/* * Copyright (c) 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have * questions. */ package jdk.incubator.vector; import jdk.internal.vm.annotation.ForceInline; import java.util.function.IntUnaryOperator; /** * A {@code VectorShuffle} represents an ordered immutable sequence of * {@code int} values. A VectorShuffle can be used with a shuffle accepting * vector operation to control the rearrangement of lane elements of input * vectors *
* The number of values in the sequence is referred to as the shuffle * {@link #length() length}. The length also corresponds to the number of * shuffle lanes. The lane element at lane index {@code N} (from {@code 0}, * inclusive, to length, exclusive) corresponds to the {@code N + 1}'th * value in the sequence. * A VectorShuffle and Vector of the same element type and shape have the same * number of lanes. *
* A VectorShuffle describes how a lane element of a vector may cross lanes from
* its lane index, {@code i} say, to another lane index whose value is the
* shuffle's lane element at lane index {@code i}. VectorShuffle lane elements
* will be in the range of {@code 0} (inclusive) to the shuffle length
* (exclusive), and therefore cannot induce out of bounds errors when
* used with vectors operations and vectors of the same length.
*
* @param
* For each shuffle lane, where {@code N} is the lane index, the
* shuffle element at index {@code N} is placed, unmodified, into the
* resulting shuffle at index {@code N}.
*
* @param species species of desired shuffle
* @param
* Care should be taken to ensure VectorShuffle values produced from this
* method are consumed as constants to ensure optimal generation of
* code. For example, values held in static final fields or values
* held in loop constant local variables.
*
* This method behaves as if a shuffle is created from an array of
* mapped indexes as follows:
*
* This method behaves as if a shuffle is created from an identity
* index mapping function as follows:
*
* This method behaves as if a shuffle is created from an identity
* index mapping function as follows:
*
* This method behaves as if a shuffle is created from an identity
* index mapping function as follows:
*
* For each shuffle lane, where {@code N} is the shuffle lane index, the
* the {@code int} value at index {@code N} logically AND'ed by
* {@code species.length() - 1} is placed into the resulting shuffle at
* lane index {@code N}.
*
* @param species shuffle species
* @param ixs the given {@code int} values
* @return a shuffle where each lane element is set to a given
* {@code int} value
* @throws IndexOutOfBoundsException if the number of int values is
* {@code < species.length()}
*/
@ForceInline
public static
* For each shuffle lane, where {@code N} is the shuffle lane index, the
* array element at index {@code i + N} logically AND'ed by
* {@code species.length() - 1} is placed into the resulting shuffle at lane
* index {@code N}.
*
* @param species shuffle species
* @param ixs the {@code int} array
* @param offset the offset into the array
* @return a shuffle loaded from the {@code int} array
* @throws IndexOutOfBoundsException if {@code offset < 0}, or
* {@code offset > a.length - species.length()}
*/
@ForceInline
public static
* This method behaves as if it {@link #intoArray(int[], int)} stores}
* this shuffle into an allocated array and returns that array as
* follows:
*
* For each shuffle lane, where {@code N} is the shuffle lane index,
* the lane element at index {@code N} is stored into the array at index
* {@code i + N}.
*
* @param a the array
* @param offset the offset into the array
* @throws IndexOutOfBoundsException if {@code i < 0}, or
* {@code offset > a.length - this.length()}
*/
public abstract void intoArray(int[] a, int offset);
/**
* Converts this shuffle into a vector, creating a vector from shuffle
* lane elements (int values) cast to the vector element type.
*
* This method behaves as if it returns the result of creating a
* vector given an {@code int} array obtained from this shuffle's
* lane elements, as follows:
*
* For each lane of the specified shuffle, at lane index {@code N} with lane
* element {@code I}, the lane element at {@code I} from this shuffle is
* selected and placed into the resulting shuffle at {@code N}.
*
* @param s the shuffle controlling lane index selection
* @return the rearrangement of the lane elements of this shuffle
*/
public abstract VectorShuffle{@code
* int[] a = new int[species.length()];
* for (int i = 0; i < a.length; i++) {
* a[i] = f.applyAsInt(i);
* }
* return VectorShuffle.fromValues(a);
* }
*
* @param species shuffle species
* @param f the lane index mapping function
* @return a shuffle of mapped indexes
*/
@ForceInline
public static {@code
* return VectorShuffle.shuffle(i -> i);
* }
*
* @param species shuffle species
* @return a shuffle of lane indexes
*/
@ForceInline
public static {@code
* return VectorShuffle.shuffle(i -> i + start);
* }
*
* @param species shuffle species
* @param start starting value of sequence
* @return a shuffle of lane indexes
*/
@ForceInline
public static {@code
* return VectorShuffle.shuffle(i -> (i + start) & (species.length() - 1));
* }
*
* @param species shuffle species
* @param start starting value of sequence
* @return a shuffle of lane indexes
*/
@ForceInline
public static {@code
* int[] a = new int[this.length()];
* VectorShuffle.intoArray(a, 0);
* return a;
* }
*
* @return an array containing the the lane elements of this vector
*/
public abstract int[] toArray();
/**
* Stores this shuffle into an {@code int} array starting at offset.
* {@code
* int[] sa = this.toArray();
* $type$[] va = new $type$[a.length];
* for (int i = 0; i < a.length; i++) {
* va[i] = ($type$) sa[i];
* }
* return IntVector.fromArray(va, 0);
* }
*
* @return a vector representation of this shuffle
*/
public abstract Vector