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src/jdk.incubator.vector/share/classes/jdk/incubator/vector/Float512Vector.java
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rev 55891 : 8222897: [vector] Renaming of shift, rotate operations. Few other api changes.
Summary: Renaming of shift, rotate operations. Few other api changes.
Reviewed-by: jrose, briangoetz
rev 55894 : 8222897: [vector] Renaming of shift, rotate operations. Few other api changes.
Summary: Renaming of shift, rotate operations. Few other api changes.
Reviewed-by: jrose, briangoetz
@@ -161,11 +161,11 @@
throw new IllegalArgumentException("Vector length this species length differ");
return VectorIntrinsics.cast(
Float512Vector.class,
float.class, LENGTH,
- s.boxType(),
+ s.vectorType(),
s.elementType(), LENGTH,
this, s,
(species, vector) -> vector.castDefault(species)
);
}
@@ -299,48 +299,48 @@
@Override
@ForceInline
public FloatVector reshape(VectorSpecies<Float> s) {
Objects.requireNonNull(s);
- if (s.bitSize() == 64 && (s.boxType() == Float64Vector.class)) {
+ if (s.bitSize() == 64 && (s.vectorType() == Float64Vector.class)) {
return VectorIntrinsics.reinterpret(
Float512Vector.class,
float.class, LENGTH,
Float64Vector.class,
float.class, Float64Vector.LENGTH,
this, s,
(species, vector) -> (FloatVector) vector.defaultReinterpret(species)
);
- } else if (s.bitSize() == 128 && (s.boxType() == Float128Vector.class)) {
+ } else if (s.bitSize() == 128 && (s.vectorType() == Float128Vector.class)) {
return VectorIntrinsics.reinterpret(
Float512Vector.class,
float.class, LENGTH,
Float128Vector.class,
float.class, Float128Vector.LENGTH,
this, s,
(species, vector) -> (FloatVector) vector.defaultReinterpret(species)
);
- } else if (s.bitSize() == 256 && (s.boxType() == Float256Vector.class)) {
+ } else if (s.bitSize() == 256 && (s.vectorType() == Float256Vector.class)) {
return VectorIntrinsics.reinterpret(
Float512Vector.class,
float.class, LENGTH,
Float256Vector.class,
float.class, Float256Vector.LENGTH,
this, s,
(species, vector) -> (FloatVector) vector.defaultReinterpret(species)
);
- } else if (s.bitSize() == 512 && (s.boxType() == Float512Vector.class)) {
+ } else if (s.bitSize() == 512 && (s.vectorType() == Float512Vector.class)) {
return VectorIntrinsics.reinterpret(
Float512Vector.class,
float.class, LENGTH,
Float512Vector.class,
float.class, Float512Vector.LENGTH,
this, s,
(species, vector) -> (FloatVector) vector.defaultReinterpret(species)
);
} else if ((s.bitSize() > 0) && (s.bitSize() <= 2048)
- && (s.bitSize() % 128 == 0) && (s.boxType() == FloatMaxVector.class)) {
+ && (s.bitSize() % 128 == 0) && (s.vectorType() == FloatMaxVector.class)) {
return VectorIntrinsics.reinterpret(
Float512Vector.class,
float.class, LENGTH,
FloatMaxVector.class,
float.class, FloatMaxVector.LENGTH,
@@ -837,11 +837,11 @@
// Type specific horizontal reductions
@Override
@ForceInline
- public float addAll() {
+ public float addLanes() {
int bits = (int) VectorIntrinsics.reductionCoerced(
VECTOR_OP_ADD, Float512Vector.class, float.class, LENGTH,
this,
v -> {
float r = v.rOp((float) 0, (i, a, b) -> (float) (a + b));
@@ -850,11 +850,11 @@
return Float.intBitsToFloat(bits);
}
@Override
@ForceInline
- public float mulAll() {
