's current * position is $notLegal$ and the current malformed-input action * is {@link CodingErrorAction#REPORT} * * @throws UnmappableCharacterException * If the $itype$ sequence starting at the input buffer's current * position cannot be mapped to an equivalent $otype$ sequence and * the current unmappable-character action is {@link * CodingErrorAction#REPORT} */ public final $Otype$Buffer $code$($Itype$Buffer in) throws CharacterCodingException { int n = (int)(in.remaining() * average$ItypesPerOtype$()); $Otype$Buffer out = $Otype$Buffer.allocate(n); if ((n == 0) && (in.remaining() == 0)) return out; reset(); for (;;) { CoderResult cr = in.hasRemaining() ? $code$(in, out, true) : CoderResult.UNDERFLOW; if (cr.isUnderflow()) cr = flush(out); if (cr.isUnderflow()) break; if (cr.isOverflow()) { n = 2*n + 1; // Ensure progress; n might be 0! $Otype$Buffer o = $Otype$Buffer.allocate(n); out.flip(); o.put(out); out = o; continue; } cr.throwException(); } out.flip(); return out; } #if[decoder] /** * Tells whether or not this decoder implements an auto-detecting charset. * *

The default implementation of this method always returns * {@code false}; it should be overridden by auto-detecting decoders to * return {@code true}.

* * @return {@code true} if, and only if, this decoder implements an * auto-detecting charset */ public boolean isAutoDetecting() { return false; } /** * Tells whether or not this decoder has yet detected a * charset  (optional operation). * *

If this decoder implements an auto-detecting charset then at a * single point during a decoding operation this method may start returning * {@code true} to indicate that a specific charset has been detected in * the input byte sequence. Once this occurs, the {@link #detectedCharset * detectedCharset} method may be invoked to retrieve the detected charset. * *

That this method returns {@code false} does not imply that no bytes * have yet been decoded. Some auto-detecting decoders are capable of * decoding some, or even all, of an input byte sequence without fixing on * a particular charset. * *

The default implementation of this method always throws an {@link * UnsupportedOperationException}; it should be overridden by * auto-detecting decoders to return {@code true} once the input charset * has been determined.

* * @return {@code true} if, and only if, this decoder has detected a * specific charset * * @throws UnsupportedOperationException * If this decoder does not implement an auto-detecting charset */ public boolean isCharsetDetected() { throw new UnsupportedOperationException(); } /** * Retrieves the charset that was detected by this * decoder  (optional operation). * *

If this decoder implements an auto-detecting charset then this * method returns the actual charset once it has been detected. After that * point, this method returns the same value for the duration of the * current decoding operation. If not enough input bytes have yet been * read to determine the actual charset then this method throws an {@link * IllegalStateException}. * *

The default implementation of this method always throws an {@link * UnsupportedOperationException}; it should be overridden by * auto-detecting decoders to return the appropriate value.

* * @return The charset detected by this auto-detecting decoder, * or {@code null} if the charset has not yet been determined * * @throws IllegalStateException * If insufficient bytes have been read to determine a charset * * @throws UnsupportedOperationException * If this decoder does not implement an auto-detecting charset */ public Charset detectedCharset() { throw new UnsupportedOperationException(); } #end[decoder] #if[encoder] private boolean canEncode(CharBuffer cb) { if (state == ST_FLUSHED) reset(); else if (state != ST_RESET) throwIllegalStateException(state, ST_CODING); CodingErrorAction ma = malformedInputAction(); CodingErrorAction ua = unmappableCharacterAction(); try { onMalformedInput(CodingErrorAction.REPORT); onUnmappableCharacter(CodingErrorAction.REPORT); encode(cb); } catch (CharacterCodingException x) { return false; } finally { onMalformedInput(ma); onUnmappableCharacter(ua); reset(); } return true; } /** * Tells whether or not this encoder can encode the given character. * *

This method returns {@code false} if the given character is a * surrogate character; such characters can be interpreted only when they * are members of a pair consisting of a high surrogate followed by a low * surrogate. The {@link #canEncode(java.lang.CharSequence) * canEncode(CharSequence)} method may be used to test whether or not a * character sequence can be encoded. * *

This method may modify this encoder's state; it should therefore not * be invoked if an encoding operation is already in * progress. * *

The default implementation of this method is not very efficient; it * should generally be overridden to improve performance.

* * @param c * The given character * * @return {@code true} if, and only if, this encoder can encode * the given character * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress */ public boolean canEncode(char c) { CharBuffer cb = CharBuffer.allocate(1); cb.put(c); cb.flip(); return canEncode(cb); } /** * Tells whether or not this encoder can encode the given character * sequence. * *

If this method returns {@code false} for a particular character * sequence then more information about why the sequence cannot be encoded * may be obtained by performing a full encoding * operation. * *

This method may modify this encoder's state; it should therefore not * be invoked if an encoding operation is already in progress. * *

The default implementation of this method is not very efficient; it * should generally be overridden to improve performance.

* * @param cs * The given character sequence * * @return {@code true} if, and only if, this encoder can encode * the given character without throwing any exceptions and without * performing any replacements * * @throws IllegalStateException * If $a$ $coding$ operation is already in progress */ public boolean canEncode(CharSequence cs) { CharBuffer cb; if (cs instanceof CharBuffer) cb = ((CharBuffer)cs).duplicate(); else cb = CharBuffer.wrap(cs.toString()); return canEncode(cb); } #end[encoder] private void throwIllegalStateException(int from, int to) { throw new IllegalStateException("Current state = " + stateNames[from] + ", new state = " + stateNames[to]); } }