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src/jdk.incubator.vector/share/classes/jdk/incubator/vector/Float512Vector.java

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rev 55891 : 8222897: [vector] Renaming of shift, rotate operations. Few other api changes.
Summary: Renaming of shift, rotate operations. Few other api changes.
Reviewed-by: jrose, briangoetz
rev 55894 : 8222897: [vector] Renaming of shift, rotate operations. Few other api changes.
Summary: Renaming of shift, rotate operations. Few other api changes.
Reviewed-by: jrose, briangoetz

@@ -161,11 +161,11 @@
             throw new IllegalArgumentException("Vector length this species length differ");
 
         return VectorIntrinsics.cast(
             Float512Vector.class,
             float.class, LENGTH,
-            s.boxType(),
+            s.vectorType(),
             s.elementType(), LENGTH,
             this, s,
             (species, vector) -> vector.castDefault(species)
         );
     }

@@ -299,48 +299,48 @@
 
     @Override
     @ForceInline
     public FloatVector reshape(VectorSpecies<Float> s) {
         Objects.requireNonNull(s);
-        if (s.bitSize() == 64 && (s.boxType() == Float64Vector.class)) {
+        if (s.bitSize() == 64 && (s.vectorType() == Float64Vector.class)) {
             return VectorIntrinsics.reinterpret(
                 Float512Vector.class,
                 float.class, LENGTH,
                 Float64Vector.class,
                 float.class, Float64Vector.LENGTH,
                 this, s,
                 (species, vector) -> (FloatVector) vector.defaultReinterpret(species)
             );
-        } else if (s.bitSize() == 128 && (s.boxType() == Float128Vector.class)) {
+        } else if (s.bitSize() == 128 && (s.vectorType() == Float128Vector.class)) {
             return VectorIntrinsics.reinterpret(
                 Float512Vector.class,
                 float.class, LENGTH,
                 Float128Vector.class,
                 float.class, Float128Vector.LENGTH,
                 this, s,
                 (species, vector) -> (FloatVector) vector.defaultReinterpret(species)
             );
-        } else if (s.bitSize() == 256 && (s.boxType() == Float256Vector.class)) {
+        } else if (s.bitSize() == 256 && (s.vectorType() == Float256Vector.class)) {
             return VectorIntrinsics.reinterpret(
                 Float512Vector.class,
                 float.class, LENGTH,
                 Float256Vector.class,
                 float.class, Float256Vector.LENGTH,
                 this, s,
                 (species, vector) -> (FloatVector) vector.defaultReinterpret(species)
             );
-        } else if (s.bitSize() == 512 && (s.boxType() == Float512Vector.class)) {
+        } else if (s.bitSize() == 512 && (s.vectorType() == Float512Vector.class)) {
             return VectorIntrinsics.reinterpret(
                 Float512Vector.class,
                 float.class, LENGTH,
                 Float512Vector.class,
                 float.class, Float512Vector.LENGTH,
                 this, s,
                 (species, vector) -> (FloatVector) vector.defaultReinterpret(species)
             );
         } else if ((s.bitSize() > 0) && (s.bitSize() <= 2048)
-                && (s.bitSize() % 128 == 0) && (s.boxType() == FloatMaxVector.class)) {
+                && (s.bitSize() % 128 == 0) && (s.vectorType() == FloatMaxVector.class)) {
             return VectorIntrinsics.reinterpret(
                 Float512Vector.class,
                 float.class, LENGTH,
                 FloatMaxVector.class,
                 float.class, FloatMaxVector.LENGTH,

@@ -837,11 +837,11 @@
 
     // Type specific horizontal reductions
 
     @Override
     @ForceInline
-    public float addAll() {
+    public float addLanes() {
         int bits = (int) VectorIntrinsics.reductionCoerced(
                                 VECTOR_OP_ADD, Float512Vector.class, float.class, LENGTH,
                                 this,
                                 v -> {
                                     float r = v.rOp((float) 0, (i, a, b) -> (float) (a + b));

@@ -850,11 +850,11 @@
         return Float.intBitsToFloat(bits);
     }
 
     @Override
     @ForceInline
-    public float mulAll() {
+    public float mulLanes() {
         int bits = (int) VectorIntrinsics.reductionCoerced(
                                 VECTOR_OP_MUL, Float512Vector.class, float.class, LENGTH,
                                 this,
                                 v -> {
                                     float r = v.rOp((float) 1, (i, a, b) -> (float) (a * b));