+ public float mulLanes() {
int bits = (int) VectorIntrinsics.reductionCoerced(
VECTOR_OP_MUL, Float512Vector.class, float.class, LENGTH,
this,
v -> {
float r = v.rOp((float) 1, (i, a, b) -> (float) (a * b));
@@ -863,11 +863,11 @@
return Float.intBitsToFloat(bits);
}
@Override
@ForceInline
- public float minAll() {
+ public float minLanes() {
int bits = (int) VectorIntrinsics.reductionCoerced(
VECTOR_OP_MIN, Float512Vector.class, float.class, LENGTH,
this,
v -> {
float r = v.rOp(Float.POSITIVE_INFINITY , (i, a, b) -> (float) Math.min(a, b));
@@ -876,11 +876,11 @@
return Float.intBitsToFloat(bits);
}
@Override
@ForceInline
- public float maxAll() {
+ public float maxLanes() {
int bits = (int) VectorIntrinsics.reductionCoerced(
VECTOR_OP_MAX, Float512Vector.class, float.class, LENGTH,
this,
v -> {
float r = v.rOp(Float.NEGATIVE_INFINITY, (i, a, b) -> (float) Math.max(a, b));
@@ -890,31 +890,31 @@
}
@Override
@ForceInline
- public float addAll(VectorMask<Float> m) {
- return FloatVector.broadcast(SPECIES, (float) 0).blend(this, m).addAll();
+ public float addLanes(VectorMask<Float> m) {
+ return FloatVector.broadcast(SPECIES, (float) 0).blend(this, m).addLanes();
}
@Override
@ForceInline
- public float mulAll(VectorMask<Float> m) {
- return FloatVector.broadcast(SPECIES, (float) 1).blend(this, m).mulAll();
+ public float mulLanes(VectorMask<Float> m) {
+ return FloatVector.broadcast(SPECIES, (float) 1).blend(this, m).mulLanes();
}
@Override
@ForceInline
- public float minAll(VectorMask<Float> m) {
- return FloatVector.broadcast(SPECIES, Float.MAX_VALUE).blend(this, m).minAll();
+ public float minLanes(VectorMask<Float> m) {
+ return FloatVector.broadcast(SPECIES, Float.MAX_VALUE).blend(this, m).minLanes();
}
@Override
@ForceInline
- public float maxAll(VectorMask<Float> m) {
- return FloatVector.broadcast(SPECIES, Float.MIN_VALUE).blend(this, m).maxAll();
+ public float maxLanes(VectorMask<Float> m) {
+ return FloatVector.broadcast(SPECIES, Float.MIN_VALUE).blend(this, m).maxLanes();
}
@Override
@ForceInline
public VectorShuffle<Float> toShuffle() {
@@ -1165,21 +1165,21 @@
return new Int512Vector(res);
}
@Override
- public Float512Vector rotateEL(int j) {
+ public Float512Vector rotateLanesLeft(int j) {
float[] vec = getElements();
float[] res = new float[length()];
for (int i = 0; i < length(); i++){
res[(j + i) % length()] = vec[i];
}
return new Float512Vector(res);
}
@Override
- public Float512Vector rotateER(int j) {
+ public Float512Vector rotateLanesRight(int j) {
float[] vec = getElements();
float[] res = new float[length()];
for (int i = 0; i < length(); i++){
int z = i - j;
if(j < 0) {
@@ -1190,21 +1190,21 @@
}
return new Float512Vector(res);
}
@Override
- public Float512Vector shiftEL(int j) {
+ public Float512Vector shiftLanesLeft(int j) {
float[] vec = getElements();
float[] res = new float[length()];
for (int i = 0; i < length() - j; i++) {
res[i] = vec[i + j];
}
return new Float512Vector(res);
}
@Override
- public Float512Vector shiftER(int j) {
+ public Float512Vector shiftLanesRight(int j) {
float[] vec = getElements();
float[] res = new float[length()];
for (int i = 0; i < length() - j; i++){
res[i + j] = vec[i];
}
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