src/share/vm/gc_implementation/g1/concurrentMarkThread.hpp

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rev 2896 : 6484965: G1: piggy-back liveness accounting phase on marking
Summary: Remove the separate counting phase of concurrent marking by tracking the amount of marked bytes and the cards spanned by marked objects in marking task/worker thread local data structures, which are updated as individual objects are marked.
Reviewed-by: brutisso


  23  */
  24 
  25 #ifndef SHARE_VM_GC_IMPLEMENTATION_G1_CONCURRENTMARKTHREAD_HPP
  26 #define SHARE_VM_GC_IMPLEMENTATION_G1_CONCURRENTMARKTHREAD_HPP
  27 
  28 #include "gc_implementation/shared/concurrentGCThread.hpp"
  29 
  30 // The Concurrent Mark GC Thread (could be several in the future).
  31 // This is copied from the Concurrent Mark Sweep GC Thread
  32 // Still under construction.
  33 
  34 class ConcurrentMark;
  35 
  36 class ConcurrentMarkThread: public ConcurrentGCThread {
  37   friend class VMStructs;
  38 
  39   double _vtime_start;  // Initial virtual time.
  40   double _vtime_accum;  // Accumulated virtual time.
  41 
  42   double _vtime_mark_accum;
  43   double _vtime_count_accum;
  44 
  45  public:
  46   virtual void run();
  47 
  48  private:
  49   ConcurrentMark*                  _cm;
  50   volatile bool                    _started;
  51   volatile bool                    _in_progress;
  52 
  53   void sleepBeforeNextCycle();
  54 
  55   static SurrogateLockerThread*         _slt;
  56 
  57  public:
  58   // Constructor
  59   ConcurrentMarkThread(ConcurrentMark* cm);
  60 
  61   static void makeSurrogateLockerThread(TRAPS);
  62   static SurrogateLockerThread* slt() { return _slt; }
  63 
  64   // Printing
  65   void print_on(outputStream* st) const;
  66   void print() const;
  67 
  68   // Total virtual time so far.
  69   double vtime_accum();
  70   // Marking virtual time so far
  71   double vtime_mark_accum();
  72   // Counting virtual time so far.
  73   double vtime_count_accum() { return _vtime_count_accum; }
  74 
  75   ConcurrentMark* cm()     { return _cm; }
  76 
  77   void set_started()       { assert(!_in_progress, "cycle in progress"); _started = true;  }
  78   void clear_started()     { assert(_in_progress, "must be starting a cycle"); _started = false; }
  79   bool started()           { return _started;  }
  80 
  81   void set_in_progress()   { assert(_started, "must be starting a cycle"); _in_progress = true;  }
  82   void clear_in_progress() { assert(!_started, "must not be starting a new cycle"); _in_progress = false; }
  83   bool in_progress()       { return _in_progress;  }
  84 
  85   // This flag returns true from the moment a marking cycle is
  86   // initiated (during the initial-mark pause when started() is set)
  87   // to the moment when the cycle completes (just after the next
  88   // marking bitmap has been cleared and in_progress() is
  89   // cleared). While this flag is true we will not start another cycle
  90   // so that cycles do not overlap. We cannot use just in_progress()
  91   // as the CM thread might take some time to wake up before noticing
  92   // that started() is set and set in_progress().
  93   bool during_cycle()      { return started() || in_progress(); }


  23  */
  24 
  25 #ifndef SHARE_VM_GC_IMPLEMENTATION_G1_CONCURRENTMARKTHREAD_HPP
  26 #define SHARE_VM_GC_IMPLEMENTATION_G1_CONCURRENTMARKTHREAD_HPP
  27 
  28 #include "gc_implementation/shared/concurrentGCThread.hpp"
  29 
  30 // The Concurrent Mark GC Thread (could be several in the future).
  31 // This is copied from the Concurrent Mark Sweep GC Thread
  32 // Still under construction.
  33 
  34 class ConcurrentMark;
  35 
  36 class ConcurrentMarkThread: public ConcurrentGCThread {
  37   friend class VMStructs;
  38 
  39   double _vtime_start;  // Initial virtual time.
  40   double _vtime_accum;  // Accumulated virtual time.
  41 
  42   double _vtime_mark_accum;

  43 
  44  public:
  45   virtual void run();
  46 
  47  private:
  48   ConcurrentMark*                  _cm;
  49   volatile bool                    _started;
  50   volatile bool                    _in_progress;
  51 
  52   void sleepBeforeNextCycle();
  53 
  54   static SurrogateLockerThread*         _slt;
  55 
  56  public:
  57   // Constructor
  58   ConcurrentMarkThread(ConcurrentMark* cm);
  59 
  60   static void makeSurrogateLockerThread(TRAPS);
  61   static SurrogateLockerThread* slt() { return _slt; }
  62 
  63   // Printing
  64   void print_on(outputStream* st) const;
  65   void print() const;
  66 
  67   // Total virtual time so far.
  68   double vtime_accum();
  69   // Marking virtual time so far
  70   double vtime_mark_accum();


  71 
  72   ConcurrentMark* cm()     { return _cm; }
  73 
  74   void set_started()       { assert(!_in_progress, "cycle in progress"); _started = true;  }
  75   void clear_started()     { assert(_in_progress, "must be starting a cycle"); _started = false; }
  76   bool started()           { return _started;  }
  77 
  78   void set_in_progress()   { assert(_started, "must be starting a cycle"); _in_progress = true;  }
  79   void clear_in_progress() { assert(!_started, "must not be starting a new cycle"); _in_progress = false; }
  80   bool in_progress()       { return _in_progress;  }
  81 
  82   // This flag returns true from the moment a marking cycle is
  83   // initiated (during the initial-mark pause when started() is set)
  84   // to the moment when the cycle completes (just after the next
  85   // marking bitmap has been cleared and in_progress() is
  86   // cleared). While this flag is true we will not start another cycle
  87   // so that cycles do not overlap. We cannot use just in_progress()
  88   // as the CM thread might take some time to wake up before noticing
  89   // that started() is set and set in_progress().
  90   bool during_cycle()      { return started() || in_progress(); }