Uses of Class
Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms.
Provides user interface objects built according to the Basic look and feel.
Provides user interface objects built according to the Java look and feel (once codenamed Metal), which is the default look and feel.
Provides user interface objects that combine two or more look and feels.
Provides user interface objects built according to the cross-platform Nimbus look and feel.
Synth is a skinnable look and feel in which all painting is delegated.
Uses of LookAndFeel in javax.swing
Methods in javax.swing that return LookAndFeel Modifier and Type Method Description
createLookAndFeel(String name)Creates a supported built-in Java
LookAndFeelspecified by the given
getAuxiliaryLookAndFeels()Returns the list of auxiliary look and feels (can be
getLookAndFeel()Returns the current look and feel or
Methods in javax.swing with parameters of type LookAndFeel Modifier and Type Method Description
addAuxiliaryLookAndFeel(LookAndFeel laf)Adds a
LookAndFeelto the list of auxiliary look and feels.
removeAuxiliaryLookAndFeel(LookAndFeel laf)Removes a
LookAndFeelfrom the list of auxiliary look and feels.
setLookAndFeel(LookAndFeel newLookAndFeel)Sets the current look and feel to
Uses of LookAndFeel in javax.swing.plaf.basic
Uses of LookAndFeel in javax.swing.plaf.metal
Uses of LookAndFeel in javax.swing.plaf.multi
Uses of LookAndFeel in javax.swing.plaf.nimbus
Uses of LookAndFeel in javax.swing.plaf.synth