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src/hotspot/share/gc/g1/g1ConcurrentRefine.hpp
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rev 56066 : [mq]: card_units
rev 56067 : [mq]: renaming
*** 58,89 ****
void print_on(outputStream* st) const;
void worker_threads_do(ThreadClosure* tc);
void stop();
};
! // Controls refinement threads and their activation based on the number of completed
! // buffers currently available in the global dirty card queue.
! // Refinement threads pick work from the queue based on these thresholds. They are activated
! // gradually based on the amount of work to do.
// Refinement thread n activates thread n+1 if the instance of this class determines there
// is enough work available. Threads deactivate themselves if the current amount of
! // completed buffers falls below their individual threshold.
class G1ConcurrentRefine : public CHeapObj<mtGC> {
G1ConcurrentRefineThreadControl _thread_control;
/*
* The value of the completed dirty card queue length falls into one of 3 zones:
* green, yellow, red. If the value is in [0, green) nothing is
! * done, the buffers are left unprocessed to enable the caching effect of the
* dirtied cards. In the yellow zone [green, yellow) the concurrent refinement
* threads are gradually activated. In [yellow, red) all threads are
* running. If the length becomes red (max queue length) the mutators start
! * processing the buffers.
*
* There are some interesting cases (when G1UseAdaptiveConcRefinement
* is turned off):
* 1) green = yellow = red = 0. In this case the mutator will process all
! * buffers. Except for those that are created by the deferred updates
* machinery during a collection.
* 2) green = 0. Means no caching. Can be a good way to minimize the
* amount of time spent updating remembered sets during a collection.
*/
size_t _green_zone;
--- 58,90 ----
void print_on(outputStream* st) const;
void worker_threads_do(ThreadClosure* tc);
void stop();
};
! // Controls refinement threads and their activation based on the number of
! // cards currently available in the global dirty card queue.
! // Refinement threads obtain work from the queue (a buffer at a time) based
! // on these thresholds. They are activated gradually based on the amount of
! // work to do.
// Refinement thread n activates thread n+1 if the instance of this class determines there
// is enough work available. Threads deactivate themselves if the current amount of
! // available cards falls below their individual threshold.
class G1ConcurrentRefine : public CHeapObj<mtGC> {
G1ConcurrentRefineThreadControl _thread_control;
/*
* The value of the completed dirty card queue length falls into one of 3 zones:
* green, yellow, red. If the value is in [0, green) nothing is
! * done, the buffered cards are left unprocessed to enable the caching effect of the
* dirtied cards. In the yellow zone [green, yellow) the concurrent refinement
* threads are gradually activated. In [yellow, red) all threads are
* running. If the length becomes red (max queue length) the mutators start
! * processing cards too.
*
* There are some interesting cases (when G1UseAdaptiveConcRefinement
* is turned off):
* 1) green = yellow = red = 0. In this case the mutator will process all
! * cards. Except for those that are created by the deferred updates
* machinery during a collection.
* 2) green = 0. Means no caching. Can be a good way to minimize the
* amount of time spent updating remembered sets during a collection.
*/
size_t _green_zone;
*** 95,110 ****
size_t yellow_zone,
size_t red_zone,
size_t min_yellow_zone_size);
// Update green/yellow/red zone values based on how well goals are being met.
! void update_zones(double log_buffer_scan_time,
! size_t processed_log_buffers,
double goal_ms);
static uint worker_id_offset();
! void maybe_activate_more_threads(uint worker_id, size_t num_cur_buffers);
jint initialize();
public:
~G1ConcurrentRefine();
--- 96,111 ----
size_t yellow_zone,
size_t red_zone,
size_t min_yellow_zone_size);
// Update green/yellow/red zone values based on how well goals are being met.
! void update_zones(double logged_cards_scan_time,
! size_t processed_logged_cards,
double goal_ms);
static uint worker_id_offset();
! void maybe_activate_more_threads(uint worker_id, size_t num_cur_cards);
jint initialize();
public:
~G1ConcurrentRefine();
*** 113,124 ****
static G1ConcurrentRefine* create(jint* ecode);
void stop();
// Adjust refinement thresholds based on work done during the pause and the goal time.
! void adjust(double log_buffer_scan_time, size_t processed_log_buffers, double goal_ms);
size_t activation_threshold(uint worker_id) const;
size_t deactivation_threshold(uint worker_id) const;
// Perform a single refinement step. Called by the refinement threads when woken up.
bool do_refinement_step(uint worker_id);
--- 114,126 ----
static G1ConcurrentRefine* create(jint* ecode);
void stop();
// Adjust refinement thresholds based on work done during the pause and the goal time.
! void adjust(double logged_cards_scan_time, size_t processed_logged_cards, double goal_ms);
+ // Cards in the dirty card queue set.
size_t activation_threshold(uint worker_id) const;
size_t deactivation_threshold(uint worker_id) const;
// Perform a single refinement step. Called by the refinement threads when woken up.
bool do_refinement_step(uint worker_id);
*** 128,137 ****
--- 130,140 ----
// Maximum number of refinement threads.
static uint max_num_threads();
void print_threads_on(outputStream* st) const;
+ // Cards in the dirty card queue set.
size_t green_zone() const { return _green_zone; }
size_t yellow_zone() const { return _yellow_zone; }
size_t red_zone() const { return _red_zone; }
};
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