@@ -863,11 +863,11 @@
         return Float.intBitsToFloat(bits);
     }
 
     @Override
     @ForceInline
-    public float minAll() {
+    public float minLanes() {
         int bits = (int) VectorIntrinsics.reductionCoerced(
                                 VECTOR_OP_MIN, Float512Vector.class, float.class, LENGTH,
                                 this,
                                 v -> {
                                     float r = v.rOp(Float.POSITIVE_INFINITY , (i, a, b) -> (float) Math.min(a, b));

@@ -876,11 +876,11 @@
         return Float.intBitsToFloat(bits);
     }
 
     @Override
     @ForceInline
-    public float maxAll() {
+    public float maxLanes() {
         int bits = (int) VectorIntrinsics.reductionCoerced(
                                 VECTOR_OP_MAX, Float512Vector.class, float.class, LENGTH,
                                 this,
                                 v -> {
                                     float r = v.rOp(Float.NEGATIVE_INFINITY, (i, a, b) -> (float) Math.max(a, b));

@@ -890,31 +890,31 @@
     }
 
 
     @Override
     @ForceInline
-    public float addAll(VectorMask<Float> m) {
-        return FloatVector.broadcast(SPECIES, (float) 0).blend(this, m).addAll();
+    public float addLanes(VectorMask<Float> m) {
+        return FloatVector.broadcast(SPECIES, (float) 0).blend(this, m).addLanes();
     }
 
 
     @Override
     @ForceInline
-    public float mulAll(VectorMask<Float> m) {
-        return FloatVector.broadcast(SPECIES, (float) 1).blend(this, m).mulAll();
+    public float mulLanes(VectorMask<Float> m) {
+        return FloatVector.broadcast(SPECIES, (float) 1).blend(this, m).mulLanes();
     }
 
     @Override
     @ForceInline
-    public float minAll(VectorMask<Float> m) {
-        return FloatVector.broadcast(SPECIES, Float.MAX_VALUE).blend(this, m).minAll();
+    public float minLanes(VectorMask<Float> m) {
+        return FloatVector.broadcast(SPECIES, Float.MAX_VALUE).blend(this, m).minLanes();
     }
 
     @Override
     @ForceInline
-    public float maxAll(VectorMask<Float> m) {
-        return FloatVector.broadcast(SPECIES, Float.MIN_VALUE).blend(this, m).maxAll();
+    public float maxLanes(VectorMask<Float> m) {
+        return FloatVector.broadcast(SPECIES, Float.MIN_VALUE).blend(this, m).maxLanes();
     }
 
     @Override
     @ForceInline
     public VectorShuffle<Float> toShuffle() {

@@ -1165,21 +1165,21 @@
         return new Int512Vector(res);
     }
 
 
     @Override
-    public Float512Vector rotateEL(int j) {
+    public Float512Vector rotateLanesLeft(int j) {
         float[] vec = getElements();
         float[] res = new float[length()];
         for (int i = 0; i < length(); i++){
             res[(j + i) % length()] = vec[i];
         }
         return new Float512Vector(res);
     }
 
     @Override
-    public Float512Vector rotateER(int j) {
+    public Float512Vector rotateLanesRight(int j) {
         float[] vec = getElements();
         float[] res = new float[length()];
         for (int i = 0; i < length(); i++){
             int z = i - j;
             if(j < 0) {

@@ -1190,21 +1190,21 @@
         }
         return new Float512Vector(res);
     }
 
     @Override
-    public Float512Vector shiftEL(int j) {
+    public Float512Vector shiftLanesLeft(int j) {
         float[] vec = getElements();
         float[] res = new float[length()];
         for (int i = 0; i < length() - j; i++) {
             res[i] = vec[i + j];
         }
         return new Float512Vector(res);
     }
 
     @Override
-    public Float512Vector shiftER(int j) {
+    public Float512Vector shiftLanesRight(int j) {
         float[] vec = getElements();
         float[] res = new float[length()];
         for (int i = 0; i < length() - j; i++){
             res[i + j] = vec[i];
         }
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